• Title/Summary/Keyword: Torrance tests of creative thinking

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Brain Areas Subserving Torrance Tests of Creative Thinking: An Functional Magnetic Resonance Imaging Study

  • Hahm, Jarang;Kim, Kwang Ki;Park, Sun-Hyung;Lee, Hyo-Mi
    • Dementia and Neurocognitive Disorders
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    • v.16 no.2
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    • pp.48-53
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    • 2017
  • Background and Purpose Torrance Tests of Creative Thinking (TTCT) is a well-known and commonly used measure of creativity. However, the TTCT-induced creative hemodynamic brain activity is rarely revealed. The purpose of this study is to elucidate the neural correlates of creative thinking in the setting of a modified version of the figural TTCT adapted for an functional magnetic resonance imaging (fMRI) experiment. Methods We designed a blocked fMRI experiment. Twenty-five participants (11 males, 14 females, mean age $19.9{\pm}1.8$) were asked to complete the partially presented line drawing of the figural TTCT (creative drawing imagery; creative). As a control condition, subjects were asked to keep tracking the line on the screen (line tracking; control). Results Compared to the control condition, creative condition revealed greater activation in the distributed and bilateral brain regions including the left anterior cingulate, bilateral frontal, parietal, temporal and occipital regions as shown in the previous creativity studies. Conclusions The present revealed the neural basis underlying the figural TTCT using fMRI, providing an evidence of brain areas encompassing the figural TTCT. Considering the significance of a creativity test for dementia patients, the neural correlates of TTCT elucidated by this study may be valuable to evaluate the brain function of patients in the clinical field.

A Qualitative Evaluation Research on the Relationship Between Creative Thinking and an Infinite Creative Space Program (공공도서관 무한창조공간 프로그램과 창의성간의 관계에 대한 평가 연구)

  • Noh, Younghee;Kang, Jung-A;Jung, Eun-Ji
    • Journal of Korean Library and Information Science Society
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    • v.46 no.2
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    • pp.71-111
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    • 2015
  • This study developed a program suitable for operating an infinite creative space within the public library, and analyzed the effect of promoting participants' creativity through a trial run of the program. To do this, we operated a "picture book making activities" program in the infinite creative space of J library located in Chungbuk. This program was performed for 18 elementary students in grades 3-6. Torrance TTCT (The Torrance Tests of Creative Thinking) tools were used in this study to measure the overall creativity. As a result, first, awareness of the importance and interest in environmental science was improved through the whole program process. Second, participants' problem-solving abilities improved during the program by having to derive a solution for a given problem through brainstorming. Third, storytelling ability improved after the story-creating elements of the program. Fourth, each participants' creativity was improved through creative activities. Fifth, by publishing the results of creative activities of participants as books, the self-esteem of participating children improved as well.

The Validation of a Test of Creativity : The Torrance Tests of Creative Thinking(TTCT) (창의성 검사의 타당화를 위한 일 연구 - Torrance 창의적 사고력 검사(TTCT)를 중심으로 -)

  • Cho, Song Yon
    • Korean Journal of Child Studies
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    • v.6 no.1
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    • pp.41-59
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    • 1985
  • The present research investigated the validity and reliability of the Verbal and Figural tests of the Torrance Tests of Creative Thinking(TTCT). Its potential as a basis of normative data, and differences in children's sex and grade in school were also examined. The subjects of this study were 360 children (180 boys, 180 girls) enrolled in two public elementary schools grades 1-6. Pearson's product-moment coefficient and two-way analysis of variance were used for analyzing data collected from these tests. The present research showed a coefficient of concurrent validity of the TTCT-Verbal test of .40. The coefficient of equivalence from reliability between the TTCT-Verbal test and TTCT-Figural test was .65 (p<.01). Regarding the coefficient of interscorer reliability, the total score of the TTCT-Verbal test was .86 and that of the TTCT-Figural test was .95. The coefficient of intrascorer reliability on the total score of the TTCT-Verbal test was .93 and that of the TTCT-Figural test was .96. Generally, score reliability was .86 to .96 in total score but there were great differences in the reliability of sub-factor scores. There were no significant differences between boys and girls in the distribution of scores on the TTCT-Verbal test and the TTCT-Figural test. There were significant differences between grades (p<.01) on the distribution of total scores and subfactor scores of the TTCT-Verbal Test.

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Children's Personality Type, Creative Thinking and Creative Personality (MMTIC에 의한 아동의 성격 유형과 창의성과의 관계)

  • Lee, Myung Hee;Lee, Jeong Dug
    • Korean Journal of Child Studies
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    • v.20 no.4
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    • pp.159-177
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    • 1999
  • This study analyzed children's personality types with the use of the Murphy-Meisgeier Type Indicator for Children(MMTIC: adapted for Korea by Kim, 1993) and examined their relationship to the Torrance Tests of Creative Thinking(TTCT-figural, form A) and the Creative Personality Test(CPT: Yim,1997). Subjects were 210 third- and 218 sixth-grade students. Data were analyzed by one-way ANOVA and t-test. Personality types Sensation/Judgment(SJ), Sensation/Perceiving(SP), iNtuition/Thinking(NT) and iNtuition/Feeling(NF) differentiated the eleboration, originality, and flexibility dimensions of creative thinking. There were gender differences in the relation of personality type NF to elaboration and fluency. There were age differences in personality types SP and NF in relation to elaboration. Personality types differentiated between the independence, openness, attachment and adventurousness dimensions of the CPT. Age differences in personality type SP differentiated independence and type NT differentiated attachment dimensions of creative personality.

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Development and Implementation of STEAM Program based on Programming using Kodu (Kodu를 이용한 프로그래밍 중심 STEAM 교육 프로그램 개발 및 적용)

  • Kim, Tae-Hun;Yang, Young-Hoon;Kim, Jong-Hoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.25 no.5
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    • pp.1020-1030
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    • 2013
  • The purpose of this study was to develop the STEAM educational program based on the computer programming. STEAM education has been recently attracted to a lot of people. We had a focus of computer science in STEM fields. We used the programming language f or learning KODU. We selected appropriate topics for STEAM education and learning programming. We developed the educational program of 30 hours about selected topics and had classes for 4th and 5th grade elementary students. In order to verify the effectiveness of the educational program, we analyzed the results of pre- and posttest about GALT(Group Assessment of Logical Thinking), TTCT(Torrance Tests of Creative Thinking), science-related affective domain, and mathematical interests and attitudes tests. In the analysis results, the education program we developed had positive impacts on creativity, logical thinking, and science-related affective domain of elementary school students.

Effect of data visualization using scratch on improvement of creativity of preliminary coding instructors (스크래치를 활용한 데이터 시각화 활동이 예비 코딩 강사의 창의성 향상에 미치는 효과)

  • Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.309-320
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    • 2017
  • In this study, we developed the activity program for data visualization utilizing scratch and applied it to preliminary coding instructors and then verified its effect. The activity program was developed based on the procedure of ADDIE model based on the result of preliminary requirement analysis conducted for 20 teachers of computer elementary school incumbent primary school. The developed program was organized by "${\bigcirc}{\bigcirc}$Center for Creative Economy and Innovation" and a total of 21 hours set lectures and practical training for 4 weeks for 3 hours each 3 times per week in "Youth Coding Project" held at "${\bigcirc}{\bigcirc}$University" It applied to time. Application of the program In order to verify the effect on creativity, Torrance Tests of Creative Thinking Figures A and B were introduced and pre- and post tests were carried out. As a result of the verification, it was found that the educational program developed in this research is effective for improving the creativity of the preliminary coding instructors.

Development of Creativity Integrated Problem-Based Learning Model for Nursing Education (간호학 문제중심학습에 기초한 창의성통합교육모형(C-PBL) 개발 및 효과)

  • Kang, So-Young
    • The Journal of Korean Academic Society of Nursing Education
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    • v.17 no.3
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    • pp.433-443
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    • 2011
  • Purpose: This study aimed at (a) developing an instructional model of creative thinking education on the problem-based learning method (C-PBL) in undergraduate nursing curriculum at one University, and (b) examining its effect on nursing students' level of creativity and outcomes from problem-based learning. Methods: The C-PBL model was implemented on 43 juniors of the experimental group with a 30 hour-nursing class during one semester. The control group, with 54 seniors, received 4 hours of problem based learning training in an adult nursing class. Pre-and post-tests were done with the Torrance Tests of Creative Thinking for creative thinking ability, the Integrated Creativity Instrument for creative motivation and attitudes, the Problem Solving Competency questionnaire, and the Self-Directed Learning Instrument. Results: The C-PBL model was developed using a caring situation scenario to solve nursing problems with 3 training steps of 'encountering a patient in a caring situation', 'exploring nursing knowledge', and 'designing creative caring beyond given knowledge'. Between the experimental group and the control group, there were significant differences in creativity (p<.010), problem-solving ability (p<.010), and self-directed ability (p<.010). Conclusion: This C-PBL method could contribute in increasing creative competency as well as problem-solving ability for nursing students.

The Effect of Education Data Visualization using Google Spreadsheet Program on improvement of creativity of Forth and Fifth Grade Students (구글 스프레드시트를 활용한 데이터 시각화 교육이 초등학교 4·5학년 학생의 창의성 향상에 미치는 효과)

  • Kim, Jungah;Kim, Minbum;Kim, Taehun;Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.293-302
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    • 2019
  • In this study, we developed the google spreadsheet education program which focuses on the education data visualization. And we applied it to forth and fifth grade students, and then verified its effect. The developed program was applied to 29 forth and fifth grade students for 36 classes in six days. Application of the program In order to verify the effect on creativity, Torrance Tests of Creative Thinking Figures A and B were introduced and pretests and post tests were carried out. As a result of the verification, it was found that the google spreadsheet education program which focuses on the education data visualization has positive effects on the creativity factors of the elementary school forth and fifth grade students.

Screen Printing Designs using the Lotus as a Source of Inspiration and Selected Design Criteria by E. Paul Torrance (E.Paul Torrance 의 디자인 기준에 의하여 선택된 연화문(蓮花紋)을 응용한 스크린 프린팅 디자인 연구)

  • 한명숙;남기선
    • The Research Journal of the Costume Culture
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    • v.5 no.3
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    • pp.118-128
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    • 1997
  • 본 연구의 목적은 「Guiding Crieative Talent」의 저자이자 교수인 E.Pual Torrance에 의하여 제시된 디자인 기준(design criteria) 중에 3가지 디자인 기준을 선택하여, 스크린 프린팅기법에 의거, 일련의 디자인을 제작하는 것이다. 이 디자인 기준은 1958년, Torrance에 의하여 수행된 \"The Minnesota Tests of Creative Thinking\" 중 일부이다. 그는 \"창의적인 발상전개에 있어서 보다 더 주의를 요하는 것은 마지막 생산물(the products)이 아니라 그것의 과정(the process)인 것이다.\"라고 강조해 왔으며, 창의적 사고에 관한 개념을 제시해 왔다. 본 연구의 디자인은 그 창작의 착상의 모티브(motif)로써 연화문(蓮花紋)을 선택하여 다양한 디자인의 스크린 프린팅을 창작하였다. 12개의 디자인이 제작되었데, 그것은 Torrance에 의하여 제안된 약 20개의 기준(criteria) 가운데 저자가 디자인 착상에 있어서 최소한의 기본요소라 생각되어, 임의로 선택한 3가지 기준에 의하여 만들어졌다. :3가지 기준이란 1) 모티브(motif)의 수적증가(multiplication) 2) 모티브(motif)의 위치변화 3) 모티브(motif)의 모양변화이다. 전체적인 디자인과 테두리 디자인(border design)이 선택적으로 디자인 과정에 포함되었으며, 최종적으로 12개의 디자인이 선택, 1가지의 색채를 이용하여 스크린 프린팅에 의하여 제작되었다. 디자인 제작과정으로, Torrance의 각각의 디자인 기준에 의한 여러 장의 스케치를 그린 후, 그중 12개의 스케치를 임의로 선택하여 옷감위에 프린팅하였다. 디자인 제작 결과, 저자가 선택한 3개의 디자인 기준만으로도 다양한 수의 서로 다른 디자인 창작이 가능하였으며 본 연구에서는 1개의 디자인 기준을 선택 응용하였으나 보다 많은 디자인 기준을 선택하여 동시에 비교 연구하는 것도 필요하다고 본다. 그리고 1개 이상의 디자인 모티브(motif)를 함께 디자인 착상에 이용하는 것도 가능하다고 본다.

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Validation of a Creativity Inventory for Young Students (초등학생용 창의성 검사의 타당화 연구)

  • Lee, Hyun Joo;Choe, In-Soo
    • Korean Journal of Child Studies
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    • v.26 no.1
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    • pp.61-74
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    • 2005
  • The purpose of this study was to examine the reliability and validity of CIS(Creativity Inventory for Young Students) and its relationship with Torrance Tests of Creative Thinking(TTCT) and What Kind of Person Are You?(WKOPAY). The number of subjects were 523 elementary school students ranging from 4th to 6th grade. All subjects were tested for TTCT, CIS and WKOPAY. The data were analyzed by reliability analysis, bivariate correlation and confirmatory factor analysis(CFA). It was found that the CIS was a reliable and valid measure for creativity. Future research for elaborating CIS was discussed.

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