• 제목/요약/키워드: Theme design

검색결과 619건 처리시간 0.024초

전주시 객사길 보행자 중심 걷고 싶은 거리 설계 - 주민참여형 가로설계 - (The Walkable Street Design for 'Gaeksa-gil' of Jeonju City - Community Participatory Street Design -)

  • 김성균;정태영
    • 한국조경학회지
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    • 제33권3호
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    • pp.94-104
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    • 2005
  • This paper presents a streetscape design for the 'Gaeksa-gil', located in Gosa-dong and Jungang-dong, Jeonju City, which length is about 830m and width is about $8\sim10m$. The goals of the design are to make a street on which people want to walk and rest both safely and pleasantly. To achieve these goals; concepts of identity, history, placeness, commercial vitality, environmentally-friendliness, safety, amenity , and democracy have been developed. For the pedestrian safety; shared street concepts, such as crank, salalom, fort, mini-rotary etc. are adopted. For design method, community participatory design is adapted. For the design theme; the axes of Time and Space are developed and streets are divided into 3 thematic spaces, such as 'History Street,' 'Nature Street,' and 'Culture Street.' The History Street, which belongs to Time axis, is a space for experiencing past, present, and future history of Jeonju city. Nature Street, which belongs to Space axis, is a space for feeling and loaming the nature of the city. The Culture Street, which also belongs to Space axis, is a space for experiencing the culture of the city. The community participated in the whole design process through the workshop, the internet website, the street events, etc.

미래사회에서 디자인 교육 방향에 관한 연구 (Development of Strategy of Design Education for Future Society)

  • 민경우
    • 디자인학연구
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    • 제16권1호
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    • pp.209-218
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    • 2003
  • 인간의 모든 주제는 목표와 절차와 수단을 갖고 있다. 이러한 점에서 사회에서의 하위체계는 이데올로기, 제도와 규범 그리고 기술과 경제로 구분하며 문화에서는 가치적 문화, 규범적 문화 그리고 용구적 문화로 구분된다. 기술과 경제, 그리고 용구 문화에 직접 연관되어 있는 디자인의 경우, 앞의 세 가지 사항과 관련하여 상징적 가치, 미적 형식 그리고 기능성의 측면을 지니게 된다. 산업 사회의 틀을 벗어나고 있는 지금, 사회는 엄청난 변화의 와중에 있으며 디자인 또한 과거의 물질적 개념을 벗어나 새로운 영역으로 확대되어 가고 있는 상황이다. 그러나 이러한 변화는 디자인 자체의 변화라기보다는 디자인의 상위 개념 즉 문화와 사회가 변화하기 때문에 비롯되는 것이라고 볼 수 있다. 이런 점에 주목하여 본 논문에서는 사회 변화와 디자인 변화를 연계시켜 디자인 교육의 미래 방향에 대해서 연구하였다.

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소비자에 기초한 의복디자인의 구성요소와 평가기준 -F/W 겉옷을 중심으로- (Consumer-based Apparel Design Elements and Evaluation Criteria -Focus on F/W Outer-)

  • 이지현;김선우
    • 한국의류학회지
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    • 제35권9호
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    • pp.1015-1027
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    • 2011
  • This study analyzes consumer-based apparel design elements and evaluation criteria using qualitative research methodology. Apparel design is one of the most important factors to determine consumer consumption and attitude; however, limited studies have examined them. This study provides essential cues for an apparel industry suffering from dramatically fluid market situations. Based on a qualitative analysis of the focus group interviews, researchers establish three categories (basic elements, elements generated by apparel, and elements experienced by consumer) of apparel design elements that are consistent with nine elements (shape, materials, color, pattern, detail, subsidiary materials, overall image & style, fit, and overall balance). The results provide 137 types of conceptualized apparel design evaluation criteria. They developed 56 initial themes, 23 evolved themes, 23 sub categories, and 12 kinds of theme categories with abstract conceptualization. This study explicates the critical role that consumer-based apparel design is the competitive advantage within the apparel industry.

해상풍력발전 캡스톤 디자인 사례 연구 (A Capstone Design Case Study for Offshore Wind Power)

  • 우진호;나원배
    • 수산해양교육연구
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    • 제25권1호
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    • pp.167-180
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    • 2013
  • A capstone design is regarded as one of cap courses in undergraduate engineering education because it requires most prerequisites and makes students experience real engineering design processes. There have been case studies to show how this subject should be organized, practiced, and optimized. This study shows one of the case studies by focusing offshore wind power, one of newly recognized renewable energy resources, especially targeting for the design of wind turbine foundation and submarine power cable protectors mainly because of current energy and global warming crisis. To pinpoint engineering design, the students'activities during the project and design procedures are monitored, evaluated, and recommended; hence, core factors are addressed to develop successful aim, theory, practice, and other necessities. These factors include creative problem solving abilities; recognition of engineering curriculum; selection of project theme based on significance, ripple effect, and education purpose; team organization by the full brain model; systematization of project process; realization of engineering design; and synthesis of evaluation. In the end, the aftermath and future works are discussed.

미니멀리즘 건축공간에 나타난 동양적 사유 방식에 관한 연구 (A Study on the Relationships between Eastern Ideas and Minimal Thinking in Architectural Space)

  • 김주원;윤갑근
    • 한국실내디자인학회논문집
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    • 제20호
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    • pp.84-90
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    • 1999
  • This study is on relations between minimalism, which is one of important theme in the contemporary design, and East-oriented speculatiov. Minimalism, one inclination of neo-modernism is characterized by Essentialism. That is connected with East-oriented thinking, especially Taoism. The paradigm of contradiction and paradox replaces the paradigm of rationality and the law of cause and effect. Minimal tendency is appeared at Modernism in 60's and Neo-modernism in 90's. The differences are originated with their manner on simplicity. Minimal tendency in Modernism is characterized by 'less is more' and that in Meo-modernism is by 'more with less'. The minimizing strategy is not considered as means as in modern age but as purpose in neo-modern age. This paper explains minimal architectural space as spatial problem and recognitions on that, not as the figurative problem. Conclusively the relationships between minimalism and eastern ideas are represented through the boundary and extensity of space, void and solid, de-formalization and Essentialism.

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A Study on the Stage Costume Design of the Opera

  • Lyu, Chun-Wha;Cho, Kyu-Hwa
    • 패션비즈니스
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    • 제6권6호
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    • pp.68-77
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    • 2002
  • In this study, based on Choi, Jong Rim's script (2000), the main characters' stage costume designs were presented with 15 illustrated pieces in terms of compounding the images of Korea and West. I considerered the main characters' social status and personality by each act and scene, as well as the correlation of the stage costume's minor theme, color and material. In expressing the stage costume, this study has chosen the formational method of the comparative design dimensions between costumes in 1650s Joseon and baroque period and used the joinder of flat pattern and draping in various parts of the costumes.

태백 고생대 박물관 계획 (Tae-Baek Natural History Museum Project)

  • 이무상
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.75-76
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    • 2007
  • Recently with increasing interest in the natural science history education, a lot of natural science museums have been developed in various locations. This project is located in one of the biggest Paleozoic site, Taebak Kangwon-do. This kind museum has had important rolls in terms of education for student, destination for traveling and reservation of important holdover of the old ages. To do those kind of parts, this project has been designed with concepts and themes like; i. being organized with story telling structure with theme "secret of life and earth from Taebak" ii. combining experiences between outdoor experimental search for the real fossils and indoor educational interactions with real size model and moving films. iii. designing with strong identities of Paleozoic era. For the design identities the outer appearance was designed with motive of trilbites in an abstract way and inside was finished with exposed concrete and various size of moving films projected to walls and floor to emphasize real scale experience of the old ages.

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농촌어메니티 환경설계 공모전을 통한 어메니티자원활용 및 마을계획에 관한 연구 (A Study on Utilization of Rural Amenity Resources and Village Planning Applying Rural Amenity Design Competition)

  • 김은자;이정원
    • 농촌지도와개발
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    • 제17권4호
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    • pp.877-895
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    • 2010
  • Recently, many of rural villages are pursuing rural tourism to attract citizens and increase nonfarm income. A key of rural village plan utilizing rural amenity resources is to make sustainable villages considering regional character and potential for development that will work for the residents. In this study, we analyzed Rural Amenity Design Competition winning works which will be possible solutions to make proper plans for rural village and applied these contents to study areas. Three villages were selected as study areas and more than two types of amenity utilization were settled for planning direction for each village to have specialized and unique plan. Through Rural Amenity Design Competition which is being held annually, we will be able to get more data throughout rural area and verify trend of rural village planning. By selecting theme of the competition reflects needs of the time, more detailed and original ideas on amenity village planning can be drawn and this will contribute to proper and stable village planning.

카지노 리조트 시설계획을 위한 기초적 연구 -미국 라스베가스의 시설분석을 중심으로- (A Basic Study for the Planning of Casino Resort Facilities -Focused on the Analysis of Casino Resort Facilities in Las Vegas-)

  • 엄상권
    • KIEAE Journal
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    • 제7권6호
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    • pp.73-81
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    • 2007
  • The improvement of the life standard of the public by the economical growth leads their interests to the leisure activities, so that the demand for resort facilities has been increased. Especially, casino resort facilities in Kangwon-Do has been developed continuously without exact concept of casino resort design. This resort facilities has been planned by indiscreet imitation of foreign examples and non-organized developments and etc. One of the reasons for these problems may be from the lack of the knowledges and researches related to the architectural approaching of these facilities. The purpose of this study is to provide the basic informations for better understanding and improvement of planning and design direction for these facilities through a survey the famous casino resort facilities in Las Vegas. As a result of this research, Las Vegas has been changed tremendously from the casino resort to the resort complex for families with special theme and various facilities.

스티븐 홀의 '스트레토 하우스'에서의 바르톡의 '현과 타악기와 첼레스타를 위한 음악'의 표현에 관한 연구 (A study on the expression of Bartok's 'Music for Strings, Percussion and Celesta' in 'Stretto House' of Steven Holl)

  • 김영희
    • 한국실내디자인학회논문집
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    • 제39호
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    • pp.45-53
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    • 2003
  • The purpose of this study is to grasp how B la Bartok's 'Music for Strings, Percussion and Celesta' was expressed in 'Stretto House' of Steven Holl. In conclusion, it is found that phenonenological temporality was expressed through the following equation: (equation omitted). More specifically, it is clarified that the stretto of the musical piece was expressed in the spatial overlapping of the house; the inversion, in the form change of the plan and section of the guest house; the symmetrical proportion and Golden Section, in the same proportion of the house section; the melody of theme, in the shape of the roof. This shows the possibility of approach to the substance of interior and architectural design through music.