• Title/Summary/Keyword: The style and image

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The study on preference according to visual shape of Hangeul logotype (한글 로고타입의 시각적인 형태에 따른 선호도에 관한 연구)

  • Shin, Yoon-Jhin
    • Science of Emotion and Sensibility
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    • v.12 no.2
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    • pp.193-204
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    • 2009
  • The importance of corporate identity design has been recently highlighted in the marketing. However, logotype among marks that represent the image of a company has been neglected relatively comparing to symbol mark and logo mark. A logotype should be something to represent the personalities and characteristics of a company in suggestive ways. For such reasons, the image expressions by shape are thought to be important. Consequently, the formative aspects of visual communication design should be examined with emphases. However, it is true that studies on the formative aspects regarding logotypes and logo marks, especially studies on the shapes of font types and the responses of consumers to them, are lacking. Accordingly, this study examined the visual shape of logotype preferred by consumers and the shape of logotype preferred by consumers according to the business type of companies. As a result of research, there were differences in the elements of logotype preferred according to the business type of companies; as for construction companies is preferred the body of the type of dotum font with bold stem, without serif, with oblique, straight-line and curve-line endings; as for banks is preferred the body of the type of dotum font without serif, with oblique ending and with one-side curve style of serif, the stem in a middle level; as for laboratories is preferred the body of the type of dotum font with oblique ending, with bold stem and straight-line serif. The elements that should be commonly applied to construction companies, banks and laboratories appear to be the oblique ending but the curve-line ending and shallow stem seemed to be avoided. On the other hand, the serif, ending and gulim appeared to be applied differently according to the business type.

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A Study on Expression of Contemporary Ceramic Decoration Using Pop Art (팝아트 기법을 활용한 현대 도자 장식 표현 연구)

  • Choi, Jung-Hwa;Choi, Yoon-Jung
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.447-454
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    • 2018
  • The purpose of this study is to analyze the historical background and characteristics of pop art style and motif expressions in the works of artists by analyzing the theoretical study of pop art and analyze how the expression characteristics are applied to ceramic works. As a result of the analysis of the work, various images of everyday objects in popular culture are expressed in various ways such as bright and colorful colors, silk screen, lettering, photo montage, cartoon expression, object, collage, decoupage, It is believed that the art of ceramics will be created as a creative work that reinterprets the artistic value rather than reproducing the art based on the technique of pop art. I look forward to the development.

Actual condition on accuracy control of mammography equipment in Kyeongsangbuk-do (경상북도 유방촬영장비의 정도관리에 대한 실태조사)

  • Kim, Sang-Jin;Ji, Tae-Jeong
    • Journal of radiological science and technology
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    • v.29 no.1
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    • pp.29-37
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    • 2006
  • The breast cancer has the highest occurrence rate among the female cancers, and as the living style changes, the occurrence is increasing gradually. For the breast cancer test among women, who comprises up to 50% of the total population, the mammography is mainly used as the screening test, and the accuracy control is the most important aspect of the testing. Therefore this research divided the northern part of Kyeongsangbuk-do into 4 regions and investigated the accordance ratio of examination field and light examination field, the total focus using the optical density and compression rate, and the overall maintenance of mammography within the regions. The equipments of 11 hospitals were investigated, and the 7 hospitals passed the standard level of the accordance ratio of examination field. 6 hospitals passed the standard optical density, and 7 hospitals had the passing performance in the compression rate. Fibers, group of specks, and masses within the Mammographic Accreditation Phantom scored 10, being within the standard range. However, only 3 hospitals were equipped with private development processor and illumination. The result reflects the fact that the image quality of breast is not correctly being maintained. Moreover, only 27.27% satisfied all the three categories of compression fitting, accordance ratio of examination field, and phantom image evaluation at the same time. The accuracy control must be maintained more precisely for the accurate diagnosis of breast cancer.

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A Generation Methodology of Facial Expressions for Avatar Communications (아바타 통신에서의 얼굴 표정의 생성 방법)

  • Kim Jin-Yong;Yoo Jae-Hwi
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.55-64
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    • 2005
  • The avatar can be used as an auxiliary methodology of text and image communications in cyber space. An intelligent communication method can also be utilized to achieve real-time communication, where intelligently coded data (joint angles for arm gestures and action units for facial emotions) are transmitted instead of real or compressed pictures. In this paper. for supporting the action of arm and leg gestures, a method of generating the facial expressions that can represent sender's emotions is provided. The facial expression can be represented by Action Unit(AU), in this paper we suggest the methodology of finding appropriate AUs in avatar models that have various shape and structure. And, to maximize the efficiency of emotional expressions, a comic-style facial model having only eyebrows, eyes, nose, and mouth is employed. Then generation of facial emotion animation with the parameters is also investigated.

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The Animal symbol in Lee Hyo-seok's short story (이효석 단편소설 「돈(豚)」에 나타나는 동물상징)

  • Jeong, Moun-Kwon
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.545-553
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    • 2018
  • This study analyzes the animal symbolism shown in the novella by Hyoseok Lee and seeks to shed light on the consciousness of the author expressed through such symbolism. Lee used animal symbolism since 1933 which was a literary turning point for him. Animal symbolism in his novels are more than an analogical theme but is used as a core meaning and image. This has a clear intention of the author underneath. Novella which is seen as the starting point of pure literature for Lee, uses the animal pig as a key symbol. The pig serves as a symbol of the capital for poor farmers, while also serving as an amplifier for the desires of the protagonist. The death of the pig that appears at the closing of the novella stands for the tragic reality of the farmers of the time who could not seek growth in their capital or realization of their desires. As such, has characteristics of pure literature but also represents the consciousness of the author who brings attention to the tragic reality of farmers. That is, is a work that realized the unique writing style of Lee and his animal symbolism to bring to life a middle way appraoch to realism and romanticism.

Application of Fashion Design to Mobile-Phone Game Character's Dress Design (모바일폰 게임 캐릭터 의상 디자인을 위한 패션 디자인 활용연구)

  • Lee, Min-Sun
    • Journal of the Korean Society of Costume
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    • v.57 no.3 s.112
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    • pp.63-77
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    • 2007
  • The purpose of this study is to apply fashion design to developing dress design of mobile-phone game characters. As for the research methodology, first, market research has been carried out to extract main images from dress designs of game characters and to understand their socio-cultural meanings. Second, the fashion design, which ran be compared to the extracted images of game characters were selected. Third, analyses were done to find out the gap between the game character's dress designs and the fashion designs. The main images of game characters are revealed as erotic, romantic, heroic, grotesque. These images have been formed by psychological and socio-cultural effects such as stimulation, empathy, compensation, increase of female game player. The differences between the game character's dresses and the fashion designs are as follows; With regard to style, game dresses have silhouette distinguished from background, but fashion collection have blurred silhouette. In the aspect of color, while strong colors are mainly used in game dress, neutral rotors are preferred in fashion collection. As for texture, the expression of 'textures in game character's dress is so far limited due to the insufficient level of the concerned technology. However, the fashion design applying drape of fabrics are well-developed. Mobile-phone game players want reality in game design. Therefore, the effort to overcome the gaps between game dress and fashion design can contribute to the growth of game character design.

Hybridity Images of Miyazaki-hayao Animation (미야자키 하야오의 애니메이션에 나타난 혼종적 이미지(Hybridity Image))

  • Kim, Jun-Su
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.160-167
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    • 2008
  • Animations consist of the created artificial images. To interpret of the meaning from analyzing the style of main images is an important element in understanding of animations. Therefore, to analyze images expressed in works of Miyazaki-hayao, this study substitutes the concept of 'hybridity' for images of characters, backgrounds, and mechanics created by him and explores how they are expressed, how they produce symbolic meanings and functions. It is confirmed that main images in selected works as a scope of research have hybridity of images between 'past, present, and future', 'eastern elements and western elements', 'real and virtual', 'human beings and animal' in narrative. From these results, it is concluded that because of hybridity between images, he can present fresh pleasures to spectators, simultaneously communicate thoughtful messages above mere enjoyment, which is a differentiable point with works of other directors.

Critical Discussion on the 'Orientalism' in Fashion Culture (패션문화에 나타난 오리엔탈리즘에 대한 비판적 논의)

  • Seo, Bong-Ha
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.6
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    • pp.902-910
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    • 2008
  • A view of the Orientalism that sees the Orient as the inferior Other, characterized by the heterogenic, eccentric, backward, and passive features, has been internalized in the unconsciousness of Westerners. 'Orientalism' which is the cultural device and the system of discourse to put Asia in the fixed frame of dominance was the West European centered term, designating Southwest Asia including South Europe and North Africa as Orient, and contained the idea that non-Western society could progress only with the acceptance of Western civilization. Accordingly, it is need to use this term deliberately. In addition, even though the Asian Look of the West, borrowing the images and costume styles of Asia has lost the original mentality of Asia, it was not initiated from the perception that sees Asia as the inferior Other. Since the Asian Ethnic Look is the Western costume, borrowing the image of Orient and style by being fascinated by Oriental Aesthetics, the attributes of it are different from those of Orientalism. Therefore, it is not appropriate to designate the Asian Ethnic Look as 'Orientalism Fashion' or 'Oriental Look' except for some eccentric manipulation of Asia costume and image. Instead, it is desirable to exchange the term 'Asian Look', 'Asian Fashion', and 'Asian Ethnic Look' upon occasions or the name of individual nation or region can be referred to as preferred alternatives. Today, Asia including Korea is taking the initiative in the World Fashion as one of central axes of World Fashion Industry, and cannot be interpreted from the perspective of West Centrism. Now, it's time to dissolve the dichotomous prejudice of the West centrism on Asia's own strength.

Variance Recovery in Text Detection using Color Variance Feature (색 분산 특징을 이용한 텍스트 추출에서의 손실된 분산 복원)

  • Choi, Yeong-Woo;Cho, Eun-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.10
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    • pp.73-82
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    • 2009
  • This paper proposes a variance recovery method for character strokes that can be missed in applying the previously proposed color variance approach in text detection of natural scene images. The previous method has a shortcoming of missing the color variance due to the fixed length of horizontal and vertical windows of variance detection when the character strokes are thick or long. Thus, this paper proposes a variance recovery method by using geometric information of bounding boxes of connected components and heuristic knowledge. We have tested the proposed method using various kinds of document-style and natural scene images such as billboards, signboards, etc captured by digital cameras and mobile-phone cameras. And we showed the improved text detection accuracy even in the images of containing large characters.

Effects of Documentary Education on Study Crafting and Nursing Recognition in Nursing Students (다큐멘터리를 활용한 교육이 간호대학생의 학업크래프팅과 간호직 인식에 미치는 효과)

  • Park, Jung Ha
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.264-270
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    • 2019
  • The purpose of this study is to examine the change of study crafting and nursing recognition after applying a documentary form of education to nursing students, and also to confirm the nursing students' satisfaction with the documentary style of education. The subjects of the study were 84 nursing students in their first year in the B area. The data collection period ran from March 11, 2019 to April 15, 2019. The collected data was analyzed using frequencies, percentages, means, standard deviations and paired t-test by employing the SPSS WIN 24.0 computer program. The program consisted of four parts and was operated for 3 hours and 30 minutes, and three domestic documentaries were applied. The study crafting of nursing students increased after the education but there was no statistical significance for this. The nursing recognition was significant (t=-4.49, p<.001) In detail, traditional image, social image and nursing prospect were significant (t=-2.13, p=.036; t=-5.09, p<.001; t=-4.17, p=<.001). Satisfaction with the use of documentaries averaged 4.54 points, as detailed items, the satisfaction with the learning method was 4.54, the satisfaction with the contents of the education was 4.62 points, the benefit was 4.56, the interest was 4.44 and the interest induction was 4.55 points. This study showed that documentaries could be used as a teaching and learning method because the documentaries had a positive effect on nursing students' recognition of nursing and satisfaction of education.