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Effect of Emotional Incongruence in Negative Emotional Valence & Cross-modality (교차 양상과 부정 정서에서의 정서 불일치 효과에 따른 기억의 차이)

  • Kim, Soyeon;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.17 no.3
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    • pp.107-116
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    • 2014
  • In the current study, it is suggested that when two emotions are presented through cross-modality, such as auditory and visual, incongruence will influence arousal, recognition, and recall of subjects. The first hypothesis is that incongruent cross-modality does not only increase arousal more than the congruent, but it also increases recall and recognition more than congruent. The second hypothesis is that arousal modulates recall and recognition of subjects. To demonstrate the two hypotheses, our experiment's conditions were manipulated to be congruent and incongruent by presenting positive or negative emotions, visually and acoustically. For dependent variables, we measured recall rate and recognition rates. and arousal was measured by PAD (pleasure-arousal-dominance) scales. After eight days, only recognition was measured repeatedly online. As a result, our behavioral experiment showed that there was a significant difference between arousal before watching a movie clip and after (p<.001), but no difference between the congruent condition and incongruent condition. Also, there was no significant difference between recognition performance in the congruent condition and incongruent condition, but there was a main effect of the clips' emotions. Interestingly after analyzing recognition rates separately depending on clips' emotions, there was a significant difference between congruent and incongruent conditions in the only negative clip (p= .044), not in the positive clip. In a detailed result, recognition in the incongruent condition is more than in the congruent condition. Furthermore, in the case of recall performance, there was a significant interaction between the clips' emotions shown in the clips and congruent conditions (p=.039). Through these results, the effect of incongruence with negative emotion was demonstrated, but an incongruent effect by arousal could not be demonstrated. In conclusion, in our study, we tried to determine the impact of one method to convey a story dramatically and have an effect on memory. These effects are influenced by the subjects' perceived emotions (valence and arousal).

A Study on the Benefits and Issues of 360-degree VR Performance Videos (360도 VR공연영상의 효과와 문제점 연구)

Research on the Process of British Housing Types' Development, and Case study of Comtemporary Perimeter Block Collective Housing (영국의 주택유형 발달과정과 현대 블록형 집합주택 사례 연구)

  • Lim, Jae Heon;Kim, Donyun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.791-800
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    • 2021
  • British housing types began with detached houses using wood based on early Germanic cultures, and gradually divided into multi-story houses such as terraces houses, with the influx of houses using stone from Latin cultures influenced by France. Today, various types of housing types such as detached houses, townhouses, and apartments are mixed, and their origins can be found in housing types that have continued from the past. Housing types existing in the UK continue their context through this historical development process, but housing types in the UK also have been combined with those of other cultures, leading to modern housing types. In this paper, we examine the process of the UK's peculiar development of housing types superimposed with the recurring motion to the traditional European urban structures prior to the industrial revolution during contemporary years, and perimeter block collective housings of today; then, we study the process of applying the UK case as a concept of practical design and planning in order to continuously consider Korea's modern urban structure and corresponding types of housing. Through this process, we explore the identity of the housing type in Korea, which is pursuing fundamental changes in residential culture beyond quantitative housing supply in the process of rapid urbanization.

Agent "M" -The Apparatus of "Hate" and Human or Non-Human Beings as Living Dead (Agent "M" -'혐오'의 장치와 리빙 데드의 (비)인간)

  • Kwon, Doo-Hyun
    • Journal of Popular Narrative
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    • v.27 no.1
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    • pp.133-185
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    • 2021
  • This study is an attempt to connect television drama M, which deals with abortion issues, with theoretical focus such as materiality, relativity, and agency, to understand diffractively as an cartography of agential reality. According to Karen Barard's Agential Realism, Television drama M is a sociocultural phenomenon produced by the agential intra-actions of material-discursive apparatuses such as medical technology, ghost stories and legends, and male-affect. The 1990s repeatedly revealed "hate" through apparatuses such as technology, discourse, and affect, which are directed at women's gendered bodies. The material -discursive practice of plastic surgery and abortion proves that the agential reality surrounding the body is closely intertwined with medical technology, as well as with the genderized hate. Another related material-discursive phenomenon is rediscovery of the legend and fad of the ghost story, which is also produced from the hate of the denaturalized body, which is once again expanded and reproduced. Appearing in this environment of affect, M enacts diffraction, which is based on backlash, lacking posthuman implications for the materialization of the techno-body. M puts humanistic assumptions about "Man" as a universal definition, historically framed and defined in context. But it is not universal and it is gendered. The current time when the political turmoil surrounding medical technology, discourse, and bodily matters is violently intra-acted is the time to carefully account and respond to the alternative definitions of human beings that M has rejected.

The effects of asking unexpected questions on general details and verifiable details (예상치 못한 질문이 진술의 세부정보와 확인 가능한 사실의 양에 미치는 영향)

  • Moon, Hyemin;Jo, Eunkyung
    • Korean Journal of Forensic Psychology
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    • v.11 no.3
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    • pp.349-370
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    • 2020
  • This study was to test the effects of unanticipated questions on the number of general and verifiable details. In addition, the number of verifiable details would discriminate truth-tellers and liars more accurately than the number of general details. In a 2(Veracity: truth vs. lie) X 2(Question type: Expected questions vs. Unexpected questions) mixed-design study, truth tellers(N=40) were asked to visit a cafe on campus and liars(N=40) were told to fabricated a story as if they visited the cafe. Then, participants were interviewed about their trip to the cafe and asked four questions(two anticipated questions: 'report the trip in detail', 'describe the place'; two unanticipated questions: 'recall in reverse order', 'report verifiable details'). Each participant's statements were transcribed and coded by trained graduate students for the number of general details and verifiable details. The results showed that truth-tellers mentioned significantly more general details than liars regardless of the question type. On the contrary, there was no significant difference between liars and truth-tellers in the number of verifiable details. High percentages of truth-tellers(62.5%) and liars(80.0%) were classified correctly based on the number of general details whereas only 45.0% of truth tellers and 62.5% of liars were accurately classified by the number of verifiable details. Liars were found to speak more words when asked to provide verifiable details compared to a general open question, but the number of general details did not seem to increase accordingly. The limitations of this study and future research directions were discussed.

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Reality Strategies in Fantasy and Narrative Infections -Fiction Vampire and Movie The Grand Budapest Hotel (판타지의 리얼리티 전략과 서사적 감염 -소설 <흡혈귀>와 영화 <그랜드부다페스트 호텔>을 중심으로)

  • Choi, Sung-Min
    • Journal of Popular Narrative
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    • v.25 no.4
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    • pp.397-428
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    • 2019
  • Fantasy emerges from the cracks and crevices of rational reality. Italo Calvino says, "Fantasy is possible when the reader stays at a certain distance without falling into the text." Fantasy does not form farthest from reality. It comes from the confusion between reality and fiction. In short, fantasy does not exist on the contrary of reality, but on the boundary of reality. Reality and fantasy are also structurally intertwined. We can't distinguish the reality from fantasy clearly. In fact, in this case, the reader or audience is confused about whether what I see is real or not. Todorov calls this case "hesitation." Hesitation is a key element of fantasy. Two texts that expressed "hesitation" are Kim Young-ha's short novel Vampire (1997) and Wes Anderson's film The Grand Budapest Hotel (2014). On the surface, these two texts seem to have nothing to do with narrative structural similarities. And both also arouse readers' and audiences' interest by letting confuse reality to fantasy. In Kim Young-ha's Vampire, we can look at the process of confusion of reality called "narrative infection" when a text is read to the reader. In the movie The Grand Budapest Hotel, we can find a strategy to make an unreal story feel like a fact in history. And we can also find a process in which the success stories of alienated characters become reality through 'solidarity' in the film. This paper is a study of how fantasy creates "reality", makes readers feel fantasy, and how it spreads through these two texts.

A study on method of acquisition of modernity in comic narrative;in 『Byeolgeongon』 (웃음서사의 근대성 획득방식 연구;『별건곤』을 중심으로)

  • Lim, Seon-Ae
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.151-161
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    • 2017
  • In the period of Japanese occupation comic narratives were popular to such an extent as to be published not only newspapers and magazines but also books as 『Yojigyeong』(1910), 『Jeodobaekhwa』(1912), 『Gaegeonhuihui』(1912), 『Angcheondaeso』(1913), 『Kkalkkaluseum』(1916), 『Socheonsoji』(1918), 『Gogeumgidamjip』(1923), 『Mangogidam』(1924), 『Joseonpaldo iksal & jaedam』(1927), 『Segyesohwajip』(1934). This study is to discuss about how those narratives gain modernity with the titles scattered in 『Byeolgeongon』 as the central figure, and to reveal the nature of the comic narratives in 『Byeolgeongon』 by looking into contents. The comic narratives in the magazine are 149, especially from the titles show the editors' agony at that time. The narratives gain modernity by combining the new trend cultural terms which can't be found in our traditional culture as 'sinbu huboja jeonramhwoe.', 'sinrang huboja jeonramhoe.', 'nonsense teuksseolgwan', 'how modern shipbuilding 10 inventions sinjejo', 'sohwabangsongsil', 'sohwabangsongguk', 'freedom march', 'sinchunpoksodaehwoe' and 'humor orchestra'. The narratives give laughter to the readers by carrying the characters such as wit, enlightenment, critics of social conditions, grotesque. The narratives in the magazine 『Byeolgeongon』 represent much to survive with comic story in a time of gloom in the period of Japanese occupation.

Comparative Study on Feature Extraction Schemes for Feature-based Structural Displacement Measurement (특징점 추출 기법에 따른 구조물 동적 변위 측정 성능에 관한 연구)

  • Junho Gong
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.28 no.3
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    • pp.74-82
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    • 2024
  • In this study, feature point detection and displacement measurement performance depending on feature extraction algorithms were compared and analyzed according to environmental changes and target types in the feature point-based displacement measurement algorithm. A three-story frame structure was designed for performance evaluation, and the displacement response of the structure was digitized into FHD (1920×1080) resolution. For performance analysis, the initial measurement distance was set to 10m, and increased up to 40m with an increment of 10m. During the experiments, illuminance was fixed to 450lux or 120lux. The artificial and natural targets mounted on the structure were set as regions of interest and used for feature point detection. Various feature detection algorithms were implemented for performance comparisons. As a result of the feature point detection performance analysis, the Shi-Tomasi corner and KAZE algorithm were found that they were robust to the target type, illuminance change, and increase in measurement distance. The displacement measurement accuracy using those two algorithms was also the highest. However, when using natural targets, the displacement measurement accuracy is lower than that of artificial targets. This indicated the limitation in extracting feature points as the resolution of the natural target decreased as the measurement distance increased.

A Study on the Effects of Storytelling-linked Integrated Math Programs on Young Children's Mathematical Disposition and Self-efficacy (스토리텔링 통합 수 프로그램이 유아의 수학적 성향 및 자기효능감에 미치는 영향)

  • Jung, Dan Be;Kim, Ji Eun
    • Korean Journal of Childcare and Education
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    • v.11 no.2
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    • pp.151-175
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    • 2015
  • This study configured an integrated math program in which young children can directly participate through storytelling, a teaching technique that has recently earned great popularity. The purpose of the study is to have a positive effect on their mathematical disposition and self-efficacy through the adoption of this program. The program consists of the following five themes: 'understanding of the basic concept of numbers and calculation', 'understanding of the basic concept of space and figure', 'basic measurement', 'understanding of rules' and 'basic data collection and result representation'. The specific activities for each theme planned and executed according to a detailed plan were designed for 20 classes including integrated activities such as story sharing, fine arts and games. The study's participants were 48 five-year old children. The result of the research was that the experimental group's mathematical disposition and self-efficacy score was significantly higher than the control group. The Storytelling-Integrated Math Program was effective in young children's cultivating mathematical disposition and improving self-efficacy. Considering the reality that there has been some confusion and difficulty in carrying out storytelling math and an integrated math program based on the NURI curriculum, it appears that this study could provide a specific and effective teaching-learning program to teachers who want to introduce a program like this.g

Leading Character's Unconsciousness-oriented Self-growth in Animations - Focusing on a Comparative Analysis of and - (애니메이션에서 주인공의 무의식을 통해 바라본 자아성장에 대한 연구 -<센과 치히로의 행방불명>과 <코렐라인>의 비교분석을 중심으로)

  • Jung, Min-Young;Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.37
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    • pp.287-306
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    • 2014
  • Human mind consists of what he or she knows, namely 'a portion of awareness', as well as of what he or she does not know, namely 'a portion of unawareness'.1) Self refers to both consciousness and unconsciousness, whereas self-growth seems to be an ability with which a human being appropriately faces with the hidden desire and resistance of unconsciousness for himself and maintains its balance and unification with consciousness harmoniously. On this account, examination on character's unconsciousness seems to be an important methodological means to prospect for the original looks of self, based on character's internal psychology, and to grasp the change and growth throughout the course. Study subjects, namely and , are quite similar in internal/external factors around the leading character. Two girl leading characters, who have nested in parental influences and boundaries, confront with unfamiliar circumstances under the abrupt absence of parents. In order to resist contradictory and irrational situations there and to restore all the things to its original places, both carry out a hard adventure. Interestingly, both characters are similar in their unconscious characteristics, but they take different channels for their journey, confronting attitudes and changes of internal self. The purpose of this study was to examine the concrete origin of two characters' unconsciousness and then comparatively analyze the role of leading character's unconsciousness in the drama and its effects on the whole work. Therefore, the author tried to prove such a hypothesis as the probability and persuasiveness of story could be found out through establishing a character of higher completion degree and connecting between situations and events that are most appropriate for character's internal unconscious psychology.