• Title/Summary/Keyword: Technology and Education

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Design and Implementation of Mind map program using Open API (오픈 API를 이용한 마인드맵 프로그램의 설계 및 구현)

  • Lee, Seon-Ung;Lee, Hye-Rim;Kim, Yoo-Doo;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.13 no.1
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    • pp.134-141
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    • 2009
  • In this paper, it is proposed a mind map program using open API to provide mashup function. Web paradigm is changing to Web 2.0. So mashup using open API is much applied. Mashup is good method for not only web service, but making new ideas or informations. It is mind map that was made systematical like this method. In this paper, a mind map application based on mobile that provides mashup function implemented for modern people that mostly process their business during movement.

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REST API based Server Construction for Web Application Performance Analysis (웹 애플리케이션 성능 분석을 위한 REST API 기반의 서버 구축)

  • Kim, Hyun-gook;Park, Jin-tae;Choi, Moon-Hyuk;Moon, Il-young
    • Journal of Advanced Navigation Technology
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    • v.22 no.5
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    • pp.456-461
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    • 2018
  • Until the 4th Industrial Revolution fused the Web with diverse technologies, the only factor in evaluating the performance of a Web application was the loading speed of the Web application. Therefore, most existing Web application performance analysis tools focus on the speed at which Web applications run in a Web browser. However, the web is now being used not only in a simple web browser but also in a variety of services. So, in addition to simple speed, there are more elements to be checked to evaluate web applications. Therefore, in this paper, we design a server to perform web application performance analysis considering progressive web app, accessibility, best practice, and search engine optimization as well as the above mentioned speed. Also, we realize a REST API based server that can provide web application performance services without being affected by user's devices or environment.

Higher Education Expansion and Labor Market Outcomes: The Case of Vietnam

  • TRUONG, Ha Thu;NGUYEN, Tue Dang
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.2
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    • pp.1263-1268
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    • 2021
  • This study investigates how dramatic increase of university and college graduates affects labor market outcomes. Using a series of seven repeated cross sections of the Vietnam Household Living Standards Surveys, this paper analyzed the changes in the rate of returns to higher education attainment along with the increased supply of university and college graduates due to the higher education expansion throughout the 2002-2014 period. The study utilized a ratio of number of university and college students to the number of upper-secondary pupils within each province as an instrumental variable to calculate the effects of higher education expansion on the labor wage. The study found that, with the basic equations, the coefficients for higher education attainment are statistically significant and have positive values for the whole period. Our instrumental variables were found to be valid. For instrumental variable estimation, the return to higher education in IV earning equations was quite high. The findings of this study suggested that the expansion of the higher education system in Vietnam during 2002-2014 had positive effects on wages for those who increased their education attainment due to the reforms and there was a declining trend of the returns to higher education toward the end of the period.

Creative Convergence Course 『Future Confluence IT Humanities』 Development and Operational Effectiveness Verification (창의적 융복합 『미래융합IT인문학』 교과목 개발 및 운영 효과성 검증)

  • Choi, Eunsun;Ko, Jeon;Choi, Keunbae;Kim, Heepil;Lee, Hosoo;Park, Namje
    • Journal of Korea Multimedia Society
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    • v.24 no.4
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    • pp.569-582
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    • 2021
  • Education emphasizes problem-solving skills based on convergent thinking power in an era of rising uncertainty and rapid progress. This paper proactively designed e-Learning team teaching convergence liberal arts courses for prospective teachers by these social needs. It analyzed the empirical effects on the operation of the subjects to foster future talent who can converge and apply knowledge in various fields. The curriculum consisted of professors of mathematics, practical Arts, computer, and education, and was operated to convey convergent knowledge of information technology and humanities, and consisted of 15 liberal arts courses at J University. Besides, textbooks and teaching materials were also developed by the faculty. As a result of the primary research, prospective teachers who took the course generally showed high satisfaction with the class, especially for the faculty. The students' overall convergent thinking ability has increased to a statistically significant level (p<.01), and the students' major has been found to be irrelevant. On the other hand, it can be seen that communication, content convergence, and caring factors, excluding creativity factor, have all risen to a significant level.

Utilizing Metaverse for Bidirectional Coding Education (양방향 코딩 교육을 위한 메타버스 활용 방안)

  • Lee, Seung Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.2
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    • pp.288-293
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    • 2022
  • Recently, metaverse is becoming increasingly important in coding education. One of the most important elements in metaverse is interaction in 3D virtual space. However, most existing education methods still utilize metaverse for unidirectional education without making use of interaction. This paper proposes a new method of using metaverse for bidirectional coding education. In the metaverse virtual space, a professor and students are able to share their PC screens for monitoring purposes. Also, once a student sends a request to the professor, the professor can immediately provide proper feedback (such as source codes correction) through access control. This metaverse virtual space is able to include more than two professors that allows for a many-to-many coding education. This paper presents a way of constructing the metaverse environment and teaching scenario, followed by the descriptions of the advantages and requirements for the proposed method.

Analysis on Research Trends of Early Childhood Software Education: Korean Articles Published in 2017 Through 2022 (유아 소프트웨어교육 관련 연구동향 분석: 2017년~2022년 국내 학술지 논문을 중심으로)

  • Min Kyoung Lee;Sang Lim Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.281-289
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    • 2023
  • The purpose of this study was to analyze the research trends of Korean articles on early childhood software education. For this purpose, 55 articles published in domestic KCI journals on the topic of early childhood software education from 2017 to 2022 were selected for analysis and analyzed according to the year of publication, research method, and research topic. The results showed that, first, research on early childhood software education in Korean journals was first published in 2017 and continued to be conducted every year until 2022. Second, in terms of research methods, the research type was 'quantitative research,' the data collection method was 'literature survey,' and the data analysis methods were 'descriptive statistical analysis' and 'literature analysis.' In addition, 'infants' and 'kindergarten teachers' were the most common research subjects. Third, the analysis of research topics showed that 'analyzing the relationship between variables in early childhood software education' was the most common. Based on these results, we recommended research topics on early childhood software education for the future.

Analysis of e-Learning based Information Security Education Curriculum (e-러닝 기반의 정보보호 교육과정 분석 연구)

  • Lee, Hyung-Woo
    • The Journal of Korean Association of Computer Education
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    • v.8 no.6
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    • pp.13-21
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    • 2005
  • In this study, we study and analysis on e-Learning based Information Security curriculum. e-Learning based university education courses will be much more established in Korea based on advanced IT technology. Computer related majors such as 'Computer Science' and 'Software' can be easily combined with e-Learning system. And Advanced Information Security Expert (AISE) educational course must be broadly opened for satisfying national requirements. In this study, we analyze e-Learning course on Information Security major based on off-line curriculum and suggest new model for further research.

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Continuous effect of advanced cardiovascular life support simulation education according to Felder-Silverman learning style (Felder-Silverman 학습유형에 따른 전문심장소생술 시뮬레이션 교육의 지속효과)

  • Kim, Yu-Jeong;Park, Mi-Jeong;Ham, Young-Lim
    • The Korean Journal of Emergency Medical Services
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    • v.20 no.3
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    • pp.21-35
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    • 2016
  • Purpose: The purpose of the study was to investigate the continuous effect of advanced cardiovascular life support (ACLS) simulation education according to Felder-Silverman learning style. Methods: A self-reported questionnaire was completed by 94 students of emergency medical technology and nursing. There were 50 female students (53.2%) and 88 students (93.6%) had basic life support certification. The study instruments included knowledge, performance, and confidence. Data were analyzed using SPSS v. 20.0. Results: The learning style consisted of reflective type (51.1%), sensory type (76.6%), visual type (63.8%), and sequential type (64.9%). There was a significant difference in continuous effect on performance by learning type. Conclusion: It is necessary to identify the learning style of students before simulation education in order to maintain continuous effect of ACLS education.

Development of Characteristic Internship Program on Engineering Education

  • Oka, Tetsuo;Tanabe, Yuji;Abe, Kazuhisa;Narumi, Takatsune;Sato, Takashi;Tsubokawa, Norio;Kaneko, Futao
    • Journal of Engineering Education Research
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    • v.17 no.4
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    • pp.68-73
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    • 2014
  • A practice on learn-by-doing career education programs has been operated in Faculty of Engineering in Niigata University from 2006. The purpose of the activity is reduction of early unemployment which is due to the gaps between the situations which university students would expect in their job hunting processes and those of their practical work places after getting jobs. We developed a novel internship program to let the students notice the practical situations of engineers outside the university. A major part of the program is composed of two different kinds of internships and what we call a career design workshop. The characteristic programs are called "Market Internship" and "Technology Internship". In the activities, they are organically connected with each other. In the paper we refer to one of the unique internship programs "Technology Internship", which is characterized as a longer-term practice than usual. In the course of one-month internship practices, the students obtained deeper understandings and closer relationship to the practical work places of the companies than usual internships which last less than two weeks. The students estimated these unique experiences effective for their job hunting in near future.

User Motion Recognition Healthcare System Using Smart-Band (스마트밴드를 이용한 사용자 모션인식 헬스 케어 시스템 구현)

  • Park, Jin-Tae;Hwang, Hyun-Seo;Yun, Jun-Soo;Park, Gyung-Soo;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.619-624
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    • 2014
  • Nowadays there are various smart devices and development with the development of smart phones and that can be attached to the human body wearable computing device has been in the spotlight. In this paper, we proceeded developing wearable devices in watch type which can detect user's movement and developing a system which connects the wearable devices to smart TVs, or smart phones so that users can save and manage their physical information in those devices. Health care wearable devices already existing save information by connecting their systems to smart phones. And, smart TV health applications usually include motion detecting systems using cameras. However, there is a limit when connecting smart phone systems to different devices from various companies. Also, in case of smart TV, because some devices may not have cameras, there can be a limit for users who wants to connect their devices to smart TVs. Wearable device and user information collected by using the smart phone and when it is possible to exercise and manage anywhere. This information can also be confirmed by the smart TV applications. By using this system will be able to take advantage of the study of the behavior of the future work of the user more accurately be measured in recognition technology and other devices.