• Title/Summary/Keyword: Technology Learning

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On the Clustering Networks using the Kohonen's Elf-Organization Architecture (코호넨의 자기조직화 구조를 이용한 클러스터링 망에 관한 연구)

  • Lee, Ji-Young
    • The Journal of Information Technology
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    • v.8 no.1
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    • pp.119-124
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    • 2005
  • Learning procedure in the neural network is updating of weights between neurons. Unadequate initial learning coefficient causes excessive iterations of learning process or incorrect learning results and degrades learning efficiency. In this paper, adaptive learning algorithm is proposed to increase the efficient in the learning algorithms of Kohonens Self-Organization Neural networks. The algorithm updates the weights adaptively when learning procedure runs. To prove the efficiency the algorithm is experimented to clustering of the random weight. The result shows improved learning rate about 42~55% ; less iteration counts with correct answer.

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Combination of Learning Contents and Technology

  • Kim Min-Kyung;Kim Won-Il;Kim Jin-Sung
    • International Journal of Contents
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    • v.1 no.2
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    • pp.10-12
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    • 2005
  • Along with development of the Internet, education is achieved on-line actively. Therefore, interest about computer aided learning is growing. By a lot of advantages such as expense and time-saving side, this type of learning is widening area gradually. In this paper we discuss some of the learning technology, such as e-learning, m-learning, and u-learning.

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Effect of flipped learning on self-directed learning and academic achievement in emergency medical technology students (플립러닝학습법(Flipped learning)이 응급구조과 학생의 자기주도적 학습능력, 학업성취도에 미치는 효과에 관한 연구)

  • Lee, Young-Ah;Kim, Hyo-Sil
    • The Korean Journal of Emergency Medical Services
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    • v.20 no.2
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    • pp.99-111
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    • 2016
  • Purpose: The purpose of this study is to investigate the effects of flipped learning on self-directed learning and academic achievement in national competence standards (NCS) based physical assistant skills in the emergency medical technology(EMT) students. Methods: One-group pretest-post test design was used. Flipped learning was carried out for 2 hours per week for 16 weeks. A self-reported questionnaire was completed by 56 EMT students from March 3 to June 16, 2016. Data were analyzed by paired t-test and Pearson correlation coefficient using SPSS 18.0 program. Results: After completion of flipped learning, significant improvement was found in self-directed learning(t = 6.04, p < .001), academic achievement($3.25{\pm}.79$) and academic achievement((t = 6.41, p < .001). There was a significant positive correlation among self-directed learning and academic achievement. Conclusion: Flipped learning is useful teaching and learning method to the EMT students.

Animated Game-Based Learning of Data Structures In Professional Education

  • Waseemullah, Waseemullah;Kazi, Abdul Karim;Hyder, Muhammad Faraz;Basit, Faraz Abdul
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.1-6
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    • 2022
  • Teaching and learning are one of the major issues during this pandemic (COVID-19). Since the pandemic started, there are many changes in teaching and learning styles as everything related to studies started online. Game-Based Learning has got remarkable importance in the educational system and pedagogy as an effective way of increasing student inspiration and engagement. In this field, most of the work has been carried out in digital games. This research uses an Animated Game-Based Learning design in enhancing student engagement and perception of learning. In teaching Computer Science (CS) concepts in higher education, to enhance the pedagogy activities in CS concepts, more specifically the concepts of "Data Structures (DS)" i.e., Array, Stack, and Queue concepts are focused. This study aims to observe the difference in students' learning with the use of different learning methods i.e., the traditional learning (TL) method and the Animated Game-Based Learning (AGBL) Method. The experimental results show that learning DS concepts has been improved by the AGBL method as compared to the TL method.

Comparative Study of Learning Platform for IT Developers (IT 개발자 대상 학습플랫폼 비교 연구)

  • Lee, Ji-Eun
    • Journal of Information Technology Services
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    • v.20 no.5
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    • pp.147-158
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    • 2021
  • The digital transformation and COVID-19 are also causing major changes in teaching-learning methods. The biggest change is the spread of remote training and the emergence of various innovative learning platforms. Distance education has been criticized for not meeting technology trends and field demands..However, the problem of distance education is being solved through a system that supports various interactions and collaborations and supports customized learning paths. The researcher conducted a case study on domestic and foreign learning platforms that provide non-face-to-face ICT education. Based on the case study results, the researcher presented the functional characteristics of a learning platform that effectively supports non-face-to-face learning. In common, these sites faithfully supported the basic functions of the information system. In addition to learning progress check and learning guidance, some innovative learning platforms were providing differentiated functions in practice support, performance management, mentoring, learning data analysis, curation provision, and CDP support. Most learning platforms supported one-way, superficial interaction. If the platform effectively supports a variety of learning experiences and provides an integrated learning experience thanks to the development of IT technology, user satisfaction with the learning platform, intention to continue learning, and achievement will increase.

The Mediating Role of Self-Regulation Between Digital Literacy and Learning Outcomes in the Digital Textbook for Middle School English

  • LEE, Jeongmin;MOON, Jiyoon;CHO, Boram
    • Educational Technology International
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    • v.16 no.1
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    • pp.58-83
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    • 2015
  • Digital textbooks draw attention as a new format of educational material, using the advantages of information technology; this innovative learning tool requires consideration as a part of successful and effective learning. The main purpose of the article is to investigate the mediating role of self-regulation between digital literacy and learning outcomes (academic performance and learning motivation) when using digital textbooks as a learning tool in Middle School English. Both descriptive and regression analysis were used as data analyses methods. The main findings of this study were as follows: first, digital literacy and self-regulation significantly predicted academic performance and learning motivation; second, self-regulation fully mediated between digital literacy and academic performance; third, self-regulation partially mediated between digital literacy and learning motivation. The research results proved the effects of digital literacy and self-regulation on the learning outcomes and mediating role of self-regulation between digital literacy and learning outcomes. These results help to design and implement effective lessons when using a digital textbook in Middle school English.

Research on the immersion in learning, class satisfaction, and academic achievement of dental technology students in online learning (온라인 수업에서 치기공과 학생의 학습몰입, 수업만족도, 학업성취도 관계연구)

  • Choi, Ju Young;Kim, Im-Sun
    • Journal of Technologic Dentistry
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    • v.43 no.4
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    • pp.186-193
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    • 2021
  • Purpose: The purpose of the study was to determine the general characteristics of students in dental technology departments; the correlations among their immersion in learning, class satisfaction, and academic achievement; factors influencing online learning experience; ways to improve students' class satisfaction; and basic data for designing effective online courses. Methods: A total of 300 questionnaires were produced and distributed to dental technology students from September 29 through October 8, 2020. The outcome was analyzed using IBM SPSS Statistics ver. 25.0. A significance level of α=0.05 was used for reliable verification. Results: Immersion in learning, class satisfaction, and academic achievement were relatively high among students who studied on a regular basis, and class satisfaction and academic achievement were relatively high among students who studied with almost no interruption. Concerning the correlations between academic achievement, immersion in learning, and class satisfaction in online learning, the correlation between academic achievement and class satisfaction was the highest at r=0.862. Class satisfaction was the largest factor that influenced academic achievement, and the higher students' immersion in learning and class satisfaction were, the higher their academic achievement was. Conclusion: The research is a case study that investigated the general characteristics of dental technology department students and the correlations among their immersion in learning, class satisfaction, and academic achievement. The study outcome could be used in determining factors that influence online learning and designing effective online courses that improve learner satisfaction.

Analysis of Automatic Machine Learning Solution Trends of Startups

  • Lee, Yo-Seob
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.297-304
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    • 2020
  • Recently, open source automatic machine learning solutions have been applied in many fields. To apply open source automated machine learning to real world problems, you need to write code with expertise in machine learning. Writing code without machine learning knowledge is challenging. To solve this problem, the automatic machine learning solutions provided by startups are made easy to use with a clean user interface. In this paper, we review automatic machine learning solutions of startups.

Micro-Learning Concepts and Principles

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.327-329
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    • 2022
  • Education is affected by technical and scientific developments. Progress in one of these areas leads give way to new educational methods and strategies. One of these advanced learning modes is what has been conventionally termed as Micro-learning (ML). It has emerged in educational technology as a result of advances in information technology as well as advances in research in memory, brain, and social-cognitive processes.In this paper, the researcher discusses micro-learning in terms of its concepts, tools, and associated concepts, advantages and disadvantages.

Designing an Interdisciplinary Learning Environment for Conservatory Students: Using the Liberal Arts to Expand Education and Better Support Performance Interpretation

  • Auh, Yoonil;Shin, Yeon Sook
    • International Journal of Contents
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    • v.10 no.2
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    • pp.1-8
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    • 2014
  • This paper discusses designing an interdisciplinary learning environment to promote learning of the liberal arts for advanced music students in order to expand the boundaries of their education experience beyond the technical mastery of their musical instruments. The paper discusses the utilization of salient features of information, communications, and technology and the use of instructional theory to promote the understanding of how individual pieces of music can be connected to knowledge of the context in which they were created to support the understanding of the relationship between experience in the world and musical composition.