• Title/Summary/Keyword: Teaching effectiveness

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Development and Evaluation of Home Economics Dietary Education Programs for Improving the Sustainable Dietary Competencies of High School Students (고등학생의 지속가능한 식생활 역량 향상을 위한 가정과 식생활교육 프로그램의 개발 및 평가)

  • Jaeyoon Jeon;Kyung Won Lee
    • Human Ecology Research
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    • v.61 no.3
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    • pp.349-360
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    • 2023
  • This study aimed to develop, and evaluate the effectiveness of, a home economics dietary education program that could be used to improve high school students' sustainable dietary competencies. To achieve this goal, learning objectives and elements were selected for the education program to improve the students' sustainable dietary competency. The content validity of this program was verified with numerous experts. After implementing the new educational program, its effect on high school students' sustainable dietary competencies was assessed through pre- and post-tests. The results of this study are summarized as follows. First, through the textbook analysis, the necessity of developing an educational program that can cultivate the three areas that constitute a sustainable diet (environment, health, and consideration) was confirmed. Second, a total of nine teaching and learning plans for sustainable dietary education programs were developed. From there, content validity verification was conducted by experts, indicating that the developed educational program was highly applicable in the field. Third, after the implementation, a survey was conducted based on a questionnaire consisting of 20 items related to three areas of sustainable diet, while the pre- and post-test assessment indicated statistically significant differences in all three areas: environment (pre: 3.40, post: 4.46, p<.001), health (pre: 3.15, post: 4.32, p<.001), and consideration (pre: 3.46, post: 4.48, p<.001). It is expected that the educational program developed in this study will be used as a basis for dietary education that fosters food citizenship in high school home economics courses.

An Impact of Medical Humanities Curriculum with Flipped-Learning on Students of Korean Medical School (Flipped learning을 활용한 의료인문학 수업의 한의학과 학생에 대한 영향)

  • Jeong Aram;Jeong Yehun;Lee Hye-Yoon
    • Journal of Society of Preventive Korean Medicine
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    • v.28 no.1
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    • pp.43-57
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    • 2024
  • Objectives : The aim of this study was to identify the effect of Medical humanities curriculum on students of Korean medical school in terms of cognitive, affective, and psychomotor level of humanities skill. Methods : The course was taught to second- and third-year Korean medicine students. The classes were held eight times a semester for second-year students and 9 times for third-year students, and each class was held once a week for 2 hours. Formative and summative assessments, group and individual assignments, and peer assessments were conducted to evaluate educational effectiveness, as well as basic lecture evaluations and satisfaction surveys. Results : Most of the students who took Medical humanities showed a performance rate of more than 60-70% in the cognitive aspect, and the total score was 14.48 with a standard deviation of 2.70 in the knowledge application stage. In terms of class satisfaction, students in Medical humanities I were more satisfied with the evaluation criteria and class management expertise, while students in Medical humanities II were most satisfied with the class organization, with an average score of 4.86/5. Conclusions : It was confirmed that students' humanities improved in cognitive, affective, and psychological aspects after medical humanities courses, and future research should be conducted on the long-term educational effects of medical humanities, effective teaching methods, and evaluation methods.

Research on Safety Education Methodology Based on the Metaverse (메타버스를 기반으로 한 안전교육 방법론에 관한 연구)

  • Hyeon-Gi Baek
    • Journal of Industrial Convergence
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    • v.22 no.1
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    • pp.55-63
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    • 2024
  • This paper discusses the concept and continuously evolving applications of metaverse technology in the field of safety education, and proposes methodologies for employing metaverse technology in safety education. Additionally, it analyzes educational cases using the metaverse to explore specific directions for the advancement of safety education. Therefore, this study aims to propose methodologies for safety education utilizing metaverse technology. Recently, the metaverse has emerged as a new platform in various fields, including education. In particular, safety education using metaverse technology is carried out because it can provide an engaging learning experience by fostering understanding and immersion through interaction, moving away from one-way didactic teaching. This paper proposes a three-stage educational process for safety education using metaverse technology and presents various implementable projects and activity examples for each stage. This approach can contribute to developing practical response skills for various situations, going beyond traditional safety education methods. Future research is expected to deeply explore the long-term effectiveness of this educational methodology and its practical applicability in educational settings.

Development of an Information System for Accounting for the Level of Training of Future Specialists in the Field of Information Technology

  • Alla Kapiton;Nataliia Kononets;Valeriy Zhamardiy;Lesya Petrenko;Nadiya Kravtsova;Tetiana Blahova
    • International Journal of Computer Science & Network Security
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    • v.24 no.1
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    • pp.95-106
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    • 2024
  • The article is devoted to the design and development of an information system for preserving the results of testing to verify the residual knowledge of students of the resource for training specialists in information and communication technologies. The purpose of the study is to provide a scientific justification for the problem of developing professional training of specialists in information and communication technologies in the process of using an information system to save test results to verify students' residual knowledge and to verify the effectiveness of its implementation in universities. According to the results of the experiment, it can be argued that the introduction of an information system to preserve the results of testing to test students' residual knowledge in the educational process contributes to the professional training of specialists in information and communication technologies at the universities of Ukraine. The practice of development and use of modern information technologies focused on the implementation of psychological and pedagogical goals of teaching and education is fundamentally new mediated by modern technical and technological innovations.

Effective Strategies for Activating IT Ethics Education: A Study on Improving Internet Ethical Education for University Students (효과적인 IT윤리 교육 활성화 방안 : 대학생들의 인터넷 윤리적 교육 개선에 대한 연구)

  • Seung-Young Jang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.197-208
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    • 2024
  • In today's era, where internet technology and culture are advancing rapidly, the importance of systematic internet ethics education has been underscored to address the insufficient levels of internet ethics among college students. This research primarily focused on assessing the level of internet ethics among college students, who represent a significant proportion of internet users. The innovative Flip Learning teaching method and the introduction of the Wheeler Model, along with the application of frequency measurement theory, allowed us to explore ways to maximize the effectiveness of the education. It was confirmed that students who received internet ethics education demonstrated improved levels of ethics. This study concluded that significant progress has been made in systematizing and effectively promoting internet ethics education. It also proposed the need for systematic ethics education and provided future directions for improving internet ethics education.

Development of An Intelligent G-Learning Virtual Learning Platform Based on Real Video (실 화상 기반의 지능형 G-러닝 가상 학습 플랫폼 개발)

  • Jae-Yeon Park;Sung-Jun Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.79-86
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    • 2024
  • In this paper, we propose a virtual learning platform based on various interactions that occur during real class activities, rather than the existing content delivery-oriented learning metaverse platform. In this study, we provide a learning environment that combines AI and a virtual environment to solve problems by talking to real-time AI. Also, we applied G-learning techinques to improve class immersion. The Virtual Edu platform developed through this study provides an effective learning experience combining self-directed learning, simulation of interest through games, and PBL teaching method. And we propose a new educational method that improves student participation learning effectiveness. Experiment, we test performance on learninng activity based on real-time video classroom. As a result, it was found that the class progressing stably.

Exploratory Study on Application of PBL at Global TVET (글로벌 TVET에서의 PBL 적용에 대한 탐색적 연구)

  • Mi Hwa Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.571-577
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    • 2024
  • This study was conducted to explore the effectiveness of PBL application at Technical and Vocational Education and Training. PBL was applied to the course of the A University's global TVET and these PBL classes were organized and operated for 8 weeks. After that, written interviews and surveys were conducted and the results were analyzed. Learners responded positively to their satisfaction and engagement to the PBL experience and also presented that they felt that communication skills and problem-solving skills were cultivated through self-directed learning process and team activities. Through the above research results, the precedence of content analysis and learner analysis, related support for the spread of PBL application in TVET, and support to strengthen teaching competency on PBL at TVET were proposed.

Improving learning outcome prediction method by applying Markov Chain (Markov Chain을 응용한 학습 성과 예측 방법 개선)

  • Chul-Hyun Hwang
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.595-600
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    • 2024
  • As the use of artificial intelligence technologies such as machine learning increases in research fields that predict learning outcomes or optimize learning pathways, the use of artificial intelligence in education is gradually making progress. This research is gradually evolving into more advanced artificial intelligence methods such as deep learning and reinforcement learning. This study aims to improve the method of predicting future learning performance based on the learner's past learning performance-history data. Therefore, to improve prediction performance, we propose conditional probability applying the Markov Chain method. This method is used to improve the prediction performance of the classifier by allowing the learner to add learning history data to the classification prediction in addition to classification prediction by machine learning. In order to confirm the effectiveness of the proposed method, a total of more than 30 experiments were conducted per algorithm and indicator using empirical data, 'Teaching aid-based early childhood education learning performance data'. As a result of the experiment, higher performance indicators were confirmed in cases using the proposed method than in cases where only the classification algorithm was used in all cases.

The development of four efficient optimal neural network methods in forecasting shallow foundation's bearing capacity

  • Hossein Moayedi;Binh Nguyen Le
    • Computers and Concrete
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    • v.34 no.2
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    • pp.151-168
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    • 2024
  • This research aimed to appraise the effectiveness of four optimization approaches - cuckoo optimization algorithm (COA), multi-verse optimization (MVO), particle swarm optimization (PSO), and teaching-learning-based optimization (TLBO) - that were enhanced with an artificial neural network (ANN) in predicting the bearing capacity of shallow foundations located on cohesionless soils. The study utilized a database of 97 laboratory experiments, with 68 experiments for training data sets and 29 for testing data sets. The ANN algorithms were optimized by adjusting various variables, such as population size and number of neurons in each hidden layer, through trial-and-error techniques. Input parameters used for analysis included width, depth, geometry, unit weight, and angle of shearing resistance. After performing sensitivity analysis, it was determined that the optimized architecture for the ANN structure was 5×5×1. The study found that all four models demonstrated exceptional prediction performance: COA-MLP, MVO-MLP, PSO-MLP, and TLBO-MLP. It is worth noting that the MVO-MLP model exhibited superior accuracy in generating network outputs for predicting measured values compared to the other models. The training data sets showed R2 and RMSE values of (0.07184 and 0.9819), (0.04536 and 0.9928), (0.09194 and 0.9702), and (0.04714 and 0.9923) for COA-MLP, MVO-MLP, PSO-MLP, and TLBO-MLP methods respectively. Similarly, the testing data sets produced R2 and RMSE values of (0.08126 and 0.07218), (0.07218 and 0.9814), (0.10827 and 0.95764), and (0.09886 and 0.96481) for COA-MLP, MVO-MLP, PSO-MLP, and TLBO-MLP methods respectively.

A Study on the Effects of Creative STEAM System Given by Center of Gravity Experiment (창의적 융합교육을 위한 무게중심 프로그램 개발과 적용사례 연구)

  • Kim, Su Geum;Ryu, Shi Kyu;Kim, Sun Bae
    • Journal of Educational Research in Mathematics
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    • v.24 no.3
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    • pp.333-357
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    • 2014
  • This study resulted from a study regarding creative STEAM System based upon an experiment with the center of gravity. The results of the study are constructed by a fusion of mathematics and physics, showing that they are the same as mathematical calculations. Also, students can find that center of gravity of an object is in equilibrium on a metal rod when the center of gravity exactly is placed on the rod. The fact that an experimental results are correspond to calculations can maximize the effectiveness of teaching. And also this study has the following effectiveness. First, the exact construction and calculations arouses good competition among students. Second, this experiment can give students a motivation for study and increase their thinking in classes because the theoretical background of center of gravity experiment is basically attributed to math and science classes in school. This study includes three different types of center-of-gravity experiments. One is a simple type of experiment in which center of gravity exists inside of an object. Another is a complicated one in which the center of gravity is also inside of an object. However, the third type is an experiment in where the center of gravity is outside of an object. Therefore, it gives students an opportunity to discuss how to confirm equilibrium on a metal rod when the object has its center of gravity outside. Having discussions in class will allow students to have a critical way of thinking. In addition, searching for a way to solve a problem will increase creativity of students as well. And the last type is finding the center of gravity of a big acrylic panel where multiple objects are on the panel. According to the survey and interview conducted by students who participated in this program, teaching based on creative STEAM system helps students to get a better understanding and more fast acquisition of knowledge. We can expect that a well-planned creative STEAM system through a continuous study will be both effective and efficient in educating critical and creative students.

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