• 제목/요약/키워드: THINKING PROCESS

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물리문제(物理問題) 해결과정(解決過程)에서 중학생(中學生)들의 사고과정(思考過程)의 특성(特性) 분석(分析) (An Analysis of the Characteristics on the Middle School Students' Thinking Processes in Solving Physics Problems)

  • 박학규;이용현
    • 한국과학교육학회지
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    • 제13권1호
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    • pp.31-47
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    • 1993
  • This study was intended to find the characteristics of the middle school students' thinking processes and problem spaces when they solved the physics problems. Ten ninth grade students in Chon-Buk Do, Korea were participated in this study. The researcher investigated their thinking processes in solving 5 physics problems on electric circuit. "Thinking aloud" method was used as a research method. The students' thinking processes were recorded using an audio tape recorder and transfered into protocols. The protocols were analyzed by problem solving process coding system which was developed by Lee(1987) on the basis of Larkin's problem solving process model. The results are as follows : (1) On the average 2.85 items were solved among 5 test items, and only one person could solve all of the items correctly. (2) Problems were solved in sequence of understanding the problem, planning, carrying out the plan, and evaluating steps regardless of the problem difficulty. (3) In regard to the thinking process steps, there was no difference between the good solvers and the poor ones. But in the detail performance of problem solving, the former was different from the latter in respect with using the design of general solving procedure. (4) The basic problem spaces by the item analysis were divided into two classes. One was the problem space by using Qualitative approach in problem solving, and the other was one by using Quantitative approach. As novices in physics problem solving, most of the students used the problem space by using the Quantitative approach.

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네덜란드 RE;USE 디자인의 창발성과 변증적 사유방식 (The Emergent Properties and Dialectic way of thinking of the Dutch RE;USE Design)

  • 박영태
    • 한국실내디자인학회논문집
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    • 제23권1호
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    • pp.23-33
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    • 2014
  • This is a study on the application of a dialectic way of thinking in terms of design methods, and has contents about the formation of new visual and the ways of process that are triggered by cognitive introspection. A ccordingly, the study has its purposes in interpretation and recommendation of new methodological systems around dialectic principles and ways of thinking on the works of the Dutch Architecture Exhibition carried out in Korea in 2013, with the theme of "Reuse" among the aspects expanding since the reflexive modernization. Firstly, the basic features of Dutch designs were connected to dialectic ways of thinking. After studying the basic concepts of dialectics from Greek philosophies to Kant, Hegel, Marx and Benjamin, the aspects of applying them onto creative works such as art, architecture and design were methodologically systematized. Through this process, it was confirmed that the existing concepts are newly rearranged rationally, logically and scientifically based on dialectic ways of thinking rather than subjectively or emotionally. From the study of the 12 art works, it was confirmed that the value of use and potential obstacles have been used as a design solution. Also, the process which is juxtaposed with the result by itself has been expressed and causes the alienation effect. Therefore, such dialectic ways of thinking was organized into a procedural flow of contradictory recognition on situations, drive due to negativity, mutual penetration, mutual transformation, abstraction, verbalizing and creation of new concepts, and it was confirmed that such finding was valid in securing creative possibilities as 'New Uses' rather than 'Re-uses'.

아이디어 발상 유형화를 통한 창의적 패션 디자인 전개 프로세스 연구 (Study on a Creative Fashion Design Development Process through Idea Classification)

  • 김윤경;박혜원
    • 복식
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    • 제60권9호
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    • pp.95-105
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    • 2010
  • The purpose of this study is in allowing thinking about the design development process which is more towards the visual and perceptional aspects related to the form structure by more diverse methods by typology of idea generation. To accomplish such goal, researches in the psychology, pedagogy, engineering, and consilient studies as well as related precedent researches and reference data in architecture, promotion, industrial design, and other art fields and fashion designs are collected and analyzed to see the study trend. In addition, in the content analysis method based on such, the idea generation was classified into types in consideration of relevancy, usefulness, and suitability with fashion. First, a concentrated thinking of a limited space is a method of leading an optimal design by focusing on solving the cause of a problem within a space which generates the problem. Second, plan thinking per section of structure decomposition is a method of dismantling the design problems per organization, thinking type, factor, and characteristic into sub-modules to re-interpret and re-organize the problems in various aspects. Third, an associated thinking through interpreting relationships among vocabularies is a method of selecting the marginal languages that allow a person to come up with concrete forms and the key words related to fashion to import the characteristics and attributes of the marginal languages and thematic relationship between the two terms to search the relevancy. Lastly, the free integrated thinking of language extension is a method of groping integration between other fields and fashion by free integration among the extended terms by extending the vocabularies through inferring metaphorical expressions founded upon individual's memories or knowledge concepts regarding theme words that do not allow concrete forms to come up.

Design Learning Environment based on Affordance Concept for Convergent Design Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제8권1호
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    • pp.199-206
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    • 2020
  • I suggested the design learning environment based on affordance concept approach for supporting and improving learners' behavior and outcome for convergent design education in this study. The design learning space should be applied teaching and learning activity, especially learners' behavior, physical space condition to support the design thinking process. The design learning space needs openness, individuality and connectivity to support the learners' behavioral to immerse, participate, cooperate, understand, think and fulfill the design thinking process. The composition principles of the learning environment for convergent design education supports communication and collaboration among members for independence and interaction. The spaces for design research and teaching needs high privacy while facilitating visual communications through special materials and wall structure design. Also, for connectivity to improve the learners' physical and visual contact, the environment of the classrooms requires flexibility and mobility by providing an open space integrating unit cells for realizing learning purpose. These are provided by formed of an open structure for inducing visual communication and physical contact to involve the design activities and the mutual interchange.

제품디자인에 있어서 창의성에 관한 연구 (A Study on Creativity for Product Design)

  • 김영호
    • 한국가구학회지
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    • 제27권4호
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    • pp.362-374
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    • 2016
  • The ability of 'creative thinking' is one of the most important fact for designers to complete their design process. It is not only the overall concept of the process but also all details related to each steps of the process such as planning product strategies, research, finding ways to solve problems image development, broadening ideas, etc. It is, however, not easy to creative as designers by natural learning through experiences unless they have geniuses for creative designing. Many experienced designers in the field are even in dilemmas being not be able to differentiate from copying other designs. This study is focused on the researches on the works of famous designers, architects and artists who have shown great creativities throw their works or processes. It is aimed to define their ways of thinking which could be fundamental motives for the creativeness, various behavioral methods to solve problems in creative ways, technical approaches to improve creativities, and overall intuition in the design working processes.

Design of Programming Learning Process using Hybrid Programming Environment for Computing Education

  • Kwon, Dai-Young;Yoon, Il-Kyu;Lee, Won-Gyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권10호
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    • pp.1799-1813
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    • 2011
  • Many researches indicate that programming learning could help improve problem solving skills through algorithmic thinking. But in general, programming learning has been focused on programming language features and it also gave a heavy cognitive load to learners. Therefore, this paper proposes a programming activity process to improve novice programming learners' algorithmic thinking efficiently. An experiment was performed to measure the effectiveness of the proposed programming activity process. After the experiment, the learners' perception on programming was shown to be changed, to effective activity in improving problem solving.

TOC의 TP를 활용한 자동차부품제조업체의 산업안전활동에 관한 사례 연구 (A Case Study on Activity of Industrial safety Work Environments for Auto-part Company using Thinking Process of TOC)

  • 김태철;이준수;정병호
    • 대한안전경영과학회지
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    • 제8권3호
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    • pp.87-101
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    • 2006
  • This paper was concerned about case study for preventing WMDSs(Work-related Musculoskeletal Disorders) by using Thinking Process of TOC(Theory Of Constraints), Unfortunately, the number of WMDSs are rising steadily in auto-part manufacturer. These WMDSs have on worse and worse influence not only on the competition of enterprise but on the life quality of a worker. The research results are helpful to establish the preventing WMDSs and improvement of workplace environments for small-medium sized auto-part company.

사고 프로세스와 시뮬레이션 기법 기반의 저임금국가에 적합한 변속기 기어가공라인의 설계 (Design of Transmission Gear Machining Line for Developing Countries Based on Thinking Process and Simulation Method)

  • 박홍석;박진우;최흥원
    • 한국CDE학회논문집
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    • 제16권4호
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    • pp.260-267
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    • 2011
  • Nowadays, automobile manufacturers are faced with increasing global competition which is required low cost as well as high quality. To reduce shipping and handling cost and delivery time, lots of automobile manufactures tried to build their new factory in the neighborhood of market. Simultaneously, many factories are under construction in developing countries to make efficient use of low-wage workers. However, because systems are installed in developing countries as the same type of domestic facilities, systems have lots of problems such as high installation cost and inefficient use of manpower. To find core problems and generate optimal solution of these problems, thinking process of TOC(Theory Of Constrains) is used. In case of transmission gear machining system, semi-auto system is proposed as the best solution to increase manpower efficiency and system utilization. Semi-auto system consists of automatic machining process and manual transporting process. The system layout is generated based on semi-auto process concept. And, 3D simulation method using QUEST is used to verify production volume of generated system.

디자인 사고과정의 인지 과학적 해석 (A study on the Cognitive Scientific explanation for Design Ideation)

  • 박영목;이동연
    • 디자인학연구
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    • 제21권
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    • pp.1-12
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    • 1997
  • 본 연구는 인지과학으로부터 몇 가지의 이론을 이용하여 디자인의 사고과정 중의 일부를 설명함으로서, 인지과학으로부터의 지식을 디자인의 문제 해결에 응용하거나, 새로운 사고 발상 방법을 개발할 수 있는 가능성을 모색하기 위한 것이다. 디자인은 복합적이고 고도의 두뇌활동을 필요로 하는 영역이다. 그리고 인지과학은 인간의 두뇌활동을 연구하는 학문이다. 따라서 디자인과 인지과학의 연결은 디자인의 거의 전반에 걸쳐 응용될 가능성을 가지고 있다. 그 연결 가능성을 살펴보기 위하여 본 논문은 주로 아이디어 발상부분에 대한 사고의 과정을 인지과학으로 부터의 지식을 빌어 설명하여 보았다. 디자인의 프로세스와 사고 발상 과정을 인지과학의 지식구조에 대한 이론으로 해석해 본 결과, 디자인 사고 발상의 새로운 전개 가능성을 찾을 수 있었다.

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3차원 기하 사고와 공간적 추론에서 예비 중등 수학교사의 표상활동에 관한 연구 (A study of representing activities of preservice secondary mathematics teachers in 3D geometric thinking and spatial reasoning)

  • 이유빈;조정수
    • 한국수학교육학회지시리즈A:수학교육
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    • 제53권2호
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    • pp.275-290
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    • 2014
  • This study investigated the types of the 3D geometric thinking and spatial reasoning through the observation of the 2D representing activities for representing the 3D geometrical objects with preservice secondary mathematics teachers. For this purpose, the 43 sophomoric students in college of education were divided into 10 groups and observed their group task performance on the basis of the representation they used. Observed processes were all recorded and the participants were interviewed based on the task. As a result, the role of physical object that becoming the object of geometric thinking and spatial reasoning, and diverse strategies and phenomena of the process that representing the 3D geometric figures in 2D were discovered. Furthermore, these processes of representing were assumed to be influenced by experience and study practice of students, and various forms of representing process were also discovered in the process of small group activities.