• 제목/요약/키워드: Strategies of Mathematics Learning

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Using evidence of student thinking as resources in a digital collaborative platform

  • Sunyoung Park;Taren Going;Alden J. Edson
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제27권3호
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    • pp.335-365
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    • 2024
  • Learning mathematics in a student-centered, problem-based classroom requires students to develop mathematical understanding and reasoning collaboratively with others. Despite its critical role in students' collaborative learning in groups and classrooms, evidence of student thinking has rarely been perceived and utilized as a resource for planning and teaching. This is in part because teachers have limited access to student work in paper-and-pencil classrooms. As an alternative approach to making student thinking visible and accessible, a digital collaborative platform embedded with a problem-based middle school mathematics curriculum is developed through an ongoing design-based research project (Edson & Phillips, 2021). Drawing from a subset of data collected for the larger research project, we investigated how students generated mathematical inscriptions during small group work, and how teachers used evidence of students' solution strategies inscribed on student digital workspaces. Findings show that digital flexibility and mobility allowed students to easily explore different strategies and focus on developing mathematical big ideas, and teachers to foreground student thinking when facilitating whole-class discussions and planning for the next lesson. This study provides insights into understanding mathematics teachers' interactions with digital curriculum resources in the pursuit of students' meaningful engagement in making sense of mathematical ideas.

공과대학 신입생의 자기주도학습준비도와 수학기초학력평가성적 및 대학수학학업성취도 관계 연구 (A Study of Relationship between SDLR, the Score of Mathematics Diagnostic Assesment and Achievement in College Mathematics of Engineering Students)

  • 이경희;권혁홍
    • 공학교육연구
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    • 제16권1호
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    • pp.54-63
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    • 2013
  • This study aims to investigate relationships among self-directed learning readiness [SDLR], prerequisite mathematics test score and achievement level in college mathematics. For this purpose, the adjusted SDLRS (self-directed learning readiness scale) of Guglielmino's model, the score of mathematics diagnostic assesment and first semester college mathematics score among 424 freshmen students of engineering department of D university in 2011 were used and analyzed. Research results are as follows: Firstly, freshmen of engineering department had average level of SDLR, though they showed relative low level of self-direction, passion and time control ability. Secondly, considering SDLR with the mathematics diagnostic assesment score (3 groups: high, middle, low), there were no statistically significant differences. Thirdly, concerning SDLR according to the achievement level in college mathematics, a group which acquired good achievement showed higher level of SDLR compared with middle or lowachievement group. Differences among three groups were statistically significant. Lastly, there were affirmative relationships between SDLR, mathematics diagnostic assesment score and achievement in college mathematics. Furthermore, mathematics diagnostic assesment score and achievement level in college mathematics were found to be the most closely related. Based on the results, we suggest strategies to elevate SDLR of engineering department students and improve their achievement in college mathematics.

Mathematics Teachers' Understanding of Students' Mathematical Comprehension through CGI and DMI

  • Lee, Kwang-Ho
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제11권2호
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    • pp.127-141
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    • 2007
  • This paper compares and analyzes mathematics teachers' understanding of students' mathematical comprehension after experiences with the Cognitively Guided Instruction (CGI) or the Development of Mathematical Ideas (DMI) teaching strategies. This report sheds light on current issues confronted by the educational system in the context of mathematics teaching and learning. In particular, the declining rate of mathematical literacy among adolescents is discussed. Moreover, examples of CGI and DMI teaching strategies are presented to focus on the impact of these teaching styles on student-centered instruction, teachers' belief, and students' mathematical achievement, conceptual understanding and word problem solving skills. Hence, with a gradual enhancement of reformed ways of teaching mathematics in schools and the reported increase in student achievement as a result of professional development with new teaching strategies, teacher professional development programs that emphasize teachers' understanding of students' mathematical comprehension is needed rather than the currently dominant traditional pedagogy of direct instruction with a focus on teaching problem solving strategies.

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아동의 수학 창의적 문제해결력과 관련이 있는 인지전략 유형 분석 (Types of Cognitive Strategies Related to Children's Creative Problem Solving Skills in Mathematics)

  • 이혜주
    • 아동학회지
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    • 제28권6호
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    • pp.169-182
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    • 2007
  • Creative problem solving skills in mathematics were measured by fluency, flexibility, and originality; cognitive strategies were measured by rehearsal, elaboration, organization, planning, monitoring, and regulating. The Creative Problem Solving Test in Mathematics developed at the Korea Educational Development Institute(Kim et al., 1997) and the Motivated Strategies for Learning Questionnaire(Pintrich & DeGroot, 1990) were administered to 84 subjects in grade 5(45 girls, 39 boys). Data were analyzed by Pearson's correlation, multiple regression analysis, and canonical correlation analysis. Results indicated that positive regulating predicted total score and fluency, flexibility, and originality scores of creative problem solving skills. Elaboration, rehearsal, organization, regulating, monitoring, and planning positively contributed to the fluency and flexibility scores of creative problem solving skills.

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Engineering Mathematics Teaching Strategy Based on Cooperative Learning

  • Zhu, Wanzhen
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제14권1호
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    • pp.11-18
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    • 2010
  • The basic idea of cooperative learning focuses on team reward, equal opportunities for success, cooperation within team and competition among teams, and emphasizes share of sense of achievement through joint efforts so as to realize specific learning objectives. The main strategies of engineering mathematics teaching based on cooperative learning are to establish favorable team and design reasonable team activity plan. During the period of team establishment, attention shall be given to team structure including such elements as team status, role, norm and authority. Team activity plan includes team activity series and team activity task. Team activity task shall be designed to be a chain of questions following a certain principle.

초등학교 저학년 학생의 곱셈 전략 발달에 관한 연구 (A Study of the Development of Children's Multiplication Strategies and the Computational Resources)

  • 김남균;김지은
    • 대한수학교육학회지:학교수학
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    • 제11권4호
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    • pp.745-771
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    • 2009
  • 본 연구는 학생들의 곱셈 전략 발달 과정을 분석하기 위하여 초등학교 저학년의 곱셈 전략과 계산 자원 분석을 위한 틀을 계발하고 이 틀을 이용하여 초등학교 저학년생들의 곱셈 문제 해결 전략 발달 과정을 분석하였다. 연구 결과, 학생들의 학년과 수학 학습 수준에 따라 곱셈 전략 발달에 일정한 흐름이 있음을 확인하였다. 또, 곱셈의 교환 법칙이 두 자리 수를 포함하는 곱셈 문제에서 전략 발달에 중요한 역할을 한다는 것과, 곱셈 전략의 발달을 위해 곱셈 계산 자원의 획득이 반드시 선행되어야 한다는 사실을 알 수 있었다.

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현실적 수학교육에 대한 고찰 - 초등학교의 알고리듬 학습을 중심으로 - (A Study of Realistic Mathematics Education - Focusing on the learning of algorithms in primary school -)

  • 정영옥
    • 대한수학교육학회지:수학교육학연구
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    • 제9권1호
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    • pp.81-109
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    • 1999
  • This study aims to reflect the basic principles and teaching-teaming principles of Realistic Mathematics Education in order to suppose an way in which mathematics as an activity is carried out in primary school. The development of what is known as RME started almost thirty years ago. It is founded by Freudenthal and his colleagues at the former IOWO. Freudenthal stressed the idea of matheamatics as a human activity. According to him, the key principles of RME are as follows: guided reinvention and progressive mathematisation, level theory, and didactical phenomenology. This means that children have guided opportunities to reinvent mathematics by doing it and so the focal point should not be on mathematics as a closed system but on the process of mathematisation. There are different levels in learning process. One should let children make the transition from one level to the next level in the progress of mathematisation in realistic contexts. Here, contexts means that domain of reality, which in some particular learning process is disclosed to the learner in order to be mathematised. And the word of 'realistic' is related not just with the real world, but is related to the emphasis that RME puts on offering the students problem situations which they can imagine. Under the background of these principles, RME supposes the following five instruction principles: phenomenological exploration, bridging by vertical instruments, pupils' own constructions and productions, interactivity, and interwining of learning strands. In order to reflect how to realize these principles in practice, the teaming process of algorithms is illustrated. In this process, children follow a learning route that takes its inspiration from the history of mathematics or from their own informal knowledge and strategies. Considering long division, the first levee is associated with real-life activities such as sharing sweets among children. Here, children use their own strategies to solve context problems. The second level is entered when the same sweet problems is presented and a model of the situation is created. Then it is focused on finding shortcomings. Finally, the schema of division becomes a subject of investigation. Comparing realistic mathematics education with constructivistic mathematics education, there interaction, reflective thinking, conflict situation are many similarities but there are alsodifferences. They share the characteristics such as mathematics as a human activity, active learner, etc. But in RME, it is focused on the delicate balance between the spontaneity of children and the authority of teachers, and the development of long-term loaming process which is structured but flexible. In this respect two forms of mathematics education are different. Here, we learn how to develop mathematics curriculum that respects the theory of children on reality and at the same time the theory of mathematics experts. In order to connect the informal mathematics of children and formal mathematics, we need more teachers as researchers and more researchers as observers who try to find the mathematical informal notions of children and anticipate routes of children's learning through thought-experiment continuously.

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문제 중심 학습(PBL)에 기반한 수업 지도 내용 탐색 -대학에서의 수학교육 관련 이론을 대상으로- (Investigation on the Instructional Content based on Problem Based Learning by the Subject of the theories of Mathematics Education in College)

  • 황혜정
    • East Asian mathematical journal
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    • 제36권2호
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    • pp.229-251
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    • 2020
  • Problem Based learning(PBL) is a teaching and learning method to increase mathematical ability and help achieving mathematical concepts and principles through problem solving using the learner's mathematical prerequisite knowledge. In addition, the recent instructional situations or environments have focused on the learner's self construction of his learning and its process. In spite of such a quite attention, it is not easy to apply and execute PBL program actually in class. Especially, there are some difficulties in actually applying and practicing PBL in the areas of mathematics education in not only secondary school but also in college. Its reason is that in order to conduct PBL instruction constantly in real or experimental class there is no more concrete and detailed instructional content during the consistent and long period. However, to whom is related to mathematics education including instructors called scaffolders, investigation and recognition on the degree of the learner's acquisition of mathematical thinking skills and strategies is an very important work. By the reason, in this study, the instructional content was to be explored and developed to be conducted during 15 weeks in one semester, which was based on Problem Based Learning environment by the subject of the theories relevant to mathematics education in the college of education.

The Effectiveness of Cognitive Scaffolding in an Elementary Mathematics Digital Textbook

  • CHOI, Jeong-Im
    • Educational Technology International
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    • 제14권1호
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    • pp.75-108
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    • 2013
  • The purpose of this study is to find a way to improve digital textbooks for self-regulated learning by applying cognitive scaffolding designs to an elementary math digital textbook and examining the effectiveness of the system. Hence this study was conducted in two steps. First, a framework for scaffolding design was devised by examining the problems and difficulties students encounter when using a mathematics digital textbook. Second, after the digital textbook was revised by applying the scaffolding design frameworks, the effectiveness of the scaffolding framework was examined by comparing students' achievement levels in an experimental group and that of students in a control group. Seventy fifth-graders participated in this study. Students were divided into two groups: an experimental group and a control group. The students in the experimental group studied with the revised version of the digital textbook and the students in the control group studied with the original version of the digital textbook. The students received a pretest before the experiment. After the experiment, they took an achievement test and completed a usability questionnaire. The data were analyzed by ANCOVA with the SPSS Windows version. The results revealed that the students who used the revised program (to which design strategies for scaffolding were applied) showed higher levels of achievement than those who used the original version. In addition, students in the experimental group generally showed higher scores on the usability survey, which consisted of four sub-categories such as 'effectiveness', 'efficiency', 'satisfaction', and 'learnability'. There was a statistically significant effect on 'efficiency'. These results implied that scaffolding strategies were effective for mathematics learning through the use of an elementary digital textbook.

초등학교 수학과 개념학습을 위한 스토리텔링 기반학습 콘텐츠 개발 (Development of Mathematics Learning Contents based on Storytelling for Concept Learning)

  • 오영범;박상섭
    • 정보교육학회논문지
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    • 제14권4호
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    • pp.537-545
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    • 2010
  • 본 연구의 목적은 초등학교 3학년 학생들을 위한 수학과 개념 학습용 콘텐츠를 개발하고 그 교육적 효과를 검증하기 위한 것이다. 수학과 개념 학습을 위한 스토리텔링 기반 학습 콘텐츠를 개발하기 위해 교수체제 설계의 기본 모형인 ADDIE 모형을 활용하였다. 먼저, 교육과정 분석을 통해 54개의 핵심 용어를 추출한 후, 학습자들에게 친숙한 맥락을 반영한 스토리를 수학 개념과 결합하는 설계 전략을 마련하였다. 개발된 콘텐츠의 교육적 효과성을 검증하기 위해 학생과 교사들을 대상으로 설문지와 인터뷰를 실시하였다. 그 결과 콘텐츠에 대한 학생들의 이해도, 흥미도, 집중도, 기대감이 아주 높게 나타났으며, 교사들 역시 동기유발을 위한 유용한 교수 자료로 사용할 수 있음을 시사하였다.

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