• 제목/요약/키워드: Story Creation

검색결과 131건 처리시간 0.02초

A Study on Making Beginner Utilization Guide of the Spatial Information Open Platform (공간정보 오픈플랫폼 초급 활용 가이드 제작에 관한 연구)

  • Kang, Jin-A;Song, Ki-Sung
    • Journal of Cadastre & Land InformatiX
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    • 제44권1호
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    • pp.151-164
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    • 2014
  • This study research how beginner utilization guild is made of beginner utilization guild for expanding the V-World. We classified the subjects and investigated the purpose of the visit through satisfaction surveys, Depending on the purpose of the visit, we categorize a beginner, intermediate and advanced user of the V-World visit. This paper studies making beginner utilization guild in the majority of visitors of using map-based services. We carried out analyzing function of the V-World, configuration beginner utilization guild, creation contents, making guild. The V-World is a public service that the spatial information of having built of the country provide to Citizens.

Semiotic Approach on the Signification of Clothing through Visual Mass Media -in a TV Serial Drama′Aein(Sweetheart)′- (영상매체에 나타난 복식의 의미작용에 관한 기호학적 접근 -TV드라마 『애인』을 중심으로-)

  • 박희순;이수인
    • The Research Journal of the Costume Culture
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    • 제6권4호
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    • pp.62-73
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    • 1998
  • This study focuses on semiotic significance of clothing, showed in visual mass media. This study will look into what general public understand from clothing and what influence clothing on visual mass media exert on fashion. This study employs an example, "Aein(sweetheart)", which was televised from 09/02/1996 till 10/23/1996. Some specialists(master′s degree or doctoral degree holders, or professors) of Clothing and Textile picked and analyzed scenes with specific clothing. The theoretical grounds of the analysis are 1) in what procession the significance operate from the view of mythological symbols by Bart, 2) what influences clothing on TV dramas exert on fashion. The outcomes of the study are followings: First, clothing′s signifying proces hs two dimensions; linguistic dimension and mythological dimension. Linguistic dimension which is regarded as general and unvariable and is related to the reproductive signifying operation, contributes to the creation of the characters including the characters′ social activities, professions, social or economic position. Mythological dimension which is related to the cultural and implicative signifying operation, played an important role in the development of the drama. Thus, it operates to create and deliver images including that atmosphere of he drama and the development of the story. Second, the TV media which is characterized with the form of centralized transmission and individual reception and the ability tro readily lead the fashion, has huge influence upon the fashion by properly creating mythological or linguistic dimension of the clothing in the drama, arousing the public′s sympathy, and stimulating the public′ immitation or conformity mentality.

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Design of Searchable Image Encryption System of Streaming Media based on Cloud Computing (클라우드 컴퓨팅 기반 스트리밍 미디어의 검색 가능 이미지 암호 시스템의 설계)

  • Cha, Byung-Rae;Kim, Dae-Kyu;Kim, Nam-Ho;Choi, Se-Ill;Kim, Jong-Won
    • The Journal of the Korea institute of electronic communication sciences
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    • 제7권4호
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    • pp.811-819
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    • 2012
  • In this paper, we design searchable image encryption system to provide the privacy and authentication on streaming media based on cloud computing. The searchable encryption system is the matrix of searchable image encryption system by extending the streaming search from text search, the search of the streaming service is available, and supports personal privacy and authentication using encryption/decryption and CBIR technique. In simple simulation of post-cut and image keyword creation, we can verify the possibilities of the searchable image encryption system based on streaming service.

Development of Cultural Products Using Baeja of the Joseon Dynasty (조선시대 배자류를 활용한 문화상품 개발)

  • Lim, Hyun-Joo;Cho, Hyo-Sook
    • Journal of the Korean Society of Costume
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    • 제60권3호
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    • pp.56-65
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    • 2010
  • It is time to create an image of Korea that uniquely defines and represents the nation to the world, by incorporating Korean traditions with the cultural industry. To this end, it is important to see the beauty of Korean tradition from an academic perspective and further explore its utility from an industrial viewpoint. This study is intended to design uniforms for employees in Korean restaurants at hotels or docents in Korean-styled museums. In doing so, we eyed on Baeja, a Korean traditional vest as the cultural archetype, and created cultural products. As our archetype, we chose two pieces of Baeja : one excavated from the tomb of Suryun Sim (1534-1589) which is displayed in the Gyeonggi Provincial Museum, and the other from Byeon of the Jeonju Lee family (1636-1731) in Suk Joo-Sun Memorial Museum at Dankook University. We also adopted Dapho with a Korean traditional vest with long length. Based on these cultural archetypes, seven products were developed. With the traditional food and way of living in Korea being more and more recognized in the global stage, it would be continuous creation and development of cultural contents with history and story rooted in the cultural heritage of the nation that could enrich our culture by bringing traditions back to the modern days to incorporate the past into the present. It is important to restore traditions when developing cultural products. However, it is also critical to commercialize ideas with stoη and creativity in the market for cultural products.

A Study on Establishing Creative Zones and Creative Zone Programming (도서관 무한창조공간의 개념 및 프로그램에 관한 연구)

  • Ahn, In-Ja;Choi, Sang-Ki;Noh, Younghee
    • Journal of the Korean Society for information Management
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    • 제31권2호
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    • pp.143-171
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    • 2014
  • This study proposes to analyze the concept and introduction of infinite creative space (makerspace) to redefine the roles of existing library spaces. This study also attempts to formulate a suitable program for public library makerspaces by analyzing case studies. Literature review and case study methods are used for deriving the makerspace concept, the evolution of makerspace, the implications posed by makerspace operation domestically and abroad, and the utilization of makerspace. Finally, we suggest story creation programs, topic-based programs reflecting the library characteristics, professional mentoring programs, expert consulting programs, various training programs, patent application support programs, incubator programs, and so on.

Study on the Influencing Factors about Purchase and Service Delivery Process of Artistic Structure (건축물 미술작품의 구매와 서비스 전달과정에 대한 영향 요인)

  • Kim, Mi Young
    • Journal of Service Research and Studies
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    • 제2권2호
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    • pp.115-123
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    • 2012
  • Part of public arts, environmental sculpture not only enhance the beauty of a building, but also a landmark having intimate values with the city environment and symbolic meanings. 'Space storytelling' is not only a connecting bridge between the space and human, but also plays a role in promoting creation of story like a catalyst. Storytelling is expanding to many related industries and one of which is artistic structure, and the storytelling of residental space is getting widely applied to establish the competitive superiority. The purpose of this study involves logically examination the service deliver process of space storytelling based on the residential space. And this study expected to research the influencing factors about purchase and service delivery process of artistic structure.

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A study on the digital media adaptation figures Creation (Digital media의 순응형 인물창조 연구)

  • Kang, Hong Gue
    • Journal of Digital Convergence
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    • 제10권11호
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    • pp.595-601
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    • 2012
  • Narrative art is primarily narrative fiction realistic possibility for human figures into the contents of the work to build the core structure of the narrative, and the most important factor. Constitute the narrative structure of the story, while leading configuration is the subject of the act. Portrait of the artist's work presented in this perspective is the default attitude that gives the order to the drama itself, because it is the drama of aesthetic structure will eventually work through the people in the know. Mixture of aesthetic pleasure and aesthetic understanding of the regular drama is when you think that consciousness is through characters in his works is a shortcut to identify the writers think about the narrative structure.

Specialized Job Drama's Traits and Aspects of Development in 2000's (2000년대 전문직 드라마의 특징과 발전 양상)

  • Lee, Won
    • The Journal of the Korea Contents Association
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    • 제12권11호
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    • pp.68-75
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    • 2012
  • The terrestrial television broadcasting has increased the number of the specialized job drama in the programming in 2000's, for overcoming the limit of the materials and reflecting the new sociocultural phenomenon valuing the specialized job. This drama benefits from good audience and huge fans, while the low average rate of audience shows the limit of competitiveness of this new genre. The text analysis clarifies three traits of the specialized job drama. At first, this genre is characterized by the variety of materials and the attempt of realistic description. Then, its narrative structure is organized so as to develop a story based rather on the success of career than on the relation of love. Finally, its last trait lives in the character of the heroes which is a creation based on the narrative structure.

Abstraction of process and components in Manwha production (만화제작의 프로세스와 구성요소 도출)

  • Ahn, seong-hye;Hur, young;Park, yoon-sun
    • Proceedings of the Korea Contents Association Conference
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    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
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    • pp.166-169
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    • 2008
  • There is necessity that Manhwa in culture contents industry must establish more systematic process to be activated as original contents. Also, through theoretical system and analysis standard, must have industrial mind that have drawn interest elements. This paper has purpose that wish to establish systematic process of Manhwa drawing component. So, that wish to improve industrial efficiency. By the result, I presented process of Manhwa production by basis creation, story composition, storytelling, frame-layout, and drawing and drew each component and the result that detail step by step.

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A Study on the Priority of Game Design Components by Genres (장르별 게임 디자인 구성요소의 우선순위에 대한 연구)

  • Nam, KiTeok
    • Journal of Korea Game Society
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    • 제21권5호
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    • pp.63-74
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    • 2021
  • The format of game play varies depending on the priority of game design components by genre. In this study, in order to quantitatively derive the priority of game design components by genre, 6 game design components and 6 genres were extracted through prior research on game design components and genres, and then the research model was designed, and priorities were derived through AHP. Feedback system in action games, story in adventure games, mechanics in role-playing games, mechanics in simulation games, feedback system in table games, and mechanics in puzzle games were highly prioritized.