• 제목/요약/키워드: Stereoscopic TV

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A Study on the Stereoscopic 3D Filmmaking Curriculum in the Film and Image Major (영화 영상 전공에서의 스테레오스코픽 3D 제작 교육 과정 연구)

  • Lee, Chan-Bok
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.222-235
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    • 2010
  • After its remarkable success, "Avatar" brought another way of creating cinematic story; the stereoscopic 3-D cinema. Comparing conventional 2-D filmmaking, you need twice as much of budget and manpower in 3-D filmmaking because of the complicated process and slow production speed. The 3-D hardware like 3-D TV and 3-D projector are already showing at the retail stores while 3-D filmmaking is still in veil, and no major educational institution is yet to start 3-D related education. As 3-D movies get popular and demand more 3-D filmmaking professional crew, educating 3-D filmmaking to 2-D based film students will improve their hiring rate in the market. The successful result of the box office showing 3-D films like "Alice in Wonderland 3D" and "Titan 3D" forecasts that there will be more demand on 3-D related jobs very soon.

A New Watermarking Algorithm for Copyright Protection of Stereoscopic Image (스테레오 영상의 소유권 보호를 위한 워터마킹 기법)

  • Seo, Young-Ho;Koo, Ja-Myung;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.8
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    • pp.1663-1674
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    • 2012
  • In this paper, we propose a new watermarking technique for copyright protection of stereo image. The proposed technique embeds watermark to the region which corresponds to occlusion of the disparity map to be extracted by the proposed stereo matching and the frequency coefficient with the appropriate value. We use discrete wavelet transform for frequency transform tool. The proposed algorithm consists of stereo matching, watermark rearrange, mark space selection, and watermark embedding/extracting. We tested the experiment about 4 stereo images which are from Middlebury site. We embedded the watermark to 4 stereo images and extracted it from the images after attacks. We also visually analyzed the watermark embedding images in 3D TV environment.

Joint Rate Control Scheme for Terrestrial Stereoscopic 3DTV Broadcast (스테레오스코픽 3차원 지상파 방송을 위한 합동 비트율 제어 연구)

  • Chang, Yongjun;Kim, Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.14-17
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    • 2010
  • Following the proliferation of three-dimensional video contents and displays, many terrestrial broadcasting companies prepare for starting stereoscopic 3DTV service. In terrestrial stereoscopic broadcast, it is a difficult task to code and transmit two video sequences while sustaining as high quality as 2DTV broadcast attains due to the limited bandwidth defined by the existing digital TV standards such as ATSC. Thus, a terrestrial 3DTV broadcasting system with heterogeneous video coding systems is considered for terrestrial 3DTV broadcast where the left image and right images are based on MPEG-2 and H.264/AVC, respectively, in order to achieve both high quality broadcasting service and compatibility for the existing 2DTV viewers. Without significant change in the current terrestrial broadcasting systems, we propose a joint rate control scheme for stereoscopic 3DTV service. The proposed joint rate control scheme applies to the MPEG-2 encoder a quadratic rate-quantization model which is adopted in the H.264/AVC. Then the controller is designed for the sum of two bit streams to meet the bandwidth requirement of broadcasting standards while the sum of image distortions is minimized by adjusting quantization parameter computed from the proposed optimization scheme. Besides, we also consider a condition on quality difference between the left and right images in the optimization. Experimental results demonstrate that the proposed bit rate control scheme outperforms the rate control method where each video coding standard uses its own bit rate control algorithm in terms of minimizing the mean image distortion as well as the mean value and the variation of absolute image quality differences.

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A Technical Trend of Stereoscopic Content Production and User Interaction (입체영상 제작 및 사용자 상호작용 기술)

  • Jeong, H.;You, J.J.;Jang, K.H.;Kim, H.S.;Jang, H.W.;Park, J.Y.;Lee, J.H.;Nam, S.W.
    • Electronics and Telecommunications Trends
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    • v.27 no.3
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    • pp.22-31
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    • 2012
  • 영화 '아바타'를 계기로 다양한 입체영화의 등장과 3D TV의 대중화로 인해 입체영화를 비롯한 입체 콘텐츠에 대한 관심이 증가되고 있다. 또한 MS사의 '키넥트'가 인기를 끌면서 사용자와 영상 콘텐츠 간의 상호작용 기술이 게임을 중심으로 다양한 분야에 적용되고 있다. 본고에서는 입체영상을 제작하는데 있어서 필요한 촬영 기술 및 관련 장비의 현황 및 스테레오 입체영상의 색감일치 기술의 현황을 소개하고자 한다. 아울러 영상 콘텐츠와 사용자 간의 상호작용을 위한 비전 기반의 상호작용 기술 및 장비의 현황에 대해서도 살펴본다.

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Stereoscopic 3D Model Viewer for Battlefield Visualization (전투공간 시뮬레이션 가시화를 위한 스테레오 3D 모델 뷰어)

  • Park, Hye-Jin;Park, Ji-Young;Kim, Myoung-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.335-337
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    • 2012
  • 전투공간 시뮬레이션 결과를 가시화할 뿐 아니라 시나리오 가시화 중에 사용자가 선택한 엔티티의 상세한 관찰을 제공하기 위해 스테레오 3D 모델 뷰어를 개발하여 가시화 시스템의 프로토타입을 구성하였다. 전투공간 가시화를 위해서는 가시화 스프트웨어인 SIMDIS를 사용하였다. 사용자는 시뮬레이션 가시화 스크린 상에서 엔티티를 선택할 수 있으며, 이 엔티티의 자세한 관찰은 스테레오 3D 모델 뷰어에 가시화 된다. 모델 뷰어는 사용자에게 엔티티 관찰 시 몰입감과 인지도를 향상시키기 위하여 헤드 트래킹 기술을 적용하였다. 사용자의 위치를 추적하기 위해서는 깊이 카메라를 이용하였으며, 획득한 깊이 영상을 통해 실시간 사용자 헤드 트래킹을 적용하였다. 구현된 시스템은 SIMDIS를 이용한 전투공간 시뮬레이션 가시화와 스테레오 3D 뷰어를 각각 가시화하기 위하여 2D 디스플레이와 3D TV를 사용하였다.

Stereoscopic Image Generation with Optimal Disparity using Depth Map Preprocessing and Depth Information Analysis (깊이맵의 전처리와 깊이 정보의 기하학적 분석을 통한 최적의 스테레오스코픽 영상 자동 생성 기법)

  • Lee, Jae-Ho;Kim, Chang-Ick
    • Journal of Broadcast Engineering
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    • v.14 no.2
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    • pp.164-177
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    • 2009
  • The DIBR(depth image-based rendering) method gives the sense of depth to viewers by using one color image and corresponding depth image. At this time, the qualities of the generated left- and right-image depend on the baseline distance of the virtual cameras corresponding to the view of the generated left- and right-image. In this paper, we present a novel method for enhancing the sense of depth by adjusting baseline distance of virtual cameras. Geometric analysis shows that the sense of depth is better in accordance with the increasing disparity due to the reduction of the image distortion. However, the entailed image degradation is not considered. Experimental results show that there is maximum bound in the disparity increasement due to image degradation and the visual field. Since the image degradation is reduced for increasing that bound, we add a depth map preprocessing. Since the interactive service where the disparity and view position are controlled by viewers can also be provided, the proposed method can be applied to the mobile broadcasting system such as DMB as well as 3DTV system.

Seamless 2D-3D Switching Transmission System for Dual-Stream 3D TV Terrestrial Broadcasting (지상파 듀얼 스트림 3DTV 방송을 위한 2D와 3D 서비스 Seamless 전환 송출시스템)

  • Park, Sung-Hwan;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.11
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    • pp.1010-1018
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    • 2013
  • The dual-stream based stereoscopic 3D broadcasting standard was developed in 2011. EBS broadcasted 3DTV experimental service according to this standard in April 2012. Dual-stream based 3DTV broadcasting is service-compatible and backward-compatible, so viewers who have legacy 2D HDTV can watch the broadcasting content as 2D. And 3DTV viewers can select watching 2D or 3D. Since 3D content production is not usual yet for terrestrial broadcasters, only some particular programs in specific periods will be broadcasted as 3D at the initiatory stage. For it, stable viewing condition is strongly required for both 2D viewers and 3D viewers. This paper suggests broadcasting transmission system structure and effective switching scheme for stable 2D and 3D viewing conditions in the case of dual-stream based terrestrial 3DTV broadcasting.

Generation of Stereoscopic Image from 2D Image based on Saliency and Edge Modeling (관심맵과 에지 모델링을 이용한 2D 영상의 3D 변환)

  • Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.368-378
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    • 2015
  • 3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. The 3D conversion plays an important role in the augmented functionality of three-dimensional television (3DTV), because it can easily provide 3D contents. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) rendering for producing a stereoscopic image. However except some particular images, the existence of depth cues is rare so that the consistent quality of a depth map cannot be accordingly guaranteed. Therefore, it is imperative to make a 3D conversion method that produces satisfactory and consistent 3D for diverse video contents. From this viewpoint, this paper proposes a novel method with applicability to general types of image. For this, saliency as well as edge is utilized. To generate a depth map, geometric perspective, affinity model and binomic filter are used. In the experiments, the proposed method was performed on 24 video clips with a variety of contents. From a subjective test for 3D perception and visual fatigue, satisfactory and comfortable viewing of 3D contents was validated.

A Case Study on Application of Realistic Content to Space Design (실감형콘텐츠의 공간디자인 적용사례연구)

  • Kang, Jae-Shin
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.369-376
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    • 2017
  • In a digital multimedia environment with various experiences and communication, We live in an age where it is possible to experience from imagination to reality realizable by imagination. The remarkable technology based on ICT has been attracting attention as next generation video service technology from 3DTV, UHD TV, and hologram. These media, combined with space design, are able to offer us amazing and diverse experiences. In addition, now, there is a demand for more differentiated contents using human five senses recognition technology. We analyzed the application of realistic contents to space design. As a result, we have come to the conclusion that creative production which can express more fun and convenient will be an important issue.

View Synthesis Error Removal for Comfortable 3D Video Systems (편안한 3차원 비디오 시스템을 위한 영상 합성 오류 제거)

  • Lee, Cheon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.36-42
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    • 2012
  • Recently, the smart applications, such as smart phone and smart TV, become a hot issue in IT consumer markets. In particular, the smart TV provides 3D video services, hence efficient coding methods for 3D video data are required. Three-dimensional (3D) video involves stereoscopic or multi-view images to provide depth experience through 3D display systems. Binocular cues are perceived by rendering proper viewpoint images obtained at slightly different view angles. Since the number of viewpoints of the multi-view video is limited, 3D display devices should generate arbitrary viewpoint images using available adjacent view images. In this paper, after we explain a view synthesis method briefly, we propose a new algorithm to compensate view synthesis errors around object boundaries. We describe a 3D warping technique exploiting the depth map for viewpoint shifting and a hole filling method using multi-view images. Then, we propose an algorithm to remove boundary noises that are generated due to mismatches of object edges in the color and depth images. The proposed method reduces annoying boundary noises near object edges by replacing erroneous textures with alternative textures from the other reference image. Using the proposed method, we can generate perceptually inproved images for 3D video systems.

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