• Title/Summary/Keyword: Space Programming

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A Study on the Design Process of Interactive Space with the Influential Factors on the Interactivity - Focus on Programming Process for Supporting Interactive Behaviors - (상호작용성 영향요인이 적용된 공간디자인 프로세스에 관한 연구 - 상호작용 행태지원 프로그래밍 프로세스를 중심으로 -)

  • Lee, Jeong-Min
    • Korean Institute of Interior Design Journal
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    • v.20 no.5
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    • pp.23-33
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    • 2011
  • Starting with 21st Century, the role of the design has been widened and designers began to regard the psychological and behavioral factors as main design considerations. These factors are the core elements especially in designing interactive space. This research proposed the user-centered design methodology for interactive space. It developed Programming Process for Supporting Interactive Behaviors. To compose the process, this research analyzed the influential factors on the interactivity and the results were applied on the process. This newly proposed Programming Process contains four basic stages which are 'Opportunity Identification Cell', 'Intersubject Cell', 'Interaction & Interface Cell', and 'Programming Solution Cell'. More detailed tasks are also specified for each stage. This research asserts that the design process for Interactive space should differ from the past design processes in the fact that it puts much more attention on systemizing the psychological and behavioral elements than before. Therefore the design process for Interactive space should be reinforced with the data related to these psychological and behavioral understandings. The Programming Process of this paper is an attempt to enlarge the roles of these data in designing interactive space, and thus it is an attempt to accommodate the contemporary user-centered design paradigm.

LINEAR PROGRAMMING SOLUTIONS OF GENERALIZED LINEAR IMPULSIVE CORRECTION FOR GEOSTATIONARY STATIONKEEPING

  • Park, Jae-Woo
    • Journal of Astronomy and Space Sciences
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    • v.13 no.1
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    • pp.48-54
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    • 1996
  • The generalized linear impulsive correction problem is applied to make a linear programming problem for optimizing trajectory of an orbiting spacecraft. Numerical application for the stationkeeping maneuver problem of geostationary satellite shows that this problem can efficiently find the optimal solution of the stationkeeping parameters, such as velocity changes, and the points of impulse by using the revised simplex method.

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Hybrid design method for air-core solenoid with axial homogeneity

  • Huang, Li;Lee, Sangjin;Choi, Sukjin
    • Progress in Superconductivity and Cryogenics
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    • v.18 no.1
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    • pp.50-54
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    • 2016
  • In this paper, a hybrid method is proposed to design an air-core superconducting solenoid system for 6 T axial uniform magnetic field using Niobium Titanium (NbTi) superconducting wire. In order to minimize the volume of conductor, the hybrid optimization method including a linear programming and a nonlinear programming was adopted. The feasible space of solenoid is divided by several grids and the magnetic field at target point is approximated by the sum of magnetic field generated by an ideal current loop at the center of each grid. Using the linear programming, a global optimal current distribution in the feasible space can be indicated by non-zero current grids. Furthermore the clusters of the non-zero current grids also give the information of probable solenoids in the feasible space, such as the number, the shape, and so on. Applying these probable solenoids as the initial model, the final practical configuration of solenoids with integer layers can be obtained by the nonlinear programming. The design result illustrates the efficiency and the flexibility of the hybrid method. And this method can also be used for the magnet design which is required the high homogeneity within several ppm (parts per million).

An Empirical Study on the Cognitive Difference between the Creators and Users of Object-Oriented Methodology

  • Kim, Jin-Woo;Hahn, Jung-Pil
    • Management Science and Financial Engineering
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    • v.2 no.1
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    • pp.147-176
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    • 1996
  • The main objective of this study is to uncover the differences in the programming behavior between methodology creators and methodology users. We conducted an experiment with methodology creators who have invented one of the major object-oriented methodologies and with professional programmers who have used the same methodology for their software-development projects. In order to explain the difference between the two groups, we propose a theoretical framework that views programming as search in four problem spaces: representation, rule, instance and paradigm spaces. The main problem spaces in programming are the representation and rule spaces, while the paradigm and instance spaces are the supporting spaces. The results of the experiment showed that the methodology creators mostly adopted the paradigm space as their supporting space, while the methodology users chose the instance space as their supporting space. This difference in terms of the supporting space leads to different search behaviors in the main problem spaces, which in turn resulted in different final programs and performance.

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A Study on the Space Compositive System of Elementary School for Architectural Programming - Focused on the Kyunggi and Metropolitan Area - (초등학교 건축프로그래밍을 위한 공간구성체계에 관한 연구 - 경기도 수도권 지구의 현황을 중심으로 -)

  • Byun, Bong-Soo;Jung, Moo-Woong
    • Journal of the Korean Institute of Educational Facilities
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    • v.15 no.4
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    • pp.4-13
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    • 2008
  • This study intended to put information regarding space composition and functional relationship together and analyze them, and finally offers some suggestions. For the field survey, built questionnaire and drawings analysis were used in this study. Architectural programming offers basic information for design : putting field survey factors together and analysing them. It interacts with each part of design as well. In the initial stage of architectural design, the quality of information is very decisive in the quality of design. In this sense, analysing basic information such as floor space compositive system is required to rationalizing space and functional programing in the elementary school design.

A study on the space programming of pharmacy department in Korean Herb Medicine Hospital (한방병원 약제부의 공간계획에 관한 연구)

  • Han, Seon-Mee;Lee, Teuk-Gu
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.7 no.2
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    • pp.15-26
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    • 2001
  • The purpose of this study is to present elementary data for space programming of pharmacy department in Korean Herb Medicine Hospital. The space composition of pharmacy department have been changed according to pharmaceutical service. In conclusion, the necessary spaces consist of medicine window, dispensary, herb medicine storeroom and decoction room. The selectable spaces consist of laboratory, processing room, manufacturing room and amenities for employees. This study suggest 2 types of space composition model according to total floor area and building scope. The location and area of pharmacy department change by means of change and growth of Korean Herb Medicine Hospital.

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The test bed for teleoperated space robot (우주로봇 원격제어 테스트 베드)

  • 김동구;박종오
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.760-763
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    • 1997
  • Using telesensor programming method, we control the space robot which has two 2-DOF manipulators. To make this control system, we devide total works by elemental operation. And we make a simulation system that can simulate sensors and robot. In the simulation system, we make a sensor data and robot paths by "Teaching by showing" method. And using these data, we control the real space robot. This off-line method can solve long time delay problem in teleoperation.operation.

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Developing a Visual Programming Language-based Three-dimensional Virtual Reality Authoring Tool to Compose Virtual Interior Space (실내공간구성을 위한 시각 프로그래밍 언어 기반 3차원 가상현실 저작도구 개발에 관한 연구)

  • Park Hyeon-Soo;Park Sungjun;Kim Jee-in;Park Jae Wan
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.254-261
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    • 2005
  • This paper presents an attempt to develop a visual programming language-based 3D virtual reality authoring tool intended to compose virtual interior space. The rapid development of digital technology and the wide spread of the Intenet have expanded the different uses of virtual reality in a number of applications ranging from interior design to building maintenance. In particular, the construction of cyber spaces based on existing interior spaces is becoming increasingly important. Current research, however, remains at the level of converting 3D models into virtual reality models, despite practitioners' needs for structural space models. Moreover, commercial tools to build virtual reality space have the disadvantage of targeting people who have professional knowledge of computer programs and computer graphics. Accordingly, the 3D virtual reality authoring tool developed in this research - called the VESL system - enables virtual and structural space to be easily composed using intuitive and interactive visual interfaces, which are based on visual programming techniques. The VESL system also provides an XML based semantic description of interior space, to be used to describe interior space information. We anticipate that the virtual reality spaces composed by this system will be of considerable use in the fields of architecture and interior design. Further research issues identified at the end of the research include developing a converter/filter for transforming Internet virtual reality standard language, or VRML, and evaluating the application of the system for practical use.

An interactive weight vector space reduction procedure for bicriterion linear programming

  • Lee, Dongyeup
    • Korean Management Science Review
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    • v.13 no.2
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    • pp.205-213
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    • 1996
  • This paper develops a simple interactive procedure which can be efficiently used to solve a bicriteria linear programming problem. The procedure exploits the relatively simple structure of the bicriterion linear programming problem. Its application to a transportation problem is also presented. The results demonstrate that the method developed in this paper could be easily applicable to any bicriteria linear program in general.

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Visual simulator for supporting to learn efficiently on dynamic programming (동적 프로그래밍에 대한 효율적인 학습을 지원하는 시각화 시뮬레이터)

  • Jung, Soon-Young;Kwon, Han-Sook
    • The Journal of Korean Association of Computer Education
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    • v.11 no.4
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    • pp.23-36
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    • 2008
  • It's known by recent surveys that many students have difficulty in understanding the concepts of programming algorithms, and don't feel interested in learning them. Dynamic programming, one of the most important and widely-used algorithms in computer science, is especially feared by students and unlike other algorithms, it also requires understanding of the process of problem solving and storage space design as well as basic principles of the algorithm. And so it has not been properly covered in classes. In this paper, we developed a visual simulator to solve the above problems in learning dynamic programming. This learning simulator is designed for students to run the algorithms themselves and learn how it works by visualizing each step of dynamic programming and corresponding states of storage space.

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