• Title/Summary/Keyword: Sound Contents

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Watermarking Algorithm for Copyright Protection of Haegeum Sound Contents (해금 사운드 콘텐츠의 저작권 보호를 위한 워터마킹 알고리듬)

  • Hong, Yeon-Woo;Kang, Myeong-Su;Cho, Sang-Jin;Chong, Ui-Pil
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.4
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    • pp.214-219
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    • 2009
  • This paper proposes a watermarking algorithm considering the frequency characteristics of Haegeum sounds for copyright protection of digital Haegeum sound contents. The harmonics of Haegeum sounds commonly have large magnitude values in 1500Hz~2000Hz and 2800Hz~3500Hz so that those bands are selected to embed a watermark. The proposed method computes the FFT (fast Fourier transform) of the original sound signal and embeds the watermark bits generated by PN (pseudo noise) sequence into the harmonics in the selected bands. Furthermore, the proposed method is robust to lowpass filter, bandpass filter, cropping, noise addition, MP3 compression attacks and the maximum BER (bit error rate) is 1.41% after lowpass filter attack. To measure the quality of the watermarked sound, subjective listening test, MUSHRA (multiple stimuli with hidden reference and anchor), was conducted. The mean value of MUSHRA listening test is bigger than 98 and 96.67 for every Haegeum sounds and Korean classical music with Haeguem, respectively.

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Effect of Moisture Contents and Density of Paulownia tomentosa on Acoustical Properties (함수율과 밀도가 참오동나무재의 음향 특성에 미치는 영향)

  • Yoo, Tae-Kyung;Jung, Hee-Suk
    • Journal of the Korean Wood Science and Technology
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    • v.25 no.2
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    • pp.61-66
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    • 1997
  • Paulownia wood has been used as sound board for Korean traditional musical instruments such as Keomungo(Korean lute), Kayagum(twelve-stringed Korean harp) and Changgu(hour-glass shaped drum), etc. The acoustic properties of wood affected not only by dimensions but also by density and stiffness of wood. Due to inhomogeneity and hygroscopicity of wood. the acoustic properties of wood are inconsistent. To clarify the effect of moisture content and air dry density on acoustic properties, longitudinal vibration experiment was accomplished in 3 moisture content levels of 9.6, 11.1 and 12.5% and in 3 air dry density levels of 0.22, 0.25 and 0.28g/$cm^3$. The results were as follows: As the moisture content increased, the fundamental frequency. specific dynamic Young's modulus and sound velocity decreased, but the internal friction increased so that loss of energy increased. The values in damping of sound radiation were rapidly decreased at 12.5%. It meant that the damping of internal friction was larger than damping of sound radiation at high moisture content. As the air dry density increased, the fundamental frequency, specific dynamic Young's modulus and sound velocity increased, but the internal friction and damping of sound radiation decreased so that loss of energy decreased. And acoustic converting efficiency was hardly influenced by increasing air drying density.

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Design and Implementation of Vocal Sound Variation Rules for Korean Language (한국어 음운 변동 처리 규칙의 설계 및 구현)

  • Lee, Gye-Young
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.3
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    • pp.851-861
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    • 1998
  • Korean language is to be characterized by the rich vocal sound variation. In order to increase the probability of vocal sound recognition and to provide a natural vocal sound synthesis, a systematic and thorough research into the characteristics of Korean language including its vocal sound changing rules is required. This paper addresses an effective way of vocal sound recognition and synthesis by providing the design and implementation of the Korean vocal sound variation rule. The regulation we followed for the design of the vocal sound variation rule is the Phonetic Standard(Section 30. Chapter 7) of the Korean Orthographic Standards. We have first factor out rules for each regulations, then grouped them into 27 groups for eaeh final-consonant. The Phonological Change Processing System suggested in the paper provides a fast processing ability for vocal sound variation by a single application of the rule. The contents of the process for information augmented to words or the stem of innected words are included in the rules. We believe that the Phonological Change Processing System will facilitate the vocal sound recognition and synthesis by the sentence. Also, this system may be referred as an example for similar research areas.

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Consumption Attribute Value Estimation of Digital Music Contents Service by Conjoint Analysis (컨조인트 분석을 통한 디지털 음악콘텐츠 서비스의 소비 속성별 가치 추정)

  • Shin, Dong-Myoung;Kim, Bo-Young
    • The Journal of the Korea Contents Association
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    • v.14 no.12
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    • pp.924-934
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    • 2014
  • In the last 10 years the digital music contents market has grown rapidly. However digital music contents product and services are not managed with product planning and price policy considered customer attitude and digital music contents values. This study is to define the value properties of digital music contents services based on streaming and download as genre, price, sound quality, and usage appliance, and suggest the strategic market price and service composition of digital music contents service by customer attitudes about the value properties. The research used the conjoint analysis methodology based on the hedonic price model and collected 405 questionaries by users of Korean digital music contents services to the analysis. Hence 'sound quality' in download platform, and 'appliance' in streaming platform were the elements to evaluate the customer attitude. The results present the music contents productions and companies have to provide the differentiated services and price by the value properties of user preference in the market.

Implementation of ARM based Embedded System for Muscular Sense into both Color and Sound Conversion (근감각-색·음 변환을 위한 ARM 기반 임베디드시스템의 구현)

  • Kim, Sung-Ill
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.427-434
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    • 2016
  • This paper focuses on a real-time hardware processing by implementing the ARM Cortex-M4 based embedded system, using a conversion algorithm from a muscular sense to both visual and auditory elements, which recognizes rotations of a human body, directional changes and motion amounts out of human senses. As an input method of muscular sense, AHRS(Attitude Heading Reference System) was used to acquire roll, pitch and yaw values in real time. These three input values were converted into three elements of HSI color model such as intensity, hue and saturation, respectively. Final color signals were acquired by converting HSI into RGB color model. In addition, Three input values of muscular sense were converted into three elements of sound such as octave, scale and velocity, which were synthesized to give an output sound using MIDI(Musical Instrument Digital Interface). The analysis results of both output color and sound signals revealed that input signals of muscular sense were correctly converted into both color and sound in real time by the proposed conversion method.

Aesthetic Study of Film Sound Inherent in Hitchcock's (히치콕 <사이코>에 내재된 영화 사운드의 미학적 고찰)

  • Park, Byung-Kyu
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.26-33
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    • 2014
  • From a film esthetic point of view, this paper deals with all the sound elements which are speech, noise, and music for the signification of sound in Hitchcock's . The speech makes a mental image auditory through voice-over, and sometimes it has the indiscernibleness of life and death to be incarnate. This paper has demonstrated that the noise also can mark punctuation-narrative boundary besides visual techniques pointed out by Metz, and it cites the sound of falling water which completes shower scene, offsetting a scream in audience's mind. In the music, desire and oppression are symbolized and they are making a dissonance. Upon occasion, the coexistence of two chords represents duplicity in Norman-mother. Also, the music may disappear in the way of silence, being mummified in the time paused. Thus, the common filmic signification of sounds in can be called reconceptualization of the image.

Analysis of Sounds from different Impact Points of Golf Driver (골프 드라이버 임팩트 위치에 따른 소리 분석)

  • Kim, Ho Sung;Jung, Dong Keun
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.1-7
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    • 2013
  • This study was aimed to evaluate the characteristics of impact sound of golf driver according to impact points of its face. In order to get the consistent impact sounds, the apparatus for free golf ball drop was prepared and used. Timed amplitude patterns and maximum spectral peaks of the impact sounds were variant according to the impact points of driver face. As an alternative method of impact sound analysis, cumulative sum of spectral power (cumsum) was used to distinguish between impact sounds according to the impact positions. From the comparison of frequencies representing 20%, 40%, 60%, 80% of cumsum of impact sound, 40% cumsum frequency of the center of driver face was lower than that of the toe and the heel. This finding suggests that the impact sound from the center of driver face has higher spectral power of low frequency component than that of the toe and heel.

Real-time Orchestra Method using MIDI Files (MIDI파일을 이용한 실시간 합주 기법)

  • Lee, Ji-Hye;Kim, Svetlana;Yoon, Yong-Ik
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.91-97
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    • 2010
  • Recently, Internet users have an interest about Social Media Service in Web2.0 environment. We suggest the orchestra service as social media service to meet user satisfactions in changed web environment. We accept a concept of the MMMD (Multiple Media Multiple Devices). In other words, Internet users listen to the music not only one device but multiple devices. Each one of multiple devices can play a sound source under earmark instruments for providing users with actual feeling like an orchestra. To meet the purpose, we define 3 steps. First, we separate the sound source based on instrument information. Second, we exact the suitable sound source for play orchestra. In final step, the sound source transmits to each suitable playing device. We named the 3 step for AET process. Beside we suggest synchronization method using rest point in the MIDI file for control sound sources. Using the AET process and synchronization method we provide the orchestra service for meet user's satisfactions to users.

Multimedia Contents System based on Repurposing and Transcoding (리퍼포징과 트랜스코딩에 기반한 멀티미디어 콘텐츠 시스템)

  • Lee, Hyun-Lee;Kim, Hye-Suk;Kim, Kyoung-Soo;Ceong, Hee-Taek
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.145-152
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    • 2010
  • The study of application using multimedia contents have been worked out a lot. But those trial can be hardly to be applied because each social study curriculum has a little difference which is a peculiar properties in social study. So we try to find the most efficient study method making multimedia contents system with computer graphic design and animation and sound and movie. This study introduce the method of image transcoding in real time based on repurposing structure to make better use of a multimedia contents system. We assume that developed multimedia contents system could be a big help to increase study efficiency through graphic, sound, movie as well as to encourage student's motive and interest. It is mostly possible to use for creative, self-controlled and social study material which is used to study the subject with conversational and repetitive way. So we hope this study will be a good guide line of developing various contents in multimedia contents.

Evaluation of the Field Application of "Spontaneous Acoustic Field Reproduction System(SAFRS)" to Propose Soundscape (사운드스케이프 조성을 위한 능동형 음장조성시스템의 현장적용 평가)

  • Kook, Chan;Jang, Gil-Soo;Jeon, Ji-Hyeon
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.17 no.4 s.121
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    • pp.289-297
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    • 2007
  • SAFRS is the system designed to reproduce the harmonic sound into the space according to the environmental factors. Here the harmonic sound means the sound which judged by the subjective tests, and the methods were suggested in the former studies. In this research, SAFRS was applied into the Square of D University to evaluate and verify the effectiveness of the system and a few evaluations were carried out as follows; 1) sound perception, frequency, volume and harmony with the space, 2) images of the square and acoustic environment and 3) acoustic environment with existing sounds, fountain sound, produced sound by SAFRS, and both of them respectively. The results can be summarized as follows; 1) According to the evaluation on acoustic environment, no relationships were shown between the cognition of sounds produced by SAFRS and the frequency or volume, but inverse proportion was shown between the volume and special harmony. 2) As the result of image evaluation. the relationship between space and sound image was shown proportional only except the evaluation on main road at night time, it means that the sound proposal with the visual contents matching with the sounds would be more effective than the proposal of sound only. 3) Results of evaluation on acoustic environment showed that the cognition effect at night time was shown higher than that of day time when only the acoustic element was given and the effect was increased when the visual elements matches with the acoustic elements if both of them were given. It confirmed the harmony between visual and acoustic elements was very important.