• 제목/요약/키워드: Software Requirement

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Current issues on Requirement Traceability Mechanism for Software Organization of the 4th Industrial Revolution

  • Kim, Janghwan;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • 제9권4호
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    • pp.167-172
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    • 2020
  • In the 4th industrial revolution, there are many projects for diverse software applications of smart city environments. Most of the stakeholders focus on considering software quality for their developed software. Nobody doesn't guarantee requirement satisfaction after complete development. At this time, we can only work on user acceptance testing for requirement satisfaction on frequently changing requirements. Why keeps the requirement traceability? This traceability is to identify risks related to requirements, to assure correct software development based on customer requirements. To solve this, we are researching how to implement requirement traceability across each artifact's relationship to each activity of a whole development lifecycle.

요구사항 시나리오 기계 학습을 이용한 자동 소프트웨어 요구사항 패턴 추출 기법 (Automatic Software Requirement Pattern Extraction Method Using Machine Learning of Requirement Scenario)

  • 고덕윤;박수용;김순태;유희경;황만수
    • 한국인터넷방송통신학회논문지
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    • 제16권1호
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    • pp.263-271
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    • 2016
  • 소프트웨어 요구사항 분석은 성공적인 소프트웨어 프로젝트를 위해 필수적 요소이다. 특히 불완전한 요구사항은 소프트웨어 프로젝트 실패의 가장 큰 원인으로 꼽힌다. 불완전한 요구사항은 소프트웨어 개발 시 개발자에게 이해 부족을 야기할 뿐 아니라, 소프트웨어 검증 시 에도 모호한 기준을 제공함으로써, 개발 후반부에 납기일 연기 및 비용 증가의 원인이 된다. 요구사항 패턴은 이러한 문제를 극복하는데 도움을 줄 수 있다. 요구사항 패턴은 요구사항 작성과 검토 시 참조모델이 될 뿐 아니라, 검증 기준이 될 수 있으며, 작성자가 누락한 부분을 보완해 줄 수 있다. 이와 더불어 요구사항 작성의 경험이 적은 작성자는 요구사항 패턴을 통해 더 쉽고, 빠르고 정확하게 요구사항을 작성할 수 있다. 본 논문에서는 다양한 요구사항의 시나리오를 통해 공통된 요구사항 시나리오를 추출하는 기법을 제안한다. 그리고 제안한 기법의 가시성 검증을 위해 여덟 개의 프로젝트에서 추출한 83개의 소프트웨어 시나리오를 통해 54개의 시나리오 패턴을 추출하고 이 패턴을 이용하여 누락된 행위를 찾는 과정을 사례연구를 통해 보여준다.

The Dark Side of Emotional Involvement in Software Development: A Behavioral Economics Perspective

  • Shmueli, Ofira;Pliskin, Nava;Fink, Lior
    • Asia pacific journal of information systems
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    • 제26권2호
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    • pp.322-337
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    • 2016
  • Research on information systems and software engineering has often neglected behavioral effects, which may play a role in decision making on software development. The current study addresses this issue by empirically investigating the behavioral roots of over-requirement in the context of a software development project via an experiment. The negative phenomenon of over-requirement refers to specifying a software system beyond the actual needs of the customer or the market, which overload the system with unneeded features. The research question addressed here is whether over-requirement is due in part to the emotional involvement of developers with the software features they developed because of behavioral effects. Previous studies have demonstrated that under the endowment, I-designed-it-myself, and IKEA effects, people become emotionally involved and overvalue physical items that they respectively possess, self-design, or self-create. The findings of our experiment show that participants over-valued features they were assigned to be responsible for, to specify, or to construct, thereby confirming that the three behavioral effects play a role in software development decisions and affect over-requirement. Thus, the study contributes to software development research and practice from the behavioral economics perspective, highlighting the roots of over-requirement.

Impact on Requirement Elicitation Process when Transforming Software from Product Model to a Service Model

  • Sameen Fatima;Amna Anwer;Adil Tareen
    • International Journal of Computer Science & Network Security
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    • 제23권8호
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    • pp.199-203
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    • 2023
  • Influential trend that widely reflected the software engineering industry is service oriented architecture. Vendors are migrating towards cloud environment to benefit their organization. Companies usually offer products and services with a goal to solve problems at customer end. Because customers are more interested in solution of their problem rather than focusing on products or services. In software industry the approach in which customers' problems are solved by providing services is known as software as a service. However, software development life cycle encounters enormous changes when migrating software from product model to service model. Enough research has been done on the overall development process but a limited work has been done on the factors that influence requirements elicitation process. This paper focuses on those changes that influence requirement elicitation process and proposes a systematic methodology for transformation of software from product to service model in a successful manner. The paper then elaborates the benefits that inherently come along with elicitation process in cloud environment. The paper also describes the problems during transformation. The paper concludes that requirement engineering process turn out to be more profitable after transformation of traditional software from product to service model.

NLP 기계 학습을 사용한 한글 요구사항 문서에서의 요구사항 자동 생성 프로세스 (Process for Automatic Requirement Generation in Korean Requirements Documents using NLP Machine Learning)

  • 백영윤;박수진;박용범
    • 반도체디스플레이기술학회지
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    • 제22권1호
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    • pp.88-93
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    • 2023
  • In software engineering, requirement analysis is an important task throughout the process and takes up a high proportion. However, factors that fail to analyze requirements include communication failure, different understanding of the meaning of requirements, and failure to perform requirements normally. To solve this problem, we derived actors and behaviors using morpheme analysis and BERT algorithms in the Korean requirement document and constructed them as ontologies. A chatbot system with ontology data is constructed to derive a final system event list through Q&A with users. The chatbot system generates the derived system event list as a requirement diagram and a requirement specification and provides it to the user. Through the above system, diagrams and specifications with a level of coverage complied with Korean requirement documents were created.

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Requirement Diagram 를 자연어로 작성하기 위한 Translation Database Design (The translation database design for being written in the Natural Language using the Requirement Diagram)

  • 이혜련;최경희;정기현
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2007년도 추계학술발표대회
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    • pp.325-327
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    • 2007
  • Software testing 은 소프트웨어 개발 과정 중에 1/3 을 차지 할 만큼 중요한 부분 중 하나이다. Software testing 는 Requirement 작성이 제대로 이루어져야만이 제대로 testing 을 할 수 있고, 그에 따라 정확한 결과를 얻을 수 있다. 그 만큼 Requirement 작성이 중요시 되고 있지만, 수동적으로 기술자에 의해서 작성되는 Requirement 에는 많은 문제점을 안고 있다. 본 논문에서는 Requirement를 Graph 하게 표현한 방법을 소개하고, 표현된 방식을 이용하여 다시 자연어로 표현할 수 있도록 Database 를 설계하는 방식을 제안한다. 그 결과로 Design 된 패턴들을 이용하여 Requirement 자연어로 기술한다. 이를 통하여 Requirment 기술 방식을 통일화 시킬 수 있으며, 기술자간에 의사소통을 원할하게 수행할 수 있으며, Software testing 의 중요 기반으로 제공할 수 있다.

요구사항 불확실성과 표준화가 소프트웨어 프로젝트 성과에 미치는 영향 : 한국과 미국의 비교연구 (The Impacts of Requirement Uncertainty and Standardization on Software Project Performance : A Comparison of Korea and USA)

  • 나관식
    • Journal of Information Technology Applications and Management
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    • 제11권2호
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    • pp.15-27
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    • 2004
  • Most software projects inevitably involve various types and degrees of uncertainty. Without proper risk assessment and coordination, software projects can easily run out of control and consume significant additional resource. Thus, risk management techniques are critical issues to information system researchers. Previous empirical studies of U.S. software firms support the adoption of development standardization and user requirement analysis techniques in risk-based software project management. Using data collected from software projects developed in Korea during 1999-2000, we conduct a comparative study to determine how risk management strategies impact software product and process performance in countries with dissimilar IT capabilities. In addition, we offer an alternative conceptualization of residual performance risk. We show that the use of residual performance risk as an intervening variable is inappropriate in IT developing countries like Korea where the role of late stage risk control remedies are critical. A revised model is proposed that generates more reliable empirical implications for Korean software projects.

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요구사항 불확실성, 통제 표준화, 상호작용이 소프트웨어 품질에 미치는 영향 (The Effects of Requirement Uncertainty, Control Standardization, Interactions on Software Quality)

  • 김기윤;나관식;양동구
    • Asia pacific journal of information systems
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    • 제12권4호
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    • pp.101-120
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    • 2002
  • Risk management or risk-based approach of software project management was developed to explain the effects of requirement uncertainty, control standardization, interactions on software quality. Based on a prior theory, five hypotheses were derived and empirically tested using a survey design. Data from 117 members in 3 SI companies support for the path model, and three of five hypotheses. The results showed that decreases in requirement uncertainty and increases in control standardization were directly associated with increases in the interactions between user and project teams, which, in turn, led to increases software quality. The findings suggested that the direct effect on software quality is primarily due to the interactions between user and project teams, rather than requirement uncertainty and control standardization.

Emotion Analysis of Characters in a Comic from State Diagram via Natural Language-based Requirement Specifications

  • Ye Jin Jin;Ji Hoon Kong;Hyun Seung Son;R. Young Chul Kim
    • International journal of advanced smart convergence
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    • 제13권1호
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    • pp.92-98
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    • 2024
  • The current software industry has an emerging issue with natural language-based requirement specifications. However, the accuracy of such requirement analysis remains a concern. It is noted that most errors still occur at the requirement specification stage. Defining and analyzing requirements based on natural language has become necessary. To address this issue, the linguistic theories of Chomsky and Fillmore are applied to the analysis of natural language-based requirements. This involves identifying the semantics of morphemes and nouns. Consequently, a mechanism was proposed for extracting object state designs and automatically generating code templates. Building on this mechanism, I suggest generating natural language-based comic images. Utilizing state diagrams, I apply changes to the states of comic characters (protagonists) and extract variations in their expressions. This introduces a novel approach to comic image generation. I anticipate highly productive comic creation by applying software processes to Cartoon ART.

Best Practice on Automatic Toon Image Creation from JSON File of Message Sequence Diagram via Natural Language based Requirement Specifications

  • Hyuntae Kim;Ji Hoon Kong;Hyun Seung Son;R. Young Chul Kim
    • International journal of advanced smart convergence
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    • 제13권1호
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    • pp.99-107
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    • 2024
  • In AI image generation tools, most general users must use an effective prompt to craft queries or statements to elicit the desired response (image, result) from the AI model. But we are software engineers who focus on software processes. At the process's early stage, we use informal and formal requirement specifications. At this time, we adapt the natural language approach into requirement engineering and toon engineering. Most Generative AI tools do not produce the same image in the same query. The reason is that the same data asset is not used for the same query. To solve this problem, we intend to use informal requirement engineering and linguistics to create a toon. Therefore, we propose a sequence diagram and image generation mechanism by analyzing and applying key objects and attributes as an informal natural language requirement analysis. Identify morpheme and semantic roles by analyzing natural language through linguistic methods. Based on the analysis results, a sequence diagram and an image are generated through the diagram. We expect consistent image generation using the same image element asset through the proposed mechanism.