• Title/Summary/Keyword: Social Story

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A Study on the Process Form Generation and Expressive Characteristic by Storytelling in BIG's Architecture (BIG의 건축에서 나타나는 스토리텔링에 의한 형태생성 프로세스와 표현 특성에 관한 연구)

  • Kim, Jong-Sung;Kim, Kai-Chun
    • Korean Institute of Interior Design Journal
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    • v.24 no.6
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    • pp.79-86
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    • 2015
  • This study started from the concern for Bjrake Ingels, an emerging architect in the architecture circle, who is creative and popular. Recently, the architecture field provides architects with a foundation to express a process on a new form creation through various new expressive languages, design concepts, and methods. The global Danish group BIG(Bjarke Ingels Group) develops a story by their distinctive architectural language. The storytelling is being used in various fields and now the tool called 'story' is settling down as an important element in the life that human lives. Bjarke Ingels leading the group BIG aims for the form expression by the scientific analysis and adaptation after being affected by Danish regional background and OMA. It creates a form to share stories with local members by visually simplifying the region, culture, environment, social phenomenon, economy, and politics that are invisible and do not have the form in the modern society. The elements and expressive features of the space storytelling include locality, cultural, natural environment, and connectivity which are the content structure(story) that enables you to intervene in the story according to the main agent to imagine a new space. The expressive element includes the watching moving line story of the successive, hierarchical, and organic structures which are constructive elements creating various spaces through the mixture, transmutability, and relocation of the program and inducing users to the space. The space storytelling is composed of the symbolism, community, and eco-friendliness to appear diversely through BIG's case analysis. This study will have significance that it drew a method and feature looked at by many contemporary architects from the storytelling viewpoint in the form-creating process, classified the form-creating process through a new storytelling type, and showed a possibility on the development of various methodologies.

Role Grades Classification and Community Clustering at Character-net (Character-net에서 배역비중의 분류와 커뮤니티 클러스터링)

  • Park, Seung-Bo;Jo, Geun-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.169-178
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    • 2009
  • There are various approaches that retrieve information from video. However, previous approaches have considered just object information and relationship between objects without story information to retrieve contents. To retrieve exact information at video, we need analyzing approach based on characters and community since these are body of story proceeding. Therefore, this paper describes video information retrieval methodology based on character information. Characters progress story to form relationship through conversations. We can analyze the relationship between characters in a story with the methods that classifies role grades and clusters communities of characters. In this paper, for these, we propose the Character-net and describe how to classify role grades and cluster communities at Character-net. And we show this method to be efficient.

Poor Custodial Grandparents' Life Story and Care-giving Experiences of Their Grandchildren (저소득층 조손가족 조부모의 인생이야기와 손자녀 양육경험)

  • Oh, Kyung Seuk
    • Korean Journal of Childcare and Education
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    • v.6 no.3
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    • pp.65-84
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    • 2010
  • This study examined poor custodial grandparents' life story and care-giving experiences of their grandchildren. 8 grandparents were selected and in-depth interview and participant observation method were used. They showed a miserable life from the birth and discriminative experience of the deprivation of educational opportunities as childhood nadir experiences. They showed the regret for their inability as youth/midlife low point and financial difficulty as old life nadir experiences. In terms of care-giving experiences of their grandchildren, they showed non-voluntary care-giving, anxiety for the generational continuation of hardship, and lack of familial assistance. Poor custodial grandparents also used family-centered value, community-based social assistance, and self-assurance through their sacrifice as their adjustment strategy. Several research themes such as the importance of basic trust in childhood, the experience of financial difficulties, the importance of community-based social assistance, and self-assurance through their sacrifice were suggested for further research.

A Study on Establishing Relationship between Fashion Design Process and Storytelling (패션 디자인 프로세스와 스토리텔링의 관계 정립에 관한 연구)

  • Sung, You-Jung;Kwon, Gi-Young
    • Fashion & Textile Research Journal
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    • v.11 no.2
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    • pp.210-218
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    • 2009
  • The Purpose of this study is to demonstrate Storytelling as an effective device for Fashion Design by establishing relationship between Fashion Design Process and Storytelling. Through researching a social background and a concept of storytelling, found that story used interactively is a powerful tool for attention, understanding and change in both individuals and communities. Analysed the elements and the structure of storytelling and Fashion Design Process, by researching preceding researches. Therefore, we proposed a new four elements -text factor, visual factor, audio factor and virtual factor- and four steps (1)exploring stories, (2)planning a story, (3)building the story, (4)do storytelling- of storytelling and four steps-(1)gathering and analysing informations, (2)building a concept, (3)planning and developing a design, (4)do evaluation and make decision- of fashion design process. Through comparative analysis, we found a closeness between two structures, a use of common factors and also found characteristics to be considered in each stage. In the first stage, we found text, visual and audio factor as common factors. In the second stage, we suggested text and visual factor as common factors and also suggested clarity, realism and probability as characteristics. In the third stage, we found text, visual and virtual factor and also found dynamism, immersion and continuity. In the last stage, we suggested text, visual, virtual and audio factor and also suggested presence and interactivity as characteristics.

Comparative analysis on Social Network Service users access : Based on Twitter, Facebook, KakaoStory (소셜네트워크서비스 사용자 접속요인 비교분석 : 트위터, 페이스북, 카카오스토리를 중심으로)

  • Hong, Sam-Yull;Oh, Jae-Cheol
    • Journal of Internet Computing and Services
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    • v.13 no.6
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    • pp.9-16
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    • 2012
  • Social Network Service (SNS) such as Twitter and Facebook has explosively grown nationwide since iPhone was introduced to Korea in 2009. In addition, KakaoStory has recently opened and joined to the SNS market, and it has grown to one of the most popular SNS in the domestic market in a short period of time. Social Network Service supports not only the formation of relationship between SNS users in common interests but also various activities such as management of personal connections and the sharing of information or contents. These three types of SNS have several common functions of sharing and distributing various contents rooted on the personal relationship formed through SNS. As each SNS user has specific reasons for the use of each service, a survey was conducted targeting those who use all of Twitter, Facebook, and KakaoStory was drawn by the statistical analyses of survey answers on users' reasons for each service. This result of study suggests factors to consider in order to exploit a new SNS or to enhance an existing service and can be used as a standard of which SNS for users to select for their own different purposes. It will also provide the basic data for the trust formation, one of the ethics in the upcoming Social Era.

A Study on Comic Expression of Social Network Game (소셜네트워크게임의 만화적 표현연구)

  • Lee, Hyun-Woo;Kim, Sung-Nam;Kim, Byung-Ok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.527-530
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    • 2011
  • This Paper studied out prototype and the structure of comic expression on Social Network Game and started with issues based on SNS(Social Network Service) in Culture Communication. Interaction with the platform have the information that aims to develop relationships with SNG. In a world where the paradigm is changing the game People of all ages, transcending national borders in the mediator role of interaction could have been important. Today SNG is a major topic in Game Contents and this issue has influenced the game design and Story Telling. Under this Situation, this study has a significant meaning because it proves that the factors Comic Expression in game is analyzed by SNG.

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Structural Influence of SNS Social Capital on SNS Health Information Utilization Level (SNS의 사회적자본이 건강정보 활용수준에 미치는 구조적 영향력)

  • Park, Jaesung;Kim, Kyeong-Na
    • The Korean Journal of Health Service Management
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    • v.14 no.2
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    • pp.1-14
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    • 2020
  • Objectives : The purpose of this study was to test fitness of the structured model of SNS activities for health information. Methods : A structured questionnaire were administered to 500 subjects. A structural equation model was applied to collected data. Results : The response rate was 73.9%. The respondents mostly used Facebook and KakaoStory. They spent 70 minutes per day and 21~30% of this usage was taken by health information. In the variances, those who has religion more actively exchanged information about diseases and medical institutions. The goodness-of-fit of the model was .81(GFI) and .90(CFI). The main path was bridging capital -> bonding capital -> credibility -> SNS activities for health information. The path from quality of sharing information to SNS activities was not significant. It could be explained by the restriction of digital literacy. Conclusions : SNS activities for health information were determined by credibility, currency and bonding social capital. Bridging social capital, indirectly, influenced SNS activities through bonding social capital. Thus building bonding social capital would be a critical success factor for SNS.

The Development of Preschoolers′ Narrative Competence (3, 4, 5세 유아의 이야기 구성능력 발달)

  • 한유진;유안진
    • Journal of the Korean Home Economics Association
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    • v.39 no.7
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    • pp.71-84
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    • 2001
  • The purpose of this study was to investigate the development of preschoolers'narrative competence. The subject were 60 preschoolers aged 3 through 5 years who were enrolled in the day care center All the subjects were asked to produce a new story. All the story children toad were recorded on audiotape. The data were analyzed Qualitatively and quantitatively using content analysis and the statistical package for Social Science 9.0. The main results of this study were as follows. 1) Significant age difference was observed in preschooler's narrative structure. Older children produced structurally more complex stories containing setting, character, initiating event, attempt and consequence than younger children. 2) Significant age difference was observed in preschooler's narrative length. Older children used significantly more words and sentence when they produced stories than younger children.3) Preschooler'narrative structure was significantly correlated with narrative length.

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Feminine Aspirations with the Real World of Men in George Eliot's Middlemarch

  • Shim, Jae-Hwang
    • English Language & Literature Teaching
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    • v.13 no.4
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    • pp.153-165
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    • 2007
  • The story treats each individual's vision as well as social reality that the author intends to describe. The purpose of this article is to search for the conflict between vision and reality, especially in feminist problem that critics have treated on the works of women writers. Though some articles have studied on the issue similar to this article, I try to analyze the narratives in the text that the author herself confesses to us. I think that we can find out clear messages from the individuals who construct the human relationship and build up their personal history through their dialogue or monologue. We can also catch their main problems in the community. I discuss the topic by mentioning the detailed discourses referred to the heroine and other characters in the text. The passages mentioned by the characters in the story may be a confession for the present and future generation that the author tries to confess. From the excerpts of some discourse, I can conclude that though Dorothea has a vision for her ideal, she is a failed feminist, for society is too strong for her as Miller (1990) argues.

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Characteristics of Sitcom in TV Series Animation (TV시리즈 애니메이션 <심슨가족>에 나타난 시트콤의 특성)

  • Park, Youn-O;Kim, Jae-Woong
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.157-166
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    • 2011
  • TV sitcom animation is a immensely popular to any religion and age, sex. The five yellow main characters and a great amount of sub characters appear to tell their broad stories every sequence. It makes people laugh using parody and pastiche with the American social subjects and political issues. This paper examines the study of story structures for sitcom animation and main factors of the Simpsons' popularity. The case works are focused on 'The future of korean TV sitcom animation'.