• Title/Summary/Keyword: Smartphone-Application

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RecyMera: A Recycling Assistant System based on Object Recognition Technology (RecyMera : 사물 인식 기법에 기반한 재활용품 자동 분류 지원 시스템)

  • Lee, Seon-Ju;Jung, Hye-Ju;Ohm, Seong-Yong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.629-634
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    • 2021
  • With the recent increase in the use of disposable products, it is urgently necessary to reduce the use of disposable products and to increase the recycling rate as much as possible in order to prevent environmental damage. In this paper, we introduce , a smartphone application that provides recycling-related information and supports correct separation and discharge. This system automatically recognizes and automatically classifies the type of item, by applying an effective object recognition technique, when the camera points at the item to be discharged. It is more effective and convenient compared to other existing smartphone applications. This system is expected to contribute to environmental protection by increasing the recycling rate in daily life.

SmartPhone-based Application Development for the Implementation of the Ubiquitous Livestock Barn (유비쿼터스 축사 구현을 위한 스마트폰 어플리케이션 개발)

  • Hwang, J.H.;Yoe, H.
    • Smart Media Journal
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    • v.1 no.1
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    • pp.53-57
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    • 2012
  • Smart phone and its applications are currently bringing about significant changes in our lives and it is expected that applying such technology in the area of agriculture could increase the value added and productivity of agriculture with its various uses. This paper proposed a smartphone-based application for monitoring and managing livestock barn in real-time anytime, anywhere. In the proposed application, the livestock barn environment and video information collected in ubiquitous livestock barn based on wireless sensor networks can be used by user to monitor the livestock barn in real-time through the use of smart phone to control the livestock barn facilities anytime, anywhere. This application can provide user convenience and increase productivity by allowing users to control their livestock barn facilities.

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An iPhone Game Application Development Methodology for WIPI Developer (위피 개발자를 위한 아이폰 게임 애플리케이션 개발 방법론)

  • Yu, Hyun-Seong;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.139-150
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    • 2009
  • The abolition of WIPI installation duty makes domestic WIPI developers get a chance to enter into smartphone development environment. Specially, iPhone has a big possibility for a new game application market but traditional domestic WIPI developers have difficulties to get in because there are no standard game development methodology. Therefore, a method is necessary to develop iPhone game application effectively for traditional domestic WIPI developers. In this paper, we compare and analyze development methodology of WIPI and iPhone application and suggest a new methodology for iPhone application development with adaptation of WIPI architectures. Using this methodology, traditional domestic WIPI developers can develop iPhone game applications with ease.

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Design and Implementation of a Protocol for Interworking Open Web Application Store (개방형 웹 애플리케이션 스토어 연동을 위한 프로토콜의 설계 및 구현)

  • Baek, Jihun;Kim, Jihun;Nam, Yongwoo;Lee, HyungUk;Park, Sangwon;Jeon, Jonghong;Lee, Seungyoon
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.10
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    • pp.669-678
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    • 2013
  • Recently, because the portable devices became popular, it is easily to see that each person carries more than just one portable device and the use of the smartphone stretches as time goes by. After the smartphone has propagated rapidly, the total usage of the smartphone applications has also increased. But still, each application store has a different platform to develop and to apply an application. The application store is divided into two big markets, the Android and the Apple. So the developers have to develop their application by using these two different platforms. Developing into two different platforms almost makes a double development cost. And for the other platforms, the weakness is, which still have a small market breadth like Bada is not about the cost, but about drawing the proper developers for the given platform application development. The web application is rising up as the solution to solve these problems, reducing the cost and time in developing applications for every platform. For web applications don't need to make a vassal relationship with application markets platform. Which makes it possible for an application to operate properly in every portable devices and reduces the time and cost in developing. Therefore, all of the application markets could be united into one big market through a protocol which will connect each web applications market. But, still there is no standard for the web application store and no current web application store is possible to interlock with other web application stores. In this paper, we are trying to suggest a protocol by developing a prototype and prove that this protocol can supplement the current weakness.

Smartphone Security Using Fingerprint Password (다중 지문 시퀀스를 이용한 스마트폰 보안)

  • Bae, Kyoung-Yul
    • Journal of Intelligence and Information Systems
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    • v.19 no.3
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    • pp.45-55
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    • 2013
  • Thereby using smartphone and mobile device be more popular the more people utilize mobile device in many area such as education, news, financial. In January, 2007 Apple release i-phone it touch off rapid increasing in user of smartphone and it create new market and these broaden its utilization area. Smartphone use WiFi or 3G mobile radio communication network and it has a feature that can access to internet whenever and anywhere. Also using smartphone application people can search arrival time of public transportation in real time and application is used in mobile banking and stock trading. Computer's function is replaced by smartphone so it involves important user's information such as financial and personal pictures, videos. Present smartphone security systems are not only too simple but the unlocking methods are spreading out covertly. I-phone is secured by using combination of number and character but USA's IT magazine Engadget reveal that it is easily unlocked by using combination with some part of number pad and buttons Android operation system is using pattern system and it is known as using 9 point dot so user can utilize various variable but according to Jonathan smith professor of University of Pennsylvania Android security system is easily unlocked by tracing fingerprint which remains on the smartphone screen. So both of Android and I-phone OS are vulnerable at security threat. Compared with problem of password and pattern finger recognition has advantage in security and possibility of loss. The reason why current using finger recognition smart phone, and device are not so popular is that there are many problem: not providing reasonable price, breaching human rights. In addition, finger recognition sensor is not providing reasonable price to customers but through continuous development of the smartphone and device, it will be more miniaturized and its price will fall. So once utilization of finger recognition is actively used in smartphone and if its utilization area broaden to financial transaction. Utilization of biometrics in smart device will be debated briskly. So in this thesis we will propose fingerprint numbering system which is combined fingerprint and password to fortify existing fingerprint recognition. Consisted by 4 number of password has this kind of problem so we will replace existing 4number password and pattern system and consolidate with fingerprint recognition and password reinforce security. In original fingerprint recognition system there is only 10 numbers of cases but if numbering to fingerprint we can consist of a password as a new method. Using proposed method user enter fingerprint as invested number to the finger. So attacker will have difficulty to collect all kind of fingerprint to forge and infer user's password. After fingerprint numbering, system can use the method of recognization of entering several fingerprint at the same time or enter fingerprint in regular sequence. In this thesis we adapt entering fingerprint in regular sequence and if in this system allow duplication when entering fingerprint. In case of allowing duplication a number of possible combinations is $\sum_{I=1}^{10}\;{_{10}P_i}$ and its total cases of number is 9,864,100. So by this method user retain security the other hand attacker will have a number of difficulties to conjecture and it is needed to obtain user's fingerprint thus this system will enhance user's security. This system is method not accept only one fingerprint but accept multiple finger in regular sequence. In this thesis we introduce the method in the environment of smartphone by using multiple numbered fingerprint enter to authorize user. Present smartphone authorization using pattern and password and fingerprint are exposed to high risk so if proposed system overcome delay time when user enter their finger to recognition device and relate to other biometric method it will have more concrete security. The problem should be solved after this research is reducing fingerprint's numbering time and hardware development should be preceded. If in the future using fingerprint public certification becomes popular. The fingerprint recognition in the smartphone will become important security issue so this thesis will utilize to fortify fingerprint recognition research.

Application Method of Image Restoration based on Augmented Reality to Museum Education (증강현실을 이용한 복원영상의 박물관 교육분야 활용방안)

  • Won, Kang-Sik
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.205-212
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    • 2010
  • Interest in the augmented reality is growing and increase of Smartphone is changing people's life style. The purpose of this study is to explore application method of image restoration based on augmented reality to museum education. Museum is the proper place that audience, including students could learn culture and history of past time. This study suggests that using smartphone application which is used by image restoration with augmented reality is efficient to museum audience's understanding and interest. A game design for domestic museums is planned. Smartphone application which is used by image restoration with augmented reality also could be utilized for exploring historic sites or enjoying local festivals.

Design of a Smart Application Using Ad-Hoc Sensor Networks based on Bluetooth (블루투스기반 애드 혹 센서망을 이용한 스마트 응용 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.243-248
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    • 2013
  • With rapid growth and fast diffusion of smartphone technologies, many users are deeply concerned about the smart applications and many mobile applications converged with various related technologies are rapidly disseminated. Especially, the convergence technologies like mobile apps that can establish the wireless ad hoc network between smartphone and other peripherals and exchange data are appear and progressed continuously. In this paper, we design and implement the smart app using bluetooth based wireless ad hoc sensor network that can connect smartphone with sensors and exchange data for various smart applications. The proposed smart application in this paper collects data obtained from more than 2 multi-sensors in real time and fulfills the decision making function by storing data at the database and analysing it. The smart application designed and implemented in this paper is the healthcare application that can analyze and evaluate the patient's health condition with sensing data from multi-sensors in real time through bluetooth module.

Comparison Study of Web Application Development Environments in Smartphone (스마트폰 상에서의 웹 응용프로그램 개발 환경 비교)

  • Lee, Go-Eun;Lee, Jong-Woo
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.155-163
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    • 2010
  • Due to the complex registration & downloading process of the native applications, and, software and their non-standardized APIs, mobile web application is now being an alternative software for smartphones. Hybrid web application, one of the types of mobile software, because develop and has reasonable performance by using the webkit engined in smartphones. It can be easily developed by using the exiting programming skill such as HTML, JavaScript and CSS. Additionally these programming techniques can be easily used in any smartphone regardless of its platforms. Most smartphones have a webkit engine or web rending engine for high performance and smooth display in web browser. Webkit is now equipped in iPhone and Android phone. In this paper, we try to find out by comparison that the various aspects of webkit APIs of iPhone & Android phone, such as screen font size, screen orientation, touch event, gesture event and their performance. We also evaluated which one is more convenient for developers when making web programs using webkit. As a result, we found out that webkit in iPhone has more excellent performance than Android.

Development of a WebDAV-based Smartphone Collaborative Application (웹데브 기반의 스마트폰 협업 어플리케이션 개발)

  • Lee, Hong-Chang;Kim, Bo-Hyeon;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.680-690
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    • 2011
  • To support asynchronous collaboration among remote users, collaborative applications provide collaboration services and environment through virtual workspaces. In general, collaborative applications support collaboration based on desktop-based personal computers, using the features such as resource sharing or asynchronous communication among users. Unfortunately, since those applications mainly run on personal computers, they do not easily support collaborative works in various places. In this paper, we describe the development of smartphone collaborative application which provides effective collaboration facilities like resource sharing through various types of workspaces or group communication, communicating with a WebDAV-based collaboration server. The developed application provides users with high accessibility through multi-touch/touch-slide based user-interfaces in mobile environment. To support effective communication with a collaboration server, we also present a WebDAV-based collaboration library using a collaboration protocol designed to analyze easily the responses from the collaboration server.

A Study on Human Body Tracking Method for Application of Smartphones (스마트폰 적용을 위한 휴먼 바디 추적 방법에 대한 연구)

  • Kim, Beom-yeong;Choi, Yu-jin;Jang, Seong-wook;Kim, Yoon-sang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.465-469
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    • 2017
  • In this paper we propose a human body tracking method for application of smartphones. The conventional human body tracking method is divided into a sensor-based method and a vision-based method. The sensor-based methods have a weakness in that tracking accuracy is low due to cumulative error of position information. The vision-based method has no cumulative error, but it requires reduction of the computational complexity for application of smartphone. In this paper we use the improved HOG algorithm as a human body tracking method for application of smartphone. The improved HOG algorithm is implemented through downsampling and frame sampling. Gaussian pyramid is applied for downsampling, and uniform sampling is applied for frame sampling. We measured the proposed algorithm on two devices, four resolutions, and four frame sampling intervals. We derive the best detection rate among downsampling and frame sampling parameters that can be applied in realtime.

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