• 제목/요약/키워드: Skinning

검색결과 44건 처리시간 0.021초

선수부 선체형상 모델링을 위한 스키닝 연구 (Skinning for Ship Forebody Modeling)

  • 정형배;김찬석
    • 대한조선학회논문집
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    • 제43권3호
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    • pp.375-383
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    • 2006
  • This paper presents NURBS skinning for the forebody of ship. NURBS skinning is guessed as a good method to generate the faired surface of ship forebody, but it is very problematic in real ship design to generate resonable surface of ship forbody using skinning, because there are lot of problem to apply skinning and to get reasonable surface. One of main problem is data arrangement with design data. Irregular serial contour data arise so serious compatibility problem of knot vector This paper suggests a whole process using skinning successfully in generating hull form of ship forebody This process includes how to make the data set for skinning and how to execute compatibility procedure.

체적등의 구속조건하에서 단면곡선들로부터 B-spline Skinning을 사용한 곡면 디자인 (Surface Design Using B-spline Skinning of Cross-Sectional Curves under Volume Constraint)

  • 김형철
    • 한국CDE학회논문집
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    • 제3권2호
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    • pp.87-102
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    • 1998
  • Given a sequence of cross-sectional curves, the skinning method generates a freeform surface that interpolates the given curves in that sequence. This thesis presents a construction method of a B-spline skinning surface that is fair and satisfies volume constraints. The fairness metric is based on the parametric energy functional of a surface. The degrees of freedom in surface control are closely related lo control points in the skinning direction. The algorithm fur finding a skinning surface consists of two step. In the first step, an initial fair surface is generated without volume constraints and one coordinate of each control point is fixed. In the second step, a final surface that meets all constraints is constucted by rearranging the other coordinates of each control point that defines the initial surface A variational Lagrange optimization method produces a system of nonlinear equations, which can be solved numerically. Moreover, the reparametrization of given sectional curves is important for the construction of a reasonable skinning surface. This thesis also presents an intuitive metric for reparametrization and gives some examples that are optimized with respect to that metric.

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NURBS Skinning을 이용한 Inlet Surface 합성 (Inlet Surface Blending using NURBS Skinning)

  • 최군일
    • 한국해양공학회:학술대회논문집
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    • 한국해양공학회 2002년도 추계학술대회 논문집
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    • pp.181-185
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    • 2002
  • The modeling of realistic water-jet geometry is needed in order to facilitate the design modifications. The present paper proposes a method of generating inlet geometry. Inlet duct was represented by NURBS method which utilized the skinning and local cubic interpolation scheme. Three test examples are presented demonstrating the effectiveness of the methods of skinning and local cubic interpolation. Computational examples associated with practical configurations have shown the usefulness of the present method.

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단면정보로부터 3차원 근사곡면의 생성 (3D Surface Approximation to Serial 2D Cross Sections)

  • 박형준;김광수
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1994년도 추계학술대회 논문집
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    • pp.719-724
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    • 1994
  • This paper describes a hybrid surface-based method for smooth 3D surface approximation to a sequence of 2D cross sections. The resulting surface is a hybrid G $^{1}$ surface represented by a mesh of triangular and rectangular Bezier patches defined on skinning, branching, or capping regions. Each skinning region is approximated with a closed B_spline surface, which is transformed into a mesh of Bezier patches. Triangular G $^{1}$ surfaces are constructed over brabching and capping regions such that the transitions between each capping regions such that the transitions between each triangular surface and its neighboring skinning surfaces are G $^{1}$ continuous. Since each skinning region is represented by an approximated rectangular C $^{2}$ suface instead of an interpolated trctangular G $^{[-1000]}$ surface, the proposed method can provide more smooth surfaces and realize more efficient data reduction than triangular surfacebased method.

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Real-Time Animation of large Crowds

  • Kang, In-Gu;Han, Jung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 3부
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    • pp.318-321
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    • 2007
  • This paper proposes a GPU-based approach to real-time skinning animation of large crowds, where each character is animated independently of the others. In the first pass of the proposed approach, skinning is done by a pixel shader and the transformed vertex data are written into the render target texture. With the transformed vertices, the second pass renders the large crowds. The proposed approach is attractive for real-time applications such as video games.

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SDF를 이용한 자동 스키닝 웨이트 페인팅 신경망 (Neural network for automatic skinning weight painting using SDF)

  • 설효석;권태수
    • 한국컴퓨터그래픽스학회논문지
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    • 제29권4호
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    • pp.17-24
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    • 2023
  • 컴퓨터 그래픽스 및 컴퓨터 비전 분야의 발전에 따라 삼차원 물체를 다양한 표현 방식으로 나타내고 있다. 이에 따라 여러 표현 방식을 사용하는 캐릭터의 애니메이션 제작에 대한 수요 또한 증가하고 있다. 캐릭터 애니메이션 제작에 주로 사용되는 스켈레탈 애니메이션의 경우 캐릭터 표면이 어느 관절로부터 영향을 받는지를 정하는 스키닝 웨이트 페인팅 작업이 필요하다. 본 논문은 삼각형 메시를 비롯한 여러 표현방식으로 나타난 캐릭터에 대한 스키닝 웨이트 페인팅 과정을 자동화하는 방법을 제안한다. 우선 다양한 표현 방식을 사용한 삼차원 캐릭터에 대해 일반적으로 사용할 수 있도록 Signed Distance Field(SDF)를 이용한다. 이후 그래프 신경망과 다층 퍼셉트론 계층 구조를 활용하여 캐릭터 표면 상에 주어진 위치에서의 스키닝 웨이트를 예측할 수 있다.

Energy Based Multiple Refitting for Skinning

  • Jha, Kailash
    • International Journal of CAD/CAM
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    • 제5권1호
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    • pp.11-18
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    • 2005
  • The traditional method of manipulation of knots and degrees gives poor quality of surface, if compatibility of input curves is not good enough. In this work, a new algorithm of multiple refitting of curves has been developed using minimum energy based formulation to get compatible curves for skinning. The present technique first reduces the number of control points and gives smoother surface for given accuracy and the surface obtained is then skinned by compatible curves. This technique is very useful to reduce data size when a large number of data have to be handled. Energy based technique is suitable for approximating the missing data. The volumetric information can also be obtained from the surface data for analysis.

형상 파라메터와 평활화 스키닝을 이용한 선수 선형 곡면 모델링 (Surface Modeling of Forebody's Hull Form Using Form Parameters and Fair-Skinning)

  • 김현철;황보승면
    • 대한조선학회논문집
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    • 제45권6호
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    • pp.601-610
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    • 2008
  • This paper deals with a new geometrical surface modeling method of forebody's hull form which is fully defined by form parameters. The complex hull form in the forebody can be modeled by the combination of three parts: bare hull, bulbous bow and blending part which connects a bare hull and a bulbous bow. All these subdomain parts are characterized by each own form parameters and constructed with simple surface model. For this, we need only 2-dimensional hull form data and then the form parameters are calculated automatically from these data. Finally, the smooth hull form surfaces are generated by parametric design and fair-skinning. In the practical point of view, we show that this new method can be useful and efficient modeling tool by applying to the hull form surface modeling of Panamax container's forebody.

효소를 이용한 말쥐치의 탈피 (Removal of Skin from Filefish Using Enzymes)

  • 김세권;변희국;최광덕;노호석;이원희;이응호
    • 한국수산과학회지
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    • 제26권2호
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    • pp.159-172
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    • 1993
  • Collagenase existed in the internal organs of filefish Novoden modestrus was isolated with ammonium sulfate and was purified by ion exchange column chromatography with DEAE-Sephadex A-50 and gel filtration with Sephadex G-150. The activity of the purified enzyme was increased 92.4 folds than that of the crude one and the yield of the purified one was $10.9\%$. The optimum conditions showing the maximum activity of the crude enzyme to digest insoluble collagen(Type I) were $55^{\circ}C$ and pH 8.0, while those showing the maximum activity of the purified one were $55^{\circ}C$ and pH 7.75. However, the use of the crude enzyme for skinning of filefish was more profitable because the yield was 800 folds higher than that of the purified one and the cost was also able to economy. When hydrolysis for skinning of filefish was conducted with $0.3\%$(w/w) crude collagenase at $50^{\circ}C$ and pH 8.0 for 3hrs, there was some problem to cause a damage on muscle of the fish by heat. To solve such problem for the skinning, the hydrolysis at $18^{\circ}C$ for 4hrs with $0.3\%$ (w/w) crude enzyme after pretreated with 0.5M acetic acid for 10 min provided a good result for skinning of filefish.

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Construction of Branching Surface from 2-D Contours

  • Jha, Kailash
    • International Journal of CAD/CAM
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    • 제8권1호
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    • pp.21-28
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    • 2009
  • In the present work, an attempt has been made to construct branching surface from 2-D contours, which are given at different layers and may have branches. If a layer having more than one contour and corresponds to contour at adjacent layers, then it is termed as branching problem and approximated by adding additional points in between the layers. Firstly, the branching problem is converted to single contour case in which there is no branching at any layer and the final branching surface is obtained by skinning. Contours are constructed from the given input points at different layers by energy-based B-Spline approximation. 3-D curves are constructed after adding additional points into the contour points for all the layers having branching problem by using energy-based B-Spline formulation. Final 3-D surface is obtained by skinning 3-D curves and 2-D contours. There are three types of branching problems: (a) One-to-one, (b) One-to-many and (c) Many-to-many. Oneto-one problem has been done by plethora of researchers based on minimizations of twist and curvature and different tiling techniques. One-to-many problem is the one in which at least one plane must have more than one contour and have correspondence with the contour at adjacent layers. Many-to-many problem is stated as m contours at i-th layer and n contours at (i+1)th layer. This problem can be solved by combining one-to-many branching methodology. Branching problem is very important in CAD, medical imaging and geographical information system(GIS).