• 제목/요약/키워드: Self-Image Expression

검색결과 124건 처리시간 0.023초

패션 일러스트레이션에 반영된 포스트휴먼의 신체 표현특징 (The Expressive Characteristics of the Posthuman Body in Fashion Illustration)

  • 최정화
    • 한국의류학회지
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    • 제35권9호
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    • pp.1085-1098
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    • 2011
  • In the $21^{st}$ century, technology is a tool for the expansion of the five senses and physical ability that works as an element for posthuman identity. This study analyzes and theorizes on the characteristics of the posthuman body in fashion illustration. The method of this study analyzes documentaries about posthuman and fashion illustration. The results are as follow. Posthuman body types are classed as hybrid body, plastic surgery body, and digital body. The characteristics of the posthuman body are categorized as ultra- functional prosthetic, mythical undifferentiated, radical plastic surgery type and post-physical digitization type. The ultra-functional prosthetic type shows a restored body and upgraded functional body through a machine hybrid, cyborg suit and mannequin hybrid. It is a break from classical gender identity to form a nerve sense extension that displays physical and abstract power. The mythical undifferentiated type shows a therianthropic form, parts of an animal body, radical skin and gender bending. It represents the return to an undifferentiated world, the desire of a powerful being and the possibility of radical transformation. The radical plastic surgery type shows a photomontage of an ideal body, transgendered body, grotesque body marking, absence of partial or overall face organ and the expansion of abnormal body organs. It represents the expression of narcissism, unconscious desire, fantasy, fear and suggests an alternative ideality, sexual attachment and ambiguous gender identity. The post-physical digitization type shows an imperfect form or duplicated ego image through the omission of the body silhouette or detailed form, fragmented image using net, representative self like optical illusion using typography, an imperfect vague silhouette and immaterial body outline through the use of virtual light. It represents the lack of desire, narcissism, fluidity in a virtual space, the continued creation of a new self, ambiguous gender identity and the liberation of environment, sex, and race. Likewise, the posthuman in fashion illustration shows the absence of a species boundary, destruction of classical gender identity, a new personality and virtual self image.

신체움직임의 창의성 이론과 요인분석 (Creativity Theory of Body Movement and Analysis of Creativity Factor)

  • 안병순
    • 한국콘텐츠학회논문지
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    • 제13권12호
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    • pp.672-679
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    • 2013
  • 창의성은 문제인식과 해결방법으로 상상력을 통한 새로운 이미지의 사고능력과 표현이다. 이 연구는 신체움직임의 창의성이론을 탐구하고 창의성 요인을 분석하였다. 연구결과, 신체움직임의 창의성은 첫째, 움직임 자각 둘째, 신체움직임 디자인 셋째, 움직임의 발견, 넷째, 움직임활용이라는 단계가 필요하다. 자기지각과 자아개념을 통한 새로운 이미지의 활용은 문제인식과 해결기능에 대한 창의적인 향상을 가져온다. 결론적으로 신체움직임의 창의성은 상호작용에 의한 '제3의 힘'과 '흐름의 유연성'으로 신체움직임의 무한성을 의미한다.

패션디자인에 나타나는 자기유사성에 관한 연구 - Viktor & Rolf의 디자인을 중심으로 - (A Study on the Self-similarity Found in Fashion Design - Focusing on the Designs of Viktor & Rolf -)

  • 김영선
    • 복식
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    • 제64권7호
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    • pp.97-113
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    • 2014
  • The study aims to determine the significance and characteristics of self-similarity inherent in natural objects or phenomena, the existence of self-similarity in design created by fashion designers, and the traits and internal significance implied in self-similarity and their effects on fashion. The subject of the study is Viktor & Rolf, and the scope of the study is the collections created from 2001 to 2014, which include designs implemented in their early years and those unveiled in the media. Self-similarity means attributes of a fractal structure appearing without change in the original form, even after modification of scale or direction in terms of shape or phenomena. As self-similarity is applied to the arts and design sectors, it leads people to pay attention to fundamental characteristics and intrinsic forms as a factor of expressing a unique creative world. Analysis of Viktor & Rolf collections generated ribbons, overlapping/juxtaposition, side decorations and exaggerated design elements as basic units of self-similarity. These factors had self-similarity rates as high as 84%. Self-similarity was established as design elements formed in the incipient stage were repeated in a certain form, and continued for a long period of time. It served as an element that recognizes design and a fashion designer at the same time. Characteristics of self-similarity appearing in Viktor & Rolf collections can be summarized as homeostasis based on an equivalent relationship, balance based on self-organization, reducibility into essential elements, and uniqueness based on odd shapes. These characteristics influenced the pursuit of consistent brand image, the maintenance of a fashion designer's creative world, the formation of styles and the expression of a fashion designer's identity.

한국 패션 프로슈머 활동에 나타난 빈티지 가치 (Values of Vintage in Korean Fashion Prosumer's Activities)

  • 이해동;이민선
    • 한국의류학회지
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    • 제43권6호
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    • pp.808-824
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    • 2019
  • This study analyzes the values of vintage in Korean fashion prosumer's activities and elevates the values as one characteristic of Korean modern fashion. The methodology included literary and empirical studies as well as prosumer and modern Korean vintage fashion literary studies. In-depth interviews were done to analyze the values of vintage in fashion prosumer's activities. The values of vintage fashion for Millennials are creative activities based on public interest, expanded reproducing through sharing daily looks and self-expression through the scarcity of vintage clothing. Prosumer characteristics are self-satisfaction and sharing. Fashion prosumer's vintage trends are new-tro, communication, cultural complex, and sharing of daily life. The formativeness in fashion prosumer's activities are heritage, text, activity and image. The meanings are creation, communication, experience and sharing. Fashion prosumers are developing the new genre of 'vintage fashion activity'; in addition, values towards vintage fashion activity are also drawing international interest.

The Reliability and Validity of the Korean version of the Body Shape Questionnaire

  • Kim, Tae-Sung;Chee, Ik-Seung
    • 대한불안의학회지
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    • 제14권1호
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    • pp.36-43
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    • 2018
  • Objective : There is an increasing number of people are not satisfied with their appearance and shape. Therefore, assessment tools are needed to evaluate the appearance or body shape. This study investigated the reliability and validity of a Korean version of the Body Shape Questionnaire (BSQ). Methods : Participants completed the BSQ, Body Dysmorphic Disorder Examination-Self Report, Eating Disorder Inventory-2, Beck Depression Inventory, Self-Esteem Scale, State-Trait Anger Expression Inventory, and State-Trait Anxiety Inventory. Results : The Korean version of BSQ presented satisfactory test-retest reliability, internal consistency and validity. Exploratory factor analysis yielded four factors as follow: feeling fat, shame and inferiority about one's body shape, attitudes concerning body image perception, and purging behavior. Conclusion : These results show the Korean BSQ exhibits good psychometric properties and can accurately evaluate the body shape concerns among Korean adults.

Research on the Application of Fractal Geometry in Digital Arts

  • Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.175-180
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    • 2023
  • Fractal geometry, a relatively new branch of mathematics, was first introduced by Benoit Mandelbrot in 1975. Since then, its applications have expanded into various fields of natural science. In fact, it has been recognized as one of the three significant scientific discoveries of the mid-20th century, along with the Dissipative System and Chaos Theory. With the help of fractal geometry, designers can create intricate and expressive artistic patterns, using the concept of self-similarity found in nature. The impact of fractal geometry on the digital art world is significant and its exploration could lead to new avenues for creativity and expression. This paper aims to explore and analyze the development and applications of fractal geometry in digital art design. It also aims to showcase the benefits of applying fractal geometry in art creation and paves the way for future research on sacred geometry.

직장여성의 의복소비가치에 따른 패션트렌드선호경향 (Fashion Trend Preferences According to Clothing Consumption Values - Focusing on Career Women -)

  • 나수임
    • 한국의상디자인학회지
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    • 제6권3호
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    • pp.67-81
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    • 2004
  • This research demonstrates clothing consumption values, fashion preferences of career women from the early 1920s to late 1930s. And having thorough understanding of values and preferences, allows us to establish marketing strategies for clothing companies. The main purpose of this study is (1) to formalize consumer group based upon the clothing consumption values, (2) to find for characteristics of consumer depending on classification of consumption value in clothing, (3) to understand the preferences of career women about fashion trends. Analyzing data was performed 292 copies, resulting factor analysis, Cluster analysis, X-test, Anova, Tukey test, t-test, frequency analysis, and reliability analysis. This paper showed 7 distinctive characteristics of career women about clothing consumption value. These characteristics can be listed as 1) value of brand image, 2) value of self-expression, 3) functional values, 4) epistemic values, 5) coordination values, 6) social values 7) psychological values. Importantly, brand image value became most significant aspects among 7 factors. Analyzing consumers based upon stated 7 factors, it was found that they are segregated into 4 groups; Self-expressive Group, Psychological Stability Group, Functional Group, Social Group. Secondly, for fashion trend preferences, self-expressive group, psychological stability group, and functional group favored Romantic Feminine Style respectively. Social Group showed preference in Nu-Basic'. The reason for such trend dealt with fabric materials and colors. Finally examining population statistics, younger generations showed more preferences in Nu-Basic', and consumers from ages of 26 to 28, 32 to 34 showed preferences in Romantic Feminine' regardless of their household income, clothing related expenditures, jobs, and education level. On the other hand, 'Modem Classic' was popular among college graduates and 'Paradise' was somewhat less popular among all ages except from ages of 32 to 34, consumers consumption 300,000Won to 400,000Won on clothing related expenditures. And 'Energy' seemed to attract more highly educated females, who had more than masters in degrees with over 300,000 to 400,000Won for clothing related expenditures.

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상호텍스트성을 활용한 디지털 자화상 창작 (A Study on the Creation of Digital Self-portrait with Intertextuality)

  • 임수연
    • 문화기술의 융합
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    • 제8권1호
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    • pp.427-434
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    • 2022
  • 본 연구의 목적은 관람자에게 자아 인식의 문제에 천착하게 하는 몰입의 경험을 제공하는 자화상을 창작하는 것이다. 우리는 관람자로부터 획득한 음성과 이미지 정보를 활용하여 인터랙티브 자화상을 구현하는 방안을 제시한다. 관람자의 음성 정보는 텍스트로 변환되어 시각화되는데, 텍스트 시각화를 위한 픽셀 정보로 관람자의 얼굴 이미지가 활용된다. 텍스트는 개인의 경험과 기억을 바탕으로 자신만의 감성, 상상, 의도 등이 다양하게 혼합되어 있는 결과물이다. 사람들은 각자 다른 방식으로 특정 텍스트에 대한 상이한 해석력을 발휘한다. 제안한 디지털 자화상은 텍스트가 가진 상호텍스트성을 활용하여 내적인 면에서 관람자의 자의식을 재현할 뿐 아니라 텍스트에 내재된 의미들을 확장한다. 넓은 의미에서의 상호텍스트성은 텍스트와 텍스트, 주체와 주체 사이에서 일어나는 모든 지식의 총체를 가리킨다. 따라서 텍스트로 표현된 자화상은 관객과 텍스트, 관객과 관객, 텍스트와 텍스트 사이에서 다양한 관계를 파생시키며 확장해간다. 또한 본 연구는 제안한 자화상이 외적인 면에서도 텍스트가 가진 조형성을 확인하고 시공간성을 재창조할 수 있다는 것을 보여준다. 이 동적 자화상은 실시간으로 관람자들의 관심사를 반영하고 갱신되며 창작되는 특성을 지닌다.

인스타그램 이용에 나타난 패션 취향 표현 (Fashion Taste Expressions in the Use of Instagram)

  • 김희영;하지수
    • 한국의류산업학회지
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    • 제22권4호
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    • pp.432-445
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    • 2020
  • This study identified the utilization characteristics of individual fashion taste expression on Instagram, and examined the impact of the use of the media on the formation and change of fashion taste. The research method conducted 1:1 indepth interviews with 19 people in their 20s and 30s using 501 images for analysis. The results of this study are as follows. Posting, searching, and reading behavior on Instagram were identified in three dimensions (self-expression, information gathering, and relationship orientation). In the image of self-expression, clothes were displayed at the time so that they could be checked and applied in other ways. Accumulated posts inspired people to look back on past styles and use them to reflect on the present. A media environment that was constantly exposed to information in real time allowed people to try various styles by imitating other users' posts and share in a process of creatively exploring styles to help organize fashion tastes developmentally. Participants had selective relationships with people of similar tastes who experienced the pleasure of enjoying through the exchange of tastes in fashion. These taste mates directly influenced the formation or change of tastes, serving as a criteria for styles or presenting new styles. In this study, fashion taste was formed by individual efforts of pursuit (not a collective social class choice) and was a continuous process of constantly changing that also exploring discriminatory styles.

애니메이션 텍스트와 이미지로써 손의 의미작용에 관한 연구 (A study on the Significance of Hand Image in Animation)

  • 김윤경
    • 만화애니메이션 연구
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    • 통권14호
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    • pp.53-63
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    • 2008
  • 이 논문에서는 애니메이션에서 표현되는 '손'의 의미작용에 관해 연구해보고자 한다. 애니메이션에서 '손'은 단순한 조형적 제시나 의미전달뿐 아니라 내면의 의식과 이미지를 재창조하는 다양한 시도로 나타난다. 또한 '손'은 내러티브 형식으로서의 주체이자 객체로 개인의 의식과 사회적 현실을 동시에 반영하는 데 효과적인 역할을 한다. 따라서 본 연구 가 주목하는 것은 부분 또는 전체로 표현되는 '손'이 어떻게 애니메이션에서 작가의 의식과 시대성찰을 구현하고 있는가하는 점이다. 이처럼 '손'과 같이 일부로써 전체를, 또는 전체로써 일부를 나타내는 비유적 표현법으로 작품의 내용이 실제 세계를 드러낸다고 보는 시각은 수사학의 분야 중 제유에 가깝다고 보고 이를 분석들로 삼고자 한다. 이에 이지 트릉카(Jiri Trnka)의 작품 손(The Hand)을 필두로 애니메이션에 나타난 제유의 표현과 이를 통한 기법과 의미의 확장을 연구해 보고자 한다.

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