• Title/Summary/Keyword: Self Video-based

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A Model of User Adoption of Mobile Games (모바일게임 플레이 의도의 영향요인 연구)

  • Han, Kwang-Hyun;Kim, Tae-Ung
    • Asia pacific journal of information systems
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    • v.16 no.2
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    • pp.123-141
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    • 2006
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, as well as PC games, Video games and online games, offer a unique value for users in providing an exciting digital experience in virtual worlds. The overall trend for mobile games is towards bigger, more colorful, more involving and exciting contents, which might build upon the developing capabilities of mobile phones and networks, in order to bring new styles, concepts and experiences of game play to the users. In this paper, we investigate the factors influencing the usage and acceptance of the mobile games, based on the extended version of the Technology Acceptance Model (TAM). Based on data collected from online survey, we show that perceived usefulness, ease of use are the major determinants for mobile game users to play games. Four factors, including ease of use, self-expressiveness, visibility, and innovativeness are empirically shown to determine the level of perceived usefulness; additionally, innovativeness and facilitating conditions are shown to directly affect ease of use. Based upon the statistical results, some useful guidelines for game development and market penetration strategies are also provided.

Development of Web-based Multimedia Contents for the Critical Care Practice of Nursing Students through Inter-College Collaboration (대학 간 통합 웹기반 중환자간호실습 콘텐츠 개발 및 적용)

  • So, Hyang-Sook;Bae, Yeong-Suk;Kim, Young-Ock;Kim, Su-Mi;Kang, Hee-Young;Choi, Ja-Yun;Yang, Jin-Ju;Kim, Nam-Young;Ko, Eun;Hwang, Seon-Young
    • Korean Journal of Adult Nursing
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    • v.20 no.5
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    • pp.778-790
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    • 2008
  • Purpose: This study was conducted to develop Web-based multimedia contents for supporting student nurses' clinical practice on critical care, and to evaluate learners' responses. Methods: Based on the steps of Assessment, Design, Development, Implementation, & Evaluation(ADDIE) model, a total of 13 self-directed learning modules including live lectures and real video clips were developed through faculty collaboration of nine nursing colleges in Gwangju and Chonnam province. The finally developed multimedia contents were published on the Web of the learning management system at a local e-learning center. Results: The Web contents were evaluated after self-learning by 81 junior college nursing students who were encouraged to study it at their own pace during their two-week clinical practice at a medical or surgical intensive care unit of a university hospital and two hospitals. The knowledge (t = -27.66, p < .001) and self-evaluated clinical performance level(t = 7.54, p < .001) were significantly increased after learning of the Web contents and clinical practice, and satisfaction level that measured post-test only was 4.0 out of 5 point. Conclusion: The use of Web contents for critical care need to be extended as a complimentary material in a class room lecture or clinical practice of students to increase their self-learning ability and understandings of clinical knowledge and situation.

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QoS Based Enhanced Collaboration System Using JMF in MDO

  • Kim Jong-Sung
    • Proceedings of the IEEK Conference
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    • 2004.06a
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    • pp.281-284
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    • 2004
  • This paper presents the design and implementation of a QoS based enhanced collaboration system in MDO. This is an efficient distributed communication tool between designers. It supports text communication, audio/video communication, file transfer and XML data sending/receiving. Specially, this system supports a dynamic QoS self-adaptation by using the improved direct adjustment algorithm (DAA+). The original direct adjustment algorithm adjusts the transmission rate according to the congestion level of the network, based on the end to end real time transport protocol (RTP), and controls the transmission rate by using the information of loss ratio in real time transport control protocol (RTCP). But the direct adjustment algorithm does not consider when the RTCP packets are lost. We suggest an improved direct adjustment algorithm to solve this problem. We apply our improved direct adjustment algorithm to our of QoS (Quality of Service) [1] based collaboration system and show the improved performance of transmission rate and loss ratio.

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Convergence Development of Video and E-learning System for Education Disabled Students (장애학생의 학습을 위한 화상과 이러닝 시스템의 융합 개발)

  • Son, Yeob-Myeong;Jung, Byeong-Soo
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.113-119
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    • 2015
  • Currently, we are presenting an alternative educational environment for the normal student of education rules failure of the only that has been the school system student. The study for students with disabilities, it is designed especially to be able to use difficult disabilities the use of hand. Development objectives of the learning video e-learning system of persons with disabilities, is that to be able to capable of self-directed learning of disabled students. Configuration of e-running system, Web-based multimedia system, utilizing the system that will change the video conferencing system and voice to a character hearing impaired students through the chat system is 1:1 by communication, and teachers it is possible to perform two-way communication. A learning disability e-learning system developed in this paper between teachers and students with disabilities 1:1 training is conducted using a two-way communication algorithms.

The Effects of Case-Based Learning Using Video on Clinical Decision Making and Learning Motivation in Undergraduate Nursing Students (비디오활용 사례기반학습이 간호대학생의 임상의사결정능력 및 학습동기에 미치는 효과)

  • Yoo, Moon-Sook;Park, Jin-Hee;Lee, Si-Ra
    • Journal of Korean Academy of Nursing
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    • v.40 no.6
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    • pp.863-871
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    • 2010
  • Purpose: The purpose of this study was to examine the effects of case-base learning (CBL) using video on clinical decision-making and learning motivation. Methods: This research was conducted between June 2009 and April 2010 as a nonequivalent control group non-synchronized design. The study population was 44 third year nursing students who enrolled in a college of nursing, A University in Korea. The nursing students were divided into the CBL and the control group. The intervention was the CBL with three cases using video. The controls attended a traditional live lecture on the same topics. With questionnaires objective clinical decision-making, subjective clinical decision-making, and learning motivation were measured before the intervention, and 10 weeks after the intervention. Results: Significant group differences were observed in clinical decision-making and learning motivation. The post-test scores of clinical decision-making in the CBL group were statistically higher than the control group. Learning motivation was also significantly higher in the CBL group than in the control group. Conclusion: These results indicate that CBL using video is effective in enhancing clinical decision-making and motivating students to learn by encouraging self-directed learning and creating more interest and curiosity in learning.

Key Frame Detection Using Contrastive Learning (대조적 학습을 활용한 주요 프레임 검출 방법)

  • Kyoungtae, Park;Wonjun, Kim;Ryong, Lee;Rae-young, Lee;Myung-Seok, Choi
    • Journal of Broadcast Engineering
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    • v.27 no.6
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    • pp.897-905
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    • 2022
  • Research for video key frame detection has been actively conducted in the fields of computer vision. Recently with the advances on deep learning techniques, performance of key frame detection has been improved, but the various type of video content and complicated background are still a problem for efficient learning. In this paper, we propose a novel method for key frame detection, witch utilizes contrastive learning and memory bank module. The proposed method trains the feature extracting network based on the difference between neighboring frames and frames from separate videos. Founded on the contrastive learning, the method saves and updates key frames in the memory bank, witch efficiently reduce redundancy from the video. Experimental results on video dataset show the effectiveness of the proposed method for key frame detection.

Effects of online game addiction on impulsive crime through Self-control (온라인 게임 중독 특성이 자아통제를 통해 충동성 범죄에 미치는 영향)

  • Lee, Jiyeop;Kwon, Dosoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.135-145
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    • 2017
  • Distribution of online media sharply accelerated in the modern society, leading to robust increase in the time where individuals spend their leisure time on the Internet. One of the most popular entertainments among this is the video game industry, which gradually came to possess the characteristics like violence, cruelty, gambling, and sexuality, in order to gain attention. This study aims to investigate the addiction characteristics of users of domestic online games and to verify the causal relationship of these factors on the factors that affect impulsive crimes through Self-control. For practical verification of this study, survey was conducted for students of W High School in Incheon. This study is meaningful in that it prepared a theoretical foundation in the process of inferring criminal intent for impulsive crimes based on the effects of online games on impulsiveness, aggression, and addiction. It is also significant in that it presented a new mechanism that ego control, which occurred in the process of presenting a new variable of negative effect of online game on the criminal intent of impulsive crime, affects impulsive crime.

The Effect of School Based Smoking Prevention Program for College Freshmen (대학 새내기를 위한 흡연예방 교육의 효과)

  • Shin, Sung Rae;Lee, Sun Woo;Kim, Sun Kyoung
    • Korean Journal of Adult Nursing
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    • v.18 no.2
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    • pp.202-212
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    • 2006
  • Purpose: This study was conducted to investigate the effects of a school based smoking prevention program for college freshmen. Method: The nonequivalent control group, pretest-post-test design was used. Among 16 departments in a University located in S city, students in 8, randomly selected, departments received 6 sessions of smoking prevention program consisted of small group discussion led by smoking cessation leaders, video watching, and lectures from March 15 to June 9, 2004. Students in remaining 8 departments did not receive any education. Student's attitude, intention, stress, temptation, knowledge and self efficacy was measured. Result: The level of stress and smoking temptation was significantly decreased in the experimental group over that of the control group. Conclusion: It was proven that this school based smoking prevention program was effective for decreasing smoking temptation in college freshmen. In the future, more efforts should be given to college age students to prevent them becoming chronic smokers.

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Analysis of Questioning used in Elementary Science Classes based on Teaching and Learning Processes (초등학교 과학과 교수·학습 과정에 따른 발문 유형 분석)

  • Lee, Sang-Gyun
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.2
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    • pp.276-285
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    • 2014
  • The purpose of this study is to investigate the pattern and characteristics of elementary school teaching and learning processes in science based classes. The study participants' class was recorded in video and instructional conversation transcription. The pattern of the observed class was analyzed using the classification frame suggested by Mogan &Saxton(2006). In result, the questioning for elicit information was most frequent and questioning for shape understanding and the questioning for press for reflection in its priority. In result, the presence of elicited questioning for the attainment of knowledge and understanding is more prominent in science-based classrooms. It was revealed that the participating teachers used the questioning sentence pattern more frequently and the self-sustained inquiry that accelerates creative thinking of the student was lacking. It was discovered that teaching elicited questioning, which accelerates creative thinking, as well as fact confirmation pattern is a necessary element of training for teachers.

Design and Implementation on-line Real-time Video Communication Learning System(RVCLS) for Web-based Project Learning (웹기반 프로젝트 학습을 지원하는 실시간 화상학습시스템의 설계 및 구현)

  • Choi, Gil-Su;Kim, Dong-Ho
    • Journal of The Korean Association of Information Education
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    • v.7 no.1
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    • pp.80-90
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    • 2003
  • In this paper, we designed the on-line Real-time Video Communication Learning System(RVCLS) for Web-based project learning and develop programs for test groups. And we have also analyzed how the Web-based learning using RVCLS change the students' perception on the classroom environment, using the WIHIC which is the classroom environment examination tool As a result, the Web-based project learning activities using RVCLS had affirmative effects on the eight areas of classroom environment such as students unity, teacher support, participation in class, spontaneity, exploration activities, task-oriented mind, cooperative attitude, and equality. Also, the web -based project learning using RVCLS is expected to help students enhance the self-directed learning capacity and increase abilities to use ICT.

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