• 제목/요약/키워드: Search Speed

검색결과 793건 처리시간 0.025초

고속 다이아몬드 탐색 알고리즘을 위한 MMAD 연산법 (MMAD Computation for Fast Diamond-Search Algorithm)

  • 서은주;김동우;한재혁;안재형
    • 한국멀티미디어학회논문지
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    • 제4권5호
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    • pp.406-413
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    • 2001
  • 일반 적인 고속 블록정합 알고리즘들은 현재 프레임의 탐색 블록과 참조 프레임의 탐색영역 내의 블록간 MAD(Mean Absolute Distance)를 비교하기 때문에 탐색점 수만큼 MAD를 구해야 하는 단점이 있다. 이와 같은 고속 블록정합 알고리즘들의 단점을 해결하기 위해 "이웃한 화소는 서로 간에 거의 같은 값을 지니고 있다"라는 특성을 이용한 MMAD 연산법에 의한 고속 DS알고리즘을 제안하였다. 본 논문에서는 각 탐색 단계별로 새로운 탐색점의 MAD를 산출하는 기존의 MAD 연산법을 탈피하고, 이전 단계에서 연산된 MAD를 MMAD 연산법에 의해 현재의 탐색점의 MAD로 사용하기 때문에 불필요한 탐색점의 블록간 MAD 연산을 없앨 수 있었다. 움직임 추정 오차는 기존 고속 블록정합 알고리즘과 비교했을 때 비슷한 성능을 나타내었고, 총 연산량은 2F$N_2$Ep만큼 크게 줄어들었다. 크게 줄어들었다.

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Likelihood search method with variable division search

  • Koga, Masaru;Hirasawa, Kotaro;Murata, Junichi;Ohbayashi, Masanao
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1995년도 Proceedings of the Korea Automation Control Conference, 10th (KACC); Seoul, Korea; 23-25 Oct. 1995
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    • pp.14-17
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    • 1995
  • Various methods and techniques have been proposed for solving optimization problems; the methods have been applied to various practical problems. However the methods have demerits. The demerits which should be covered are, for example, falling into local minima, or, a slow convergence speed to optimal points. In this paper, Likelihood Search Method (L.S.M.) is proposed for searching for a global optimum systematically and effectively in a single framework, which is not a combination of different methods. The L.S.M. is a sort of a random search method (R.S.M.) and thus can get out of local minima. However exploitation of gradient information makes the L.S.M. superior in convergence speed to the commonly used R.S.M..

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Survey of Visual Search Performance Models to Evaluate Accuracy and Speed of Visual Search Tasks

  • Kee, Dohyung
    • 대한인간공학회지
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    • 제36권3호
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    • pp.255-265
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    • 2017
  • Objective: This study aims to survey visual search performance models to assess and predict individual's visual tasks in everyday life and industrial sites. Background: Visual search is one of the most frequently performed and critical activities in everyday life and works. Visual search performance models are needed when designing or assessing the visual tasks. Method: This study was mainly based on survey of literatures related to ergonomics relevant journals and web surfing. In the survey, the keywords of visual search, visual search performance, visual search model, etc. were used. Results: On the basis of the purposes, developing methods and results of the models, this study categorized visual search performance models into six groups: probability-based models, SATO models, visual lobe-based models, computer vision models, neutral network-based models and detection time models. Major models by the categories were presented with their advantages and disadvantages. More models adopted the accuracy among two factors of accuracy and speed characterizing visual tasks as dependent variables. Conclusion: This study reviewed and summarized various visual search performance models. Application: The results would be used as a reference or tool when assessing the visual tasks.

검색 속도와 메모리 효율 최적화를 위한 메타데이터 기반 데이터 구조 분석 (Metadata-Based Data Structure Analysis to Optimize Search Speed and Memory Efficiency)

  • 김세연;임영훈
    • 정보처리학회 논문지
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    • 제13권7호
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    • pp.311-318
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    • 2024
  • 인공지능과 인터넷의 발전으로 인한 데이터의 증가로 데이터 관리의 중요성이 부각되고 있는 상황에서, 데이터 검색과 메모리 공간의 효율적 활용이 매우 중요한 시대가 도래하였다. 본 연구에서는 메타데이터를 기반으로 데이터 구조를 분석하여 검색 속도와 메모리 효율을 최적화하는 방안을 연구한다. 연구방법으로는 사진 이미지의 메타데이터를 활용하여 배열, 연결리스트, 딕셔너리, 이진 트리, 그래프의 데이터 구조에 대한 성능을 시간적, 공간적 복잡도를 중심으로 비교하고 분석하였다. 실험을 통해 대규모의 이미지 데이터를 다루는 상황에서 딕셔너리 구조는 수집속도에서, 그래프 구조는 검색 속도에서 가장 우수한 성능을 보여주는 것을 확인할 수 있었다. 본 논문의 결과는 이미지 데이터 검색 속도와 메모리 효율을 최적화하기 위한 데이터 구조를 선택하는데 실용적인 가이드라인을 제시할 것으로 기대한다.

HIGH-SPEED SOFTWARE FRAME SYNCHRONIZER USING SSE2 TECHNOLOGY

  • Koo, In-Hoi;Ahn, Sang-Il;Kim, Tae-Hoon;Sakong, Young-Ho
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2007년도 Proceedings of ISRS 2007
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    • pp.522-525
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    • 2007
  • Frame Synchronization is applied to not only digital data transmission for data synchronization between transmitter and receiver but also data communication with satellite. When satellite image data with high resolution and mass storage is transmitted, hardware frame synchronizer for real-time processing or software frame synchronizer for post-processing is used. In case of hardware, processing with high speed is available but data loss may happen for Search of Frame Synchronization. In case of software, data loss does not happen but speed is relatively slow. In this paper, Pending Buffer concept was proposed to cope with data loss according to processing status of Frame Synchronization. Algorithm to process Frame synchronization with high speed using bit threshold search algorithm with pattern search technique and SIMD is also proposed.

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Delaunay Triangulation의 폴리건 검색속도 개선을 위한 T-Search와 Dynamic-Window 개념의 결합 (Integration of T-Search and Dynamic-Window Concept for Accelerated Searching Speed in Delaunay Triangulation)

  • 강현주;윤석준;공지영;김강수
    • 대한기계학회논문집A
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    • 제27권5호
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    • pp.681-687
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    • 2003
  • Terrain surfaces have to be modeled in very detail and wheel-surface contacting geometry must be well defined in order to obtain proper ground-reaction and friction forces fur realistic simulation of off-road vehicles. Delaunay triangulation is one of the most widely used methods in modeling 3-dimensional terrain surfaces, and the T-search is a relevant algorithm for searching resulting triangular polygons. The T-search method searches polygons in a successive order and may not allow real-time computation of off-road vehicle dynamics if the terrain is modeled with many polygons, depending on the computer performance used in the simulation. The dynamic T-search, which is proposed in this paper, combines conventional T-search and the concept of the dynmaic-window search which uses reduced searching windows or sets of triangular surface polygons at each frame by taking advantage of the information regarding dynamic charactereistics of a simulated vehicle. Numerical tests show improvement of searching speeds by about 5% for randomly distributed triangles. For continuous search following a vehicle path, which occurs in actual vehicle simulation, the searching speed becomes 4 times faster.

패킷 분류를 위한 계층 이진 검색 트리 (Hierarchical Binary Search Tree (HBST) for Packet Classification)

  • 추하늘;임혜숙
    • 한국통신학회논문지
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    • 제32권3B호
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    • pp.143-152
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    • 2007
  • 네트워크 상에서 정책 기반의 라우팅이나 품질보장(Quality of Service)과 같은 새로운 서비스들을 제공하기 위해서 인터넷 라우터는 패킷을 여러 개의 플로우로 분류하고 각 플로우에 대하여 서로 다른 처리를 해주어야 하는데, 이를 패킷 분류라 한다. 패킷 분류 기능은 초당 수백 기가 비트의 속도로 입력되는 모든 패킷에 대하여 선속도(wire-speed)로 처리되어야 하므로 인터넷 라우터 내에서 새로운 병목점으로 작용하고 있다. 따라서 빠른 속도의 패킷 분류 구조의 필요성이 대두되고 있는데 본 논문에서는 계층 트리를 이용한 패킷 분류 구조를 제안한다. 제안하는 구조는 빈 노드를 갖지 않는 이진 검색 트리를 계층적으로 연결하여 패킷 분류를 수행하는 구조로서, 메모리 효율성을 높이고 메모리 접근 횟수를 줄임으로써 검색 성능을 향상시킨 구조이다.

Development and Testing of a New Area Search Model with Partially Overlapping Target and Searcher Patrol Area

  • Kim, Gi-Young;Eagle, James N.;Kang, Sung-Jin
    • 한국국방경영분석학회지
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    • 제35권1호
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    • pp.21-32
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    • 2009
  • In this study, the author uses a MATLAB simulation to develop and test a generalization of the traditional Random Search model which allows both the searcher and target to move and to be in different, but overlapping, areas. Also the best evasion speed for a randomly moving target against a Systematic Search is studied.

모바일 인스턴스 메신저를 이용한 양방향 검색 알고리즘의 설계 및 구현 (The Design and Implementation of Two-Way Search Algorithm using Mobile Instant Messenger)

  • 이대식;장청룡;이용권
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.55-66
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    • 2015
  • In this paper, we design and implement a two-way search algorithm that can provide a customized service through the user with real-time two-way communication using a mobile instant messaging service. Therefore, we design and implement the automative search system which enables delivering message to each user mobile terminal from a plurality of relay mobile terminals by utilizing the mobile instant messenger, not to deliver a message from the main server to the mobile instant messenger user directly. Two-way search system using the mobile instant messenger can be immediately collect the user's response is easy to identify the orientation of each user, and thus can be provided to establish a differentiated service plan. Also, It provides a number of services(text, photos, videos, etc) in real-time information to the user by utilizing the mobile instant messenger service without the need to install a separate application. Experiment results, data processing speed of the category processing way to search for the data of the DB server from a user mobile terminal is about 7.06sec, data processing number per minute is about 13 times. The data processing speed of the instruction processing way is about 3.10sec, data processing number per minute is about 10 times. The data processing speed of the natural language processing way is about 5.13sec, per data processing number per minute is about 7 times. Therefore in category processing way, command processing way and natural language processing way, instruction processing way is the most excellent in aspect of data processing speed, otherwise in aspect of per data processing number per minute, the category processing way is the best method.

A Systolic Array for High-Speed Computing of Full Search Block Matching Algorithm

  • Jung, Soon-Ho;Woo, Chong-Ho
    • 한국멀티미디어학회논문지
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    • 제14권10호
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    • pp.1275-1286
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    • 2011
  • This paper proposes a high speed systolic array architecture for full search block matching algorithm (FBMA). The pixels of the search area for a reference block are input only one time to find the matched candidate block and reused to compute the sum of absolute difference (SAD) for the adjacent candidate blocks. Each row of designed 2-dimensional systolic array compares the reference block with the adjacent blocks of the same row in search area. The lower rows of the designed array get the pixels from the upper row and compute the SAD with reusing the overlapped pixels of the candidate blocks within same column of the search area. This designed array has no data broadcasting and global paths. The comparison with existing architectures shows that this array is superior in terms of throughput through it requires a little more hardware.