• 제목/요약/키워드: Screen Design

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Design and Implementation of the Multi-Mode Mobile Broadcasting EWS Encoding and Decoding Systems (멀티모드 이동 방송용 EWS(Emergency Warning System) 송·수신 시스템 설계 및 구현)

  • Kwon, Ki Won;Park, Yong Suk;Park, Se Ho;Paik, Jong Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.12
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    • pp.1281-1288
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    • 2012
  • This paper presents the design and implementation of a multi-mode mobile broadcasting Emergency Warning System (EWS) transmission and reception system which enables the propagation of disaster information using the encoding and transmission, reception and decoding methods specified in diverse mobile broadcasting standards. The implemented system supports global mobile broadcasting standards such as Terrestrial Digital Multimedia Broadcasting (T-DMB), Digital Video Broadcasting-Handheld (DVB-H), Integrated Services Digital Broadcasting-Terrestrial (ISDB-T), and the Digital Radio Mondiale (DRM) digital radio standard. The system consists of two key part: an encoding/transmission part and a reception/decoding part. The multi-mode mobile broadcasting EWS encoding and transmission system generates EWS data according to each broadcasting specification. The generated EWS data is then transmitted through a channel interface which meets the commercial broadcasting equipment specification. The receiver system receives and decodes the EWS data on a single hardware platform and can display the results on screen. Verification and conformity testing has been carried out on the implemented system by transmitting emergency data for each mode in real-time and displaying the received information in text on the receiver display.

Design and Implementation of Web Interface for Internet management System Using SNMP MIB-II (SNMP MIB-II를 이용한 인터넷 관리 시스템의 웹 인터페이스 설계 및 구현)

  • Yu, Seung-Geun;An, Seong-Jin;Jeong, Jin-Uk
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.699-709
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    • 1999
  • This paper is aimed at defining items of analysis using SNMP MIB-II for the purpose of managing the Internet based network running on TCP/IP protocol, and then utilize these items, in conjunction with various Web technology and JAVA to design and implement a Web based interface of a management system to analyze the performance and status of the Internet. Among the required items in order to accomplish this task are utilization, interface packet transmission rate, I/O traffic ratio, and so on. Based on these items, the actual analysis is carried out by the Web interface according to the type of analysis. For instance, the interface executes the function of real-time analysis, collection processing, elementary analysis and detailed analysis. The demand of the user is fed into the Web interface which carried out a real-time analysis with the client system which in turn will eventually produce the results of the analysis. In order words, the interface acts as a mediator server for the analysis system. Furthermore, a protocol for exchange of data and messages between the server and the analysis system, the MATP protocol, was also designed. Finally, the results obtained through the system presented in this paper were displayed on screen according to the type of analysis. The system realized in this paper uses We technology and is independent of platform and allows the user to determine the performance of Internet at his/her own host according to the selected items of analysis.

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A Study on Remote Usability Test & Evaluation for Web Sites -with emphasis on the development of remote interaction observation & analysis software (웹사이트 원격 사용성 테스트에 관한 연구 - 원격 사용자 인터랙션 관찰 및 분석 도구의 개발을 중심으로)

  • 오기태;이건표
    • Archives of design research
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    • v.17 no.3
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    • pp.147-156
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    • 2004
  • Currently, usability tests for web sites with representative users are conducted in laboratory environment that disturbs subjects' natural behavior. These test methods are inefficient for tests that require large number of subjects, because experimenters and subjects should be located in the same place at the same time during the test. In this study, a remote usability test tool, called 'RIO' has been developed to cope with these laboratory-based experiment problems - the 'synchronism' and the 'unnatural environment'. The tool is separated into three parts: 'Project Manager', 'Remote Interaction Observer', and 'Interaction Analyzer'. 'Project Manager' sets up overall experimental parameters and actual tasks to be peformed by subjects. 'Remote Interaction Observer', endued with Microsoft Internet Explorer Control, is a modified Web Browser which records user interactions, screen images and elaborate browser events while subject performs given tasks. This module is distributed to subjects as an installable software package. When they finish all the tasks, the captured interaction data is compressed and sent to 'Interaction Data Server' automatically. 'Interaction Analyzer' visualizes interaction data from the 'Interaction Data Server'. It also generates project-scope statistics which facilitate discovering peculiar cases among interaction submissions.

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A Study on Expressed in Animations - Focused on Incredible - (애니메이션에서 표현되는 공간에 관한 연구 - 인크레더블을 중심으로 -)

  • Jun, Jeon-Sook;Son, Young-Bum
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.273-282
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    • 2006
  • The earlier animations aimed to express the characters realistically by making the illustrations look like moving and alive. Since then, animations have been influenced by development of media technology, men's changed mentality and evolvement of diverse social phenomena, while influencing them, too. Among them, the computer which emerged first in 1946 has sewed to more diversify the tools for realistic expressions of animations, and further, enhance the intellectual power of expression media only to expand the new visual expressions and thereby, usher in a multi-media video information environment. Moreover, this technology or computer has urged every discipline to disintegrate its conventional order for the post-modernism characterized by polysemous, diversified, obscure and sometimes, mutually contradicting elements, and as a result, animations had to find a new breakthrough in the conventional reality (cognitive and reflective reality). Thus, animations have been real enough to be perceived impromptu and emotionally, faster than the logical cognitive process beyond the simple technological barrier or the screen image processing. With such backgrounds in mind and by defining such a reality as 'sensuous reality', this study aimed to apply Gilles Deleuze's, reality of space to animation films and interpret it.

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Metaphorical Analysis of Metaphor Expressions in Video Contents focused on film "The truman show(1998)" (영상콘텐츠 속 은유표현의 의미 분석 연구 영화 "트루먼 쇼(1998)"을 중심으로)

  • Wang, shu;Lee, Tae-hoon
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.441-450
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    • 2019
  • The research of this paper is aimed at finding out the meaning of the literary rhetoric technique of metaphor in film, and understanding the difference between metaphor and symbol. It is also worth reference to the study of metaphor in the future. This paper will read the related paper to organize the relevant concepts and look at the classical film repeatedly, and find the expression element of the metaphor in it. Finally, look at Truman Show and analyze it and find a conclusion. Through related research, we have found that metaphor in movies is always built together through various aspects of themes, titles, lines, and plays. It provides clues through the screen and induces the audience to think. Metaphor not only helps improve the movie's content, but it is also the most important feature in the movie to influence the audience and induce thinking.

The Effects of Online Home Learning in Connection with Extracurricular Activities for Lifelong Education for the Disabled at University on Cafeterias Cooking Assistance Skills of Job Search Persons with Developmental Disabilities

  • Kim, Young-Jun;Park, Jae-Kook;Kwon, Ryang-Hee
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.188-201
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    • 2021
  • The purpose of this study is to analyze the effects of online home learning in connection with extracurricular activities for lifelong education for the disabled in university on the cooking aids skills of cafeterias for the job search persons with developmental disabilities. Three people with job search developmental disabilities who have been in a state of unemployment for three years after graduating from a special high school course participated in the experiment. In order to verify the meaningful functional relationship between independent variables and dependent variables, multiple probe design across subjects, one of the main techniques of a single object study, was used. The experimental conditions according to the research design consisted of the steps of baseline, intervention, maintenance, and generalization. The dependent variable of this study is the restaurant cooking aid skills in the cafeteria, and three subskills such as side dish arrangement, sink arrangement, and dish washing were combined by task analysis. And the independent variable of this study was composed of procedures and methods to teach the environment, tools and materials related to the performance of dependent variables to the developmental disabled people at home by using real-time image technique through zoom service, and the contents of the performance by stages of task analysis. In addition, independent variables were applied to the subjects in the course of the extracurricular activities with the theme and contents of lifelong education for the disabled at university. Students who completed the above extracurricular activities practiced the intervention scene of the researcher through the screen sharing of zoom service. As a result, the subjects with developmental disabilities effectively acquired and maintained the positive response performance of dependent variables through independent variables. The subjects also showed high positive responses to generalization tests conducted in kitchens in cafeterias located elsewhere in the same university.

Bonding Technologies for Chip to Textile Interconnection (칩-섬유 배선을 위한 본딩 기술)

  • Kang, Min-gyu;Kim, Sungdong
    • Journal of the Microelectronics and Packaging Society
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    • v.27 no.4
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    • pp.1-10
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    • 2020
  • This paper reviews the recent development of electronic textile technology, mainly focusing on chip-textile bonding. Before the chip-textile bonding, a circuit on the textile should be prepared to supply the electrical power and signal to the chip mounted on the fabrics. Either embroidery with conductive yarn or screen-printing with the conductive paste can be applied to implement the circuit on the fabrics depending on the circuit density and resolution. Next, chip-textile bonding can be performed. There are two choices for chip-textile bonding: fixed connection methods such as soldering, ACF/NCA, embroidery, crimping, and secondly removable connection methods like a hook, magnet, zipper. Following the chip-textile bonding process, the chip on the textile is generally encapsulated using PDMS to ensure reliability like water-proof.

Implementation of Cloud-Based Artificial Intelligence Education Platform (클라우드 기반 인공지능 교육 플랫폼 구현)

  • Wi, Woo-Jin;Moon, Hyung-Jin;Ryu, Gab-Sang
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.85-92
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    • 2022
  • Demand for big data analysis and AI developers is increasing, but there is a lack of an education base to supply them. In this paper, by developing a cloud-based artificial intelligence education platform, the goal was to establish an environment in which practical practical training can be efficiently learned at low cost at educational institutions and IT companies. The development of the education platform was carried out by planning scenarios for each user, architecture design, screen design, implementation of development functions, and hardware construction. This training platform consists of a containerized workload, service management platform, lecture and development platform for instructors and students, and secured cloud stability through real-time alarm system and age test, CI/CD development environment, and reliability through docker image distribution. The development of this education platform is expected to expand opportunities to enter new businesses in the education field and contribute to fostering working-level human resources in the AI and big data fields.

Optimization of Medium Composition for Biomass Production of Lactobacillus plantarum 200655 Using Response Surface Methodology

  • Choi, Ga-Hyun;Lee, Na-Kyoung;Paik, Hyun-Dong
    • Journal of Microbiology and Biotechnology
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    • v.31 no.5
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    • pp.717-725
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    • 2021
  • This study aimed to optimize medium composition and culture conditions for enhancing the biomass of Lactobacillus plantarum 200655 using statistical methods. The one-factor-at-a-time (OFAT) method was used to screen the six carbon sources (glucose, sucrose, maltose, fructose, lactose, and galactose) and six nitrogen sources (peptone, tryptone, soytone, yeast extract, beef extract, and malt extract). Based on the OFAT results, six factors were selected for the Plackett-Burman design (PBD) to evaluate whether the variables had significant effects on the biomass. Maltose, yeast extract, and soytone were assessed as critical factors and therefore applied to response surface methodology (RSM). The optimal medium composition by RSM was composed of 31.29 g/l maltose, 30.27 g/l yeast extract, 39.43 g/l soytone, 5 g/l sodium acetate, 2 g/l K2HPO4, 1 g/l Tween 80, 0.1 g/l MgSO4·7H2O, and 0.05 g/l MnSO4·H2O, and the maximum biomass was predicted to be 3.951 g/l. Under the optimized medium, the biomass of L. plantarum 200655 was 3.845 g/l, which was similar to the predicted value and 1.58-fold higher than that of the unoptimized medium (2.429 g/l). Furthermore, the biomass increased to 4.505 g/l under optimized cultivation conditions. For lab-scale bioreactor validation, batch fermentation was conducted with a 5-L bioreactor containing 3.5 L of optimized medium. As a result, the highest yield of biomass (5.866 g/l) was obtained after 18 h of incubation at 30℃, pH 6.5, and 200 rpm. In conclusion, mass production by L. plantarum 200655 could be enhanced to obtain higher yields than that in MRS medium

The Accessibility of Taif University Blackboard for Visually Impaired Students

  • Alnfiai, Mrim;Alhakami, Wajdi
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.258-268
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    • 2021
  • Online learning systems are becoming an effective educational medium for many universities. The accessibility of online learning system in universities means that every student, including the visually impaired, is able use all the site's services. This research focuses on investigating the accessibility of online learning systems for visually impaired users. The paper purpose is to understand the perception of visually impaired undergraduate students towards Blackboard's accessibility and to make recommendations for a new Blackboard design with accessible features that support their needs. Impact of a new Blackboard design with accessible features on visually impaired students, using Taif University students as a case study is evaluated in this paper, as it is similar to most learning systems used by Saudi universities. A study on Taif University's utilization of Blackboard was conducted using mixed method approaches (an automatic tool and a user study). In the first phase, Taif's use of Blackboard was evaluated by the web accessibility tool called AChecker. In the second phase, we conducted a user study to verify previously discovered accessibility challenges to fully assess them according to the accessibility and usability guidelines. In this study, the accessibility of Taif University's Blackboard was evaluated by thirteen visually impaired undergraduate students. The results of the study show that Blackboard has accessibility issues, which are confusing navigation, incompatibility with assistive technologies, untitled pages or parts, unclear identification for visual elements, and inaccessible PDF files. This paper also introduces a set of recommendations that aim to improve the accessibility of Blackboard and other educational websites developed for this population. It also highlights the serious need for universities to enhance web accessibility for online learning systems for students with disabilities.