• 제목/요약/키워드: Robot Implementation

검색결과 773건 처리시간 0.025초

자율탐색 로봇 설계를 위한 M&S(Modeling & Simulation) 환경 연구 (A Study on M&S Environment for Designing the Autonomous Reconnaissance Ground Robot)

  • 김재수;손현승;김우열;김영철
    • 한국군사과학기술학회지
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    • 제11권6호
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    • pp.127-134
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    • 2008
  • An autonomous reconnaissance ground robot performs its duty in various different environments such as mountain-scape, desert and under-water through changing its shape and form according to the environment it is working in. Making a prototype robot for each environment requires extra cost and time. It is also difficult to modify the problem after production. In this paper, we propose the adoption of M&S(Modeling & Simulation) environment for the production and design of the autonomous reconnaissance ground robot. The proposed method on the M&S environment contributed to the more effective and less time consuming production of the robot through the Pre-Modeling and Pre-Simulation process. For example, we showed the design and implementation of the autonomous reconnaissance ground robot under the proposed environment and tools.

Linux와 TCP/IP를 이용한 분산 실시간 이동로봇 시스템 구현에 관한 연구 (A Study on the Distributed Real-time Mobile Robot System using TCP/IP and Linux)

  • 김주민;김홍렬;양광웅;김대원
    • 제어로봇시스템학회논문지
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    • 제9권10호
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    • pp.789-797
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    • 2003
  • An implementation scheme and some improvements are proposed to adopt public-licensed operating system, Linux and de-facto world-wide network standard, TCP/IP into the field of behavior-based autonomous mobile robots. To demonstrate the needs of scheme and the improvement, an analysis is performed on a server/client communication problem with real time Linux previously proposed, and another analysis is also performed on interactions among TCP/IP communications and the performance of Linux system using them. Implementation of behavior-based control architecture on real time Linux is proposed firstly. Revised task-scheduling schemes are proposed that can enhance the performance of server/client communication among local tasks on a Linux platform. A new method of TCP/IP packet flow handling is proposed that prioritizes TCP/IP software interrupts with aperiodic server mechanism as well. To evaluate the implementation scheme and the proposed improvements, performance enhancements are shown through some simulations.

도장공정의 로보틱자동화를 위한 설계 지원 CAD/CAM 시스템 (A CAD/CAM system for designing robotic painting line)

  • 서석환;조정훈;강대호;전치혁;박춘열
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1993년도 한국자동제어학술회의논문집(국내학술편); Seoul National University, Seoul; 20-22 Oct. 1993
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    • pp.1129-1135
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    • 1993
  • For successful implementation of robotic painting system, a structured design and analysis procedure is necessary. In designing robotic system, both functional and economical feasibility should be investigated. As the robotization is complicated task involving implementation details(such as robot selection, accessory design, and spatial layout) together with operation details, a computerized method should be sought. However, any conventional robotic design system and off-line programming system cannot accomodate such a need. In this research, we develop an interactive design support system for robotization of a cycle painting line. With the developed system called SPRPL(Simulation Package for Robotic Painting Line) users can design the painting objects(via FRAME module), select robot model (ROBOT), design the part hanger (FEEDER), and arrange the workcell. After motion programming (MOTION), the design is evaluated in terms of: a) workspace analysis, b) coating thickness analysis, and c) cycle time (ANALYSIS). By iterative design and evaluation procedure, a feasible and efficient robotic design can be attained. As the developed system has motion planning and analysis features, it can be also used as an off-line robot programming system in operation stage. Including the details of each module, this paper also presents a case study made for an actual painting line.

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UPnP 기반 지능형 로봇 제어 시스템 구현 (Implementation of an Intelligent Robot Control System Based on UPnP)

  • 김성우;박유현;권순각
    • 한국정보통신학회논문지
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    • 제16권10호
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    • pp.2129-2136
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    • 2012
  • 유비쿼터스 홈 서비스에 대한 기대가 높아지면서 지능형 로봇에 대해 폭넓은 관심이 요구되고 있다. 이러한 로봇은 원격 서버와 연동할 수 있는 미들웨어를 통해 다양한 서비스를 제공할 수 있다. 본 논문에서는 지능형 로봇의 원격 제어를 위한 UPnP 구조 기반의 오픈 소스 소프트웨어 프레임워크를 개발하였다. 홈 네트워크에 많이 사용되는 UPnP 구조는 명령 제어, 이벤트 전달, 웹 서비스 등 다양한 통신 방식을 제공한다. 본 논문에서는 2 종류의 실제 플랫폼에 탑재되어 성공적으로 구현된 결과를 보여준다.

바닥작업이 가능한 양팔 서비스 로봇의 기구학 설계, 제작 및 제어 (Design, Implementation, and Control of Two Arms of a Service Robot for Floor Tasks)

  • 배영걸;정슬
    • 전자공학회논문지
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    • 제50권3호
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    • pp.203-211
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    • 2013
  • 본 논문에서는 바닥작업용 서비스 로봇을 위한 두 팔 매니퓰레이터의 개발 및 제어에 관한 연구를 기술하였다. 6자유도의 매니퓰레이터를 설계하였으며, 그 중 5자유도 매니퓰레이터를 제작하였다. 제작된 매니퓰레이터의 순기구학과 역기구학을 해석하고 시뮬레이션을 수행하여 기구학을 검증하였다. 실제로 역기구학을 바탕으로 로봇 팔을 제작하여 제어하였다. 양팔의 동작 성능을 확인하기 위해 오른쪽 팔과 왼쪽 팔을 각각 따로 제어하여 서로 다른 경로를 추종하는 실험을 수행하였다. 실험결과를 통해 기구학 분석을 검증하였으며, 시스템의 동작 여부를 확인할 수 있었다.

분산 제어기 구조를 갖는 마스터 암의 기구학 설계 및 해석

  • 이장욱;김윤상;이수용;김문상
    • 제어로봇시스템학회논문지
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    • 제7권6호
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    • pp.532-539
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    • 2001
  • In robot teleoperation, much research has been carried out to control the slave robot from remote site. One of the essential devices for robot teleoperation is the masterarm, which is a path command generating device worn on human arm. In this paper, a new masterarm based on human kinematics is proposed. Its controller is based on the distributed controller architecture composed of two controller parts: a host controller and a set of satellite controllers. Each satellite controller measures the corresponding joint angle, while the host controller performs forward and inverse kinematics calculation. This distributed controller architecture can make the data updating faster, which allows to implement real-time implementation. The host controller and the satellited controllers are networked via three-wire daisy-chained SPI(Serial Peripheral Interface) protocol, so this architecture makes the electrical wiring very simple, and enhances maintenance. Analytical method for finding three additional unknown joint angles is derived using only three measured angles for each shoulder and wrist, which makes th hardware implementation very simple by minimizing the required number of satellite controllers. Finally, the simulation and experiment results are given to demonstrate the usefulness and performance of the proposed masterarm.

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Web 2.0기반 유비쿼터스 소프트웨어 로봇 플랫폼의 구현 (Implementation of Ubiquitous Software Robot Platform based on Web 2.0)

  • 이강희
    • 한국컴퓨터정보학회논문지
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    • 제17권7호
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    • pp.13-22
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    • 2012
  • 본 논문에서는 Web 2.0 기반의 자유로운 저작과 전이가 가능한 유비쿼터스 소프트웨어 로봇의 플랫폼 구조를 설계하고 구현한다. 언제, 어디서든지, 임의의 장치로 전이되며 사용자에게 맞춤형 감성형 서비스를 제공하기 위해선, 소프트웨어 로봇이 표준화된 데이터와 구조를 지니는 플랫폼 형태로 개발되어야 한다. 이에 본 논문에서 제안된 소프트웨어 로봇 플랫폼 (Sobot 플랫폼)은 크게 단말 플랫폼, 서버 플랫폼, 저작 도구의 3가지로 구성되어 있으며, 이를 이용하여 PC, 휴대폰, PDA, 웹포탈, 실제 로봇 상에서 사용자가 직접 감성형 소봇 컨텐츠를 제작하고 이들 사이에 감성형 소봇의 자유로운 전이가 가능하다. Web 2.0 기반의 Sobot 플랫폼의 의의 고찰 및 다양한 실험 결과는 제안된 Sobot 플랫폼의 effectiveness와 feasibility를 입증한다.

TMS320C30칩을 사용한 산업용 로봇의 적응-신경제어기 설계 (The Adaptive-Neuro Controller Design of Industrial Robot Using TMS320C3X Chip)

  • 하석흥
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1999년도 추계학술대회 논문집 - 한국공작기계학회
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    • pp.162-169
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    • 1999
  • In this paper, it is presented a new scheme of adaptive-neuro control system to implement real-time control of robot manipulator using digital Signal Processors. Digital signal processors DSPs. are micro-processors that are particularly developed for variables. Digital version of most advanced control algorithms can be defined as sums and products of measured variables, thus it can be programmed and executed through DSPs. In addition, DSPs are as fast in computation as most 32-bit micro-processors and yet at a fraction of their prices. These features make DSPs a biable computatinal tool in digital implementation of sophisticated controllers. Unlike the well-established theory for the adaptive control of linear systems, there exists relatively little general theory for the adaptive control of nonlinear systems. Adaptive control technique is essential for providing a stable and robust performance for application of robot control. The proposed neuro control algorithm is one of learning a model based error back-propagation scheme using Lyapunov stability analysis method. The proposed adaptive-neuro control scheme is illustrated to be a efficient control scheme for implementation of real-time control of robot system by the simulation and experiment.

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네트워크 기반 게임 로봇의 설계 및 구현 (Design and Implementation of Game Robot based-on Network)

  • 최찬영;임경미;조석봉;임재현
    • 한국산학기술학회논문지
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    • 제11권7호
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    • pp.2616-2622
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    • 2010
  • 본 논문은 지체장애인을 대상으로 한 네트워크 기반의 장기 게임(Janggi Game) 로봇을 구현하였다. 이를 위해 장기 게임에서 말의 이동은 무선 로봇과 음성인식 기법을 이용하여 설계 및 구현하였으며, 말의 제거와 장애물 처리 등은 물체 이동 알고리즘인 $A^{\ast}$ 알고리즘을 기반으로 하였다. 알고리즘의 구성 요소 및 구현 내용을 통해 지체장 애인의 원활한 장기 게임 진행을 실험하고 물체 이동 알고리즘의 효용성을 증명한다.

A VISION SYSTEM IN ROBOTIC WELDING

  • Absi Alfaro, S. C.
    • 대한용접접합학회:학술대회논문집
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    • 대한용접접합학회 2002년도 Proceedings of the International Welding/Joining Conference-Korea
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    • pp.314-319
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    • 2002
  • The Automation and Control Group at the University of Brasilia is developing an automatic welding station based on an industrial robot and a controllable welding machine. Several techniques were applied in order to improve the quality of the welding joints. This paper deals with the implementation of a laser-based computer vision system to guide the robotic manipulator during the welding process. Currently the robot is taught to follow a prescribed trajectory which is recorded a repeated over and over relying on the repeatability specification from the robot manufacturer. The objective of the computer vision system is monitoring the actual trajectory followed by the welding torch and to evaluate deviations from the desired trajectory. The position errors then being transfer to a control algorithm in order to actuate the robotic manipulator and cancel the trajectory errors. The computer vision systems consists of a CCD camera attached to the welding torch, a laser emitting diode circuit, a PC computer-based frame grabber card, and a computer vision algorithm. The laser circuit establishes a sharp luminous reference line which images are captured through the video camera. The raw image data is then digitized and stored in the frame grabber card for further processing using specifically written algorithms. These image-processing algorithms give the actual welding path, the relative position between the pieces and the required corrections. Two case studies are considered: the first is the joining of two flat metal pieces; and the second is concerned with joining a cylindrical-shape piece to a flat surface. An implementation of this computer vision system using parallel computer processing is being studied.

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