• Title/Summary/Keyword: Real-time Image Composition

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The Design and Implementation of Real-time Virtual Image Synthesis System of Map-based Depth (깊이 맵 기반의 실시간 가상 영상합성 시스템의 설계 및 구현)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Roh, Gwhan-Sung;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.11
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    • pp.1317-1322
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    • 2014
  • To complete an image, it is needed to go through the process to capture the actual actor's motion and compose it with virtual environment. Due to the excessive cost for production or lack of post-processing technology, however, it is mostly conducted by manual labor. The actor plays his role depending on his own imagination at the virtual chromakey studio, and at that time, he has to move considering the possible collision with or reaction to an object that does not exist. And in the process of composition applying CG, when the actor's motion does not go with the virtual environment, the original image may have to be discarded and it is necessary to remake the film. The current study suggested and realized depth-based real-time 3D virtual image composition system to reduce the ratio of remaking the film, shorten the production time, and lower the production cost. As it is possible to figure out the mutual collision or reaction by composing the virtual background, 3D model, and the actual actor in real time at the site of filming, the actor's wrong position or acting can be corrected right there instantly.

A Study On The Implementation of Real Time Image Composition System Using Adaptive Algorithm (적응 알고리즘을 이용한 실시간 영상합성 시스템 구현에 관한 연구)

  • Kim, Joong-Han;Choi, Doo-Il;Cho, Woo-Yeon
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.569-572
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    • 2002
  • In this study, a real-time image composition system was implemented using chroma key algorithm. To write a high Quality chroma key function based on processing of foreground and/or background frames before combining them into an output image, Adaptive 3-dimensional surface equation model was proposed. When the bright of room is changed or shadow of object is on the blue screen, proposed algorithm would still produce good result.

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Analysis of the image composition speed of RT and TPSM algorithms (RT과 TPSM 알고리즘의 영상구성 속도 분석)

  • Jin-Seob Shin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.139-143
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    • 2023
  • In this paper, compared to the RT algorithm that constitutes CT images, the TPSM algorithm available in the conical CB-CT system was applied to enable 3D CT image configuration faster than the existing RT, and the image speeds of the two algorithms were compared and analyzed. To this end, the TPSM algorithm available in the conical CB-CT system was applied to enable real-time processing in 3D CT image composition. As a result of the experiment, it was found that the cross-sectional image constructed using TPSM decreases the quality of the image slightly by empty pixels as the distance from the center point increases, but in the case of TPSM rotation-based methods, the image composition speed is far superior to that of the RT algorithm.

Mixed Reality Image Generation Method for HMD-based Flight Simulator (HMD기반 비행 시뮬레이터를 위한 혼합현실 영상 생성 기법)

  • Joo Ha Hyun;Mun Hye Kang;Yong Ho Moon
    • Journal of Aerospace System Engineering
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    • v.17 no.1
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    • pp.59-67
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    • 2023
  • Recently, interest in flight simulators based on HMD and mixed reality is increasing. However, they have limitations in providing various interactions and a sense of presence to pilot wearing HMD. To overcome these limitations, a mixed reality image corresponding to the interaction under the actual cockpit environment must be generated in real time and provided to the pilot. For this purpose, we proposed a mixed reality image generation method, in which the cockpit area including the pilot's body could be extracted from real image obtained from the camera attached to the HMD and then composed with virtual image to generate a high-resolution mixed reality image. Simulation results showed that the proposed method could provide mixed reality images to HMD at 30 Hz frame rate with 99% image composition accuracy.

A Cost-Effective Hardware Image Compositor for Sort-Last Parallel Visualization Clusters (후정렬 병렬 가시화 클러스터를 위한 저비용의 하드웨어 영상 합성기)

  • Taropa Emanuel;Lee Won-Jong;Srini Vason P.;Han Tack-Don
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.712-714
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    • 2005
  • Real-time 3D visualization of large datasets imposes a distributed architecture of the rendering system and dedicated hardware for image composition. Previous work on this domain has relied on prohibitively expensive cluster systems with hardware composition done by complicated schemes. In this paper we propose a low-cost hardware compositor fur a high performance visualization cluster. We show the system's design and the results obtained using Simulink [1] for our image composition scheme.

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Hand motion estimation for interactive image composition (상호작용 영상합성을 위한 손의 움직임 추정)

  • Koo, Ddeo-Ol-Ra;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.951-952
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    • 2008
  • This paper proposes a new method for image composition which estimates the rotation angle of human hand and uses the reserved image in real-time camera images. First, we capture a background image and extract a interesting region by background subtraction. Next, we estimate the skin region from the interesting region and calculate the rotation angle of estimated skin region using PCA(Principal Components Analysis). Finally, we composite the reserved image for the calculated rotation angle in camera images. The proposed method can be applied to control the 3D avatar for marker-less augmented reality.

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Automatic Arm Region Segmentation and Background Image Composition (자동 팔 영역 분할과 배경 이미지 합성)

  • Kim, Dong Hyun;Park, Se Hun;Seo, Yeong Geon
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1509-1516
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    • 2017
  • In first-person perspective training system, the users needs realistic experience. For providing this experience, the system should offer the users virtual and real images at the same time. We propose an automatic a persons's arm segmentation and image composition method. It consists of arm segmentation part and image composition part. Arm segmentation uses an arbitrary image as input and outputs arm segment or alpha matte. It enables end-to-end learning because we make use of FCN in this part. Image composition part conducts image combination between the result of arm segmentation and other image like road, building, etc. To train the network in arm segmentation, we used arm images through dividing the videos that we took ourselves for the training data.

Study on enhancing the ultrasonic image for bone densitometry (골밀도 측정을 위한 초음파 영상 개선에 관한 연구)

  • Shin, Jung-Sik;Ahn, Jung-Hwan;Kim, Hyung-Joon;Kim, Hwa-Young;Han, Seung-Moo
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.8 s.173
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    • pp.182-191
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    • 2005
  • It is very important to obtain a high quality of bone image for an accurate ultrasonic measurement of bone mineral density. In this study, we suggested a technique to acquire an optimal image by adapting an acoustic lens and a properly selected ultrasonic probe. Also, we have applied an image processing algorithm with which automatically makes a decision of brightness and contrast of image by generating threshold level, a composition of ultrasonic data, an elimination of noise using modified median filter, and a real time interpolation. We could confirm much improved resolution of bone image with acoustic lens attached to the ultrasonic probe and with the image processing algorithm suggested in this study. Therefore, it became possible to precisely diagnose the osteoprosis using ultrasonic imaging technique.

Implementation of Real-time Interactive Ray Tracing on GPU (GPU 기반의 실시간 인터렉티브 광선추적법 구현)

  • Bae, Sung-Min;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.59-66
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    • 2007
  • Ray tracing is one of the classical global illumination methods to generate a photo-realistic rendering image with various lighting effects such as reflection and refraction. However, there are some restrictions on real-time applications because of its computation load. In order to overcome these limitations, many researches of the ray tracing based on GPU (Graphics Processing Unit) have been presented up to now. In this paper, we implement the ray tracing algorithm by J. Purcell and combine it with two methods in order to improve the rendering performance for interactive applications. First, intersection points of the primary ray are determined efficiently using rasterization on graphics hardware. We then construct the acceleration structure of 3D objects to improve the rendering performance. There are few researches on a detail analysis of improved performance by these considerations in ray tracing rendering. We compare the rendering system with environment mapping based on GPU and implement the wireless remote rendering system. This system is useful for interactive applications such as the realtime composition, augmented reality and virtual reality.

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Control of IEEE1394 digital home appliances using AV/C Command Set

  • Kim, Il-Jung;Park, Jong-An
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.98.2-98
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    • 2001
  • It is necessary to have enough transmission capacity for advanced internet techniques and various digital home appliances networking. Home appliances interface IEEE1394 technique has much wealthy transmission skill. IEEE1394 is using home appliances through various information form image and voice change data real time print out. In this paper, AVC CTS technology and IEEE1394 technology are introduced. Digital Video Camera includes compression format using DV. System composition control is consisted of protocols like IEC-61883 and AV/C command set standard.

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