• Title/Summary/Keyword: RECREATION EXPERIENCE

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Master Plan for Incheon Urban Eco-forests (인천 도시생태숲 조성 기본계획)

  • Kwon, Jeon-O
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.4 s.117
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    • pp.48-60
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    • 2006
  • This study was carried out to create a master plan for an urban eco-forest, including concepts of forest restoration, forest management, and nature education. The concept of an urban eco-forest is different from the original eco-forest, which pursues the conservation of native species in their habitats, using the resources of special plants, etc. The study site was a hill (128m) managed as an urban natural park. Citizens have usually used the park for fitness purposes, as a place for outdoor exercise early mornings on weekdays and holidays. The result of a questionnaire survey showed that the users knew about the eco-forest, and they wanted to participate in the nature education programs. The flora and actual vegetation were weak about conservation of native species on the site. The framework of the plan consisted of development of the ecological forest and forest restoration, and allowed for recreation and the experience of nature, according to the concepts of the urban eco-forest. The landscape was divided into the experience zone of biodiversity, the experience zone of a valley ecosystem, the forest restoration zone, and the recreation and experience zone in nature. Based on this framework, detailed programs and theme areas were planned, as were forest restoration models and planting plans.

A Study on Emotional Response of Leisure Activity (여가활동의 감성적 반응에 관한 연구)

  • Ko Dong-Wan
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.1 s.108
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    • pp.19-32
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    • 2005
  • The role of emotional responses is an important subject of study in consumer behavior. Although the perceived performance and satisfaction related emotions have been studied with increasing quantities in leisure studies or fields of outdoor recreation and tourism, issues concerning the appropriate way to measure these emotional responses remains unresolved. This article reviews the emotion measuring scales, and testify the usefulness of PAD scale based upon 349 questionnaires by users of Phoenix Park(Ski Resort) and Seoul Land(Theme Park) in Korea. It was found that, users' emotional response was closely related with satisfaction in Phoenix Park(Ski Resort); however, users' perceived performance was closely related with satisfaction in Seoul Land (Theme Park). This article argues that the meanings of these findings is due to different characteristics of consumption typology between ski resort and theme park. In conclusion, users' emotional experience may be more useful in understanding skiing activities and in formulating management strategies for ski resorts than theme parks.

Satisfaction and Dissatisfaction Factors on Rural Tourism, Focused on rural tourists visiting Buraemi community (CIT를 이용한 농촌관광의 만족.불만족 요인에 관한 연구 -부래미 마을 방문객을 중심으로-)

  • Ryu, Si-Young;Um, Seo-Ho
    • Journal of Korean Society of Rural Planning
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    • v.14 no.3
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    • pp.11-17
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    • 2008
  • Drawing on Herzberg's two-factor theory, this article suggests that visitors to rural tourism base their overall evaluation with an experience on their consideration of two types of aspects referred to as either 'motivators' and 'hygienes' by using the critical incident technique. 233 critical incidents described by 121 participants are categorized into three exclusive factors which are named as experiential factor, cognitive factor, and affective factor. The application of Herzberg's two-factor theory to rural tourism suggests 'satisfiers' to come from the experience-activity itself, experiential factor. While more peripheral elements constitute 'dissatisfiers', cognitive factor. The paper provides the advancement and broad application of Herzberg's theory to further understand rural tourists satisfaction.

Grounded Theory Analysis on the Formation Process of Pro-environmental Behavior for Outdoor Recreation Participants (아웃도어 레크리에이션 참여자의 친환경행동 형성과정에 관한 근거 이론적 분석)

  • Kim, Bong-Ju;Park, Soo-Jung;Kim, Min-Kyu
    • 한국체육학회지인문사회과학편
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    • v.54 no.5
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    • pp.607-618
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    • 2015
  • This study aims to investigate overall factors regarding participation process such as process to pro-environmental behavior, pro-environmental behavior, continuing factors and constraint factors of outdoor recreation participants, and to determine logical correlation between them in order to make a theory model. To this end, grounded theory approach is applied for interpretation. First, pro-environmental behavior of outdoor recreation participants was formed by sequential influence of causal conditions and situational context. Second, outdoor recreation participants who participated in pro-environmental behavior of central phenomenon experienced peculiar continuing factors and constraint factors but it was found they also experienced general continuing factors and constraint factors. Third, it was analyzed that resultant settlement of pro-environmental leisure activities was partially fed back to the participation continuing factors of mediating conditions and a club of interaction strategy. Result from this study will give a help to widely understand experience of participation in leisure and restraints on leisure of outdoor recreation participants, and to development of study through organic combination between subsequent researches.

Understanding of Tourism Experience to Applications of Peak-End Rule: A Sample of Ha-Dong Wild Tea Cultural Festival (Peak-End Rule을 적용한 관광경험의 이해 -하동야생차문화축제를 중심으로-)

  • Hwang, Kum Hee;Choi, Shick Won
    • Journal of Agricultural Extension & Community Development
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    • v.20 no.2
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    • pp.485-509
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    • 2013
  • People have tendency to remember only the last good memories in result. It was similar that main singer or event has often at end of the program. Psychologist of Kahneman found that we remember about the pleasurable quality of our past experience is almost entirely determined by the strongest experience(Peak) and the last experience(End). This study examined Peak-End Rule available to the three different group of foreigner package tourists visited Ha-Dong Wild tea cultural festival. Results that all group's End experience have influence to satisfaction of festival. Also Peak experience has influenced significant to satisfaction of festival except of third group. First and Second group satisfaction were influenced both of Peak experience and End experience.

Socio-Psychological Model Integrated Evaluations of Forest Recreation Values (통합된 산림휴양기능의 평가를 위한 사회 심리적 평가 모델의 개발과 응용)

  • Shin, Won Sop
    • Journal of Korean Society of Forest Science
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    • v.84 no.4
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    • pp.456-464
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    • 1995
  • The objectives of this study were to (a) describe and quantify the socio-psychological outcomes of forest recreationist, (b) to describe the setting attributes facilitating the outcomes, and (c) to identify which attributes were most important to visitors. During the spring of 1995, 426 visitors from the Worak-san National Park selected for this study. This study identified nine resource attributes (physical, social and managerial), and twelve socio-psychological outcomes on the forest reccreation values. This study also determined that a significant linear relationship exists between resource attributes and visitors' experience outcomes. Use of information on the socio-psychological outcomes sought by recreationists is discussed. Such information would aid in the developing recreation inventory, selecting management tools and techniques, and in the differential economic valuation of recreation resources.

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Recreation Specialization According to the Leisure Constraint Negotiation Levels of Skiers (여가제약 협상 수준에 따른 레크리에이션 전문화 분석: 스키 참가자를 대상으로)

  • Hwang, Sunhwan;Kim, Jongho
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.386-394
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    • 2013
  • The purpose of the current study was to investigate the difference in recreation specialization levels based on the levels of leisure constraint negotiation and to examine the effect of leisure constraint negotiation on recreation specialization. A total of 374 skiers Kyonggi and Kangwon provinces was selected using the cluster sampling method. All respondents were divided into 3 groups based on the levels of leisure constraint negotiation and one-was ANOVA and regression analysis were conducted. The main findings were as follows: First, skiers were divided into 3 groups(high, middle, low) by the K-mean cluster analysis. Second, there were differences in past experience, centrality of life, financial investment, and overall recreation specialization based on the levels of leisure constraint negotiation. Finally, leisure constrain negotiation had a positive effect on recreation specialization.

Model Study on the Level of User Satisfaction for Recreational Forest - Focused on The OK-SUNG Recreational Forest - (자연휴양림 이용자 만족도 모형연구 - 구미 옥성 자연휴양림을 대상으로 -)

  • Kang, Kee-Rae;Lee, Kee-Cheol
    • Journal of Korean Society of Forest Science
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    • v.98 no.4
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    • pp.435-443
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    • 2009
  • The purpose of this study is to construct user satisfaction model using factor analysis and regression analysis through survey on various factors which decide users' satisfaction index of OK-SUNG Recreation Forest located in Gumi-city, Kyungbuk (newly opened on Dec, 26, 2007) and to suggest the right operation plans referring to the studies on existing recreation forests. The research results are as follows; The using behavior of recreation forests reported similar pattern to existing researches such as companion pattern, duration of status, ages and costs. The result of construction regression model after dividing of using behavior of recreation forests into two sections, which are physical sector and mental sector, showed that recreation environmental factor and inner recreation factor influenced more highly on satisfaction index. This result showed that the recreation factor, which is for obtaining mental satisfaction and friendship among companions, nature friendly factor and environmental factor more highly influence on the satisfaction index and the existing studies also support this result. Therefore, in order to offer higher standard recreation opportunities to the users, there needs consideration not only concerning experience facilities, walks and paths up a mountain, but also concerning the harmony between nature and facilities. In addition, in order to offer comfort and stableness in body and mind to users, it is necessary to educate and train the staff to offer better service and to maintain the facilities of recreation forest peaceful and calm.

Developing User Persona Based on the Factors of Visitor Recreation Activities in Hongneung Experimental Forest

  • Jang, Youn-Sun;Yoo, Rhee-Hwa;Lee, Jeong-Hee
    • Journal of People, Plants, and Environment
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    • v.22 no.5
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    • pp.525-539
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    • 2019
  • Much research has been conducted on user behavior by taking surveys and interviews to plan the green space effectively. However, there is a limitation in understanding detailed user characteristics such as personalities and values. This study applied the Persona-based Scenario Method (PSM) to Hongneung Experimental Forest to understand the detailed needs and behaviors of the users in the forest recreation area. The PSM is a user experience modeling technique, which tries to understand the users by describing the type of users as real people. This study 1) extracts the factors of visitor recreation activities in Hongneung Experimental Forest based on the results of the survey, 2) develops user personas based on the results of survey and comes up with activity factors, and 3) designs user scenarios. As a result of applying the PSM, 64 factors of visitor activities were derived from the observation survey in 14 sites of Hongneung Experimental Forest and 25 key factors of visitor activities were chosen through observer's brainstorming. Second, three types of personas were developed considering the key factors and the results of user characteristics with quantitative and qualitative analysis. Lastly, context scenarios were designed by applying the key factors of visitor recreation activities to the persona model. We identified the design problems of the space and design requirements through the scenarios. This study has significance in that it takes an approach from the user perspective and was applied to the forest recreation area, which was mainly used in product design. The developed personas could be used for deriving design elements and setting the direction for planning considering detailed needs, behaviors and characteristics of users.