• 제목/요약/키워드: Public Characters

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장소특정성(Site-Specificity)을 중심으로 한 공공캐릭터에 관한 연구 (A Study on Public Characters : focused on Site-Specificity)

  • 류유희
    • 만화애니메이션 연구
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    • 통권47호
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    • pp.335-356
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    • 2017
  • 국내 캐릭터산업의 발전과 함께 산업적 콘텐츠로써의 캐릭터와 함께 공공캐릭터에 대한 관심도가 높아지고 있다. 공공캐릭터란 특정 지역, 기관, 단체, 조직, 행사 등의 구성원이 공유하거나 지향하는 상징성을 함축적으로 표현하고 있는 비영리적 캐릭터이다. 특정의 개인이나 단체의 이윤을 목적으로 하는 상업디자인과 구별되며, 디자인의 주체와 객체, 지향하는 가치, 역할 등에 있어 시민의 안녕과 행복과 같은 사회적인 가치를 추구하는 공공디자인의 목적과 부합하는 역할을 부여받았다. 공공캐릭터는 지자체 캐릭터 개발을 중심으로 발전하기 시작했으나, 대부분의 캐릭터가 활용되지 못했다. 그러나 공공캐릭터에 대한 관심이 높아지면서 캐릭터를 활용하여 지역에 대한 고유성과 정체성을 표현하기 위한 수단으로 다시금 환영받고 있다. 본 논문은 공공캐릭터가 가지는 지역에 대한 정체성 표현을 장소특정성(Site-Specificity)에 대입하여 연구해보고자 한다. 장소특정성은 동시대미술에서 장소에 초점을 맞춘 미술, 특정 장소 및 상황에 의해 의미가 생성되는 작품을 의미한다. 현재 공공캐릭터는 주로 한 지역 또는 기관을 대표하는 역할을 맡은 바, 어느 공동체 속에 속해있느냐에 따라 정체성과 그에 따른 가치를 판단할 수 있다. 이를 통해 지역 속 캐릭터가 공공디자인으로써 어떠한 사회적 의미를 가지는지에 대해 연구하고자 한다.

애니메이션 캐릭터의 귀여움 표현 요소 연구 : 이등신 캐릭터를 중심으로 (A Study on the Performance Factors of Cute Characters Center Around a Two-Headed Character)

  • 하산;박성원
    • Journal of Information Technology Applications and Management
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    • 제27권4호
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    • pp.85-91
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    • 2020
  • Animation is a field of popular visual art that is established in human life, and the form of characters appearing is an important factor that is highly anticipated by the public. Designing animation characters according to aesthetic characteristics not only satisfies people's aesthetic needs but can also increase their artistic immersion in animation works. In addition, animation storytelling is delivered around characters and enhances the value of the work by encouraging more public to focus on it. In this paper, we tried to analyze the design elements of Minions characters to derive the reason why they are loved by the public. Among the morphological characteristics of bicepsin characters, a study was conducted on the fact that bicepsin characters visually express 'cute' through the study of infantile eating and color. The visual cuteness elements of a bisung character will soon be linked to the psychological satisfaction of the audience's work and will be a factor in the appreciation of the value of the work. By studying the elements of expression that represent isosin characters, I would like to discuss the factors that help the audience to immerse and get satisfaction with the characters. This will be used as an important factor for an animation character to have for the audience and will reveal its value. Second-class animation images belong to the art of small pieces, suitable for all the audience to enjoy. The two-size animated image has a strong appeal and entertainment, is a confusing visual attribute, can stimulate the audience's five senses. Compared with the actors in the movie, the visual form of the animation is more important.

서울시 홍보용 동물캐릭터 '해치'의 상징성 분석 (Analysis of the Symbolicity of "Haechi," Seoul's Promotional Animal Character)

  • 이화자
    • 만화애니메이션 연구
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    • 통권17호
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    • pp.133-146
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    • 2009
  • 현대에 와서 동물캐릭터의 도상적 상징성은 자의로 만들어져 사회적 약속에 의해 기호작용을 하게 되었고, 공공기관이나 기업을 상징하기 위해 동물캐릭터는 심벌로 만들어져 적극 활용되고 있다. 오늘날은 이 환영의 동물캐릭터들이 중요한 아이콘으로 작용하고 있고, 상품개발자는 세속적인 동물 콘텐츠를 지속적으로 만들어내고 있다. 본 논문에서는 미학사에서의 '상징성'을 이론적 배경으로 하며, 동물캐릭터의 시작이었던 애니메이션과 동물캐릭터의 접목을 통해서 살펴본 매체 발달에 의한 현대 동물캐릭터의 응용을 기술한다. 그리고 기업 및 공공기관 홍보용 동물캐릭터의 활용 사례 중 대표적이라 할 수 있는 서울시의 동물캐릭터 '해치'의 상징성을 분석한다.

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가상 인터렉티브 인플루언서의 현황과 발전 방안 (Interactive Influencer Status and Development Plan)

  • 박성원
    • Journal of Information Technology Applications and Management
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    • 제29권1호
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    • pp.59-70
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    • 2022
  • Recently, in platforms such as YouTube and Instagram, virtual characters resembling human life become the main characters, produce various contents, breathe with the public, and create the era of virtual humans. For example, existing game characters appear as virtual characters with unique AUs, or AI characters created by reflecting the public's preferences are actively communicating with the public through advertisements and SNS activities. As the consumption of video content through smart devices increases significantly in the post-corona era, virtual influencers are being used as all-round entertainers because there is little risk of personality controversy or production cost. there is a trend In this study, we investigated the characteristics of the case of being active as an influencer among the activities of a virtual character, and how the interactive aspect of the influencer appears by identifying the current situation through major cases. Combining this, based on the analysis of the influence of virtual influencers, the parts that producers should recognize are derived, and the differentiated characteristics of interactive virtual influencers are summarized. In addition, the difficulties of virtual influencers were investigated and problems were identified, and for the development of the content industry, a more favorable method for interaction was presented and suggestions were made to secure inner sincerity.

공간주시특성의 유형화를 위한 시간범위설정에 관한 연구 (A Study on the set-up of Time Range for Typology of Space Observation Characters)

  • 김종하;정재영
    • 한국실내디자인학회논문집
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    • 제21권4호
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    • pp.87-95
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    • 2012
  • This study is for the analysis to which element of space the users observing the lobby at a public space pay more attention for their visual perception. It is focused on the typology process of observation characters. The subjects, in the observation process, came to be interested in the circumstantial clues for space perception and the detailed characters drawing their interest. I could analyze the observation characters of the subjects observing the space by the comprehension and typology of their observation characters. First, from the viewpoint of successive 9 times of observations, each subject observed for 0.32 second to get the visual perception in the applied space, but spent another 0.39 second for the exploration of another observation object or the space roaming. The observation character of the subjects at the lobby of the public space selected for this experiment was that they spent more time on space exploration than on concentration on a point in the space. Second, I analyzed the typology process through the time range. Since the subjects' frequency varied depending on the way to set up the time range, the necessity was proposed that the time range for the analysis of observation characters should be set up more objectively. Third, in case of analyzing the observation characters by 10-second-unit time range, the concentration in the beginning and the middle was 25%, and that in the beginning and the final 41.7%, which showed that 75% of the subjects concentrated in the beginning of the observation time when the concentration in the beginning is added to it. Fourth, the type 3 categorized as "concentration in the beginning and the middle" is the group 47.1 percent of the subjects belong to, and each subject concentrated 1.1 times in the beginning and 2.1 times in the final, which showed that the concentration in the final was 1.75 times as high as that in the beginning.

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HANDWRITTEN HANGUL RECOGNITION MODEL USING MULTI-LABEL CLASSIFICATION

  • HANA CHOI
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • 제27권2호
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    • pp.135-145
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    • 2023
  • Recently, as deep learning technology has developed, various deep learning technologies have been introduced in handwritten recognition, greatly contributing to performance improvement. The recognition accuracy of handwritten Hangeul recognition has also improved significantly, but prior research has focused on recognizing 520 Hangul characters or 2,350 Hangul characters using SERI95 data or PE92 data. In the past, most of the expressions were possible with 2,350 Hangul characters, but as globalization progresses and information and communication technology develops, there are many cases where various foreign words need to be expressed in Hangul. In this paper, we propose a model that recognizes and combines the consonants, medial vowels, and final consonants of a Korean syllable using a multi-label classification model, and achieves a high recognition accuracy of 98.38% as a result of learning with the public data of Korean handwritten characters, PE92. In addition, this model learned only 2,350 Hangul characters, but can recognize the characters which is not included in the 2,350 Hangul characters

공간의 초두효과 특성 도출을 위한 주시시간특성에 관한 연구 - 공공공간의 로비를 대상으로 - (A Study on the Character of Observation Time in order to Draw the Features of Spatial Primacy Effect - Focus on the Public space -)

  • 김종하
    • 한국실내디자인학회논문집
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    • 제21권6호
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    • pp.137-146
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    • 2012
  • This study introduced the concept of Primacy Effect for the analysis of the observation characters by time so as to analyze the characters of information which the users observing the lobby in a public space get when they encounter the space. From the viewpoint that the first impression on any space can motivate the judgement of space and continuous activities, the time range with the observation characters which can be regarded as Primacy Effect was analyzed in the aspects of continuity and saccade. First, with the case of alignment by time on three times of continuous observation, the perception attributes of subjects were shown to be very different among one another depending on which time range was applied for alignment. Second, the subjects with low average value of continuous observation times were found to be relatively stable in "ii~iii time ranges" and the time range of "0~5.10 seconds" was known to be the time range of relatively stable analysis for the characters of subjects' primacy effect to be analyzed. Third, the change of the amount of acquired information could be examined concretely through the analysis of observation attributes by time range, and the time range of "iii time range" showed more stable changing characters than other time ranges. Fourth, in the "iii time range" set up as a proper time range for the analysis of primacy effect had higher average value of 3.9 times of observation frequency compared with 6 times of continuous observation. As a grand average, 6 times(19.3) of average observation value was between 3 times(21.3) and 9 times(16.9), which enabled to set up 6 times of continuous observation as the number of observation times for stable analysis of primacy effect.

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예술적 개입을 통한 건축표피의 그래픽 특성 연구 (A Study on the Characteristics of Graphics on Architectural Surfaces through Artistic Intervention)

  • 문은미
    • 한국실내디자인학회논문집
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    • 제19권3호
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    • pp.119-127
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    • 2010
  • This study investigates the examples of artistic intervention especially on the surface of architecture as a meeting place of art and architecture. Artistic intervention demonstrates the possibilities for the meaningful integration of arts into architectural spaces. This study summarizes the characteristics of artistic intervention on the surfaces of architectures as follow; first, the artistic intervention is applied to the broad ranges of designs including public art, architectural design and sign design that establish identities and unique characters to the spaces. Second, the artistic intervention on the surfaces is conducted by the participation of the various fields of artists, i.e. painters, installation artists, graphic designers and landscape designers. The artistic intervention is also conducted by individual collaboration between artists and architects as well as by the forms of public art of art-in-architecture program. Third, the artistic intervention on the surfaces is expressed using the complex combination of images, colors, patterns, and texts. They are applied to enhance the aesthetic and symbolic characters of buildings in public arts, to improve the visual characters of architectural design with graphics, colors, and patterns, as well as to increase communication skills and cognitive effects of sign design with letters and colors on walls and floor surfaces. Fourth, the artistic intervention is also applied on the surfaces to encourage people to communicate historic and symbolic meanings related to the locations and functions. Thus, graphics on the architectural surfaces could provide a public space, with which people could share common feeling on public arts. As a conclusion, the study finds that artistic intervention either as artworks or as elements of architectural design can not only enhance the aesthetic quality of architectural space but also expand the techniques of design representation. In addition, the artistic intervention can contribute to create a new realm of design where artists and architects work together to enrich our surroundings.

지질공원 캐릭터의 개발 현황과 전망 (Development Status and Prospect of Geopark Characters)

  • 하수진;신승원;채용운;임현수
    • 한국지구과학회지
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    • 제42권1호
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    • pp.65-75
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    • 2021
  • 최근 10년 사이 우리나라의 국가지질공원은 급속히 증가하여 현재 13곳이 국가지질공원으로 지정되었으며, 2010년 제주도에 이어 2017년 청송, 2018년 무등산권, 2020년 한탄강 국가지질공원이 유네스코 세계지질공원으로 인증되었다. 하지만 국가지질공원 및 유네스코 세계지질공원의 지속적인 확대에도 불구하고 아직 지질공원에 대한 국민적 관심이나 지질공원을 통한 지역 경제발전에 대한 기여도는 높지 않은 것으로 나타났다. 일부 지질공원에서는 지질공원을 교육 및 관광 사업에 적극적으로 활용하고, 대중의 친밀도와 우호성을 높이고자 지질공원 캐릭터를 개발하였지만, 다른 공공 캐릭터에서 나타나는 캐릭터 기획과 전문성 부족, 이미지 형성 이후의 스토리텔링 부족, 캐릭터 관리 부족 등의 이유로 제대로 활용되고 있지 못한 상황이다. 개발 이후 방치되고 있는 지질공원 캐릭터가 본연의 역할을 수행하기 위해서는 1) 캐릭터 관리를 위한 예산 편성과 2) 캐릭터 시장의 소비 경향 분석에 근거한 콘텐츠 제작이 필요하다. 단순히 소비되기 위한 이미지로서 캐릭터 대신, 지역주민뿐만 아니라 대중에게 사랑받는 지질공원 캐릭터가 되기 위한 노력이 필요한 시점이다.

공공임대주택과 민간임대주택의 주거복지 성과 차이 (The Difference of Housing Welfare Outcomes Between Public Rental Housing and Market Rental Housing)

  • 임세희
    • 한국사회정책
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    • 제25권3호
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    • pp.75-101
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    • 2018
  • 본 연구는 공공임대주택과 민간임대주택의 주거복지 성과에 차이가 있는지를 확인하고자 하였다. 2016년 주거실태조사를 활용하여 주거의 구조적 물리적 적절성, 주거비의 저렴적절성, 주거의 안정성으로 정의한 주거복지에 있어 공공임대주택과 민간임대주택이 차이가 있는지, 이러한 차이가 가구의 인구사회경제적 특성을 통제한 상태에서도 유지되는지를 검토하였다. 분석결과 공공임대주택 중 일부는 여전히 최저주거기준미달, 주거비과부담의 문제를 겪고 있는 것으로 나타났다. 그러나 공공임대주택과 민간임대주택을 비교하면 공공임대주택은 주거복지에 있어 통계적으로 유의미한 성과가 있었으며, 이는 인구사회경제적 특성을 통제하면 더욱 일관되게 나타났다. 민간임대주택은 최저주거기준미달, 주거비과부담, 주거안정성에 있어 열악한 상황에 있었다. 본 연구를 통해 공공임대주택정책의 개선방안과 민간임대주택에 대한 적절한 규제의 필요성의 근거를 도출할 수 있었다.