• Title/Summary/Keyword: Programming method

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선형계획기반 선로혼잡처리에 대한 총송전용량 평가 (Assessment of Total Transfer Capability for Congestion Management using Linear Programming)

  • 김규호;송경빈
    • 대한전기학회논문지:전력기술부문A
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    • 제55권11호
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    • pp.447-452
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    • 2006
  • This paper presents a scheme to solve the congestion problem with phase-shifting transformer(PST) controls and power generation controls using linear programming method. A good design of PST and power generation control can improve total transfer capability(TTC) in interconnected systems. This paper deals with an application of optimization technique for TTC calculation. Linear programming method is used to maximize power flow of tie line subject to security constraints such as voltage magnitude and real power flow in interconnected systems. The results are compared with that of repeat power flow(RPF) and sequential quadratic programming(SQP). The proposed method is applied to 10 machines 39 buses model systems to show its effectiveness.

Analysis of the effect of the top-down teaching method for training of developing contents based on smart media

  • Ku, Jin-Hee
    • International Journal of Contents
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    • 제7권4호
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    • pp.64-69
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    • 2011
  • Recently, as smart devices are distributed more and more, the need for education of developing contents based on smart media increases. In order to develop contents based on smart media, it is necessary to learn new programming language as well as to understand the structure of platforms as device-manufacturers and communication companies have different platforms. Generally, the problem in education of programming is that it can provide learning to understand the language stage by stage, but it is difficult to suggest a clear result such as completion of learner's project from macroscopic and integrated approach. Especially, there is a difficult of learning several programming languages due to the characteristics of platforms in developing smart contents. Accordingly, in the education of programming for developing smart contents, it is not appropriate to use the traditional teaching method of programming which conducts projects from an integrated point of view after learning the grammatical elements of the language. This paper aims to suggest the top-down teaching method as an effective teaching method for developing contents based on smart media, and to analyze the effect after developing and applying the suggested teaching model.

블록 대각 구조를 지닌 2단계 확률계획법의 분해원리 (A Decomposition Method for Two stage Stochstic Programming with Block Diagonal Structure)

  • 김태호;박순달
    • 한국경영과학회지
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    • 제10권1호
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    • pp.9-13
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    • 1985
  • This paper develops a decomposition method for stochastic programming with a block diagonal structure. Here we assume that the right-hand side random vector of each subproblem is differente each other. We first, transform this problem into a master problem, and subproblems in a similar way to Dantizig-Wolfe's Decomposition Princeple, and then solve this master problem by solving subproblems. When we solve a subproblem, we first transform this subproblem to a Deterministic Equivalent Programming (DEF). The form of DEF depends on the type of the random vector of the subproblem. We found the subproblem with finite discrete random vector can be transformed into alinear programming, that with continuous random vector into a convex quadratic programming, and that with random vector of unknown distribution and known mean and variance into a convex nonlinear programming, but the master problem is always a linear programming.

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MVPE:멀티패러다임 시각 프로그래밍 환경 (MVPE:multiparadign visual programming environment)

  • 유재우;최종명
    • 한국통신학회논문지
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    • 제23권9A호
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    • pp.2313-2324
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    • 1998
  • Although visual programming is used in many fields of computer science and engineering, some dis-advantages can be found when they work together in an integrated programming environment. To overcome these shortcomings, there have been researches in combining multiparadigm with visual programming. However they have failed because they tried to combine the paramdigms without any coceptural model and structured method. In this paper, we investigate a new multiparadigm visual programming environment (MVPE), in which dataflow paradigm, form-based paradign, direct manipulation paradigm, and object-oriented paradigm are integrated together in an object-oriented way, based on the conceptual model of "method = paradigm, " This MVPE would overcome the limits of visual programming, and may also lead to the new discipline of visual programming environment.vironment.

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Current Status and Improvement Plan of Programming Education for Electronics Engineering

  • LEE, Seung-Woo;LEE, Sangwon
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권2호
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    • pp.112-119
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    • 2021
  • In the Fourth Industrial Revolution and the foundation of software and hardware technologies through ICT, the technology to analyze the principles of information processing activities is the ability to implement programming. In this study, to improve the programming academic performance of electronics majors, firstly, we presented an effective teaching method in order to promote employment in the programming field by improving problem-solving skills and logical thinking skills in the programming field that electronics majors do not prefer. Secondly, we plan to promote intelligence informatization by converging intelligence information technology into the existing electronics industry by developing software utilization skills through programming curriculum that reflects the specificity and reality of electronics. Lastly, as computer programmers, we would like to expand creative talent education by developing learners' capabilities to cultivate smart talents who have both hardware and software capabilities.

Quadratic Complementary Programming

  • Gupta, A.K.;Sharma, J.K.
    • 한국경영과학회지
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    • 제7권1호
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    • pp.45-50
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    • 1982
  • The present paper provides a method for solving a complementary programming problem with quadratic objective function subject to linear constraints. The procedure developed is based on the simplex method for quadratic programming problem. An example is added to illustrate the procedure.

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Kodu 비주얼 프로그래밍 언어를 사용한 초등학생의 창의적 3D 게임프로그래밍 학습 (Creative 3D game programming learning using Kodu visual programming language for elementary school students)

  • 임화경;조용남
    • 한국컴퓨터정보학회논문지
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    • 제17권11호
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    • pp.53-61
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    • 2012
  • 코두(Kodu)는 마이크로소프트사에서 개발한 게임 제작용 3D 비주얼 프로그래밍 언어이다. 코두 언어는 창의성, 문제해결 방법, 스토리텔링을 기반으로 하며, 아동들을 대상으로 게임 프로그래밍 학습을 하는데 매우 적합한 언어이다. 본 연구에서는 초등학생의 창의적 사고를 바탕으로 코두 언어를 사용하여 게임을 제작하는 학습방법을 설계하였고, 초등학생 6학년 27명을 대상으로 30차시에 걸쳐 적용하였다. 학습과정에서 나타난 학습자들의 창의적 사고력에 대한 변화와 게임 프로그래밍에 대한 학습효과를 분석하였다.

Efficiency Test in Possibilistic Multiobjective Linear Programming

  • Ida, Masaaki
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 1998년도 The Third Asian Fuzzy Systems Symposium
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    • pp.506-511
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    • 1998
  • In this paper we consider multiobjective linear programming problems with coefficients of the objective functions specified by possibility distributions. Possibly and necessarily efficient solution sets are defined as funny solution sets whose membership grades represent possibility and necessity degrees to which a feasible solution is efficient. Considering efficiency condition and its dual condition in ordinary multiobjective linear programming problem, we propose efficiency test methods based on an extreme ray generation method. Since the proposed methods can be put in the part of a bi-section method, we can develop calculation and methods of the degree of possible and necessary efficiency for feasible solutions.

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진화 프로그래밍 기법을 이용한 신경망의 자동설계에 관한 연구 (A Study on an Artificial Neural Network Design using Evolutionary Programming)

  • 강신준;고택범;우천희;이덕규;우광방
    • 제어로봇시스템학회논문지
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    • 제5권3호
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    • pp.281-287
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    • 1999
  • In this paper, a design method based on evolutionary programming for feedforward neural networks which have a single hidden layer is presented. By using an evolutionary programming, the network parameters such as the network structure, weight, slope of sigmoid functions and bias of nodes can be acquired simultaneously. To check the effectiveness of the suggested method, two numerical examples are examined. The performance of the identified network is demonstrated.

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객체지향기법을 이용한 전력조류계산 및 스파시티 연구 (Load flow analysis and sparsity study using object-oriented programming technique)

  • 김정년;백영식
    • 대한전기학회논문지
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    • 제45권3호
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    • pp.329-334
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    • 1996
  • Power system is becoming more and more complex and large Existing procedural programming technique can't cope with software flexibility and maintenance problems. So, Object-Oriented Programming (OOP) is increasingly used to solve these problems. OOP in power system analysis field has been greatly developed. This paper applies OOP in power flow analysis, and presents new algorithm which uses only a Jacobian to solve mismatch equations, and introduces a new sparse matrix storage method which is different from existing method. (author). 11 refs., 12 figs., 3 tabs.

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