• 제목/요약/키워드: Program Based Learning method

검색결과 520건 처리시간 0.027초

웹 기반 학습 시스템에 적합한 형성 평가 방법에 관한 연구 (Alternative Formative Evaluation in Web Based Learning System)

  • 장상필;이영민
    • 컴퓨터교육학회논문지
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    • 제3권1호
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    • pp.43-50
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    • 2000
  • 전통적인 형성 평가 방법을 이용하여 웹 기반 학습 프로그램을 평가하는 것은 시간과 비용적인 면에서 비효율적일 뿐만 아니라 웹에서 활용 가능한 자료 수집 방법들도 이용하고 있지 못하다는 문제가 제기되고 있다. 웹 기반 학습 프로그램에 적용 가능한 형성 평가 방법을 개발하기 위해서는 웹 기반 학습 프로그램 개발 모형에 기초하여 각 세부 단계별로 형성 평가 방법을 달리 적용해야 한다. 따라서 본 연구에서는 분석, 설계, 개발, 평가의 각 단계마다 참여 대상, 자료 수집 도구, 수집 내용별로 형성평가 방법을 달리하여 분류하였다. 이 형성 평가 방법을 통해 프로그램의 효과성을 높이고 질을 개선할 수 있을 것으로 기대된다.

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아동을 대상으로 한 인터넷 영양교육 프로그램의 효과분석 (Effect-Evaluation of Nutritional Education Program Using Internet for School Children)

  • 허은실;이경혜
    • Journal of Nutrition and Health
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    • 제36권5호
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    • pp.500-507
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    • 2003
  • This study was carried out to evaluate the effects on elementary school children of Internet-based nutrition education programs. The subjects consisted of 80 boys and girls (book-loaming group : 42, Internet-based teaming group : 38) in the 5th grade of elementary school. The results were as follows : The evaluation of Internet-based education programs by Internet-teaming group showed above average in all domains. As the favorite and wholesome menu chose‘nutrition kingdom’(52.6%) made of animation. The educational effect of this program was evaluated by comparing the methods of the Internet-learning group with those of the book-learning group. For effect-evaluation were measured the degree of nutrition knowledge and diversity score of dietary intake from before and after education. Before undertaking the program, there was no significant difference between the two groups in terms of their nutrition knowledge. However, the nutrition knowledge of the Internet-based teaming group after the program had increased significantly (p < 0.01) compared to the book-learning group. There was no significant difference between the two groups in terms of the diversity of dietary intake before the start of the program, but upon its completion, the Internet-based learning group showed a significant increase compared to the book-loaming group (p < 0.05). This suggests that Internet-based educational programs could be effective in drawing the interest and boosting the concentration levels of schoolchildren. In conclusion, Internet-based nutrition education shows the potential to be an effective alternative education method. (Korean J Nutrition 36(5): 500∼507, 2003)

중학생을 위한 제로에너지 주택디자인 STEAM 교육프로그램 개발 연구 (A Study on the STEAM Program Development of Zero Energy House Design for Middle School Students)

  • 이윤희;이명아;한혜련;이재경
    • 한국실내디자인학회논문집
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    • 제26권6호
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    • pp.24-32
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    • 2017
  • STEAM education is an effective teaching method to develop self-problem-solving skills through creative thinking. In order to revitalize STEAM education, various program models are being developed recently. The purpose of this study is to develop a STEAM education program based on the project-based learing method that includes the process of solving global environmental problems. The STEAM element was extracted by linking the zero energy house design with the middle school curriculum, and the STEAM education program was developed considering career activities. It was analyzed whether the developed program can improve STEAM core competence and job preparation ability. The education program was conducted for middle school students and the program was evaluated through questionnaires. In order to strengthen the STEAM competency, project-based learning method was applied and it was able to enhance the active problem solving ability of learners. In addition, opportunities for career experience could be provided through career exploration programs and various activities. Through this STEAM education program, it is expected to contribute to cultivating human resources with convergence knowledge and core competency.

팀 기반 학습을 이용한 건축시공 교육의 학습효과 및 만족도 분석 (Analysis on Learning Effects of the Education Program Applying the Team-based Learning Method for Building Construction)

  • 김재엽;원종성
    • 한국건축시공학회지
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    • 제17권1호
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    • pp.101-109
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    • 2017
  • 본 연구는 건축공학교육에의 팀 기반 학습의 도입 효과를 정량적으로 분석하고자 하였다. 이를 위하여 국내의 건축공학교육의 특성을 고려하여 팀 기반 학습 교육 프로그램을 수정, 제안하고, 제안된 팀 기반 학습을 건축시공학 수업에 적용하였다. 제안된 팀 기반 학습 강의는 준비단계, 학습준비도 확인단계, 활용단계로 구성되었다. 수강생들을 대상으로 설문을 수행함으로써 수강생들의 학습효과와 만족도를 분석하였다. 분석결과, 팀 기반 학습 강의의 학습효과와 만족도가 이론식 강의보다 높았다. 학습준비도 확인단계의 학습준비도 확인시험의 학습효과와 만족도가 가장 높았고, 활용단계의 평가에 대한 학습효과와 만족도는 낮았다.

웹기반 복막투석환자 간호 교육프로그램 개발 및 효과에 관한 연구

  • 유지수;문성미
    • 의학교육논단
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    • 제3권2호
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    • pp.35-43
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    • 2001
  • Development and Evaluation of the Effectiveness of a Web-Based Learning System Program for Nursing Education on Peritoneal Dialysis Ji-Soo Yoo(Professor, College of Nursing, Yonsei University, Seoul, Korea) Seong-Mi Moon(Doctoral Candidate, College of Nursing, Yonsei University, Seoul, Korea) The purpose of this study was to develop a nursing education program using a web-based learning system to teach peritoneal dialysis and to evaluate the effectiveness of the program. The program was developed in two steps. The first step was to develop the content using CVI, and the second was to program it using HTML. The program which was developed was evaluated with 50 nurses of whom 48 responded to the questionnaire. The results are as follows: Of the subjects, 85.4% responded that they were satisfied with this web-based learning system and 87.5% stated that they would recommend this system to nurses who are in other nursing education programs. Of the educational material charac- teristics, the item that the subjects evaluated as most valuable was "accuracy of the content". For system related charact- eristics, the item to which the subjects gave the most positive response was "clarity of the system tool marking" (81.3%). In conclusion, it was verified that a web-based learning system is an effective and satisfactory method for nursing education.

Human Pose-based Labor Productivity Measurement Model

  • Lee, Byoungmin;Yoon, Sebeen;Jo, Soun;Kim, Taehoon;Ock, Jongho
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.839-846
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    • 2022
  • Traditionally, the construction industry has shown low labor productivity and productivity growth. To improve labor productivity, it must first be accurately measured. The existing method uses work-sampling techniques through observation of workers' activities at certain time intervals on site. However, a disadvantage of this method is that the results may differ depending on the observer's judgment and may be inaccurate in the case of a large number of missed scenarios. Therefore, this study proposes a model to automate labor productivity measurement by monitoring workers' actions using a deep learning-based pose estimation method. The results are expected to contribute to productivity improvement on construction sites.

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문제중심학습과 신업체 현장실습 연계를 통한 효과적인 PLM 교육에 관한 연구 (A Study on the Problem-Based Learning with Industry Co-operative Program for Effective PLM Education)

  • 채수진;노상도
    • 한국CDE학회논문집
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    • 제13권5호
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    • pp.362-371
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    • 2008
  • Generally, a PLM education program in university consists of lectures of theory, software lab and software development raining as an advanced subject. Most industries want more than these, such as practical problem solving capabilities, teamwork skills and engineering communications including human relationship, rhetoric, technical writing, presentation and etc. Problem-Based Learning is a problem-stimulated and student-centered teaming method, and an innovative education strategy for collaborative and self-directed learning by applying real world problems. Education paradigm changes from "teaching" to "learning" accomplished by team working, and students are encouraged to develop, present, explain and defense their ideas, suggestions or solutions of a problem, and the "cooperative teaming" proceeds spontaneously during team operations. Co-operative education program is an into-grated academic model and a structured educational program combining classroom learning with productive work experience in a field related to a student's academic or career goals. Based on the partnership between academic institutions and industries, students are engaged in real and productive "work" in the industry, in contrast with merely observing. In this paper, PBL with Co-op program is suggested as an effective approach for PLM education, and we made and operated a PBL-based education course with industry co-op program. The Co-op education in industry accompanied with the PBL course in university can improve practical problem solving capabilities of students, including modeling and management of P3R(Product, Process, resource and Plant) using commercial PLM software tools. By the result, we found this to be an effective strategy for helping students, professors and industries succeed in engineering education, especially PLM area.

창의적 캡스톤 디자인을 활용한 팀 프로젝트수업 운영에 따른 학습만족도 및 이해도 변화에 관한 연구 (A Study on the Change of Learning Satisfaction and Comprehension of Team Project Instruction Using Creative Capstone Design)

  • 김창희
    • 디지털산업정보학회논문지
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    • 제13권4호
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    • pp.179-191
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    • 2017
  • The purpose of this study is to investigate the change of comprehension degree about learning satisfaction and capstone class by applying the subject which draws idea for team project task in college to creative capstone design program. The Capstone Design Program is designed to train fieldworkers with creative problem solving skills and is widely applied as a problem-solving course in team-based projects. In this paper, based on the case study of the 'fusion capstone design' operated in the first semester of 2015 ~ 2017, the capstone design course was established in the course of designing ideas for problem solving. The results of this study are as follows: First, the questionnaire about capstone design instruction process, instruction method, and learning achievement satisfaction were analyzed. As a result, understanding of capstone design was found to be higher than that of class before class, and satisfaction of performance course, method of teaching performance and learning outcome were obtained.

웹기반 건강사정 멀티미디어 컨텐츠의 학습효과 (The Effect of Web-based Multimedia Contents for a Course of Physical Examination and Health Assessment)

  • 오복자;김일옥;신성례;정회경
    • 대한간호학회지
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    • 제35권5호
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    • pp.810-816
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    • 2005
  • Purpose: This study was to test the effectiveness of Web-based multimedia contents for Physical Examination and Health Assessment on learning achievement. Method: Multimedia contents based on Jung's teaching and learning structure model were used to enhance learning achievement. Learning achievement was measured by the knowledge of Physical Examination and Health Assessment. The participants of this study were students in a BSN and RN-BSN program in a university located in Seoul. 59 students in the experimental group received lectures using web-based multimedia contents and 75 students in the control group received regular lectures. Results: The mean score of the degree of educational achievement in the experimental group(mean=31.09) was significantly higher than in the control group(mean=25.55)(t=-3.883, p=.000). Conclusion: These web-based multimedia contents were found to maximizethe effectiveness of the teaching process when used as a teaching aid, and yet kept the strength of a face to face teaching learning method. This program is recommended as part of a main text, vital teaching aid or cyber lecture materials in nursing schools and in health care educational institutions.

마이크로 컴퓨터를 이용한 수학 교수.학습법 개발에 관한 연구 (On the Development of Microcomputer-Assisted Mathematics Teaching/Learning Method)

  • 김창동;이태욱
    • 한국수학교육학회지시리즈A:수학교육
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    • 제27권1호
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    • pp.15-23
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    • 1988
  • We are at the onset of a major revolution in education, a revolution unparalleled since the invention of the printing press. The computer will be the instrument of this revolution. Computers and computer application are everywhere these days. Everyone can't avoid the influence of the computer in today's world. The computer is no longer a magical, unfamiliar tool that is used only by researchers or scholars or scientists. The computer helps us do our jobs and even routine tasks more effectively and efficiently. More importantly, it gives us power never before available to solve complex problems. Mathematics instruction in secondary schools is frequently perceived to be more a amendable to the use of computers than are other areas of the school curriculum. This is based on the perception of mathematics as a subject with clearly defined objectives and outcomes that can be reliably measured by devices readily at hand or easily constructed by teachers or researchers. Because of this reason, the first large-scale computerized curriculum projects were in mathematics, and the first educational computer games were mathematics games. And now, the entire mathematics curriculum appears to be the first of the traditional school curriculum areas to be undergoing substantial trasformation because of computers. Recently, many research-Institutes of our country are going to study on computers in orders to use it in mathematics education, but the study is still start ing-step. In order to keep abreast of this trend necessity, and to enhance mathematics teaching/learning which is instructed lecture-based teaching/learning at the present time, this study aims to develop/present practical method of computer-using. This is devided into three methods. 1. Programming teaching/learning method This part is presented the following five types which can teach/learn the mathematical concepts and principle through concise program. (Type 1) Complete a program. (Type 2) Know the given program's content and predict the output. (Type 3) Write a program of the given flow-chart and solve the problem. (Type 4) Make an inference from an error message, find errors and correct them. (Type 5) Investigate complex mathematical fact through program and annotate a program. 2. Problem-solving teaching/learning method solving This part is illustrated how a computer can be used as a tool to help students solve realistic mathematical problems while simultaneously reinforcing their understanding of problem-solving processes. Here, four different problems are presented. For each problem, a four-stage problem-solving model of polya is given: Problem statement, Problem analysis, Computer program, and Looking back/Looking ahead. 3. CAI program teaching/learning method This part is developed/presented courseware of sine theorem section (Mathematics I for high school) in order to avail individualized learning or interactive learning with teacher. (Appendix I, II)

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