• Title/Summary/Keyword: Prior Experience

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Collaborative Information Seeking in Digital Libraries, Learning Styles, Users' Experience, and Task Complexity

  • Sangari, Mahmood;Zerehsaz, Mohammad
    • Journal of Information Science Theory and Practice
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    • v.8 no.4
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    • pp.55-66
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    • 2020
  • The purpose of this study is to examine the relationship between collaborative information seeking and users' learning style preferences and their experience of information systems. The study investigates the role of four different factors including learning style, task complexity, and user experience in collaborative information seeking in digital environments. Sixty participants (30 pairs) were randomly chosen from volunteer graduate students of Kharazmi University (Iran). Participants completed Kolb's learning style questionnaire and a user experience questionnaire and then performed two information seeking tasks (one simple and one difficult) in a lab setting. They could exchange information with their partners or a librarian using Skype. The sessions were recorded using Camtasia. The results showed that with an increase in task difficulty, collaborative information seeking activities increased and more interactions with partners and the librarian occurred. The number of executive help-seeking requests was higher than the number of instrumental help-seeking requests. This research confirms that learning style is related to the way users interact with the digital library and help seeking. The research showed that in difficult tasks, the differences among users with different learning styles become more evident, and that generally interactions increase in more difficult tasks. Among the learning styles, the accommodating style had the highest number of relationships with collaborative information seeking variables. Most of the statistically significant relationships between users' prior computer experience and collaborative information seeking variables were related to the time variable.

A Study on the Digital Customer Experience of Youths (청소년의 디지털 고객 경험에 관한 연구)

  • Jin Hee Son;Jung Jae Lee
    • Journal of Information Technology Services
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    • v.22 no.5
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    • pp.1-16
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    • 2023
  • This study aimed to provide fundamental insights into the digital customer experience by identifying its components and analyzing their importance and satisfaction levels among youths. To achieve this objective, the components of digital customer experience were identified through a review of prior research and consultation with experts. Subsequently, a survey was conducted with 200 youths in Seoul and Gyeonggi-do. The main findings of the study are as follows: First, The components of the digital customer experience consisted of 12 items grouped into three categories. Second, an analysis of the disparity between the importance and satisfaction levels of digital customer experience revealed statistically significant differences across all items. Third, By utilizing IPA (Importance-Performance Analysis), the digital customer experience was categorized into four quadrant, each with its own characteristics and recommendations for management: The first quadrant, the "current level maintenance area," encompassed items related to "entertainment" and "recommended service." This area is currently functioning well but necessitates continuous attention and management. The second quadrant, the "area to be supported first," included items such as "personalization," "security," "inducing participation," "privacy," and "individuality expression." Intensive management and improvements are imperative in this quadrant. The third quadrant, the "long-term improvement area," consisted of items like 'consistency,' 'information quality,' and 'convenience.' These items require focus on long-term enhancement efforts. The fourth quadrant, the "areas where efforts have already been invested," encompassed items like 'accessibility' and 'deliberation.' It appears that excessive investment has been made in these areas relative to their importance, calling for selective investments while considering the specific issues associated with each factor. These research findings serve as essential data for managing the digital customer experiences of youths.

The Determinant Factors Affecting Economic Impact, Helpfulness, and Helpfulness Votes of Online (온라인 리뷰의 경제적 효과, 유용성과 유용성 투표수에 영향을 주는 결정요인)

  • Lee, Sangjae;Choeh, Joon Yeon;Choi, Jinho
    • Journal of Information Technology Services
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    • v.13 no.1
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    • pp.43-55
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    • 2014
  • More and more people are gravitating to reading products reviews prior to making purchasing decisions. As a number of reviews that vary in usefulness are posted every day, much attention is being paid to measuring their helpfulness. The goal of this paper is to investigate firstly various determinants of the helpfulness of reviews, and intends to examine the moderating effect of product type, i.e., search or experience goods on the product sales, helpfulness and helpfulness votes of online reviews. The determinants include product data, review characteristics, and textual characteristics of reviews. The results indicate that the direct effect exists for the determinants of product sales, helpfulness, and helpfulness votes. Further, the moderating effects of product type exist for these determinants on three dependent variables. The results of study will identify helpful online review and design review sites effectively.

A Study on the Effects of the Phenomenological Light in the Religious Space (종교공간에 있어서 현상학적인 빛의 연출에 관한 연구)

  • Kim, Mi-Rye;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.135-140
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    • 2006
  • From the ancient to contemporary architecture, the light has been an important theme determining the characteristics of interior space. Especially in the religious space, the light was manipulated to express the worship for a god more than a physical element of the nature. It implied that human's space perception through the light was considered prior to the space itself. The perceptual experience in space was primarily elicited by the light with other factors, such as water, texture, and sound which temporarily renewed and updated the information of space. In this study, we critically analyzed the effects of the light which enhanced human's perceptual experience in the religious space in the view of Merleau Ponty's phenomenological philosophy. We suggested that the light was one of the mos4 effective factors to express the characteristics of the religious space with respect to the Phenomenological Light which contributed to the continuity of time, expansion and direction of space, immaterialzation, and perceptual illusion.

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A Study on the Determination of Machining Parameters in three-dimensional Electrical Discharge Machining (3차원 방전가공조건 결정에 관한 연구)

  • 이건범
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1998.10a
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    • pp.176-179
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    • 1998
  • In general, machining time by electrical discharge machining (EDM) process is much longer than that of cutting process, so rough-cut has done for the purpose of reducing machining time prior to EDM Nowadays EDM speed is improving due to the advance of EDM capacity. Therefore a new method, machining a raw material directly by EDM without rough-cut, is used widely. EDM area is varies according to the EDM position in three-dimensional EDM process, so EDM parameters should be determined adaptively based on the EDM area to increase productivity. However it is difficult to calculate EDM area corresponding to the EDM position the EDM workers who have experience in shop floor determine machining parameters by experience. This paper proposes a method for determining EDM parameters based on EDM area corresponding to EDM position.

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Development Process of Nuclear Power Industry in a Developing Country : Korean Experience and Implications (개발도상국에 있어서 원자력산업의 기술발전과정 분석 : 한국의 경험과 시사점)

  • 홍사균
    • Proceedings of the Technology Innovation Conference
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    • 1999.06a
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    • pp.176-202
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    • 1999
  • Korea has exerted her efforts to assimilate nuclear power technology, and reportedly localized 95 percent of nuclear power technology by 1995. This paper investigates the evolution of nuclear power program in Korea to exploit the development process of the nuclear power industry and key factors for the technological localization of nuclear power plant. In developing countries, an imitative catching-up process can be shown as a course for developing the absorptive capacity of foreign technology, which depends on prior knowledge base and the intensity of effort. The process of technological learning consists of five stages including preparation, implementation of foreign technology, acquisition of peripheral technology, acquisition of core technology, and improvement f foreign technology. Moreover, this paper discusses six essential factors that have influenced the successful achievement of technological localization of nuclear power plants in Korea. They include the role and strategies of the government, the leading role of utility firm, the development and cooperation of the related organizations, the development of human resources and their efforts, market conditions and the assistance of foreign donors, and social conditions. Finally, this paper discusses about implications offered by the Korean experience for other developing countries.

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Video Game Experience and Children's Abilities of Self-Control and Visual Information Processing (전자오락경험과 아동의 자기통제력 및 시각정보처리능력)

  • Yi, Soon Hyung;Lee, So Eun
    • Korean Journal of Child Studies
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    • v.18 no.2
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    • pp.105-120
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    • 1997
  • The purpose of this study was to investigate children's abilities of self-control and visual information processing based on their experience with video games. Participants, divided by prior exposure to video games, were 44 seven-year-old and 48 eleven-year-old boys. The impulsive tendency of children was measured through the MFFT and The delayed satisfaction test. Visual information processing ability was assessed through perceptual speed, mental rotation, and spatial visualization tasks. No differences were found between more-and less-video-game-experienced boys. Significant differences, however, were found in visual information processing abilities. More experienced boys performed better in mental rotation and spatial visualization tasks than less experienced boys.

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The experience of distanced synchronous and asynchronous learning in paramedic students through focus group interviews (응급구조과 대학생의 원격수업 경험 분석)

  • Lee, Young-Ah
    • The Korean Journal of Emergency Medical Services
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    • v.25 no.2
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    • pp.157-167
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    • 2021
  • Purpose: The study was a qualitative study to examine the synchronous and asynchronous distanced learning experience of online paramedic students during the COVID-19 pandemic. Methods: The subjects included 10 students enrolled in the department of emergency medical service at J City C University. Written consent was provided by the subjects prior to the study, and focus group interviews were then conducted with sufficient explanation. The interviews were recorded and were directly transcribed immediately after the interview. Research results were then derived through content analysis. Results: A total of 4 domains and 9 categories were derived from the experiences of paramedic students on distanced learning. The 4 domains included "distanced lectures type," "student's adaptation and non-adaptation," "change of evaluation," and "learning anxiety." Conclusion: Contents of each domain derived from this study are expected to be used as basic data for the design of the distanced learning in the future.

The Relationships Between Motivation, Prior Knowledge, Involvement, Attitude, and Behavioral Intention: Focusing on Harbin International Ice and Snow Festival (축제 방문동기, 사전지식, 관여도가 태도 및 행동의도에 미치는 영향에 관한 연구: 중국하얼빈국제빙설축제를 중심으로)

  • Kim, Sung-Bum;Kwon, Ki-Joon
    • Asia-Pacific Journal of Business
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    • v.13 no.1
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    • pp.317-333
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    • 2022
  • Purpose - The purpose of this study is to investigate the interrelationships between visitor motivations, attitude, and behavioral intention toward the Harbin International Ice and Snow Festival, China. It is also to test moderating roles of gender and past travel experience between these factors. Design/methodology/approach - Data was collected from potential Chinese visitors, after which 420 usable surveys were processed. Findings - To investigate our hypotheses, we used descriptive, confirmatory factor analysis, and structural equation modeling. We found that aesthetic attractiveness, purchase of local products, and involvement had positive effects on attitude toward the festival. Attitude toward the festival had a significant effect on behavioral intention to visit. Finally, it was also found that gender and past travel experience significantly moderated the interrelationships between these factors. Research implications or Originality - Theoretical and managerial implications, as well as, suggestions for future research are discussed.

A Study on the Learning Effectiveness Analysis of K-MOOC Learners (K-MOOC 참여자의 학습효과 분석 연구)

  • Park, Hyejin;Kwon, Youngae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.18 no.3
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    • pp.43-53
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    • 2022
  • This study analyzed the learning effect on K-MOOC. It was confirmed how the ease and interaction of K-MOOC affects learning satisfaction and Learning Persistence. The results of the study are as follows. First, it was found that the interaction and ease of K-MOOC learners had a positive effect on learning satisfaction. Second, it was found that the ease and interaction of K-MOOC learners had a positive effect on the Learning Persistence. Third, the satisfaction and willingness of learners with prior course experience of K-MOOC learners were high, and there was a significant difference according to the course experience. This study is meaningful in that the effect of actual learning activities was verified for K-MOOC learners. Based on the results of this study, it is necessary to conduct a comparative study on the K-MOOC activation plan and the case of using K-MOOC at each university.