Video Game Experience and Children's Abilities of Self-Control and Visual Information Processing

전자오락경험과 아동의 자기통제력 및 시각정보처리능력

  • 이순형 (서울대학교 아동가족학과) ;
  • 이소은 (충북대학교 아동복지학과)
  • Published : 1997.11.01

Abstract

The purpose of this study was to investigate children's abilities of self-control and visual information processing based on their experience with video games. Participants, divided by prior exposure to video games, were 44 seven-year-old and 48 eleven-year-old boys. The impulsive tendency of children was measured through the MFFT and The delayed satisfaction test. Visual information processing ability was assessed through perceptual speed, mental rotation, and spatial visualization tasks. No differences were found between more-and less-video-game-experienced boys. Significant differences, however, were found in visual information processing abilities. More experienced boys performed better in mental rotation and spatial visualization tasks than less experienced boys.

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Acknowledgement

Supported by : 한국학술진흥재단