• 제목/요약/키워드: Player Characteristics

검색결과 161건 처리시간 0.023초

건설사업 성공을 위한 발주자 리더십과 베스트 프랙티스 관계 연구 (Relationships between Construction Client's Leadership and Best Practice for Project Success Empirical Finding from Best Practice Cases)

  • 오영섭;김한수
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2004년도 제5회 정기학술발표대회 논문집
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    • pp.216-219
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    • 2004
  • 건설사업의 핵심 주체는 크게 발주자, 설계자, 시공자로 구분할 수 있다. 특히, 발주자는 건설 프로젝트를 생성시키는 주체이며 건설사업의 생산성 및 효율성 역시 궁극적으로는 발주자에 의해 결정된다. 팀 작업으로 이루어지는 건설사업의 성격 상, 발주자의 다양한 역할 중 리더십은 무엇보다 중요한 요소이다. 본 연구의 목적은 건설 프로젝트의 다양한 성공 사례 중 발주자의 리더십이 프로젝트의 주요 요인으로 보고된 사례를 중심으로 건설 프로젝트에서의 Blest Practice를 분석함으로서 발주자 리더십과 Beest Practice와의 관계를 발굴하는데 있다. 이를 통해 발주자 리더십의 속성에 대한 이해를 높이고, 발주자의 Best Practice 실천을 위한 주요 초점을 제시하고자 한다.

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가청화를 이용한 돔형 체조연습장의 음향 성능평가에 관한 연구 (Evaluation of Acoustic Performance about Dome-typed Gymnastics Training Floor Using Auralization)

  • 윤재현;주덕훈;김재수
    • 한국소음진동공학회논문집
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    • 제17권8호
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    • pp.708-719
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    • 2007
  • In case of indoor gymnastics training floor, in view of its characteristics, since it is simultaneously required the related smooth communication between the coach and the player, also the acoustic performance regarding to the clearness of music, besides the sport activity, the consideration about the acoustic character has entered the stage as an indispensable element. On such viewpoint, recently constructed dome-typed gymnastic training floor was optimized acoustic design with remodeling through acoustic simulation test. And acoustic satisfaction degree and reaction was attempted to investigate about the gymnastics training floor estimating value of human's psychological(sensual) degree using auralization that enables to experience the virtual sound field at the stage of design. As the result of investigation about the research on the space of object, it could be known that the valuation regarding to the acoustic performance of 'after-improvement' was distinctly more refined than that of 'before-improvement'. It is now considering that such result of the study can be utilized as the useful data which enables to improve the retrenchment effect of the construction cost as well as the acoustic capability, by means of the prediction control on the acoustic problem from the stage of design, for the occasion when the similar indoor sport gymnasium is planning to build for the near future.

Q방법론을 활용한 의료사회복지사의 역할인식에 대한 탐색적 연구 (An Explorative Study of the Perception on the Role of Medical Social Workers Using Q Methodology)

  • 장수미;황영옥
    • 한국사회복지학
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    • 제59권2호
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    • pp.223-249
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    • 2007
  • 학제간 팀 접근을 통해 사회복지서비스를 제공하는 의료현장에서는 의료팀의 사회복지사 역할에 대한 명확한 인식과 기대를 파악하는 것이 사회복지사의 효과적인 역할수행에 매우 중요하다. 이에 본 연구는 의사, 간호사, 영양사 등의 의료팀성원을 대상으로 의료사회복지사의 역할에 대한 인식유형과 각 유형의 특성을 Q방법론을 활용하여 조사하였다. 연구결과 의료사회복지사에 대한 인식은 심리사회적 상담자 유형, 자원개발 및 연결자 유형, 복합기능수행자 유형의 3가지 유형으로 도출되었다. 이상의 결과를 바탕으로 의료사회복지실천의 함의를 찾아보았다.

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Development of A Method for The Musical Expression of Cognitive Food Taste

  • Kim, So-Eun;Lim, Seock-Won;Chun, Jae-Kun
    • Food Science and Biotechnology
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    • 제14권6호
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    • pp.738-742
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    • 2005
  • We developed a musical composition and performing method for the dynamic expression of food taste, to replace the static expression obtained from a numerical sensory score and linguistic method. The musical score was composed using cognitive food sensory data gathered while eating potato chips via a computer equipped with a sound card and a master keyboard, as well as Cakewalk 9.0, Goldwave 5.0, and Windows Media Player. The music score included four lines, one representing sensory data and three reflecting three layers of human consciousness. Different time units were applied by incorporating different repetition cycles for the relevant consciousness layers. The musical scores of individual subjects differed in terms of the score pattern and its sound. The music representing food taste was played by four instruments and showed different sound and acoustic frequency patterns for each individual subject during the consumption of potato chips. The musical expression method was applied to analyze the individual taste characteristics in the cognition of food.

2D와 3D에 기반한 MMORPG 트래픽간의 특성 비교 (A Comparison of 20 and 3D MMORPG's Traffic)

  • 김재철;권태경;최양희
    • 한국IT서비스학회지
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    • 제7권2호
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    • pp.137-148
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    • 2008
  • This paper measures and compares the traffic of a series of Massively Multi-player On-line Role Playing Game (MMORPG). The purpose of this analysis is to characterize the MMORPG traffic and compare the traffic characteristics of those games caused by the game structure difference between 2D and 3D environment. The target game is 'Lineage I' and 'Lineage II' which represent world's largest MMORPGs in terms of the number of concurrent users. We collect about 280 giga bytes and 1 tera bytes of packet headers, respectively. We compare packet size, packet inter-arrival time and bandwidth usage of these two games. The MMORPG traffic consists of two kinds of packets: client-generated upstream packets and server-generated downstream packets. We observe that the upstream packet size of payload has grown from 9 bytes to 19 bytes, while the average payload size of downstream packets has grown from 37 bytes to 318 bytes. This asymmetry of growing rate is caused by 3D game structure. Packet inter-arrival time becomes shorter from average 2 milliseconds to 58 microseconds. Bandwidth consumption per client has grown from 4 kbps to 20 kbps. We find that there is a linear relationship between the number of users and the bandwidth usage in both case.

플래시 기반의 X-인터넷 프레임워크 개발 (Development of X-internet frame work based on FLASH)

  • 고대식
    • 디지털콘텐츠학회 논문지
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    • 제6권3호
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    • pp.143-147
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    • 2005
  • 본 연구에서는 플래시 기반 X-인터넷 프레임워크와 이를 위한 API를 개발하였다. 개발된 플래시기반의 X-인터넷 프레임워크는 웹 어플리케이션에 비하여 동적인 사용자 인터페이스를 확보할 수 있고 개발기간을 단축할 수 있다. 개발된 x-인터넷 프레임워크는 본 연구에서 개발된 API 와 상용 Flash 재생기를 사용하기 때문에 별도의 서버모듈이 필요하지 않다. 연구 분석 결과, 개발된 X-인터넷 프레임은 네트워크 트래픽, 저렴한 개발비용, 동적인 사용자 인터페이스 구현과 같은 장점이 있는 것을 알 수 있었으며 현재의 개발자들과 익숙한 개발환경을 취하였기 때문에 다양한 응용프로그램 개발에 유용하게 활용될 수 있을 것이다.

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중국의 수산물 생산과 어정관리에 관한 연구 (A Study on aquatic products and fishery administration in china)

  • 고재모
    • 수산경영론집
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    • 제30권1호
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    • pp.77-96
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    • 1999
  • Since the onset of its economic reform and the open door policy in the late 1970s, China's overall economic growth rate has been continuing about 10% per year. The marine sector is not allowed exception, aquatic products increased sharply from 4.66 million MT in 1978 to 36.02 million MT in 1997, and then China is remained the largest producing country in the world aquatic market and her role would be expanded. Korea having a common boundaries to China is subjected unescapably both in domestic and export markets by the influence of the remarkable growth of China's aquatic products. If China were admitted entrance of WTO(World Trade Organization)in the near future, her influence is getting more serious. Well, we are necessary to understand the characteristics of China's aquatic products and to review fishery policies implemented by the China government. This paper is organized into two major parts, the one includes the structural changes of aquatic products, fishing and cultivating in the coast, latent and estimated production in China, and the other includes the main contents of fishery policies and measures of government administration. A characteristic of China's aquatic products is that cultivated production, especially, shellfish outputs continues to rapid increase. The major means of administration are an execution of fishing license system and setting up no-fishing zone and closed season for fishery. China is no longer a marginal player in international economic and world aquatic market. So, we will not only understand China's aquatic conditions and problems, but will also see the usefulness in continuing the cooperative relationship for a long time to come.

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3단계 공급사슬게임을 위한 협조적 게임이론의 적용 (Cooperative Game Theory Application for Three-Echelon Supply Chain)

  • 이동주
    • 산업경영시스템학회지
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    • 제42권3호
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    • pp.15-24
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    • 2019
  • Fair Allocation of profits or costs arising from joint participation by multiple individuals or entities with different purposes is essential for their continuing involvement and for their dissatisfaction reduction. In this research, fair allocation of the profits of forming a grand coalition in Three-Echelon Supply Chain (TESC) game that is composed of manufacturer, distributor and retailer, is studied. In particular, the solutions of the proportional method of profit, the proportional method of marginal profit, and Shapley value based on cooperative game theory are proved to be in the desirable characteristics of the core. The proportional method of profit and the proportional method of marginal profit are often used because of their ease of application. These methods distribute total profit in proportion to profits or marginal profits of each game participant. In addition, Shapley value can be defined as the average marginal profit when one game player is added at a time. Even though the calculation of the average of all possible marginal profits is not simple, Shapley value are often used as a useful method. Experiments have shown that the solution of the incremental method, which calculates the marginal cost of adding game players in the order of manufacturers, distributors and retailers, does not exist in the core.

디지털 게임 설계 장치로서의 다중 프레임 연구 (A Study on the frame within a frame as a Digital Game Design Tool)

  • 김다인;성정환
    • 한국게임학회 논문지
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    • 제21권6호
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    • pp.111-124
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    • 2021
  • 회화를 기점으로 영화, 만화, 게임을 아울러 관객의 시선을 묶는 행위의 주축을 담당하는 것은 프레임이다. 프레임에 대해 안다는 것은 프레임을 읽을 수 있게 되는 것이며, 사용할 수 있게 되는 것이다. 따라서 본 논문은 디지털 게임의 프레임, 그 중에서도 일차 프레임의 한정된 구성을 보완하는 다중 프레임에 관해 다룬다. 본 논문에서는 게임의 기본 구성인 구조적 프레임, 플레이어 행위의 출력인 가변적 프레임, 기존 시각 매체 특성을 나타내는 표면적 프레임으로 다중 프레임을 분류한다. 이를 통해 디지털 게임 설계 장치로서의 다중 프레임의 양상을 살펴본다. 본 논문은 향후 게임의 다중 프레임 활용 가능성을 도출하고 다중 프레임 분석의 기제를 제공했다는 데서 유의미하다.

여자 축구선수를 위한 컴프레션 웨어 설계 (Compression Wear Design for Women's Soccer Players)

  • 박상희
    • 패션비즈니스
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    • 제25권2호
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    • pp.127-142
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    • 2021
  • This study aims to organize the prototype design method of compression wear for women professional soccer players. Despite the excellent performance of female soccer players in world competition, most functional wear has been developed mainly for men, so professional female athletes have fewer choices. Soccer is a sport requiring core and lower body muscle strength, and muscular endurance for long periods of playing or walking on the field. Female soccer players did not differ much in upper body compared to other women, but their lower body had a smaller hip circumference than waist circumference and a larger thigh circumference, requiring compilation considering the physical characteristics and movement of athletes. Female soccer players wear sports bras while playing but regular bras and compression wear during normal exercise because they sweat on under their breast, which irritates sensitive skin. For core muscles in the upper body and to support for thigh and hip muscles in the lower body, the uniform in this study was designed by reducing the body size of a professional female soccer player in her 20s and the actual measurements of commercial compilation software to 81% of the chest circumference, 95% of the waist circumference, and 78% of the hip circumference. The design experiment in this study was a simple exercise and did not produce produce results for long-term exercise and performance improvement, but can be used to design a composition pattern system for other professional female athletes.