• Title/Summary/Keyword: Participation Pattern

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Effect of a 4-week Theraband Exercise with PNF Pattern on Improving Mobility, Balance and Fear of Fall in Community-Dwelling Elderly

  • Candace, Wong YH;Kennis, Cheung KW;Evelyn, Ko YC;Jeffrey, Tse HC;Margaret, Law YL;Hwang, Seong-Soo;Shirley, Ngai PC
    • Journal of the Korean Society of Physical Medicine
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    • v.12 no.4
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    • pp.73-82
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    • 2017
  • PURPOSE: Proprioceptive Neuromuscular Facilitation (PNF) has been shown to improve body function and activity/participation in people with functional dysfunctions. This study evaluates if active exercise using theraband in PNF pattern may induce similar benefits as exercise using manual PNF pattern performed by physiotherapists on promoting mobility, balance and fear of fall in community-dwelling elderly. METHODS: Twenty-three community-dwelling elderly with independent activities of daily living were recruited and randomly allocated into either PNF group - exercise in PNF pattern by trained physiotherapists or Theraband-PNF (T-PNF) group - exercise using theraband in PNF pattern, for an hour, twice weekly for 4 weeks. Functional outcomes such as Timed Up and Go test, Elderly Mobility Scale, Berg balance scale, functional reach and subjective measures including fear of fall (FOF) scale, bodily pain in visual analogue scale were measured pre and post-program. RESULTS: Twenty-one participants completed the program. PNF group demonstrated significant within-group improvements in all subjective measures and objective measures. Similar within-group improvements were demonstrated in all outcome measures except FOFS in T-PNF group. However, no between-group differences were found in any of the outcome measures. CONCLUSION: Comparable improvements in functional outcomes in community dwelling elderly were demonstrated in both groups. As manual PNF exercise traditionally need clinicians' contact and feedback on patient which limit the training to be carried out extensively in community setting. The current findings suggest that exercise using theraband in PNF pattern is feasible to be adopted as self-practice exercise for community-dwelling elderly to induce beneficial effects on functional outcomes.

A Study on the Mathematical Communication and Problem Solving Using Internet in Pattern (인터넷을 활용한 패턴 학습에서의 수학적 의사소통 및 문제해결에 관한 연구)

  • 류성림;박신정
    • School Mathematics
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    • v.5 no.4
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    • pp.459-476
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    • 2003
  • Internet was introduced to this study for making mathematics class the surroundings where students can solve the mathematics problems and communicate mathematically in a free way without restriction of time and place. With the intention of investigating mathematical communication and problem solving in mathematics education using internet, the objects of this study were determined as follows: First, how does a student express mathematical idea in problem solving using internet\ulcorner Second, is there any difference in the degree of participation of mathematical communication according to schoolwork accomplishment and characteristics of the student\ulcorner Third, what's the effect of class using internet on problem solving of mathematics class\ulcorner A case study was executed for the solution and the subjects were all students(44 persons) of a class in the fourth grade of elementary school in D city got into web-site of internet and had class with it and 8 students out of them were deeply analyzed. Their results were shown on internet, and eight of them had interview for deep research after survey with questionnaires for all of the students after class. The results and the conclusions of this study were as follows: First, it showed that there was various types(simple statement, fact enumerating, logical thinking, using letters and formula, insufficiency of explanation) of the mathematical idea expression in internet according to students and study using internet seems to be helpful to the improvement of logical his own expression through other students' expression. Second, it showed that there was difference in mathematical communication participation according to the student's characteristics and it helped students of poor schoolwork be interested and confident in mathematics. Third, it showed that pattern study using internet had effect on forming a habit of reason and verification in problem solving in mathematics class. Accordingly, pattern study using internet seems to have a positive effect on increasing mathematical interests and solving problems in mathematics class.

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A study on the Method in Developing Economic Design Models(idea) Responding to the Differentiation of Household Flexibly (가구분화에 유동적으로 대응하는 경제적인 디자인모델(안) 개발 방안 연구)

  • Yang, Jeong-Seon
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2009.11a
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    • pp.146-150
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    • 2009
  • Present family pattern of Korean society has been changed into nuclear family pattern based on the married couple from traditional expanded family pattern. As the entire social consciousness has been changed into private disposition, the number of independent household for 1 person has increases. Also, as the delivery age of first child became late according to the elongation of average period for the national education, the increment of average age for the first marriage and women's participation in the society, the family pattern of married couple lasts longer than used to be. Like this, considering the family formed period comprised from a household for 1 person to a household for 1married couple and senescence increase, as any response is inevitable for the requirement of residential space where 1~2 dwellers' life can be accepted economic and functionally within smaller scaled space, development and research on a plan system(flexible-typed plan) increasing the degree of freedom is required in developing plan of unit household. In the study for this, considering the change of population and social structure, I suggest the method in developing economic design responding to the differentiation, designing the change of support-system and infill-system based on the systemic comprehension about the residing environment in the family formation period and the research for main life pattern and residing environment in the family formation period in the present city life. I will set (family) composing system, develop basic and mixing typed standard model and establish the stage of applied development for the development of economic design.

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The Study of the Golf Wear for International Game Using Taeguk Motive (태극문양을 활용한 국제 경기용 골프웨어에 관한 연구)

  • Lee, Youn-Soon;Lee, Jung-Eun;Kim, Kyung-A
    • Fashion & Textile Research Journal
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    • v.11 no.5
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    • pp.691-700
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    • 2009
  • The purpose of this study is textile design development of the golf wear for international game in which it can inform the status of Korea through the visualization of the national symbolic image, and for this we developed the motive of modern Taeguk motive. According to an increase of popularization of the golf wear and participation of international game, the status of our country needs to be enhanced by developing the motive which the Korea symbolic pattern applied and applying to the golf wear, and it needs to contribute to the fashion industry through commercialization. 'Taeguk' is love with ideological concept and the Korea Founding Principles. The symbolic characteristic in which it represents the Korean image is clear. We presented applicable modern direction based on the figurative features and meaning of traditional pattern. The result of modernized Taeguk motive application to golf wear, effect of our country symbol showed up on a large scale in case of using single motive. And the pattern in which many arrangement methods are applied was more effective that it applies as the part of the detail than the front construction. In addition, we consider that It makes a large contribution to the fashion industry's development by application of fashionable pattern added in applied motive to golf wear.

Game Based Cockroach Prevention Framework Proposal :Through Citizen Participating Game (시민참여형 게임을 활용한 바퀴벌레 방역 프레임워크 제안)

  • Kim, WooJung;Kang, TaeKoo;Kim, Eu Wang;Wi, Jong Hyun
    • Journal of Korea Game Society
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    • v.20 no.4
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    • pp.3-10
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    • 2020
  • The purpose of this paper is to make a game design to overcome traditional prevention system. Cases such as recent cockroach floodings in Seoul, which shows difficulties on understanding the appearance pattern of cockroaches and limitations of the quarantine systems are increasing frequently theses days. In particular public sewer systems which is essential for urban development, face problems due to urban sprawl. In order to solve the problem this study proposes a game design building collective intelligence through citizen participation on cockroach prevention problems.

based on Bluetooth Handsfree Headset UI Design Project (<사용자 참여를 통한 미래 사용자 사용패턴 예측 방법론 제안> 블루투스 핸즈프리 헤드셋의 UI 디자인 개발 사례를 중심으로)

  • Jo, Hyun-Jae;Kim, Sun-Ah;Lee, Hyun-Ju
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.524-529
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    • 2006
  • 짧은 기간에 비약적으로 기술이 발전하는 시대에는 사용자의 미래환경과 그에 따른 사용자의 행태를 미리 분석할 수 있는 방법이 절실히 요구된다. 본 연구에서는 블루투스 핸즈프리 헤드셋의 UI 디자인 개발을 위해 사용된 사용자의 제품 사용행태 예측 과정을 통해 그 방법론을 제시하고자 한다. 1 차로 블루투스 핸즈프리 헤드셋 사용자가 그것을 사용하는 사용행태를 조사 분석하였으며, 조사의 결과를 인터랙티브 스토리텔링의 방법으로 구성하여 아이디어개발을 위한 보조도구로 개발하였다. 조사의 대상은 블루투스 헤드셋의 주요 사용자 층인 10 대 후반에서 20 대 중반에 속하는 사용자 그룹이며 블루투스 헤드셋으로 변용 가능한 패션 액세서리를 선정하고 선정한 액세서리를 블루투스 핸즈프리 헤드셋으로 가정하여 사용시의 그들의 사용 포즈를 분석하는 방법을 통해 주사용자 층의 사용행태를 예측하고자 하였다. 이 연구의 결과는 블루투스 헤드셋 개발팀내의 기획자, 기술자, 디자이너들이 제품의 개발 방향에 대한 아이디어 공유를 위하여 Macromedia Flash 를 사용하여 인터랙티브 스토리텔링으로 제작하여 디자인을 위한 보조 툴로 제안하였다. 본 연구는 블루투스 핸즈프리 헤드셋과 같이 사용자의 새로운 요구와 사용성이 기대되는 제품 UI 디자인을 위해서는 사용자의 미래 요구사항을 예측 할 수 있는 방법이 필요하다는 배경에서 시작되었으며, 블루투스 핸즈프리 헤드셋의 사용자의 요구 파악 및 예측을 위한 방법으로 제품과 사용자의 사용 포즈를 연계하여 분석하는 방법을 제안하였다.

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Resource Evaluation Skill to Set a Development Direction Rural Village (농촌마을 개발방향 설정을 위한 자원 평가기법 연구)

  • Park, Chang-Won;Kwon, Hueck-Jung;Joo, Kyung-Ro
    • Journal of Korean Society of Rural Planning
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    • v.10 no.1 s.22
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    • pp.9-17
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    • 2004
  • For the problems in executing rural development, recent recognitions are that discovery, preservation, and utilization of area-unique resource are unsatisfactory, that participation of local residents was neglected, and that approach to gradual refurbishment of houses and common space of town in consideration of existing spatial pattern of the town was not adequate. Especially, neglect for exact investigation, analysis and evaluation on rural local resources is bringing about social problems such as mass production of uniform rural area and loss of local identity. In this study, rural resources were listed and resource evaluation items was designed in order to establish development direction of rural village. According to these results, for the efficient and reasonable drive of the resource evaluation system, following items are required; A premise of local development by participation of local people, Development of diversely appliable resource evaluation clauses, Establishment of development type in connection with resource evaluation clauses, Systematic management of local resource through spreading DB resource. This research was loused on unearthing direction development of rural village and theme. However, what should be reconsidered through continuous study is that resource evaluation clauses are somewhat general and not concretely illustrated. Therefore establishment of characterized development is expected through clarifying local identity and presenting direction of local development, with the importance of resource and systematic analysis in planning on rural village in the future.

A Case Study of the Community-based Nonformal Environmental Education Program Development-On the Case of the Nature School in the Forest- (지역기반 사회환경교육 프로그램 개발에 관한 연구-생태보전시민모임 숲속 자연학교 사례-)

  • Ji Eun-Kyoung;Kim, Jong-Wook
    • Hwankyungkyoyuk
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    • v.16 no.1
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    • pp.34-47
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    • 2003
  • The purpose of this study is to analyze the program development process of a nonformal environmental education(EE) program in detail. For the purpose, following research questions were answered in "the Nature School in the Forest" program in Eco-Club 1) What is the program development process? 2) What is the role of staffs, program developers, in the program development process? What are the meanings of their pedagogical approach? 3) With the findings of this study, how is the researcher able to develop ground theory for community-based nonformal EE, and to promote theoretical discussion for field improvement? The data were mainly gathered through participation observation and unstructured interview. And the data were analyzed by qualitative techniques such as clustering, factoring, noting pattern and themes, seeing plausibility, making metaphors, and building logical chain of evidence. The following conclusion comes out of the findings of this study. "The Nature School in the Forest" program is a educational device which the community-based NGO chose as a strategy to change individuals and community with its ideological purpose. And the program development process was the contiuous group decision-making process among staffs and volunteers. Consequently "the Nature School in the Forest" program is a circulated process of the voluntary activists training and their participation in program operation.

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Signal Typology and Decision Making Process Using Signals in Mobile Game Platform (모바일 게임 플랫폼에서의 시그널의 유형과 시그널을 이용한 의사결정과정)

  • Bae, Joonheui;Koo, Dong Mo
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.117-128
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    • 2017
  • This research is the qualitative research on signals that mobile game users use to solve asymmetric information of game quality. Based on signal theory, we gathered data using Netnography. The findings are four types of signals for mobile games: platform-based signals with high/low participation rate of consumers, game developing company-based signals with high/low participation rate of consumers. The features that mobile gamers make decisions using signals are the following. First, ranking and the number of download have initial standard. Second, game marketing platform can be one of signals. Finally, the preference of signals is different with the goals and using pattern of games.

Design Proposal of Seoul City Hall Plaza (서울시청 앞 광장 조성 계획)

  • 이민우;안세헌;조경진
    • Journal of the Korean Institute of Landscape Architecture
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    • v.31 no.3
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    • pp.34-45
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    • 2003
  • The motivation for transforming the Seoul City Hall plaza into place for pedestrians was prompted by the 2002 World cup event. This place has diverse time layers ranging from the Yi-dynasty to the present. Around city hall, diverse cultural assets and distinctive architecture are scattered. The place is a kind of melting pot that represents different times and cultures in the city. Transforming place for cars into place for citizens suggest several implications in city making policy such as high priority for pedestrians in urban design and enhancement of the public open spaces through downtown remodelling. Our plan is to propose the idea of Media plaza. One of the characteristics of Seoul now can be summarized as Media because the W industry and infrastructure are well developed in the city. ´Seoul Media Plaza´ adopts high-tech infrastructures such as RGB color post, multi box, I-Gate, etc as design materials. Three concepts of the plan are ´evolutionary plan´, ´flexible plan´, and ´participatory plan´. First, the plan will embrace the future changes of external conditions. Second, the plan should be flexible to accomodate the diverse activities in the plaza. Another special aspect of the plan is a kind of open plan. The ground surface of the plaza will be changed in its pattern and shape by citizen participation. Finally, the ´Seoul Media Plaza´ attempts to represent the spirit of Seoul and to connect the past, the present and the future while promoting citizen participation.