• Title/Summary/Keyword: One-Phone Service

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Image Transfer Using Cellular Phones and Wireless Internet Service

  • Shin, Dong-Ah;Doo, Tae-Hoon;Kim, Hyo-Jun;Kim, Hyoung-Ihl
    • Journal of Korean Neurosurgical Society
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    • v.39 no.6
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    • pp.471-474
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    • 2006
  • Objective : Neuroimaging data are of paramount importance in making correct diagnosis. We herein evaluate the clinical usefulness of image transfer using cellular phones to facilitate neurological diagnosis and decision-making. Methods : Selected images from CT, MRI scans, and plain films obtained from 50 neurosurgical patients were transferred by cellular phones. A cellular phone with a built-in 1,300,000-pixel digital camera was used to capture and send the images. A cellular phone with a 262,000 color thin-film transistor liquid crystal display was used to receive the images. Communication between both cellular phones was operated by the same wireless protocol and the same wireless internet service. We compared the concordance of diagnoses and treatment plans between a house staff who could review full-scale original films and a consultant who could only review transferred images. These finding were later analyzed by a third observer. Results : The mean time of complete transfer was $2{\sim}3\;minutes$. The quality of all images received was good enough to make precise diagnosis and to select treatment options. Transferred images were helpful in making correct diagnosis and decision making in 49/50 [98%] cases. Discordant result was caused in one patient by improper selection of images by the house staff. Conclusion : The cellular phone system was useful for image transfer and delivery patient's information, leading to earlier diagnosis and initiation of treatment. This usefulness was due to sufficient resolution of the built-in camera and the TFT-LCD, the user-friendly features of the devices, and their low cost.

Design of a Smart Phone Panoramic Photograph Support System Using Sensor and Camera Technology (센서 및 카메라 기술을 적용한 스마트폰 파노라마 사진 지원 시스템 설계)

  • Kim, Bong-Hyun;Oh, Sang-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.12
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    • pp.7187-7192
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    • 2014
  • Recently, theservice field based on the location while expanding into a variety of business areas and have generated significant revenue. In particular, the map service provides a variety of information in conjunction with such public transport directions. Therefore, this study evaluated the map service, as one of the key technologies, StreetView and LoadView photographs of panoramic photograph-support service-modules that can be supported on smart phones. For this, purpose sensors were provided to allow smart phone users to easily publish panoramic photographs. The unnecessary parts could be removed from several photos and pictures using the design technology, and the naturalness of the connection could be maintained by applying the algorithm to handle a single photograph. Finally, a system to work with smartphone panoramic photographs was configured and designed to operate a smartphone application panoramic photograph for 6 months.

Development of a Weather Forecast Service Based on AIN Using Speech Recognition (음성 인식을 이용한 지능망 기반 일기예보 서비스 개발)

  • Park Sung-Joon;Kim Jae-In;Koo Myoung-Wan;Jhon Chu-Shik
    • MALSORI
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    • no.51
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    • pp.137-149
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    • 2004
  • A weather forecast service with speech recognition is described. This service allows users to get the weather information of all the cities by saying the city names with just one phone call, which was not provided in the previous weather forecast service. Speech recognition is implemented in the intelligent peripheral (IP) of the advanced intelligent network (AIN). The AIN is a telephone network architecture that separates service logic from switching equipment, allowing new services to be added without having to redesign switches to support new services. Experiments in speech recognition show that the recognition accuracy is 90.06% for the general users' speech database. For the laboratory members' speech database, the accuracies are 95.04% and 93.81%, respectively in simulation and in the test on the developed system.

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Applications of Innovation Adoption and Diffusion Theory to Demand Estimation for Communications and Media Converging (DMB) Services (혁신채택 및 확산이론의 통신방송융합(위성DMB) 서비스 수요추정 응용)

  • Sawng Yeong-Wha;Han Hyun-Soo
    • Korean Management Science Review
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    • v.22 no.1
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    • pp.179-197
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    • 2005
  • This study examines market acceptance for DMB service, one of the touted new business models in Korea's next-generation mobile communications service market, using adoption end diffusion of innovation as the theoretical framework. Market acceptance for DMB service was assessed by predicting the demand for the service using the Bass model, and the demand variability over time was then analyzed by integrating the innovation adoption model proposed by Rogers (2003). In our estimation of the Bass model, we derived the coefficient of innovation and coefficient of imitation, using actual diffusion data from the mobile telephone service market. The maximum number of subscribers was estimated based on the result of a survey on satellite DMB service. Furthermore, to test the difference in diffusion pattern between mobile phone service and satellite DMB service, we reorganized the demand data along the diffusion timeline according to Rogers' innovation adoption model, using the responses by survey subjects concerning their respective projected time of adoption. The comparison of the two demand prediction models revealed that diffusion for both took place forming a classical S-curve. Concerning variability in demand for DMB service, our findings, much in agreement with Rogers' view, indicated that demand was highly variable over time and depending on the adopter group. In distinguishing adopters into different groups by time of adoption of innovation, we found that income and lifestyle (opinion leadership, novelty seeking tendency and independent decision-making) were variables with measurable impact. Among the managerial variables, price of reception device, contents type, subscription fees were the variables resulting in statistically significant differences. This study, as an attempt to measure the market acceptance for satellite DMB service, a leading next-generation mobile communications service product, stands out from related studies in that it estimates the nature and level of acceptance for specific customer categories, using theories of innovation adoption and diffusion and based on the result of a survey conducted through one-to-one interviews. The authors of this paper believe that the theoretical framework elaborated in this study and its findings can be fruitfully reused in future attempts to predict demand for new mobile communications service products.

The One-step Mobile Shopping using Multipurpose Visual Language System (다목적 시각 언어 시스템을 이용한 원스텝 모바일 쇼핑)

  • Kim, Young-Jong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.4
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    • pp.759-764
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    • 2009
  • In this paper designed One-Step mobile shopping system using Multipurpose Visual Language System(MVLS). MVLS is based on braille system, and list this to a square color box. This is can accomplish convenience of use and encipherment of fundamental personal information. Also, this system has advantage to fast communication speed because that has little size packets. Planed system does and fit this in shopping to graft together mobile-phone that the such MVLS and most of internal adult are possessing. User can more fast finish shopping just photographing and press the button that show on TV or PC monitor and printed materials etc. by camera of mobile phone.

Development Strategies of Sustainable PSS in Manufacturing (제조업의 지속 가능한 제품-서비스 시스템 개발 전략 연구)

  • Sohn, Jong-Min;Lee, Hyun-Chan
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.1
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    • pp.31-40
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    • 2011
  • Product-service system (PSS) is a system of products and service, supporting networks and infrastructure that is designed to be competitive. PSSs satisfy customers' needs more effectively and have a lower environmental impact than traditional business models. Therefore, many companies and governmental institutes are eager to implement the PSSs as a new business model. In this paper, we focus on industrial practices as new business models for the company. PSS, especially, is popular in electronic industry, so one can often observe such examples as iPod, iPhone, e-Book and etc in the field. We first thoroughly investigate the current practices of PSS in Korean electronic industry. The examples are surveyed and projected directions are given. Then, non-electronic PSSs are surveyed. Especially mechanical PSSs are intensively discussed. Based on the survey results, we propose several major development strategies of Sustainable PSS (SPSS). SPSS will bring a competitive edge for company as realization of sustainable development of PSS considering economy, society, and environment.

GAMEVIL'S GLOBAL STRATEGY : IMPLICATIONS FOR MOBILE GAME INDUSTRY

  • Yoo, Byung-Joon;Jeon, Seong-Min
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.5 no.4
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    • pp.113-128
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    • 2010
  • Moblie games are getting popular in that more mobile handsets are available. The mobile phone is expected to be the dominant platform the way the PC turned out to be the dominant platform of desktop computing. Ubiquity enables the mobile phone users interact socially with other users. Mobile game developers are now competing globally on the Apple Appstore, where any developers in the world are able to publish their own games easily. This study reviews the case of Gamevil, one of the leading mobile game service providers, from its foundation to the current global competition in order to draw implications for mobile game industry.

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A design and implementation of Java based network game environments design and implementation for Internet community (인터넷 커뮤니티를 위한 JAVA 기반의 네트워크 게임 환경 설계 및 구현)

  • Kim, Jong-Soo;Kim, Tea-Suk;Choe, Gil-Rim;Kim, Sam-Ryung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.1071-1074
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    • 2003
  • Now internet is very popular. Many company services various contents in Web. One of the best way for internet community is network game service for internet member. There are some company to service high quality network game for gathering members. Those company make success for getting fee from their member. Global on-line game market is small but stability growing. Thus Microsoft invest on line game. On this paper, one of a java network turn game system called by "Hoola" is designed and implemented. This Application consist of Client/Server and Database module and multi-tier Architecture, because of easily translation to PDA or mobile phone.

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Study on unique code by each 3D model for broadcast communication harmony service. (방송통신융합 서비스를 위한 3D 모델별 고유 코드에 관한 연구)

  • Park, In-Gyu;Park, Jun-Yeol;Kim, Joon-Won
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.49-50
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    • 2007
  • We are now using separate ID Database, Permission System, OS and Standard Data Format in PC, Cell phone, IPTV service and these are not good in many kind of usage, data sharing, contents servicing and supervising efficiency To merge these multiple services into one system we need to make a single ID systems for all and this paper will gide you to the new ID system that was much better than the old one. This new type of ID system is made with 3D Data and this will give fantastic visual effect & rich information data to the ID users in 3D way which is much better than 2D image & Text information technology.

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A Study of the Damage and the Countermeasure by Identification Card Loss (신분증 분실에 따른 피해 및 대응책에 관한 연구)

  • Lee, Younggyo;Ahn, Jeonghee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.3
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    • pp.53-64
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    • 2017
  • Korean Identification card or driver license is usually used to verify one's identity in Korea. These are also used as an adult certification. Since the form of these ID card is an analog and it needs to be checked with naked eyes, it might be used maliciously. Someone who's got someone else's ID card can do other things. Therefore, it must be reported rapidly when ID card is lost or stolen. The most serious problem might be occurred when they do not recognize and report the loss. They might suffer from pecuniary or mental damage such as opening a mobile phone service, providing loan or credit card, opening a personal checking account, etc. Thus, this study suggests and compares the ways of avoiding these problems. First, the most effective way is to send the authorization code via mobile phones in consideration of build-up period and cost. The person in charge of business processing department using ID card sends the authorization code via registered mobile phone. The owners submits it to the person and their identifications are confirmed. Next effective way is that the person in charge of business processing department using ID card sends text messages via registered mobile phone. Lastly, the most ineffective way is to introduce and implement the electronic ID card ultimately even though it is expensive and takes a long time to build up the system.