• Title/Summary/Keyword: Object-oriented Design

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A Design of the Active Web Server Supporting Synchronous Collaboration in the Web-Based Groupware Systems (동기화된 협동을 지원하기 위한 능동형 웹 서버 설계)

  • 허순영;배경일
    • Journal of the Korean Operations Research and Management Science Society
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    • v.24 no.4
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    • pp.157-170
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    • 1999
  • The web-based groupware systems hold many possibilities for system developers and users. Especially, web-based group collaborative systems are emerging as enterprise-wide information systems. Since data in group collaborative systems are apt to be shared among multiple concurrent users and modified simutaneously by them, the web-based group collaborative systems must support synchronous collaboration in order to provide users with synchronized and consistent views of shared data. However, current web technologies have limitations in supporting this, largely because the existing Hypertext Transfer Protocol(HTTP) is unidirectional and does not allow web servers to send messages to their web browsers without first receiving requests from them. This paper proposes an active web server that can overcome such limitations and facilitate synchronous collaboration in web-based group collaborative systems. To accomplish such goals, the active web server manages dependency relationships beween shared data and web browsers referencing them and actively propagates changing details of the shared data to all web browsers referencing them. And, this paper examines usefulness and effectiveness of the active web server to apply it to the ball-bearing design example of concurrent engineering design systems. The prototype system of the active web server is developed on a commercial Object-oriented Database Management System(0DBMS) called OBJECTSTERE using the C++ programming language.

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A Study on Fusion Image Reflected upon Modern Fashions (현대패션에 반영된 퓨젼이미지에 관한 연구)

  • Kwak Tae-Gi;Shin Jae-Yong
    • Journal of the Korean Society of Costume
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    • v.55 no.5 s.95
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    • pp.14-27
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    • 2005
  • These new Phenomenon influences with the new terminology 'fusion' on the way of our life in all areas of our society including the clothes and foods. Along with post-structuralism, which aims at diversification and senses deconstructionalism is a characteristic of this time post-structuralism is based upon the deconstructionalism. Especially the arts in the modern society which is called an information-oriented society lack the totality of a text and become fragmentary, and therefore it follows that traditional values are destroyed and at last a new code such as fusion which is incomprehensible if we would be in mono-linear perspective. Dislikes toward excessively formative and orthodox elements of modern pictures and constructs ; features of kitschs and subcultures against materialism are revealed in diverse objects and materialism. In such a situation of mingling of diversifications with no time to evaluate an object, another diverse forms come into the world and there is no room for evaluating. Therefore, this study will make a light on what are tendencies in the fashion design from the end of 20C to the beginning of 21C, and foreground the concept of fusion in modern fashion which is relevant with digitals and its generative background.

A Design and Manufacture of 6-Component Load Cell (6분력계의 설계와 제작에 관한 연구)

  • Kim, H.;Kim, J.S.;Song, M.;Rhyu, S.S.
    • Journal of the Society of Naval Architects of Korea
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    • v.34 no.2
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    • pp.20-26
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    • 1997
  • A 6-component load cell (Fx=Fy=Fz=10Kg, Mx=My=Mz=1Kg-m)) is designed and manufactured. Basic mechanism of the operation is measuring strains coresponding to pure bending stresses, at certain portions of the device, due to forces and moments given. Wheastone bridge is used for the strain measurement and the amplified output signals from the bridge are decoupled to give the real forces and moments by using the influence coefficient matrix obtained through the calibration. Based on the result of the calibration test, the developed load cell is believed to be quite accurate and reliable. We also believe that the design experience provided us 'With essential information for future design of various types of conventional or object oriented force measuring device.

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Design of A/V Communication System for Passenger and Attendant in Train (열차 내 승무원과의 원격대화 시스템 설계에 관한 연구)

  • Chang, Duk-Jin;Kang, Song-Hee;Park, Hyun-Hue;Kang, Dae-Ho;Heo, Jae-Seok;Song, Dahl-Ho
    • Proceedings of the KSR Conference
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    • 2010.06a
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    • pp.448-454
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    • 2010
  • Currently a KTX train of 20-car formation is 388m long and carries 931 passengers including one captain and three crews which is quite a few to cover the lengthy service area and many customers. On the other hand, if a passenger wants to talk to an attendant, he has to wait for an attendant passing by his/her seat or walk to an intercom which is placed at every other car. Any of these choices is inconvenient. So, in this paper, we presented a system design for developing an audio/visual communication system for a passenger and an attendant. The system was analyzed and designed according to the Object-Oriented methodology with UML (Unified Modeling Language). Based on a problem statement, a Use-case Diagram, Sequence Diagrams, Class Diagram, State Charts, collaboration Diagram were generated. The design will be used in system implementation to a HEMU-400X test train and to be tested.

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System Level Design of a Reconfigurable Server Farm of 193-bit Elliptic Curve Crypto Engines (재구성 가능한 193비트 타원곡선 암호연산 서버 팜의 시스템 레벨 설계)

  • Moon, Sangook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.656-658
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    • 2013
  • Due to increasing demand of new technology, the complexity of hardware and software consisting embedded systems is rapidly growing. Consequently, it is getting hard to design complex devices only with traditional methodology. In this contribution, I introduce a new approach of designing complex hardware with SystemVerilog. I adopted the idea of object oriented implementation of the SystemVerilog to the design of an elliptic curve crypto-engine server farm. I successfully implemented the whole system including the test bench in one integrated environment, otherwise in the traditional way it would have cost Verilog simulation and C/SystemC verification which means much more time and effort.

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A Design and Implementation of the Mobile Communication Simulator with Urban Traffic Characteristics (도시 교통량 특성을 반영한 이동통신 시뮬레이터의 설계 및 구현)

  • Yun, Yeong-Hyeon
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.4
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    • pp.1217-1226
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    • 2000
  • Traditionally, Mobile Teletraffic model consists of two sub-models, i.e. the network traffic model and the traffic source model. In this paper, we present the traffic source model by developing MobCall (Mobile Call Simulator) which analyses various mobile wireless environments based on regional characteristics that the base stations are located. User mobility is presented by regional average vehicle speeds and the transportation share rate. Moreover, the user mobility on subway, which is increasing in urban area, is considered in MobCall. And also, user's movements on highway are considered in MobCall. The object-oriented simulation platform, C++SIM, is used to implement MobCall. Using MobCall, the accumulated number of calls in residential and commercial regions, the handoff rate with respect to traffic sources of Seoul, the handoff rate on highway, and the handoff rate according to the call duration are presented. MobCall enables the simulation of dynamic handoff buffering and functional entity control of one base station according to the changes in user's calling pattern at the design phase. Also, when a new town is under construction by a detailed plan, MobCall is used to design the mobile network with regional characteristics and user mobility considered.

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Design of Navigation Control System for Bi-Modal Tram (바이모달트램의 자동운전시스템 설계)

  • Ryu, Je;Hwang, Byoung-Il;Lee, Sang-Nam;Ryu, Hee-Moon;Byun, Yeun-Sub
    • Proceedings of the KSR Conference
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    • 2008.06a
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    • pp.1060-1066
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    • 2008
  • Bi-modal tram is a new conceptual transit mean for public transportation integrating thoroughfare and railroad vehicle's characteristics together. This paper describes about a software design which will be applied to an automatic driving system, which is called NCS (Navigation Control System), considering such multiplicity of mechanical characteristic. The NCS adopts propulsion, braking, and direction control functions for a tram and utilizes various sensors to fully take control over such functions. In this paper, we defined and analyzed the capabilities of the NCS. Those capabilities are designed with a UML 2.0 based object-oriented modeling technique. Moreover, to ensure the complete operation of such capabilities, a communication protocol (which is capable of controlling sensors, propulsion, brakes, and traveling directions) is designed here. Throughout the paper, firstly, all the NCS related functions are discussed in accordance with the equipments they are belonged to; secondly the UML modeling application techniques for the defined functions and protocols for the communications between equipments are introduced; and lastly a validation process for the design specifications is going to be discussed.

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A Study on the Mapping Guideline of IDEF for UMM Adaptation (UMM 적용을 위한 IDEF 매핑 방법에 대한 연구)

  • Shin Kitae;Park Chankwon;Sim Eoksu;Kim Eungab
    • Korean Management Science Review
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    • v.21 no.2
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    • pp.61-77
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    • 2004
  • As various methodologies for business process analysis and design have been conducted in many organizations by their own ways, those methodologies are not compatible each other. In order to reduce the cost of analysis for organizations. some mapping methods between different methodologies need to be developed. UMM(UN/CEFACT Modeling Methodology) that has an object-oriented point of view. can overcome the limits of existing bottom-up approaches and make it reasonable. It also simplifies the business and administrative procedures. IDEF( Integrated Definition Language) with a structural point of view that has been widely used as a system analysis and design method, needs to be mapped to UMM in order to reuse the existing IDEF models. In this study, we propose a guideline that deals with procedures of utilizing IDEF models from which we want to derive the UMM models for developing an electronic commerce system including electronic documents exchange. By comparing IDEF and UMM, we analyze the differences between those two methodologies. Based on these differences. we suggest the basic strategies for mapping method from IDEF to UMM. We also propose a mapping guideline that can make UMM results from the modeling results of IDEF. We can take an advantage of the existing IDEF analysis design results when we adopt UMM methodology for electronic business system. Many analysts who are familiar with the IDEF methodology can develop UMM work-flow by utilizing their existing results and skills.

Simulation Based Design of an Automated Hull-piece Manufactruing System (선체 외판 자동 생산 시스템의 시뮬레이션 기반 개발)

  • S.J. Sohn;J.G. Shin
    • Journal of the Society of Naval Architects of Korea
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    • v.36 no.4
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    • pp.128-136
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    • 1999
  • This paper suggests a new object-oriented methodology, ESBD(Evolutionary Simulation Based Design), for the development of an automated manufacturing system in shipbuilding. The target system, AHMS(Automated Hull-piece Manufacturing System), is a virtualized and distributed system controlling the manufacturing processes of storing, surface-pretreatment, cutting, 1st and 2nd curvature generation of material plates. The control and product-flow simulation is applied for the real-time product monitoring and product data management(PDM). The prototype system of AHMS also outlines the layout of the new automated factory.

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A Study on Design Characteristics of Artistic Space effected by Light in 'Light and Space Art' (빛과 공간예술에서 빛에 의한 공간의 표현특성에 관한 연구)

  • Suh Jeong-Yeon
    • Korean Institute of Interior Design Journal
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    • v.14 no.4 s.51
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    • pp.35-44
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    • 2005
  • Light is the essential and symbolical entity In architecture. But the meaning of light has been changed as time has passed, and today it has plural meaning and more sophisticated role. Since 1960's 'Light and Space Art' has accomplished many successful experiments through light and space as artistic media, and they have changed the understanding of light from the electrical source to the phenomenological energy and sensual medium. And also the role of space in their works takes the more human-oriented field constituted from the coherent relationship of internal parts including human being. Light could be 'an object' and 'material' under 'Light and Space Art' artists' persistent efforts. They revealed another realm of spatial experiences such as extension-the metaphysical space, heterogeneous relationship-the complex space, and dematerialization-the illusionary space. The secondary and inclusive effects by 'Light and Space Art' can be found In the phenomenological architecture, the post-modern architecture, and the immaterial tendency of contemporary architecture. However, the more close connections between 'Light and Space Art' and the specific architectures are still left as a portion aside for the further research.