• Title/Summary/Keyword: Object-oriented CAD

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Construction of Virtual Environment for a Vehicle Simulator (자동차 시뮬레이터의 가상환경 구성에 대한 연구)

  • Chang, Chea-Won;Son, Kwon;Choi, Kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.4
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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Adaptive Slicing with Curvature Considerations

  • Banerjee, Ashis Gopal;Kumar, Aloke;Tejavath, Shankar;Choudhury, Asimava Roy
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.31-40
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    • 2003
  • In this paper, first order slice height calculation in Laminated Object Manufacturing (LOM) of free form surfaces is done with two different considerations: that a) the cutter trajectory is oriented in the direction of local absolute maximum more in number when compared to the case where the cutter trajectory is contained in the normal vertical section (NVS). However, it would help in achieving higher form accuracy of the final part because it would be a form of worst-case check. For the second proposed strategy, least number of slices results, thereby reducing overall build time drastically.

A Real-Time Graphic Driving Simulator Using Virtual Reality Technique (가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터)

  • Jang, Jae-Won;Son, Kwon;Choi, Kyung-Hyun;Song, Nam-Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.7
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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The Analysis of View and Daylights for the Design of Public Housing Complexes Using a Residential Environment Analysis System Integrated into a CAD System (주거환경분석시스템의 CAD 시스템 통합을 통한 공동주택단지설계 시 일조 및 조망분석에 관한 연구)

  • Park, Soo-Hoon;Ryu, Jeong-Won
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.137-145
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    • 2007
  • This paper concerns about residential environment analysis program implementation for design and analysis on public housing complexes such that view and daylight analysis processes are automated and integrated into existing design routine to achieve better design efficiency. Considering the architectural design trends this paper chooses ArchiCAD as a platform for a CAD system, which contains the concepts such as integrated object-oriented CAD, virtual building and BIM. Residential environment analysis system consists of three components. The first component is the 3D modeling part defining 3D form information for external geographic contour models, site models and interior/exterior of apartment buildings. The second is the parametric library part handling the design parameters for view and daylight analysis. The last is the user interface for the input/output and integration of data for the environment analysis. Daylight analysis shows rendered images as well as results of daylight reports and grades per time and performs the calculations for floor shadow. It separates the site-only analysis from the analysis of site and exterior environmental parameters. View analysis considers horizontal and vertical view angles to produce view image from each unit and uses the bitmap analysis method to determine opening ratio, scenery ratio and void ratio. We could expect better performance and precision from this residential environment analysis system than the existing 2D drawing based view and daylight analysis methods and overcome the existing one-way flow of design information from 3D form to analysis reports so that site design modifications are automatically reflected on analysis results. Each part is developed in a module so that further integration and extension into other related estimation and construction management systems are made possible.

Recognition of Machining Features on Prismatic Components (각주형 부품상의 가공 특징형상 인식)

  • 손영태;박면웅
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.17 no.6
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    • pp.1412-1422
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    • 1993
  • As a part of development of process planning system for mold die manufaturing, a software system is developed, which recognizes features and extracts parameters of the shape from design data produced by solid modeller. The recognized feature date is fed to process planning and operation planning system. Low level geometry and topology data from commercial CAD system is transformed to high level machining feature data which used to be done by using a dedicated design system. The recognition algorithm is applied to the design data with boundary representation produced by a core modeller ACIS which has object oriented open architecture and is expected to become a common core modeller of next generation CAD system. The algoritm of recognition has been formulated for 21 features on prismatic components, but the feature set can be expanded by adding rules for the additional features.

A Study on Very High-rise Steel Artificial Reefs Based on Computer Graphics - part I (Design Aided Program Development) (컴퓨터 그래픽스 기법을 이용한 초고층 강제어초에 관한 연구(I) - 설계지원 프로그램 개발)

  • Hyun-Kyoung Shin;Ho-Gyun Park
    • Journal of the Society of Naval Architects of Korea
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    • v.36 no.1
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    • pp.99-108
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    • 1999
  • The solid modelling program was developed for the 3-D representation and analysis of VEry High-rise Steel Artificial Reefs(VEHSAR) using Visual C++ on the Microsoft's Windows 95(or Windows NT) based on MFC(Microsoft Foundation Class). Importing oriented-object program and CAD/CAM technique, this integrated design system which aims at low cost and high efficiency makes it possible to predict problems and to establish counterplans through visualizing the construction of Very High-rise Steel Artificial Reefs in advance. Also it is useful in enhancing productivity. Introduction of OpenGL makes it display high quality 3D graphics more faster.

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Web-based Open Distributed HW/SW Codesign Environment (웹에 기반한 개방형 분산 HW/SW 통합설계 환경)

  • 김승권;김종훈
    • Journal of Korea Multimedia Society
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    • v.2 no.4
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    • pp.476-489
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    • 1999
  • HW/SW codesign is integrated design of systems implemented using both hardware and software components. Many design tools has been developed to support this new paradigm, so far. Current codesign tools are not widely used as been expected because of variety problems - rapidly evolving technology, platform dependency, absence of standard specification method, inconsistent user interface, varying target system, different functionality In this paper, we propose a web-based distributed HW/SW codesign environment to remedy this kinds of problem. Our codesign environment has object-based 3 tier client/server architecture. It supports collaborative workspace through session service. Fully object-oriented design of user interface(OOUI) enables easy extension without change of user Interface. Furthermore it contains transaction server and security server for efficient and safe transfer of design data. To show a validity of our design, we developed prototype of web-based HW/SW codesign environment called WebCEDA. Our model of HW/SW codesign can be used for web-based generic CAD tools.

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Study on Simulation of Subsea Production System (Subsea 생산 시스템 시뮬레이션에 관한 연구)

  • Park, Ju Yong;Jo, Hyo Jae;Lee, Seung Jae
    • Journal of Ocean Engineering and Technology
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    • v.27 no.3
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    • pp.1-7
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    • 2013
  • The purpose of this study was the implementation of a simulation for a subsea production system. This subsea production system is installed under environments with high pressure and low temperature. Most of the processes for oil and gas production occur in the subsea equipment. Therefore, an understanding and study of subsea production systems is very difficult because people cannot directly observe the processes occurring in the subsea production system. A simulation system can be a useful solution for this difficult problem. In this research, information models and a 3-D graphic model of the subsea equipment were built using the object-oriented technology and 3-D CAD. The entire system was implemented with the help of simulation software, 3-DVIA Virtools. The simulation system for the subsea production system was tested using several production process scenarios. The results of the tests showed that the simulation system is very useful for understanding a subsea production system and could be a good educational tool.

An Automatic Graphic Drawing System by Software Development Approach based on Reusable Units (재사용 단위 기반 소프트웨어 개발 방법에 의한 설계 자동화 시스템)

  • Lee, Mi-Ra
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.149-156
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    • 2006
  • The demands for the development of large scale software systems are being increased. Various software development methods have been introduced to meet these demands. The unit size of the codes that are reused is increasing in the development methods. These units reflect the concept of software reusability and can be identified as the object, component, and module. Recent trend in the development or a large scale software systems treats a commercial program as a unit to be reused. This approach lies along the same line as the identification of above three types of units. This paper shows how the above four types of units for enhancing the software reusability can be applied to the development of automatic graphic drawing System for a metal production.

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Development of a Tool for Automation of Analysis of a Spindle System of Machine Tools (공작기계 주축 시스템의 해석 자동화를 위한 툴 개발)

  • Choi, Jin-Woo
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.14 no.2
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    • pp.121-126
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    • 2015
  • In this research, a tool was developed for the rapid performance of three-dimensional finite element analysis (3D FEA) of a machine tool spindle system made of a shaft and bearings. It runs the FEA with data, such as the bearing stiffness and the coordinates of the points, to define the section of the shaft, bearing positions, and cutting point. developed for the spindle system and then implemented with the tool using an object-oriented programing technique that allows the use of the objects of the CAD system used in this research. Graphic user interfaces were designed for a user to interact with the tool. It provides rapid evaluation of the design of a spindle system, and therefore, it would be helpful to identify a near optimal design of a spindle system based on, say, static stiffness with design changes and, consequently, FEA.