• Title/Summary/Keyword: Object of a picture

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Content Based Video Retrieval by Example Considering Context (문맥을 고려한 예제 기반 동영상 검색 알고리즘)

  • 박주현;낭종호;김경수;하명환;정병희
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.12
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    • pp.756-771
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    • 2003
  • Digital Video Library System which manages a large amount of multimedia information requires efficient and effective retrieval methods. In this paper, we propose and implement a new video search and retrieval algorithm that compares the query video shot with the video shots in the archives in terms of foreground object, background image, audio, and its context. The foreground object is the region of the video image that has been changed in the successive frames of the shot, the background image is the remaining region of the video image, and the context is the relationship between the low-level features of the adjacent shots. Comparing these features is a result of reflecting the process of filming a moving picture, and it helps the user to submit a query focused on the desired features of the target video clips easily by adjusting their weights in the comparing process. Although the proposed search and retrieval algorithm could not totally reflect the high level semantics of the submitted query video, it tries to reflect the users' requirements as much as possible by considering the context of video clips and by adjusting its weight in the comparing process.

3D Display Method for Moving Viewers (움직이는 관찰자용 3차원 디스플레이 방법)

  • Heo, Gyeong-Mu;Kim, Myeong-Sin
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.4
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    • pp.37-45
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    • 2000
  • In this paper we suggest a method of detecting the two eyes position of moving viewer by using images obtained through a color CCD camera, and also a method of rendering view-dependent 3D image which consists of depth estimation, image-based 3D object modeling and stereoscopic display process. Through the experiment of applying the suggested methods, we could find the accurate two-eyes position with the success rate of 97.5% within the processing time of 0.39 second using personal computer, and display the view-dependent 3D image using Fl6 flight model. And through the similarity measurement of stereo image rendered at z-buffer by Open Inventor and captured by stereo camera using robot, we could find that view-dependent 3D picture obtained by our proposed method is optimal to viewer.

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Fabrication of Real-Time Hologram for the Implementation of 3-D Moving Picture (3차원 동영상을 구현하기 위한 실시간 홀로그램의 제작)

  • 배장근;박세준;김수중
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.36T no.1
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    • pp.25-31
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    • 1999
  • A real-time holography system using LCD with CCD camera is proposed. In this system, the rainbow hologram is used since it can be reconstructed by white light source. And to record on CCD camera, a kind of in-line holography method is used to widen the width of the fringe pattern. The interference fringe pattern by proposed system is detected with CCD camera and transferred to the LCD. A 3-dimensional image is reconstructed when the white light source illuminates the LCD. If the position of the input image is changed, that of the reconstructed image is also changed. So it can represent 3-dimensional moving images at real-time. In this paper, to confirm the usefulness of the proposed method, the reconstructed image by holographic film is compared to the same reconstructed image by LCD. In the recording process, the optimal ratio of the reference and object beam intensity is also investigated.

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An Extended TIP Technique for Android Platform (Android Platform에서의 확장된 TIP 기술)

  • Kim, Young-Ja;Lee, Yon-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.57-63
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    • 2012
  • TIP technology enables navigation of the internal contents of images by extracting geometry information from two-dimensional drawing or a picture and generating three-dimensional effects from extracted information. The technology can be applied to a variety of practical fields including game, entertainment, education, public relations and so on. This paper proposes extended application of TIP technology and realization method for smart devices using OpenGL ES Library for Android platform. Considering problems associated with a foreground object extraction, the proposed method uses vanishing points chosen by the user to facilitate more realistic scene configuration. Then, method acquires three-dimensional background model using OpenGL ES Library, develops three-dimensional virtual space and enables image navigation via camera viewpoint conversion. The experimental image is made on Android 2.1 and OpenGL ES 1.0 using the image taken on devices built on the Android platform. Thus, the proposed technology can be implemented to various smart devices built on the Android platform at lower cost and in less time.

The Effect of Good and Bad Luck on Attention to Background versus Object: An Exploratory Study (행운과 불운이 배경 대 대상에 대한 주의에 미치는 효과: 탐색적 연구)

  • Lee, Byung-Kwan;Lee, Guk-Hee
    • Science of Emotion and Sensibility
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    • v.18 no.3
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    • pp.35-48
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    • 2015
  • It is frequently found in daily life that people who experience good luck as lottery winners try to improve their background (e.g., home, car) but it has not been empirically validated why they do that. Present research attempts to explore the prediction that people who experience good luck expand the scope of attention to background and those who undergo bad luck shrink the scope of attention to adjacent objects. Findings from Experiment 1a indicate that participants who experienced good luck (won the rock-paper-scissors game) paid more attention to background and performed worse in the "find the hidden picture" (below FHP) task while those who underwent bad luck (lost the rock-paper-scissors game) paid more attention to objects, leading to better performance in the FHP task. It is also found in Experiment 1a that, if people washed their hands after experiencing good or bad luck, the opposite result occurred. Experiment 1b confirmed that the rock-paper-scissor game manipulated good and bad luck successfully and did not influence self-control. Experiment 2 shows that people who strongly believe in good luck performed poorly in FHP task while those who do not believe in good luck performed well in FHP task. Overall, three experiments support the proposed research hypotheses. Implications of the study findings for cognitive psychology and related fields including consumer and sports psychology are discussed.

The Influence of Pulp Fines on Paper Structural Characteristics (종이의 구조 특성에 미치는 미세섬유의 영향)

  • Lee, Jin-Ho;Park, Jong-Moon
    • Journal of Korea Technical Association of The Pulp and Paper Industry
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    • v.38 no.4 s.117
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    • pp.17-23
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    • 2006
  • Paper has fibers and fines network structure and it is strongly affected by interface bond-ing between fibers. Paper structural properties can be determined depending on the inter-fiber bonding. Fines play an important role in Campbell and consolidation effect through wet pressing and drying operations. The fines are essential for the formation of bonds between fibers and for the improvement of strength properties of papers. Since the fines are components of the pulp, there are always two factors to be considered: the quality and quantity of the fines. The quality of fines might be a potential variable to give a more accurate picture of the papermaking potential of the pulp. The object of this study is to investigate the effect of different types of pulp fines on the properties of paper and to access the potential of fines for controlling the bulk of paper. Refined Sw-BKP, Hw-BKP and BCTMP fines were used to investigate the fines effect. Wet-web strength, breaking length, scattering coefficient, and hydrodynamic specific volume, and drying shrinkage were measured. According to the results, chemical and morphological compositions of fines do not strongly affect to wet-web forming by their similar Campbell effect, but strongly affect to drying operation which forms hydrogen bonding among fiber-fines-fiber matrixes. Paper bulk should be controlled by the extent of hydrogen bonding between fibers during drying operation.

Star-formation Properties of High-redshift (z~1) Galaxy Clusters Connected to the Large-scale Structure

  • Lee, Seong-Kook;Im, Myungshin;Hyun, Minhee;Park, Bomi;Kim, Jae-woo;Kim, Dohyung;Kim, Yongjung
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.2
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    • pp.40.2-40.2
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    • 2017
  • At local, majority of galaxies in the dense environment, such as galaxy cluster, are red and quiescent with little star-formation (SF) activity. However, a different picture emerges as we go to high redshift: (1) there exist non-negligible fraction of galaxies still forming stars actively even in dense environment, and (2) there is a significant cluster-by-cluster variation in the SF properties, such as quiescent galaxy fraction. In this presentation, we show the results of our study about the variation of quiescent galaxy fraction among high-redshift (z~1) galaxy clusters, based on the multi-object spectroscopic (MOS) observation with IMACS on the Magellan telescope. Our main result is that galaxy clusters which are connected with significant large-scale structure (LSS), well beyond the cluster scale, are more active in their SF activity, i.e., the quiescent galaxy fraction for these clusters is lower compared to the clusters which are detached from LSS.

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SMIL Authoring System for Multi-media synchronization and representation (멀티미디어 동기화 및 표현을 위한 SMIL 저작 시스템)

  • Ham, Jong-Wan;Jin, Du-Seok;Choi, Bong-Kyu;Cao, Ke-Rang;Park, Man-Seob;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.653-656
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    • 2009
  • Currently with development of development and the hardware of the superhigh speed network about increase is spreading out at the rapid pace the many multimedia contents quite from internet. The production environment is growing about the multimedia contents because of such as circumstance, as well as multimedia contents will increase. However, Numerous voice, the picture, with text etc. the time of the same multimedia contents and problem of spatial synchronization occur, started. W3C(World Wide Web Consortium) solves like this problem point presented the method for. Does so, SMIL(Synchronized Multimedia Integration Language) where puts a base in XML(Extensible Markup Language) will be able to compose the expression of the multimedia contents which is various standard was proposed. SMIL the individual multimedia object of chain with time will be able to integrate with the multimedia presentation which is synchronized spatial in order. In this paper a variety of multimedia content and synchronization of the time and space, to be represented by integrating the design and implementation of SMIL authoring system.

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Low-computation Motion Tracker Unit Linkable to Video Codec for Object Tracking Camera (동영상 코덱과 연동이 가능한 객체 추적 카메라용 저연산량 움직임 추적기)

  • Yang, Hyeon-Cheol;Lee, Seong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.10
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    • pp.66-74
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    • 2008
  • Surveillance system using active tracking camera has no distance limitation of surveillance range compared to supersonic or sound sensors. However, complex motion tracking algorithm requires huge amount of computation. Compared to conventional methods using DSPs or embedded processors, this paper proposes and implements a novel motion tracker unit that detects and extracts motion information of moving objects by using picture difference of consecutive frames. The proposed motion tracker unit was implemented in FPGA with about 13,000 gates. It processes NTSC format video and was verified by embedding it into the active surveillance camera system. We also propose and implements a motion estimator unit linkable to video codec by embedding the proposed motion tracker unit into ready-made motion estimator unit. The implemented motion estimator unit is about 17,000 gates in $0.35{\mu}m$ process.

CORRELATION STUDY BETWEEN THE SCORES OF KEDI-WISC SUBSCALES AND THE SCORES OF ADS VARIABLES (KEDI-WISC의 각 소검사 점수와 ADS 점수간의 상관관계 연구)

  • Kim Eun-Yee;Cho Ara;Kim Bongseog
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.16 no.1
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    • pp.90-97
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    • 2005
  • Objectives : The present study was conducted to investigate a correlation of ADS and KEDI-WISC measures. Methods : The data of 91 children were used. On KEDI-WISC, PIQ, VIQ, and 11 subtest measures, and on ADS, 4 variables (ommission error rate, commission error rate, response time mean, and response time deviation) were analyzed. Results : The correlations of Ommission Error Rate and Coding, Digit Span, and Arithmetic, the correlations of Commission Error Rate and Object assembly, Picture Completion, Arithmetic, Digit Span, and Coding, the correations of Response Time Mean and Coding, and the correlations of Response Time Deviation and PIQ, and Coding were significant. Conclusion : ADS variables and several IQ scores are significantly related.

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