• Title/Summary/Keyword: Non-uniform B-spline Surface

검색결과 48건 처리시간 0.028초

보행 중 인체 슬관절의 3차원 접촉 모델 개발 (Development of Three-Dimensional Contact Model of Human Knee Joint During Locomotion)

  • 김효신;박성진;문정환
    • 한국정밀공학회지
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    • 제22권11호
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    • pp.182-189
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    • 2005
  • The human knee joint is the intermediate joint of the lower limb that is the largest and most complex joint in the body. Understanding of joint-articulating surface motion is essential for the joint wear, stability, mobility, degeneration, determination of proper diagnosis and so on. However, many studies analyzed the passive motion of the lower limb because of the skin marker artefact and some studies described medial and lateral condyle of a femur as a simple sphere due to the complexity of geometry. Thus, in this paper, we constructed a three-dimensional geometric model of the human knee from the geometry of its anatomical structures using non-uniform B-spline surface fitting as a study for the kinematic analysis of more realistic human knee model. In addition, we developed and verified 6-DOF contact model of the human knee joint using $C^2$ continuous surface of the inferior region of a femur, considering the relative motion of shank to thigh during locomotion.

미소직선 공구경로의 NURBS 변환 (NURBS Post-Processing of Linear Tool Path)

  • 김수진;최인휴;양민양
    • 대한기계학회논문집A
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    • 제27권7호
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    • pp.1227-1233
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    • 2003
  • NURBS (Non Uniform Rational B-Spline) is widely used in CAD system and NC data for high speed machining. Conventional CAM system changes NURBS surface to tessellated meshes or Z-map model, and produces linear tool path. The linear tool path is not good fur precise machining and high speed machining. In this paper, an algorithm to change linear tool path to NURBS one was studied and the machining result of NURBS tool path was compared with that of linear tool path. The N-post including both a post-processing and a virtual machining software was developed. The N-Post transforms linear tool path to NURBS tool path and quickly shades a machined product on OpenGL view, while comparing a machined surface with a original CAD one. A virtulal machined model of original tool path and post-processed tool path was compared to original CAD model. The machining error and machining time of post-processed NURBS tool path were investigated.

미소직선 공구경로의 NURBS 변환 (NURBS Post-processing of Linear Tool Path)

  • 김수진;최인휴;양민양
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.1111-1117
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    • 2003
  • NURBS (Non Uniform Rational B-Spline) is widely used in CAD system and NC data for high speed machining. Conventional CAM system changes NURBS surface to tessellated meshes or Z-map model, and produces linear tool path. The linear tool path is not good for precise machining and high speed machining. In this paper, an algorithm to change linear tool path to NURBS one was studied, and the machining result of NURBS tool path was compared with that of linear tool path. The N-post, post-processing and virtual machining software was developed. The N-Post post-processes linear tool path to NURBS tool path and quickly shades machined product on OpenGL view and compares a machined product with original CAD surface. A virtual machined model of original tool path and post-processed tool path was compared to original CAD model. The machining error of post-processed NURBS tool path was reduced to 43%. The original tool path and NURBS tool path was used to machine general model using same machine tool and machining condition. The machining time of post-processed NURBS tool path was reduced up to 38%.

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CNC공작기계에 NURBS 보간 알고리즘 적용을 위한 시뮬레이션 분석 (Simulation Study for the Application of NURBS Interpolator)

  • 김태훈;고태조;김희술
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2001년도 춘계학술대회 논문집
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    • pp.979-982
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    • 2001
  • In CNC machining, demands on precision machining of free formed surface model are increasing. Most of the CAD/CAM systems provide the NURBS(Non-Uniform Rational B-Spline) interpolator. NURBS is defined with NURBS parameter by control point, weight value and knot value. This paper shows the realtime NURBS interpolation algorithms and compared with each other. One is based on the equal length of curve segments rather than equal increment of the parameter Δu. The other is to limit the interpolation error to any desired level by adjusting the feedrate considering the curvature of the shape and sampling time.

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상호 대화형 격자생성 환경을 이용한 항공기 전기체 격자계 생성 (Grid Generation about Full Aircraft Configuration Using Interactive Grid Generator)

  • 김윤식;권장혁
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 1999년도 추계 학술대회논문집
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    • pp.145-151
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    • 1999
  • An Interactive grid generation program(KGRID) with graphical user interface(GUI) has been improved. KGRID works on the UNLX environment and GUI has been implemented with OSF/Motif and X Toolkit and the graphics language is Open GL for visualization of the 3D objects. It supports more convenient user environment to generate 2D and 3D multi-block structured grid systems. It provides various useful field grid generation methods, which are the algebraic methods, the elliptic partial differential equations method and the predictor-corrector method. It also supports 3D surface grid generation with NURBS(Non-Uniform Rational B-Spline) and various stretching functions to control grid points distribution on curves and surfaces. And some menus are added to perform flexible management, for the objects. We generated surface and field grid system about full aircraft configuration using KGRID. The performance and stability of the KGRID is verified through the generation of the grid system about a complex shape.

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진공성형시 발생하는 ABS 시트의 두께 변화량에 관한 연구 (A Study on Thickness Variation of ABS Sheet in Vacuum Forming Process)

  • 양화준;최재원;이석희;장태식;이일엽
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 추계학술대회 논문집
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    • pp.663-666
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    • 2002
  • Originally, the thermoforming method has been developed to produce the plastic parts which have simple geometric characteristics such as door trims and wrapping materials within the short time. But the thermoformed parts have non-uniform thickness distributions over the surface according to the material characteristics, set-up angle and geometry of the parts. But, only few analysis methods have been developed so far, due to the difficulties of the selection of important factors, and contribution of each factor in the simulation. So, to guarantee the dimensional accuracy and mechanical properties of crucial points in the thermoformed parts, it is necessary to develop the thickness prediction method. This research suggests a new approaching methodology to predict the thermoformed parts by modulating the control points of the NURBS curve. The newly developed method makes it possible not only to choose the suitable thickness of polymer sheets but also to induce data modification for vacuum forming.

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제어곡면 수정에 의한 기하오차 보정 (Compensation of Geometric Error by the Correction of Control Surface)

  • 고태조;박상신;김희술
    • 한국정밀공학회지
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    • 제18권4호
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    • pp.97-103
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    • 2001
  • Accuracy of a machined part is determined by the relative motion between the cutting tool and the workpiece. One of the important factors which affects the relative motion is the geometric errors of a machine tool. In this study, firstly, geometric errors are measured by laser interferometer, and the positioning error of each control point selected uniformly on the control surface CAD model can be estimated from th oirm shaping model and geometric error data base. Where a form shaping function is derived from the link of homogeneous transformation matrix. Secondly, control points are shifted to the estimated amount of positioning errors. A new control surface is modeled with NURBS(Non Uniform Rational B-Spline) surface approximation to the shifted control points. By generating tool paths to the redesigned control surface, we reduce the machining error quite.

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가상 공간 디자인을 위한 3차원 목표곡선을 이용한 곡면 변형 (Surface Deformation by using 3D Target Curve for Virtual Spatial Design)

  • 권정훈;이정인;채영호
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제33권10호
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    • pp.868-876
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    • 2006
  • 2차원 평면 입력을 통한 모델링에서는 입력 값을 3차원 데이타로 바꾸기 위한 기능과 메뉴들이 필요하지만 가상공간 디자인을 위한 3차원 입력 시스템은 입력 값을 곧바로 3차원 데이타로 변환될 수 있다. 하지만 3차원 입력시스템에서 효율적인 곡면 모델링 방법, 특히 곡면 변형 방법은 제안되지 않고 있다. 본 논문에서는 기존의 변형방법이 3차원 입력시스템에서 적용되었을 때 발생할 수 있는 문제점을 제시한다. 그리고 디자이너가 접근하기 쉬운 목표곡선을 이용한 변형을 제안한다. 이와 같은 3차원 목표곡선을 이용한 변형을 통해 디자이너가 보다 쉽게 3차원 입력시스템에 접근하여 가상공간 스케칭 및 디자인을 구현할 수 있다.

MRI 데이터를 이용한 쥐의 경추와 인접한 조직의 유한요소 모델화 (Finite Element Modeling of the Rat Cervical Spine and Adjacent Tissues from MRI Data)

  • 정태은
    • 한국CDE학회논문집
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    • 제17권6호
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    • pp.436-442
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    • 2012
  • Traumatic loading during car accidents or sports activities can lead to cervical spinal cord injury. Experiments in spinal cord injury research are mainly carried out on rabbit or rat. Finite element models that include the rat cervical spinal cord and adjacent soft tissues should be developed for efficient studies of mechanisms of spinal cord injury. Images of a rat were obtained from high resolution MRI scanner. Polygonal surfaces were extracted structure by structure from the MRI data using the ITK-SNAP volume segmentation software. These surfaces were converted to Non-uniform Rational B-spline surfaces by the INUS Rapidform rapid prototyping software. Rapidform was also used to generate a thin shell surface model for the dura mater which sheathes the spinal cord. Altair's Hypermesh pre-processor was used to generate finite element meshes for each structure. These processes in this study can be utilized in modeling of other biomedical tissues and can be one of examples for reverse engineering on biomechanics.

CNC 공작기계의 NURBS 보간 알고리즘에 관한 연구 (NURBS Interpolation Algorithm for CNC Machines)

  • 홍원표;양민양
    • 한국정밀공학회지
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    • 제17권12호
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    • pp.115-120
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    • 2000
  • Increasing demands on precision machining of free-form surface have necessitated that the tool to move not only position error as small as possible, but also with smoothly varying feedrates. This paper presents new algorithm for high precision 3D(3-dimensional) NURBS(Non-Uniform Rational B-Spline) interpolation in the reference-pulse technique. Based o the minimum path error strategy, interpolation algorithm was designed to follow the NURBS curve. Using this algorithm a real-time 3D NURBS interpolator was developed in software. The algorithm implemented in a PC showed promising results in interpolation error and speed performance. It is expected that this can be applied to the CNC systems for the high precision machining of complex shapes.

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