• 제목/요약/키워드: Non-Majors

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비전공자 소프트웨어 기초교육을 위한 프로그래밍 언어 결정에 관한 연구 (A Study on the Determination of Programming Language for Software Basic Education of Non-majors)

  • 박소현
    • 한국정보시스템학회지:정보시스템연구
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    • 제28권4호
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    • pp.403-424
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    • 2019
  • Purpose The objective of this study is to determine the programming language for improving algorithmic thinking of basic software education for non-majors, which has recently been receiving attention to nurture talents needed in the era of the Fourth Industrial Revolution. Design/methodology/approach In this study, Delphi method was used to select the suitable programming language for the features of each of five departments for basic software education for non-majors in order to develop the capability of algorithmic thinking. The survey was conducted three times to 21 experts, and the results were analyzed using quantitative analysis (CVR) values and stability. Findings For the most suitable programming language for each department determined in this study, App Inventor was selected for humanities department, RUR-PLE for natural science department, App Inventor for social science department, Python for engineering department, and Scratch for fine arts department. This is expected to be used as the basis for determining the direction of curriculum and operation of universities starting basic software education through programming language by department proposed in this study.

컴퓨팅 사고력 관점에서 본 컴퓨터 비전공자 대상 교양 컴퓨팅 수업의 효과성 분석 연구 (Effectiveness analysis based on computational thinking of a computing course for non-computer majors)

  • 김민자;김현철
    • 컴퓨터교육학회논문지
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    • 제21권1호
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    • pp.11-21
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    • 2018
  • 4차 산업혁명이라는 시대적 배경에 따라 컴퓨팅 사고력을 가진 인재를 양성하기 위해 각 대학에서 비전공자 컴퓨팅 교육을 진행하고 있다. 현장에서 여러 교육이 실행되고 있지만, 그 교육이 비전공자의 컴퓨팅 사고력 관점에서 효과가 있는지를 살펴보는 연구는 매우 제한적이다. 본 연구는 비전공자 대상 컴퓨팅 수업이 컴퓨팅 사고력 관점에서 효과가 있는지 살펴보는 것을 목표로 진행되었다. 고등교육 수준의 AP Computer Science Principle을 기반으로 컴퓨팅 사고력 관점의 평가 프레임워크와 그에 따른 문항을 개발하여 수업 참가자들에게 적용하였다. 그 결과, 수업 이후 역량이 수업 전 보다 유의미하게 향상되었다. 수업 전 역량은 전공 영역별로 유의미하게 차이가 있었지만 수업 이후에는 차이가 없어졌다. 즉, 본 수업은 학생의 컴퓨팅 사고력 측면의 역량 향상에 효과가 있으며, 특히 비전공자 그룹에서 더 큰 효과를 보이는 것으로 나타났다.

PJBL기반 데이터 분석을 통한 비전공자의 AI 교육 효과성 검증 (Verification of the effectiveness of AI education for Non-majors through PJBL-based data analysis)

  • 백수진;박소현
    • 디지털융복합연구
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    • 제19권9호
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    • pp.201-207
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    • 2021
  • 인공지능이 점차 직무에 확대됨에 따라 비전공자에게 요구되는 AI 리터러시 역량을 갖춘 인재 육성이 필요하다. 이에 본 연구에서는 AI 교육의 필요성 및 현황을 기반으로 향후 전공과 관련하여 AI 학습이 지속 가능하도록 비전공자에 맞는 AI 리터러시 역량 향상 교육을 실시하였다. D 대학의 비전공자를 대상으로 프로젝트 기반 데이터 분석과 시각화를 통한 문제 해결방안 도출을 15주에 걸쳐 적용하고, 학습자들의 교육 전후에 대한 AI 능력 향상 및 효과성을 분석하여 검증하였다. 그 결과, 학습자들의 데이터 분석 및 활용 능력, AI 리터러시 능력, AI 자기효능감 부분에서 통계적으로 유의미한 수준의 긍정적 변화를 확인할 수 있었다. 특히, 학습자들에게 공공데이터를 직접 활용하여 분석하고 시각화하는 능력뿐만 아니라 이를 AI 활용과 연결하여 문제를 해결할 수 있는 자기효능감까지 향상시켰다. 이는 비전공자의 AI 교육에 매우 유용하고 효과성이 있음을 확인할 수 있다. 향후 본 연구를 바탕으로 AI 활용을 확장하여 데이터와 AI 기술을 일상 속에서 자유롭게 활용 가능하도록 다양한 계열의 비전공자에 맞는 확장된 AI 교육 과정 연구를 진행할 예정이다.

애완동물 전공자와 비전공자 간 애견의 인지도에 관한 연구 (A study on the Recognition of Pet Dogs between Companion Animal Majors and Non-Majors)

  • 신연호
    • 한국산학기술학회논문지
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    • 제15권2호
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    • pp.777-784
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    • 2014
  • 본 연구는 애완동물 관련 전공 유무를 기준으로 애견의 선호, 관련 지식, 기능, 역할, 이미지, 용도를 조사하여 집단 간 애견의 인지도를 파악하고자 시행되었다. 이를 위해 농촌, 중소도시, 대도시에 재학 중인 전공자와 비전공자 164명의 고교생과 대학생을 대상으로 설문조사를 실시하고 수집한 자료는 집단 간 차이를 알아보기 위해 $X^2$-test로 유의성을 검정하였다. 분석결과 애견이 반려 및 사역 기능과 심신의 장애를 겪고 있는 환자들의 동물보조치료에 이용되는 기능에서 유의성(p<0.05)을 보여 주었다. 또한 전공 유무에 따라 애완동물과 반려동물의 인지 차이가 매우 크다는 것을 알 수 있었다. 이에 애견의 다양한 용도와 역할의 인지가 확대되어 애완동물을 너머 반려동물로서 그 정체성이 확보되는 정책적 프로그램의 개발과 적용이 필요하다고 판단된다.

Consumers' Purchasing Intentions toward Sustainable Apparel in US

  • Lee, Seung-Hee
    • 패션비즈니스
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    • 제14권3호
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    • pp.146-153
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    • 2010
  • The purpose of this study was to examine understanding consumers' purchasing intention toward sustainable apparel regarding buying experience, majors, and age. A random sample of 172 undergraduate students completed a questionnaire that contained measures of demographic information, past sustainable buying experiences, and purchasing intentions toward sustainable apparel. Based on literature review, three research questions were proposed. For data analysis, descriptive statistics and t-test were used. Based on these results, this research provided acceptable information based upon the consumer's purchasing intentions toward sustainable apparel, after being placed into groups of buyers and non-buyers. Buyers had more willing to purchase sustainable apparel than non-buyers. Also the results revealed that fashion majors hold a higher level of significance than non-fashion majors and their intentions to purchase sustainable apparel. Finally, older students (over 21 years old) have more purchasing intentions toward sustainable apparel than younger students (under 21 years old). Based on these results, some implications for educators and marketers would be suggested.

Understanding the Internet of Things: Education and Experience

  • Yun, Jaeseok
    • 한국컴퓨터정보학회논문지
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    • 제23권12호
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    • pp.137-144
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    • 2018
  • In this paper, we propose an well-organized lecture note for giving a better understanding on the Internet of Things (IoT) to people including non-computer majors without computing and communication knowledge. In recent years, the term 'IoT' has been popularized, and IoT will make a huge impact on our industries, societies, and environments. Although there are large amount of literature on presenting IoT from technological perspectives, few are published that are organized for teaching students having non-computer-related majors. Based on research and education experiences on IoT, we tried to make a lecture note focusing on the process of collecting data from everyday objects, transmitting and sharing data, and utilizing data to create new values for us. The proposed lecture note was employed in teaching a liberal arts class, and it was shown that students could have an understanding of what IoT really means and how IoT could change our world.

A Study on Coding Education for Non-Computer Majors Using Programming Error List

  • Jung, Hye-Wuk
    • International Journal of Advanced Culture Technology
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    • 제9권1호
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    • pp.203-209
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    • 2021
  • When carrying out computer programming, the process of checking and correcting errors in the source code is essential work for the completion of the program. Non-computer majors who are learning programming for the first time receive feedback from instructors to correct errors that occur when writing the source code. However, in a learning environment where the time for the learner to practice alone is long, such as an online learning environment, the learner starts to feel many difficulties in solving program errors by himself/herself. Therefore, training on how to check and correct errors after writing the program source code is necessary. In this paper, various types of errors that can occur in a Python program were described, the errors were classified into simple errors and complex errors according to the characteristics of the errors, and the distributions of errors by Python grammar category were analyzed. In addition, a coding learning process to refer error lists was designed to present a coding learning method that enables learners to solve program errors by themselves.

Global Citizenship Education(GCED) and Engineering for Non-Majors Convergence D-SteamRobot(DSR) Educational Model

  • Kibbm Lee;Seok-Jae Moon
    • International Journal of Advanced Culture Technology
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    • 제11권1호
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    • pp.312-319
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    • 2023
  • This study aims to enhance the engineering education for non-majors by incorporating the concept of Global Citizenship Education and addressing the need for education that responds to climate and ecological changes. The study uses robot programming as a tool to foster the development of global citizens. Non-majors often struggle with producing more than just motionless forms or solid productions, due to a lack of understanding of mechanisms and coding. The study proposes the use of the Convergence D-SteamRobot (DSR) to address this issue by blending humanities and engineering. This is achieved by presenting problems through books to increase empathy, integrating simple machine mechanisms, and creating prototypes to solve self-defined problems. Through this process, learners determine the SDGs topic they want to solve and learn about the simple mechanical mechanism involved in producing the prototype. The educational model provides a constructivist learning environment that emphasizes empathy and exploration, encourages peer-learning, and improves divergent thinking and problem-solving skills.

비전공자의 SW 교육을 위한 시연 중심 모형의 학습동기와 학업성취도 효과 (The Effect of DMM on Learning Motivation and Academic Achievement in SW Education of Non-Major)

  • 강윤정;원동현;박혁규;이민혜
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 추계학술대회
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    • pp.258-260
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    • 2022
  • 비전공자에게는 처음 접하는 SW 개발환경과 이해, 전공과의 관련성, 융합 능력 등의 어려움을 겪게 된다. 비전공자를 위해 비교적 쉽게 접근할 수 있는 소프트웨어 교육을 활용하였고 SW 교육 초보자에게 적용할 수 있는 시연 중심모델(DMM)을 적용하여 실생활에서 사용되는 애플리케이션과 전공과 관련된 아이디어의 구성요소와 논리적 흐름 파악할 수 있도록 교수자의 시연과 학습자의 모방을 통한 반복적인 구현과 학습동기 유발 요소를 결합한 융합 SW 교수법을 제안하였다. 본 논문에서 제안한 교수학습법을 적용한 실험에서 SW 교육에서 학습동기와 학업성취도 측면에서 의미 있는 결과를 보였다.

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보건계열과 비보건계열 대학생의 자동심장충격기에 대한 인지도 (Awareness of automated external defibrillator among students majoring in health-related versus non-health-related fields)

  • 정해영;김숙희;김철태
    • 한국응급구조학회지
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    • 제21권2호
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    • pp.39-50
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    • 2017
  • Purpose: This study measured awareness of automated external defibrillators (AED) among students majoring in health-related versus non-health-related fields. Methods: A total of 577 students filled out a questionnaire on awareness of AEDs between June 12 and June 28, 2017. Using SPSS 23.0, data were analyzed using descriptive statistics, chi-square tests, and t-tests. Results: In response to a question about awareness of AED, 25.0% of students majoring in a health-related and 38.6% of those majoring in a non-health-related field answered on "I have seen or heard" and "I have no idea". In response to a question on perception on AED use, 82.4% of students majoring in a health-related field and 88.1% of those in a non-health-related field reported that they thought perception of AED use was not universal. In terms of experience with education on the use of AED, 30.2% of health-related majors and 49.7% of non-health-related majors had not received any training on the use of AED. The average overall score regarding knowledge about AED was 8.69 for health-related majors, compared to 7.79 for non-health-related majors. Conclusion: In order to improve awareness regarding AED use, education on importance and necessity of AED should be emphasized and implemented consistently by the mass media.