• Title/Summary/Keyword: Network-Independent Broadcasting System

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Implementation of the T2-MI Demultiplexer for Hybrid Broadcasting (융합 방송을 위한 T2-MI 역 다중화기 구현)

  • Bae, Chul Kyun;Chae, Chang Seok;Lee, Hyo Jung;Kim, Young Hun;Kim, Dae Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.5
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    • pp.949-956
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    • 2016
  • By recent development of wired and wireless communication technology, any service can be delivered through broadcasting networks or communication networks. So contents consumers want to receive broadcasting program via any accessible network. Network independent broadcasting system can receive optimized multimedia contents by combining the high-quality multimedia contents transmitted through broadcasting network and the additional contents delivered through communication network. Additional contents can be other multimedia contents, URL of contents, some texts for indicating information of received multimedia, etc. Network independent broadcasting system is in early stage of development, and receivers and the monitoring system for hybrid broadcast are under development. Thus the multiplexing method and demultiplexing method to perform hybrid broadcasting is on study. In this paper, we designed the demultiplexing algorithm to perform hybrid broadcasting system and implemented demultiplexer system based on modulator interface system standard T2-MI of DVB-T2.

QoS-aware Fast Wakeup and Connection Mechanism on Broadcasting Convergence Network (방송통신 융합망에서 QoS 향상을 위한 Fast Wakeup and Connection 기술)

  • Kim, Moon
    • Journal of Advanced Navigation Technology
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    • v.21 no.4
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    • pp.402-412
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    • 2017
  • The convergence of broadcasting and telecommunication technologies is a key issue of the ubiquitous networks. So this paper offers the convergence of integrated telecommunication networks and broadcasting system, Advanced Terrestrial Digital Multimedia Broadcasting (AT-DMB), and the interconnection of them via the Media Independent Information Server/Service (MIIS). Then, this paper proposes the fast wakeup and connection mechanism with concepts for improving QoS and energy efficiency simultaneously. In the proposed convergence network, our mechanism places the key on the minimization of both the incoming service delay destined to a turned-off interface by using the broadcasting network and the additional energy consumption. This paper further evaluates the performance of proposed mechanism through the numerical and experimental analysis and has confirmed the decrease of both service delay and energy consumption.

Mobile Peer-to-Peer system using Super peers for Distributed Network Environment (분산 네트워크 환경에서 Super Peer를 이용한 Mobile Peer-to-Peer system)

  • Han, Jung-Suk;Song, Jin-Woo;Lee, Kwang-Jo;Yang, Sung-Bong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.932-935
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    • 2007
  • 모바일 기기 사용이 급증함에 따라 모바일환경에서 이루어지는 P2P방식 연구가 활발히 진행되고 있다. 본 논문에서는 기존의 모바일환경에서의 P2P방식이 지닌 peer들 사이의 multi-broadcasting 방식의 문제점을 보완하고, 새로운 routing table을 구축하기 위해 peer들을 2개의 계층으로 구분하였다. 즉, peer들을 super peer들과 각 super peer에 의해 관리되는 sub peer들로 구분하였다. 파일의 탐색과 전송은 super peer들이 관리하므로, 기존의 불필요한 multi-broadcasting 방식을 피할 수 있다. 본 논문에서는 분산 네트워크를 위한 peer의 계층화 작업을 설계하였다. MIS(Maximal Independent Set)알고리즘을 이용하여 peer들의 계층화 작업을 외부의 도움 없이 peer들간의 통신으로 할 수 있게 만들었다. 이처럼 peer들을 super peer와 sub peer로 구분하면 불필요한 broadcasting을 피할 수 있어 시스템 성능이 향상되며, 이를 실험을 통하여 증명하였다.

Implementation of Bi-directional Broadcasting System Using Interaction Channel (대화 채널을 이용한 양방향 방송 시스템의 구현)

  • Jeong Jong-Myeon;Choi Jin Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1002-1011
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    • 2005
  • In this paper. we design and implement a bi-directional broadcasting system, so called return channel server, to allow users to participate in a broadcasting program by using a hi-directional interaction channel. To provide user participation in a program and reflect the user's opinions or responses in real time, the return channel server can be viewed as consisting of four major functional modules: a control module, network interface module, DBMS module, and real-time content authoring module. To construct a return channel server that has a service independent architecture, we designed a return channel server to include the hierarchical structure. The presented return channel server consists of two parts: an RCSAE(return channel server application environment) and RCSA(return channel server application). An RCSA is composed of an execution code and a parameter for executing the execution code. RCSA defines the procedures for providing a specific broadcasting program using the return channel server. On the other hand, an RCSAE provides the environment for the execution of RCSAS. By adopting RCSAE and RCSA, we construct the return channel server that has a service-independent architecture which are shown by the test.

On the Physical Function Evaluation, Prevention Training, and Cognitive Ability Improvement through the Design of a Healthcare Independence Support System based on Emotional Satisfaction of Senior Users

  • Lee, Sang Min;Kim, Joo Uk;Kim, Young Min
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.37-46
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    • 2021
  • Recently, social technologies have been created to solve problems from businesses for the establishment of generational solidarity ecosystem in terms of employment, residential space, network and social capital, age, cognitive and environmental aspects. This is senior-friendly healthcare business system aimed at meeting the senior needs for health life to enjoy active consumption culture life even after retirement, becoming a catalyst for minimizing generational conflicts, preventing the cognitive and physical deterioration of seniority in the areas of life healthcare, fitness and well-aging, and expanding into systems necessary for seniority self-reliance. We would like to draw up the development and requirements of the concept of the service platform for the study of collective characteristics for generation solidarity with senior class and the establishment of a customized senior health life system for generation solidarity. This system is characterized by a platform that can prevent the decline of seniors' cognitive and physical functions and enhance emotional stability. It is significant in providing feedback on the risk perception index, fall index, and prevention training index information to the child through the analysis and extraction of the senior health index for risk perception, fall probability, and fall prevention.

Broadcast Signal Transmission on a WDM-PON System Using a Polarization Independent RSOA and a Broadband ASE Light Source (광대역 ASE 광원과 PI-RSOA를 이용한 WDM-PON 시스템에서의 방송 신호 전송)

  • Oh, Yeong Guk;Lee, Hyuek Jae
    • Korean Journal of Optics and Photonics
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    • v.23 no.6
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    • pp.264-268
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    • 2012
  • In this paper, we propose a new method for broadcasting in a WDM-PON system which has the merits of a simple and cost effective structure. It can be constructed using only an ASE (Amplified Spontaneous Emission) light source and a PI-RSOA (Polarization Independent - Reflective Semiconductor Optical Amplifier). Error-free broadcast signal transmission over 30 Km for 24 channels at 1.25 Gb/s has been successfully demonstrated.

Development and Testing of Satellite Operation System for Korea Multipurpose Satellite-I

  • Mo, Hee-Sook;Lee, Ho-Jin;Lee, Seong-Pal
    • ETRI Journal
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    • v.22 no.1
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    • pp.1-11
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    • 2000
  • The Satellite Operation System (SOS) has been developed for a low earth orbiting remote sensing satellite, Korea Multipurpose Satellite-I, to monitor and control the spacecraft as well as to perform the mission operation. SOS was designed to operate on UNIX in the HP workstations. In the design of SOS, flexibility, reliability, expandability and interoperability were the main objectives. In order to achieve these objectives, a CASE tool, a database management system, consultative committee for space data systems recommendation, and a real-time distributed processing middle-ware have been integrated into the system. A database driven structure was adopted as the baseline architecture for a generic machine-independent, mission specific database. Also a logical address based inter-process communication scheme was introduced for a distributed allocation of the network resources. Specifically, a hotstandby redundancy scheme was highlighted in the design seeking for higher system reliability and uninterrupted service required in a real-time fashion during the satellite passes. Through various tests, SOS had been verified its functional, performance, and inter-face requirements. Design, implementation, and testing of the SOS for KOMPSAT-I is presented in this paper.

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A Fault-tolerant Network-based Mobility Management Scheme for Supporting Multi-media Services (방통융합 멀티미디어 서비스를 제공하기 위한 안정된 네트워크 기반의 이동성 관리 기술)

  • Lee, Sung-Kuen;Lee, Kyoung-Hee;Hong, Kang-Woon;Um, Tai-Won;Lee, Hyun-Woo;Ryu, Won;Park, Jin-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.3B
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    • pp.526-535
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    • 2010
  • In this paper, we propose the fault-tolerant network-based mobility management scheme for supporting multimedia services of broadcasting & communications convergence in fixed mobile convergence (FMC) networks. The proposed scheme is based on AIMS (Access Independent Mobility Service) which is developed for the mobility support among heterogeneous access networks. To support stable location management and handover control for a MN, the proposed scheme supports stable management of binding information by sensing network attachment and detachment of a mobile node (MN). In addition, the proposed fault-tolerant (FT) AIMS supports a function of message retransmission for the support of handover control message and a function of heartbeat message transmission for the support of stable access network environments to a mobile node. We evaluate and analyze the performance of the proposed scheme through the implementation of AIMS system test-bed.

Attitude Learning of Swarm Robot System using Bluetooth Communication Network (블루투스 통신 네트워크를 이용한 군집합로봇의 행동학습)

  • Jin, Hyun-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.137-143
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    • 2009
  • Through the development of techniques, robots are becomes smaller, and many of robots needed for application are greater and greater. Method of coordinating large number of autonomous robots through local interactions has becoming an important research issue in robot community. Swarm Robot System is a system that independent autonomous robots in the restricted environment infer their status from preassigned conditions and operate their jobs through the coorperation with each other. Within the SRS,a robot contains sensor part to percept the situation around them, communication part to exchange information, and actuator part to do a work. Specially, in order to cooperate with other robots, communicating with other robot is one of the essential elements. In such as Bluetooth has many adventages such as low power consumption, small size module package, and various standard procotols, it is rated as one of the efficent communcating system for autonomous robot is developed in this paper. and How to construct and what kind of procedure to develop the communicatry system for group behavior of the SRS under intelligent space is discussed in this paper.

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A Hybrid Cloud-P2P Architecture for Scalable Massively Multiplayer Online Games (확장가능한 대규모 멀티플레이어 온라인 게임을 위한 클라우드와 P2P 하이브리드 구조)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.73-81
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    • 2020
  • Today's massively multiplayer online games(MMOGs) can contain millions of synchronous players scattered across the world and participating with each other within a single shared game. The increase in the number of players in MMOGs has led to some issues with the demand of server which generates a significant increase in costs for the game industry and impacts to the quality of service offered to players. In dealing with a considerable scale of MMOGs, we propose a cloud computing and peer-to-peer(P2P) hybrid architecture in this paper. Given the two nearly independent functionalities of P2P and cloud architectures, we consider the possibility of fusing these two concepts and researching the application of the resultant amalgamation in MMOGs. With an efficient and effective provisioning of resources and mapping of load, the proposed hybrid architecture relieves a lot of computational power and network traffic, the load on the servers in the cloud while exploiting the capacity of the peers. The simulation results show that MMOGs based on the proposed hybrid architecture have better performance and lower traffic received compared with MMOGs based on traditional client-server system.