• Title/Summary/Keyword: National Character

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A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm

  • Kazmin, Ismail Khalid;You, Lihua;Zhang, Jian Jun
    • Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.121-131
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    • 2016
  • Organic modeling of 3D characters is a challenging task when it comes to correctly modeling the anatomy of the human body. Most sketch based modeling tools available today for modeling organic models (humans, animals, creatures etc) are focused towards modeling base mesh models only and provide little or no support to add details to the base mesh. We propose a hybrid approach which combines geometrical primitives such as generalized cylinders and cube with Shape-from-Shading (SFS) algorithms to create plausible human character models from sketches. The results show that an artist can quickly create detailed character models from sketches by using this hybrid approach.

A Study on Edge Detection Algorithm for Character Recognition (문자인식을 위한 에지검출 알고리즘에 관한 연구)

  • Lee, Chang-Young;Hwang, Yeong-Yeun;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.792-794
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    • 2014
  • Character recognition is an image processing technique for obtaining the character information such as documents and automobile license plate and for this edge detection methods are commonly used. The previous edge detection methods are mostly applying the weighted value mask on the image and because it applies the same mask to the entire areas of the image, the processing results are somewhat insufficient. Therefore, this paper has proposed an edge detection algorithm by applying the weighted value mask considering the distribution and location of pixels to be suitable for the character recognition.

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Text Region Extraction using Pattern Histogram of Character-Edge Map in Natural Images (문자-에지 맵의 패턴 히스토그램을 이용한 자연이미지에서의 텍스트 영역 추출)

  • Park, Jong-Cheon;Hwang, Dong-Guk;Lee, Woo-Ram;Kwon, Kyo-Hyun;Jun, Byoung-Min
    • Proceedings of the KAIS Fall Conference
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    • 2006.11a
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    • pp.220-224
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    • 2006
  • The text to be included in the natural images has many important information in the natural image. Therefore, if we can extract the text in natural images, It can be applied to many important applications. In this paper, we propose a text region extraction method using pattern histogram of character-edge map. We extract the edges with the Canny edge detector and creates 16 kind of edge map from an extracted edges. And then we make a character-edge map of 8 kinds that have a character feature with a combination of an edge map. We extract text region using 8 kinds of character-edge map and 16 kind of edge map. Verification of text candidate region uses analysis of a character-edge map pattern histogram and structural feature of text region. The method to propose experimented with various kind of the natural images. The proposed approach extracted text region from a natural images to have been composed of a complex background, various letters, various text colors effectively.

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Demand Analysis of Factors of Teaching Competency for Character Education of Early Childhood Teachers (영유아교사의 인성교육 지도역량 요인에 대한 요구도 분석)

  • Goh, Eun Kyoung;Jeon, Hyo Jeong
    • Korean Journal of Childcare and Education
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    • v.12 no.5
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    • pp.47-69
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    • 2016
  • The purpose of this study was to examine teaching competency for character education of early childhood teachers and their demands to improve their capacities. 152 kindergarten and child care teachers responded to 30 survey questionnaires, which included 3 sub-factors(commutative, practical, instrumental) of teaching competency for character education of the teachers, as well as 16 detailed components, designed to check their current competency for character education and to investigate the priority elements that they desired to improve. The data were analyzed based on the Borich request formula, the locus for focus model, and the independent sample t-test across the teacher groups. The results were as follows: Firstly, the most highly demanded teaching competency by the teachers was using tools interactively for character education. And the teachers, among the sub-elements, requested (a) recording and evaluating character education systematically, (b) using local or national resources, (c) planning member's participation, and (d) performing character education related activities systematically. Secondly, more new teachers demanded instrumental competency and answered the need of parents' participation among the sub-elements, more than the more experienced teachers, respectively. The study discussed the implications of promoting early childhood teachers' teaching competency for character education.

A Study on the Application of Character Animation for Motion Analysis Using Motion Capture Data (모션 캡쳐 자료를 이용한 동작 분석용 캐릭터 애니메이션의 적용 방법에 관한 연구)

  • Son, Won-Il;Jin, Young-Wan;Kang, Sang-Hack
    • Korean Journal of Applied Biomechanics
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    • v.17 no.4
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    • pp.37-44
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    • 2007
  • This study compared the Character Studio of 3ds Max and OpenGL to find an adequate modeling method of character animation to be used in motion analysis in the area of motor mechanics. The subject was one male golfer. We obtained the positional coordinates of marks needed by photographing the subject's golf swing motions. Because the method based on the Character Studio used meticulously designed character meshes, it enabled high.level animation but it took a long time in applying physique and demanded the repeated adjustment of each motion data. With the method based on OpenGL, a character completed once could be usable to almost every testee and desired program control was available, but because each character had to be created by making a computer program, it was hard to make characters delicately. Because the method using the Character Studio is actively studied not only in motor mechanics but also in many research areas, it is expected to be more usable in the near future. On the contrary, the method based on OpenGL is easily applicable and allows the convenient use of other mechanical data.

The Relationship of Spouse Character Perceived by mother's, Child-Rearing Behavior and Children's Social Competence (어머니가 지각하는 배우자의 성격요인, 양육행동 및 아동의 사회적 능력간의 관계)

  • Lim Ok-Hee;So Byung-Sook
    • Korean Journal of Human Ecology
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    • v.7 no.3
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    • pp.73-82
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    • 2004
  • The purpose of this study was to investigate the relationship of spouse character perceived by mother's child - rearing behavior and child rearing behavior - children's social competence. The subjects of this study were 115 children's mothers in Jeon-ju city. The data were collected using questionaries and analyzed by the statistical methods of frequencies, percentages, t-test, ANOVA, pearson's correlation with SPSS pc program: The results of this study were summarized as follows: 1. There were significant differences according to economics status in spouse character Perceived by mother's. In other words. got higher income to authoritarian character and also there were significant differences according to economic status in child - rearing behavior. In other words. got higher income mother's child - rearing behavior such as rejection - blame and sensitivity. 2. There were significant differences according to economic status in children's social competence. In particular. got higher income to children's social competence such as ability and leadership. 3. There were significant differences according to economic status in relation of spouse character perceived by mother's. child - rearing behavior and children's social competence.

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Analysis of the Effect of Collaborative Problem-Solving Based Science Class on Students' Character Competency in the Elementary School Science 'Dissolution and Solution' Unit (초등학교 과학 '용해와 용액' 단원에서 협력적 문제해결에 기반한 수업이 학생들의 인성역량에 미치는 영향 분석)

  • Jiaeng, Park;Jihun, Park;Jeonghee, Nam
    • Journal of the Korean Chemical Society
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    • v.66 no.6
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    • pp.509-520
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    • 2022
  • This study investigated the impact of elementary school science classes based on collaborative problem-solving on the character competency of students. For this purpose, students from 2 classes in 5th grade at an elementary school in a metropolitan city were targeted, and elementary science classes based on collaborative problem-solving were developed and applied to the 5 topics selected from the 'dissolution and solution' unit in the elementary science curriculum. In order to investigate the effect of science class based on collaborative problem-solving on the character competency of students, results of the character competence test before and after the class, reflective writing activity sheets filled out by the students in the experimental group, and questionnaires regarding their changes in character competency after the class were analyzed. The results showed that elementary science classes based on collaborative problem-solving were effective in cultivating the character competence of elementary school students.

The Development of Assessment Tool on Student's Character Competence based on Collaborative Problem-Solving Instruction Model (협력적 문제해결 중심 교수모델에 기반 한 학생 인성 역량 평가 도구 개발)

  • Jeon, RanYeong;Kim, HeeHwa;Nam, Jeonghee;Kang, EuGene;Son, Jeongwoo;Park, Jongseok
    • Journal of The Korean Association For Science Education
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    • v.38 no.3
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    • pp.419-430
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    • 2018
  • The purpose of this study is to develop an assessment tool to evaluate student character competence in applying a Collaborative Problem-Solving Instruction Model in science education. Through the literature analysis, nine elements of character are extracted. They are: openness, empathy, tolerance, caring, integrity, self-regulation, honesty, responsibility, and cooperation. Based on these existing measures of character competence, experts discussed and developed items for evaluation of a student's character competence based on the Collaborative Problem-Solving Instruction Model. The first 88 preliminary items were investigated, corrected, and supplemented based on the results of the first survey. A second validity survey was conducted on 71 middle- and high school science teachers to determine the content validity of the items. Inter-rater reliability was calculated for the assessors to verify the reliability of the items. Overall, the inter-rater reliability and content validity of the assessment items are good with 53 items ultimately being selected based on the analysis results. The assessment tool developed in this study could be used to explore changes in student character competence through a Collaborative Problem-Solving Instruction Model, as well as to evaluate student character competence in science education.

A Value Analysis of the Hedgerow in Cultivated Areas in point of Landscape (농경지 내 띠형수림의 경관적 가치분석)

  • Cho, Hyun-Ju;Ryu, Yeon-Su;Lee, Hyun-Taek;Ra, Jung-Hwa
    • Current Research on Agriculture and Life Sciences
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    • v.27
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    • pp.69-75
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    • 2009
  • This research regard it as most meaningful to realize the importance of the hedgerow in cultivated areas functioning as a residual landscape element in rural landscape and set improvement guidelines through landscape character and value analysis to cope with landscape malfunction. The results of summary are as follows. 1) First of all, as a result of landscape character analysis of edge stripe in cultivated land in total of 7 case areas, for example, the edge stripe in cultivated land in case area 4 and 8 maintain the width of 10m and are assessed satisfactory in terms of vegetation development condition, appearance of living species, connectivity, buffer capacity and so on. Also, as a result of structural character of correlation analysis among items, the correlation coefficient between width and appearance of living species showed 0.941, the highest. Following are connectivity and appearance of living species and width and buffer capacity respectively: 0.841 and 0.740. 2) As a result of landscape character analysis of uncultivated stripe in total of 6 case areas, it is analyzed that case area 4 maintains the widest width as almost 4.5m average width and considered valuable as I degree in vegetation development condition, filtering, and connectivity. 3) As a result of problem analysis of uncultivated stripe, for example, case 3, 9, and 10 was analyzed that the width was below 1.25m which is too small to carry out the function of buffer and habitat for living creature, so minimum standard width was set between 4~5m through comprehensive analysis of character of each case area. Based on the result above landscape character, value and problem analysis, main improvement guidelines are set in terms of width, connectivity, filtering, and vegetation development, restrictive practices and so on.

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The Study on Body Language in Animation as Functional Aspects -Focusing on Mulan, Beauty and the beast, Aladdin, Sinbad- (기능론적 관점에서 본 애니메이션의 신체언어 연구 - 뮬란, 미녀와 야수, 알라딘, 신밧드를 중심으로-)

  • Chung, Mi-Ghang;Lee, Mi-Young;Kim, Sung-Hee;Kim, Jae-Ho
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.55-64
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    • 2007
  • Non-verbal communications are important because they support and replace verbal communication. Body language of various non-verbal communications is the communication using the body. In animation, expression of body language is very important because characters play an important role in communicating the scenario. Animation has a dual communication structure, different from general communication. One is the communication between the speaker character and the hearer character, the other is the image and the audience, which includes the communication between the speaker character and the hearer character. In this study, we divide the body language from the characters into the discourse-in act and discourse-out act according to this dual structure and classify it into adaptors, emblem, illustrator, regulator, affect display by a functional approach method. Especially, the illustrator is subdivided into pragmatic speech act. Finally, this study analyzes the features of body language in animation and represents animation character's body language for an effective expression of the communications in animation.

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