• Title/Summary/Keyword: Mutual Interaction

Search Result 262, Processing Time 0.038 seconds

Effects of gas pulsation in the suction line of a hermetic reciprocating compressor on th compressor performance (밀폐형 왕복동 압축기에서 흡입라인 가스맥동이 압축기 성능에 미치는 영향)

  • Lee, Yong-Ho;Kim, Hyun-Jin
    • Proceedings of the SAREK Conference
    • /
    • 2007.11a
    • /
    • pp.404-409
    • /
    • 2007
  • For a hermetic reciprocating compressor, it has been known that the gas pulsation in the suction line affects the compressor performance, and suction muffler design has been focused on both of noise reduction and minimum pressure drop across the muffler. Some studies have been carried out on the mutual interaction between the gas pulsation and the cylinder pressure to investigate some supercharging effects, but their efforts were limited on rather simple geometries. In this paper, interaction of the gas pulsation in the compressor suction line with cylinder pressure via suction valve motion has been calculated; for the gas pulsation analysis, modeling of Helmholtz resonators in series was used, and for cylinder pressure calculation, energy equations was set up for the gas inside the cylinder. For demonstration of this calculation method, four different types of suction line configurations for a hermetic reciprocating compressor were compared in terms of compressor performance and gas pulsation level.

  • PDF

A Study on Data Remote Control of DNC Network (DNC Network을 통한 Data Remote Control에 관한 연구)

  • 박영식;김기혁;오창주
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 1999.11a
    • /
    • pp.395-400
    • /
    • 1999
  • At present, some evolutional system has been used to promote the efficiency of the DNC(Direct Numerical Control) Controller. However, these are many inconvenience to this operator because it lacks harmony in interaction between the computer and the NC(Numerical Control). Also, there are some controversial poults when data error occurs at the Data Input/output. According1y, this thesis explores a new Data Remote Control System. In this study, the NC Controller of the DNC network has to Bet full data by removing data error in this system. In this system, the main merits are easy manufacturing and the convenience of Data Input/output. That is, remote control of the NC machine tool is possible without mutual interaction between the computer and itself.

  • PDF

A Study on Industrial DNC System of Computer System (Computer System에 의한 산업용 DNC System에 관한 연구)

  • Park Young sik;Oh Chang-ju
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.1 no.2
    • /
    • pp.145-152
    • /
    • 2000
  • Some evolutional system has been used to promote the efficiency of the DNC(Direct Numerical Control) Controller. However, these are many inconvenience to this operator because it lacks harmony in interaction between the computer and the NC(Numerical Control) Controller. Also, there are some controversial points when data error occurs at the Data Input/Output. Accordingly, this paper explores a new Data Remote Control System. In this study, the NC Controller of the DNC network has to get full data by removing data error in this system. In this system, the main merits are easy manufacturing and the convenience of Data Input/Output. That is, remote control of the NC machine tool is possible without mutual interaction between the computer and itself.

  • PDF

Analysis of Success Factors of Rural Village Community Revitalization Project Based on Neo-Endogeneous Development Theory: Focusing on Seven Rural Villages in Cheonan, Chungnam province (신내생적 발전론에 입각한 농촌마을공동체 활성화 사업의 성공 요인 분석: 충남 천안지역 7개 농촌마을을 사례로)

  • Ko, Kyoung-Ho
    • Korean Journal of Organic Agriculture
    • /
    • v.30 no.1
    • /
    • pp.51-74
    • /
    • 2022
  • This study aimed to identify a difference in project implementation between villages that had executed rural village community activation support work successfully and those that had quit in the middle from the new endogenous development theory perspective. As a result, it was found that the main factors used for promoting to increase endogeneous development capabilities existed more in villages that executed project implementation support work successfully than in villages that had quit in the middle. Successful villages have a difference from the villages that had quit in the middle in that they have established a participatory decision making and cooperation system for stable operation even before their support work began, they have more assets for promoting community activity, residents' interaction and communal activity are becoming more active, and reciprocity-based mutual aid culture exists in many forms. In conclusion, seeing from the new endogenous development theory perspective, villages are developed under the interaction between internal and external factors, but the outcome of project implementation depends on whether village community holds its endogenous development capability to operate and develop such whole process of development. Therefore, village community activation policies need to be reinforced in the direction toward promoting to create the main factors for enhancing endogenous development capabilities.

Effects of Critical Thinking Strategies on Knowledge Acquisition, Learning Outcome and Student Satisfaction in Web-based Argumentation

  • BHANG, Sunhee
    • Educational Technology International
    • /
    • v.13 no.1
    • /
    • pp.207-231
    • /
    • 2012
  • The purpose of this study is to analyze the effects of Critical Thinking Strategy supporting argumentation activities between learners. The research question is whether the form of Critical Thinking Strategy offered to support meaningful interaction of collaborative argumentation between learners influences the knowledge acquisition, learning outcome, and student satisfaction. For this, the collaboration outcome of the group, the level of individual knowledge acquisition, the level of students satisfaction were measured as outcome of argumentation activity and their differences analyzed. This study concludes the following: A comparison of the group that was provided with Critical Thinking Strategy (test group) and the group provided with general argumentation scaffolds (compared group) showed there wasn't statistically significant differences in the quality of the learning outcome of collaboration between the groups and in students satisfaction. But there was significant difference in the degree of individual acquisition depending on the offering of scaffolding for Critical Thinking. Therefore, as premised in this study, supporting meaningful mutual interaction between learners during collaborative argumentation using Critical Thinking Strategy has a positive influence on the individual acquisition of domain knowledge. The group provided with scaffolding for Critical Thinking gained higher effect in the degree of knowledge sharing and individual acquisition of domain knowledge compared to the group provided with general argumentation scaffolding.

Planning Directions of Community Facilities Integrating Generations based on Local Communities

  • Jae Hee CHUNG;Ji Min KIM;Su Jin LEE;Sung Ze YI
    • The Journal of Economics, Marketing and Management
    • /
    • v.12 no.1
    • /
    • pp.39-51
    • /
    • 2024
  • Purpose: This study aims to derive planning directions of community facilities integrating generations based on local communities to promote sustainable intergenerational exchange by analyzing the spatial configuration and programs of domestic and foreign generation-integrated community facilities based on local communities. Research design, data and methodology: Through theoretical consideration, the concept of intergenerational integration, types of intergenerational exchange, and spatial arrangement types were identified. Then, case study analysis of domestic and foreign community facilities with well-planned intergenerational exchange spaces and programs were conducted to identify intergenerational integration, and to derive community facility planning direction. Results: The results of this research are as follows. First, in terms of humanware, in order to revitalize continuous exchange between the 1st, 2nd, and 3rd generations, a systematic support system is needed to build mutual trust through voluntary participation by each generation. Second, it is important to provide a variety of shared spaces while maintaining the uniqueness of each facility from a hardware perspective, and must be planned in such a way that selective interaction takes place with privacy and interaction in mind. Third, in terms of software, programs that meet the characteristics of each user must be provided. Conclusions: It is expected that the results of this research can be used as basic data for planning community facilities that integrate generations based on local communities, contributing to the search for sustainable ways to revitalize intergenerational exchange in the future.

A Case Study on Digital Interactive Training Content <Tamagotchi> and <Peridot>

  • DongHee Choi;Jeanhun Chung
    • International journal of advanced smart convergence
    • /
    • v.12 no.4
    • /
    • pp.306-313
    • /
    • 2023
  • Having pet is one of the activities people living in modern society do to relieve stress and find peace of mind. Currently, the object of companion animals has moved beyond being a real 'living entity' and has developed to a stage where the animal's upbringing process can be enjoyed in a virtual space by being programmed in digital content. This paper studies detailed elements such as character design, interaction, and realism of 'Tamagotchi (1996)', which can be said to be the beginning of digital training content, and 'Peridot (2023)', a recently introduced augmented reality-based training content. The point was that it was training content using portable electronic devices. However, while the environment in the electronic device in which Tamagotchi's character exists was a simple black and white screen, the environment in which Peridot's character operates has been changed to the real world projected on the screen based on augmented reality. Mutual communication with characters in Tamagotchi remained a response to pressing buttons, but in Peridot, it has advanced to the point where you can pet the characters by touching the smartphone screen. In addition, through object and step recognition, it was confirmed that the sense of reality had become more realistic, with toys thrown by users on the screen bouncing off real objects. We hope that this research material will serve as a useful reference for the development of digital training content to be developed in the near future.

Change of Mother-child Interaction and Perceptions After Participating in Parent Counseling Education Combining Physical Contact Play Activities (신체접촉놀이를 통합한 부모상담교육 참여에 따른 어머니-유아 상호작용 및 인식 변화 연구)

  • Shim, Mi Kyung
    • Korean Journal of Child Education & Care
    • /
    • v.18 no.4
    • /
    • pp.91-108
    • /
    • 2018
  • Objective: The main purpose of this study was to investigate the change of mother-child interaction and perceptions of parenting and play after participating in parent counseling education program which is combined physical contact play activities with client-centered counseling technique. Methods: The subjects were 6 mothers and their child who attended more than 7 out of 8 times in the program, which carried out totally 8 sessions, once a week for 90 minutes. Marschak Interaction Method (MIM) and semi-structured questionnaire about parenting and play were used to assess the change. Results: First, mothers' interaction with their child was become more nurturable and mutual engaged, and facilitated their child's challenge simultaneously providing structure. Second, child-directed interaction was increased rather than mother-directed, and the waiting time for their child's attempt became longer. Conclusion/Implications: The parent counseling education program changed the mother-child interaction more positively. This study has the implication in terms of combining play with education and counseling, but there is the limitation of generalization due to qualitative analysis based on limited cases.

The Mutual Relationship of the Cinema and the Installation Art based on Case Studies (사례 분석을 통해서 본 영화와 설치 예술의 상호관계성)

  • Yang, Seung-Soo;Bang, Seungae
    • Cartoon and Animation Studies
    • /
    • s.33
    • /
    • pp.343-361
    • /
    • 2013
  • This paper derives the mutual relationship between film and installation art through specific case studies about the point of the intersection of the two genres. It needs to find the relationship between art painting and photography and the relationship of silent film and the relevance of the work of art in the 1920s. After painting over the installation exploring the relationship of art and through the mise en scene of the film, ie, the screen image of the configuration and deployment, or cinematic work of art for the film can be found in the application of practices. First, in Chapter 2, this study works of art practices through the analysis of film and the interaction between the two genres based practices for secure sex. In Chapter 3 the movie 'Wonderful Life' and installation art work "hand memory" through the analysis of the two cases specifically for the point of intersection analysis. 'Wonderful Life' and 'hand' Remember each subject and conceptual work in terms of 'memory' that it is represented on similar, but, film and installation art genre caused by the difference in the way the media represented by the results of the different forms of otherwise appear. If so, this study film and installation art practices through the comparison of cases to derive mutual relationship by analyzing two cases in detail what each of the different looks at whether any similarity in that.

Development of a Pattern and Visual Image for a One-Piece Dress using a 3D Virtual Clothing System (3D 가상 착의 시스템을 활용한 원피스 드레스의 원형 개발 및 시각적 이미지 연구)

  • Uh, Mi-Kyung
    • The Research Journal of the Costume Culture
    • /
    • v.19 no.3
    • /
    • pp.597-611
    • /
    • 2011
  • The purpose of this study is to propose a design method for one-piece dress patterns with high body fitness through an appearance evaluation of one-piece dress patterns with the application of the 3D Virtual Clothing System known as i-designer. Measures consisted of an optical illusion effect in visual imagery and mutual influence according to a change in the length and princess line, in a silhouette of a one-piece dress. The data was assessed by a t-test and a multi-way ANOVA and factor analysis using SPSS 17.0. The results were as follows; The design of the study pattern was done by modifying the ease of the bust circumference, ease of the abdominal circumference, ease of the hip circumference, the position of the side seam line, and the appearance of horizontality in the hem line, which received a low evaluation in appearance evaluations of a one-piece dress pattern. As a result of analyzing the visual image according to a change in the length and princess line, in the form of a silhouette of a one-piece dress, four factors were selected; the whole-body optical illusion factor, the upper-body optical illusion factor, the bust optical illusion factor, and the lower-body optical illusion factor. As a result of analyzing the effect of the interaction in the visual image according to the design variables, the influence of the main effect was found to be great in each factor. In the upper-body optical illusion factor, a significant difference was not noted in the two-way interaction between the length and the princess line. However, the influence on three-way interaction among the length, princess line, and silhouette was significant.