• Title/Summary/Keyword: Multiple Streaming

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A P2P Multimedia Streaming Protocol Using Multiple-Peer Binding (다중 피어 결합을 이용한 P2P 멀티미디어 스트리밍 프로토콜)

  • Jung Eui-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.253-261
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    • 2006
  • In spite of the popularity of P2P technology, a multimedia streaming using the P2P technology has been neglected. The reason for this is that the P2P multimedia streaming has suffered from several inherent problems especially poor bandwidth and unreliable connection among peers. We suggest a Multi-Peer Binding Protocol (MPBP) in this paper that provides a virtual single channel composed of multiple connections to several peers to ease these problems. The protocol enables applications to download data from multiple peers simultaneously, so they can achieve throughput improvement and reliable streaming. For this, the MPBP splits media files into small chunks and provides a mechanism for identifying and transmitting each chunk. Implemented MPBP engine focuses on handling an abrupt disconnection from data sending peers and the evaluation result shows the MPBP is able to handle it gracefully. The MPBP is also desisted to support various media types. To verify this, video and audio applications are implemented using the MPBP engine in this paper.

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The Implementation and Performance Evaluation of a Multi-OS Platform Software Streaming Services (다중 운영체제 플랫폼 소프트웨어 스트리밍 서비스의 구현과 성능평가)

  • O, Chang-Hun;Song, Dong-Ho;Jeon, Yong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.1B
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    • pp.25-37
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    • 2008
  • Network streaming technology is a service method which can support several application software via streaming in networks. Although multimedia streaming technology has been developed and widely used, research on the software streaming technology is not yet being progressed actively. In this paper, we design and implement a software streaming technology based on Java language with enhanced performance, compare the existing related systems with it and analyze several characteristics, and perform the performance evaluation. The implemented system has a platform to be used in multiple operating systems in addition to Windows system. It can also be used without installing a software at the client's computer, and has a novel feature that the user's convenience is maximized.

Multipath SQRT Congestion Control for Multimedia Streaming

  • Le, Tuan-Anh;Hong, Choong-Seon
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.401-403
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    • 2012
  • In this paper, we introduce a multipath congestion control algorithm for audio/video streaming, called MPSQRT. MPSQRT is derived from single-path Square-Root TCP (SQRT TCP) designed for multimedia streaming, where a lower variation of sending rate is important. Based on the fluid model of SQRT for single-path, we extend it towards spreading concurrently packets across multiple paths ensuring load-balancing and fairness to SQRT at shared bottleneck. Through simulations, we evaluate the proposed protocol under various network conditions.

Real-Time Bandwidth Management Service for Effective Multiple Isochronous Streaming Transmission in IEEE1394 based Home Network (IEEE1394 기반 홈네트워크에서 효율적인 다중 등시성 스트리밍 전송을 위한 실시간 대역폭 관리 서비스)

  • Chae Hwa-Young;Jung Gi-Hoon;Kang Soon-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.9B
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    • pp.838-847
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    • 2006
  • In order to support multiple multimedia streaming services in home networks, many critical issues must be considered. In addition, handling the shortage of network bandwidth is one of the most significant and complicated issues. In this paper, real-time bandwidth management service is suggested as a solution to the problem regarding the IEEE1394-based home network. In order to handle the shortage of network bandwidth and to enhance the bus utilization rate, the proposed service combines two methods. First, the bus bandwidth management function determines the state of the network bandwidth and restores the residual bandwidth, which is excessively occupied by a streaming service, to the available free bandwidth. Second, the Isochronous Streaming (IS) Scheduler manages all streaming services according to priority. In order to test the proposed service, we implemented a prototype steaming management middleware and evaluated it by using the IEEE1394 network test-bed.

Variable Clustering Management for Multiple Streaming of Distributed Mobile Service (분산 모바일 서비스의 다중 스트리밍을 위한 가변 클러스터링 관리)

  • Jeong, Taeg-Won;Lee, Chong-Deuk
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.485-492
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    • 2009
  • In the mobile service environment, patterns generated by temporal synchronization are streamed with different instance values. This paper proposed a variable clustering management method, which manages multiple data streaming dynamically, to support flexible clustering. The method manages synchronization effectively and differently with conventional streaming methods in data streaming environment and manages clustering streaming after the structural presentation level and the fitness presentation level. In the structural presentation level, the stream structure is presented using level matching and accumulation matching, and clustering management is carried out by the management of dynamic segment and static segment. The performance of the proposed method is tested by using k-means method, C/S server method, CDN method, and simulation. The test results showed that the proposed method has better performance than the other methods.

A Package Design for Multimedia Live Streaming in Distributed Environment (분산 환경에서 멀티미디어 실시간 스트리밍을 위한 패키지 설계)

  • Seo Bong-Kun;Kim Yun-Ho
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.490-504
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    • 2006
  • It needs to control each objects on various platform and transmit multimedia data to multiple receivers which are for developing a multimedia service with multimedia live streaming in a distributed environment. In this paper, we present a DLS (Distributed Live Streaming) package which support l:N multimedia live streaming in a distributed environment. Also, it has extended RMI which is a distributed object technology and JMF using multimedia transmission/processing. A java-based DLS package has been designed to separate a transmission and a control for more efficient distributed processing. It is possible to apply in development of multimedia service supported 1:N transmission and runned independently to any platform.

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Rapid Cooling Mechanism Utilizing Acoustic Streaming Generated by Ultrasonic Vibrations (초음파 진동에 의해 발생된 음향유동을 활용한 급속냉각 메카니즘)

  • Loh, Byoung-Gook;Kwon, Ki-Jung;Lee, Dong-Ryul
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.16 no.10 s.115
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    • pp.1057-1066
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    • 2006
  • Acoustic streaming Induced by longitudinal vibration at 30 kHz is visualized for a test fluid flow between the stationary glass plate and ultrasonic vibrating surface with particle imaging velocimetry (PIV) To measure an increase in the velocity of air flow due to acoustic streaming, the velocity of air flow in a gap between the heat source and ultrasonic vibrator is obtained quantitatively using PIV. The ultrasonic wave propagating into air in the gap generates steady-state secondary vortex called acoustic streaming which enhances convective cooling of the stationary heat source. Heat transfer through air in the gap is represented by experimental convective heat transfer coefficient with respect to the gap. Theoretical analysis shows that gaps for maximum heat transfer enhancement are the multiple of half wavelength. Optimal gaps for the actual design are experimentally found to be half wavelength and one wavelength. A drastic temperature variation exists for the local axial direction of the vibrator according to the measurement of the temperature distribution in the gap. The acoustic streaming velocity of the test fluid in the gap is at maximum when the gap agrees with the multiples of half wavelength of the ultrasonic wave, which are specifically 6 mm and 12 mm.

Implementation and Performance Evaluation of Platform Independent Performance Enhanced Software Streaming Technology (플랫폼 독립적 성능 개선 소프트웨어 스트리밍 기술 구현 및 성능평가)

  • O, Chang-Hun;Jeon, Yong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.5B
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    • pp.490-501
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    • 2011
  • Software streaming technology is a service method which can support several application software via streaming in networks. In this paper, we propose a platform independent PESS(performance Enhanced Software Streaming) technology. We design and implement the technology based on Java language. The main features in the implemented system are both platforms to be used in multiple operating systems in addition to Windows system and enhanced performance. In the implemented streaming method, application software is placed on the server and only necessary packs are transmitted in an instant. By virtual file system and clients' virtual registry, if necessary, the users' request is processed by transmitting a very small pack unit. Therefore, server load can be reduced and the streaming speed can also be improved. We present the implementation results and evaluate several performance characteristics of the proposed system.

Design of Smart OTT Platform based on the Analysis of Adaptive Buffering (적응 버퍼링 성능분석 기반의 스마트 OTT 플랫폼 설계☆)

  • Kim, Inki;Kang, Mingoo
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.19-26
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    • 2016
  • In this paper, the dynamic buffering based smart OTT platform was proposed, and analyzed for adaptive bit-rate video delivery with the optimization of HLS (HTTP Live Streaming). This platform consists of the software platform between sever and client which detects the bandwidth capacity, and adjusts the quality of the streaming for multiple bit-rates resolutions. In order to apply adaptive buffering, two buffers are added to the basic HLS player, and each buffer is responsible for constantly buffering a previous and the next channels relative to the current channel. This adaptive transmitting with smart OTT platform is superior to delivering a static video file at a single buffering, because the video stream of adaptive double buffers can be switched streaming according to client's available network speed. As a result, this proposed smart OTT can be cooperated to the application of HLS server with segmented H.265 MPEG-2 TS video & m3u8 files with its information based on the optimized transmission channel state of live and VOD, and applied to PLC transmission, too.

Brand Marketing Strategy of Live Streaming in Mobile Era : A Case Study of Tmall Platform

  • Liu, Lin;Aremu, Emmanuel Olugbemisola;Yoo, Dongwoo
    • Journal of East Asia Management
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    • v.1 no.1
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    • pp.65-87
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    • 2020
  • In recent years, with the rapid development of network live streaming, with the popularization of mobile Internet and mobile terminal equipment, the live streaming industry has ushered in great development. A sudden outbreak of the COVID-19 makes the PC end live streaming which has been developed for many years enter a new era, giving birth to the rapid development of mobile end live streaming. Not only because of the expansion of the live streaming industry market, the rise of the trend of the national live streaming, but also because the mobile live streaming is more and more valued by the brand, becoming an important tool for brand communication and product promotion. It is because of its unique communication characteristics that some scholars believe that the era of precision marketing has been opened by live network. Mobile live from the initial fans to reward and promote the brand, to now in the form of live marketing, consumers can "buy while watching". The time period from the understanding of the goods to the final completion of the purchase behavior has been greatly shortened. It is conducive to improving sales volume and brand awareness. Marketing communication through mobile live platform has become a popular way of brand marketing. This paper mainly studies the current situation, methods, problems and development strategies of brand marketing activities with the help of live streaming platform under the background of mobile internet. Taking Tmall live streaming platform as an example, this paper analyzes several ways of brand marketing with the help of live streaming and some universal characteristics of live streaming marketing by using the relevant theories of marketing. In view of the problems existing in live streaming brand marketing, it puts forward relevant Improvement measures. First of all, the paper puts forward the innovation in content and form. Second, the paper suggests that we should make full use of new technologies such as AR and VR to effectively combine with mobile live broadcasting. Third, the paper explores the integration of multiple channels to create intelligent marketing, and further optimize the live interface of mobile terminals. Finally, the paper emphasizes that the government departments and the platform itself should jointly supervise the mobile network live streaming platform and establish a good live broadcasting environment for mobile terminals. With the help of mobile live streaming, the marketing mode has an important impact on the promotion of brand marketing. How to make better use of this business mode and accurately use mobile live broadcast to promote brand marketing, so that enterprises can create greater profits, is also of profound research significance.