• Title/Summary/Keyword: Multimedia processor

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A Single-Chip Video/Audio CODEC for Low Bit Rate Application

  • Park, Seong-Mo;Kim, Seong-Min;Kim, Ig-Kyun;Byun, Kyung-Jin;Cha, Jin-Jong;Cho, Han-Jin
    • ETRI Journal
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    • v.22 no.1
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    • pp.20-29
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    • 2000
  • In this paper, we present a design of video and audio single chip encoder/decoder for portable multimedia application. The single-chip called as video audio signal processor (VASP) consists of a video signal processing block and an audio single processing block. This chip has mixed hardware/software architecture to combine performance and flexibility. We designed the chip by partitioning between video and audio block. The video signal processing block was designed to implement hardware solution of pixel input/output, full pixel motion estimation, half pixel motion estimation, discrete cosine transform, quantization, run length coding, host interface, and 16 bits RISC type internal controller. The audio signal processing block is implemented with software solution using a 16 bits fixed point DSP. This chip contains 142,300 gates, 22 Kbits FIFO, 107 kbits SRAM, and 556 kbits ROM, and the chip size is $9.02mm{\times}9.06mm$ which is fabricated using 0.5 micron 3-layer metal CMOS technology.

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Study on High Speed Routers(I)-Labeling Algorithms for STC104 (고속라우터에 대한 고찰(I)-STC104의 레이블링 알고리즘)

  • Lee, Hyo-Jong
    • The KIPS Transactions:PartA
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    • v.8A no.2
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    • pp.147-156
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    • 2001
  • A high performance routing switch is an essential device to either the high performance parallel processing or communication networks that handle multimedia transfer systems such as VOD. The high performance routing chip called STC104 is a typical example in the technical aspect which has 32 bidirectional links of 100Mbps transfer sped. It has exploited new technologies, such as wormhole routing, interval labeling, and adaptive routing method. The high speed router has been applied into some parallel processing system as a single chip. However, its performance over the various interconnection networks with multiple routing chips has not been studied. In this paper, the strucrtures and characteristics of the STC104 have been investigated in order to evaluate the high speed router. Various topology of the STC104, such as meshes, torus, and N-cube are defined and constructed. Algorithms of packet transmission have been proposed based on the interval labeling and the group adaptive routing method implemented in the interconnected network. Multicast algorithms, which are often requited to the processor networks and broadcasting systems, modified from U-mesh and U-torus algorithms have also been proposed overcoming the problems of point-to-point communication.

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An Energy-Efficient Task Scheduling Algorithm for Multi Processor Embedded System by Laxity Estimation (멀티 프로세서 임베디드 시스템에서 여유시간 예측에 의한 저전력 태스크 스케줄링)

  • Suh, Beom-Sik;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.11B
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    • pp.1631-1639
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    • 2010
  • This paper proposes a scheduling algorithm that can reduce the power consumed for execution of application programs and the communication cost incurred due to dependencies among tasks. The proposed scheduling algorithm can increase energy efficiency of the DVS(Dynamic Voltage Scaling) by estimating laxity usage during scheduling, making up for conventional algorithms that apply the DVS after scheduling. Energy efficiency can be increased by applying the proposed algorithm to complex multimedia applications. Experimental results show that energy consumptions for executing HD MPEG4, MotionJPEG codec, MP3, and Wavelet have been reduced by 11.2% on the average, when compared to conventional algorithms.

Rendering of Sweep Surfaces using Programmable Graphics Hardware (그래픽스 하드웨어를 이용한 스윕 곡면의 렌더링)

  • Ko, Dae-Hyun;Yoon, Seung-Hyun;Lee, Ji-Eun
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.4
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    • pp.11-16
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    • 2010
  • We present an efficient algorithm for rendering sweep surfaces using programmable graphics hardware. A sweep surface can be represented by a cross-section curve undergoing a spline motion. This representation has a simple matrix-vector multiplication structure that can easily be adapted to programmable graphics hardware. The data for the motion and cross-section curves are stored in texture memory. The vertex processor considers a pair of surface parameters as a vertex and evaluates its coordinates and normal vector with a single matrix multiplication. Using the GPU in this way is between 10 and 40 times as fast as CPU-based rendering.

An Effective Scene Compositor in MPEG-4 Player (MPEG-4재생기에서의 효율적인 장면 구성기)

  • Lee Hyunju;Kim Sangwook
    • Journal of KIISE:Software and Applications
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    • v.31 no.12
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    • pp.1611-1620
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    • 2004
  • MPEG-4 supports dynamic scene composition through add/delete/replace of object or change of object's properties. Other existing MPEG-4 players focus on transmitting and playing the multimedia data according to MPEG-4 standard. It is insufficient for MPEG-4's characteristic such as playback of various objects and playback of dynamic scene composition. In this paper, we propose an effective scene compositor which is the core component of MPEG-4 player The scene compositor is an optimized processor that searches efficiently the scene graph, creates the data structure for independent management of object information and improves processing ability of user interaction. The scene compositor supports sufficiently scene description information, and is managed independently in player for component extension and application of mobile environment.

Design and Implementation of ISDN System On a Chip (ISDN 시스템 통합 칩 설계 및 구현)

  • 이제일;황대환;소운섭;김진태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.12C
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    • pp.273-279
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    • 2001
  • This paper describes a design and implementation of ISDN system on a chip which provides ISDN service and used to develop a low-price multimedia communication terminal. This ISDN SOC is an ISDN system control chip which has 32bit RISC processor, and it includes ISDN S interface transceiver, G.711 voice CODEC, PC interface for data communication, ISDN protocol which includes Q.931 call control protocol and internet protocol. It provides good solution to develope ISDN terminal equipment and ISDN terminal adaptor which connected with basic rate interface, because it minimize external peripheral devices.

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MNFS: Design of Mobile Multimedia File System based on NAND FLASH Memory (MNFS : NAND 플래시메모리를 기반으로 하는 모바일 멀티미디어 파일시스템의 설계)

  • Kim, Hyo-Jin;Won, You-Jip;Kim, Yo-Hwan
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.11
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    • pp.497-508
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    • 2008
  • Mobile Multimedia File System, MNFS, is a file system which extensively exploits NAND FLASH Memory, Since general Flash file systems does not precisely meet the criteria of mobile devices such as MP3 Player, PMP, Digital Camcorder, MNFS is designed to guarantee the optimal performance of FLASH Memory file system. Among many features MNFS provides, there are three distinguishable characteristics. MNFS guarantees, first, constant response time in sequential write requests of the file system, second, fast file system mounting time, and lastly least memory footprint. MNFS implements four schemes to provide such features, Hybrid mapping scheme to map file system metadata and user data, manipulation of user data allocation to fit allocation unit of file data into allocation unit of NAND FLASH Memory, iBAT (in core only Block Allocation Table) to minimize the metadata, and bottom-up representation of directory. Prototype implementation of MNFS was tested and measured its performance on ARM9 processor and 1Gbit NAND FLASH Memory environment. Its performance was compared with YAFFS, NAND FLASH File system, and FAT file system which use FTL. This enables to observe constant request time for sequential write request. It shows 30 times faster mounting time to YAFFS, and reduces 95% of HEAP memory consumption compared to YAFFS.

Design of a Binding for the performance Improvement of 3D Engine based on the Embedded Mobile Java Environment (자바 기반 휴대용 임베디드 기기의 삼차원 엔진 성능 향상을 위한 바인딩 구현)

  • Kim, Young-Ouk;Roh, Young-Sup
    • Journal of Korea Multimedia Society
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    • v.10 no.11
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    • pp.1460-1471
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    • 2007
  • A 3-Dimensional engine in a mobile embedded device is divided into a C-based OpenGL/ES and a Java-based JSR184 which interprets and executes a byte code in a real-time. In these two standards, the JSR184 supporting Java objects uses more processor resources than an OpenGL/ES and thus has a constraint when it is used in an embedded device with a limited computing power. On the other hand, 3-Dimensional contents employed in existing personal computer are created by utilizing advantages of Java and secured numerous users in European market, due to the good quality in contents and extensive service in a commercial network, GSM. Because of the reason, a mobile embedded device used in a GSM network needs a JSR184 which can provide an existing Java-based 3-Dimensional contents without extra conversion processes, but the current version of Java-based 3-Dimensional engine has drawbacks in application to commercial products because it requires more computing power than the mobile embedded device. This paper proposes a binding technique with the advantages of Java objects to improve a processing speed of 3-Dimensional contents in limited resources of a mobile embedded device. The technique supports a JSR184 standard interface in the upper layer to utilize 3-Dimensional contents using Java, employs a different code-conversion language, KNI(Kilo Native Interface), in the middle layer to interface between OpenGL/ES and JSR184, and embodies an OpenGL/ES standard in the lower layer. The validity of the binding technique is demonstrated through a simulator and a FPGA embedding an ARM.

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Parallel Range Query processing on R-tree with Graphics Processing Units (GPU를 이용한 R-tree에서의 범위 질의의 병렬 처리)

  • Yu, Bo-Seon;Kim, Hyun-Duk;Choi, Won-Ik;Kwon, Dong-Seop
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.669-680
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    • 2011
  • R-trees are widely used in various areas such as geographical information systems, CAD systems and spatial databases in order to efficiently index multi-dimensional data. As data sets used in these areas grow in size and complexity, however, range query operations on R-tree are needed to be further faster to meet the area-specific constraints. To address this problem, there have been various research efforts to develop strategies for acceleration query processing on R-tree by using the buffer mechanism or parallelizing the query processing on R-tree through multiple disks and processors. As a part of the strategies, approaches which parallelize query processing on R-tree through Graphics Processor Units(GPUs) have been explored. The use of GPUs may guarantee improved performances resulting from faster calculations and reduced disk accesses but may cause additional overhead costs caused by high memory access latencies and low data exchange rate between GPUs and the CPU. In this paper, to address the overhead problems and to adapt GPUs efficiently, we propose a novel approach which uses a GPU as a buffer to parallelize query processing on R-tree. The use of buffer algorithm can give improved performance by reducing the number of disk access and maximizing coalesced memory access resulting in minimizing GPU memory access latencies. Through the extensive performance studies, we observed that the proposed approach achieved up to 5 times higher query performance than the original CPU-based R-trees.

An Optimal Implementation of Object Tracking Algorithm for DaVinci Processor-based Smart Camera (다빈치 프로세서 기반 스마트 카메라에서의 객체 추적 알고리즘의 최적 구현)

  • Lee, Byung-Eun;Nguyen, Thanh Binh;Chung, Sun-Tae
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.17-22
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    • 2009
  • DaVinci processors are popular media processors for implementing embedded multimedia applications. They support dual core architecture: ARM9 core for video I/O handling as well as system management and peripheral handling, and DSP C64+ core for effective digital signal processing. In this paper, we propose our efforts for optimal implementation of object tracking algorithm in DaVinci-based smart camera which is being designed and implemented by our laboratory. The smart camera in this paper is supposed to support object detection, object tracking, object classification and detection of intrusion into surveillance regions and sending the detection event to remote clients using IP protocol. Object tracking algorithm is computationally expensive since it needs to process several procedures such as foreground mask extraction, foreground mask correction, connected component labeling, blob region calculation, object prediction, and etc. which require large amount of computation times. Thus, if it is not implemented optimally in Davinci-based processors, one cannot expect real-time performance of the smart camera.

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