• Title/Summary/Keyword: Multimedia devices

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An Interactive Cooking Video Query Service System with Linked Data (링크드 데이터를 이용한 인터랙티브 요리 비디오 질의 서비스 시스템)

  • Park, Woo-Ri;Oh, Kyeong-Jin;Hong, Myung-Duk;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.20 no.3
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    • pp.59-76
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    • 2014
  • The revolution of smart media such as smart phone, smart TV and tablets has brought easiness for people to get contents and related information anywhere and anytime. The characteristics of the smart media have changed user behavior for watching the contents from passive attitude into active one. Video is a kind of multimedia resources and widely used to provide information effectively. People not only watch video contents, but also search for related information to specific objects appeared in the contents. However, people have to use extra views or devices to find the information because the existing video contents provide no information through the contents. Therefore, the interaction between user and media is becoming a major concern. The demand for direct interaction and instant information is much increasing. Digital media environment is no longer expected to serve as a one-way information service, which requires user to search manually on the internet finding information they need. To solve the current inconvenience, an interactive service is needed to provide the information exchange function between people and video contents, or between people themselves. Recently, many researchers have recognized the importance of the requirements for interactive services, but only few services provide interactive video within restricted functionality. Only cooking domain is chosen for an interactive cooking video query service in this research. Cooking is receiving lots of people attention continuously. By using smart media devices, user can easily watch a cooking video. One-way information nature of cooking video does not allow to interactively getting more information about the certain contents, although due to the characteristics of videos, cooking videos provide various information such as cooking scenes and explanation for each recipe step. Cooking video indeed attracts academic researches to study and solve several problems related to cooking. However, just few studies focused on interactive services in cooking video and they still not sufficient to provide the interaction with users. In this paper, an interactive cooking video query service system with linked data to provide the interaction functionalities to users. A linked recipe schema is used to handle the linked data. The linked data approach is applied to construct queries in systematic manner when user interacts with cooking videos. We add some classes, data properties, and relations to the linked recipe schema because the current version of the schema is not enough to serve user interaction. A web crawler extracts recipe information from allrecipes.com. All extracted recipe information is transformed into ontology instances by using developed instance generator. To provide a query function, hundreds of questions in cooking video web sites such as BBC food, Foodista, Fine cooking are investigated and analyzed. After the analysis of the investigated questions, we summary the questions into four categories by question generalization. For the question generalization, the questions are clustered in eleven questions. The proposed system provides an environment associating UI (User Interface) and UX (User Experience) that allow user to watch cooking videos while obtaining the necessary additional information using extra information layer. User can use the proposed interactive cooking video system at both PC and mobile environments because responsive web design is applied for the proposed system. In addition, the proposed system enables the interaction between user and video in various smart media devices by employing linked data to provide information matching with the current context. Two methods are used to evaluate the proposed system. First, through a questionnaire-based method, computer system usability is measured by comparing the proposed system with the existing web site. Second, the answer accuracy for user interaction is measured to inspect to-be-offered information. The experimental results show that the proposed system receives a favorable evaluation and provides accurate answers for user interaction.

Design of a High-Resolution Integrating Sigma-Delta ADC for Battery Capacity Measurement (배터리 용량측정을 위한 고해상도 Integrating Sigma-Delta ADC 설계)

  • Park, Chul-Kyu;Jang, Ki-Chang;Woo, Sun-Sik;Choi, Joong-Ho
    • Journal of IKEEE
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    • v.16 no.1
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    • pp.28-33
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    • 2012
  • Recently, with mobile devices increasing, as a variety of multimedia functions are needed, battery life is decreased. Accordingly the methods for extending the battery life has been proposed. In order to implement these methods, we have to know exactly the status of the battery, so we need a high resolution analog to digital converter(ADC). In case of the existing integrating sigma-delta ADC, it have not convert reset-time conversion cycle to function of resolution. Because of this reason, all digital values corresponding to the all number of bits will not be able to be expressed. To compensated this drawback, this paper propose that all digital values corresponding to the number of bits can be expressed without having to convert reset-time additional conversion cycle to function of resolution by using a up-down counter. The proposed circuit achieves improved SNDR compared to conventional converters simulation result. Also, this was designed for low power suitable for battery management systems and fabricated in 0.35um process.

Parallelization Method of Slice-based video CODEC (슬라이스 기반 비디오 코덱 병렬화 기법)

  • Nam, Jung-Hak;Ji, Bong-Il;Jo, Hyun-Ho;Sim, Dong-Gyu;Cho, Dae-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.6
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    • pp.48-56
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    • 2010
  • Recently, we need to dramatically speed up real-time video encoding and decoding on mobile devices because complexity of video CODEC is significantly increasing along with the demand for multimedia service of high-quality and high-definition videos by users. A variety of research is conducted for parallelism of video processing using newly developed multi-core platforms. In this paper, we propose a method of parallelism based on slice partition of video compression CODEC. We propose a novel concept of a parallel slice for parallelism and propose a new coding order to be adequate to the parallel slice which keeps high coding efficiency. To minimize synchronization time of multiple parallel slices, we also propose a synchronization method to determinate whether the parallel slice could be independently decoded or not. Experimental results shows that we achieved 27.5% (40.7%) speed-up by parallelism with bit-rate increase of 3.4% (2.7%) for CIF sequences (720p sequences) by implementing the proposed algorithm on the H.264/AVC.

An Observation of the Visual Language and the Visual Technology according to the Media Technology (미디어테크놀로지의 발전에 따른 시각언어와 시각테크놀로지의 고찰)

  • 신청우
    • Archives of design research
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    • v.17 no.2
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    • pp.15-22
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    • 2004
  • Recent complex visual culture is the visual world widely magnified according to the images like image, graphics, photograph, movie, and television, etc. by the development of digital technology. Because it conveys meanings and contents inserting sound and letters, it may have multimedia character conveying and communicating information beyond general language and letters. The vision for various images at that time is inseparably connected with language. And imaginative order of image and vision are composed of special way in culture and history. Language is different in society, culture, and history. Accordingly, if visual experience is communicated with language partially, it is difficult to have university. So, role of linguistic order plays an important role in forming and defining the social and cultural differences among the visual systems. Historically various visual and optical devices with this visual language have influenced a lot. These visual technologies are concrete and physical practice determining a way to get together with the subject and the visible object in the visible world. The visual language is connected with dimension like these symbols of images and the dimension like visual technologies to series of historical physical and institutional practices. It determines social visual mode toward object world in one of visual system. Accordingly, this study is to understand visual language with social and historical character according to the changed concept and characters as development of media technology. And it is to explain it in view of visual language as a dimension of symbol and visual technology of institutional and physical practice. After all, it cannot explain the effect on the function and visual mode of visual technology as its technical element only. It also cannot separate with the practice with coherent discourse and the physical and institutional practice. The possibility, technical element of technology contains, does not realize as it is but the effect is always communicated in the social veins and realized with a restriction.

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Power Aware Vertical Handoff Algorithm for Multi-Traffic Environment in Heterogeneous Networks (이기종 무선망에서의 다양한 트래픽 환경이 고려된 에너지 효율적인 수직적 핸드오프 기법에 대한 연구)

  • Seo, Sung-Hoon;Lee, Seung-Chan;Song, Joo-Seok
    • The KIPS Transactions:PartB
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    • v.12B no.6 s.102
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    • pp.679-684
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    • 2005
  • There are a few representative wireless network access technologies used widely. WWAN is celluar based telecommunication networks supporting high mobility, WLAN ensures high data rate within hotspot coverage, and WDMB support both data and broadcasting services correspondingly. However, these technologies include some limitations especially on the mobility, data rate, transmission direction, and so on. In order to overvome these limitations, there are various studies have been proposed in terms of 'Vortical Handoff' that offers seamless connectivity by switching active connection to the appropriate interface which installed in the mobile devices. In this paper, we propose the interface selection algorithm and network architecture to maximize the life time of entire system by minimizing the unnecessary energy consumption of another interfaces such as WLAN, WDMB that are taken in the user equipment. In addition, by using the results of analyzing multiple types of traffic and managing user buffer as a metric for vertical handoff, we show that the energy efficiency of our scheme is $75\%$ and $34\%$ than typical WLAN for WDMB and WLAN preferred schemes, correspondingly.

An Adaptive Server Clustering for Terminal Service in a Thin-Client Environment (썬-클라이언트 환경에서의 터미널 서비스를 위한 적응적 서버 클러스터링)

  • Jung Yunjae;Kwak Hukeun;Chung Kyusik
    • Journal of KIISE:Information Networking
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    • v.31 no.6
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    • pp.582-594
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    • 2004
  • In school PC labs or other educational purpose PC labs with a few dozens of PCs, computers are configured in a distributed architecture so that they are set up, maintained and upgraded separately. As an alternative to the distributed architecture, we can consider a thin-client computing environment. In a thin-client computing environment, client side devices provide mainly I/O functions with user friendly GUI and multimedia processing support whereas remote servers called terminal server provide computing power. In order to support many clients in the environment, a cluster of terminal servers can be configured. In this architecture, it is difficult due to the characteristics of terminal session persistence and different pattern of computing usage of users so that the utilization of terminal server resources becomes low. To overcome this disadvantage, we propose an adaptive terminal cluster where terminal servers ,ire partitioned into groups and a terminal server in a light-loaded group can be dynamically reassigned to a heavy-loaded group at run time. The proposed adaptive scheme is compared with a generic terminal service cluster and a group based non-adaptive terminal server cluster. Experimental results show the effectiveness of the proposed scheme.

Suggestion of an Fiber Channel-Embedded IPTV STB for Optical Fiber-based IPTV Networks (광섬유 기반 IPTV 네트워크를 위한 FC 내장형 IPTV STB 제안)

  • Chung, Sung-Wook
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.3
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    • pp.213-219
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    • 2017
  • Recently, the Internet Protocol Television (IPTV) services have become very common, enabling various Internet-based services as well as watching TV. In the IPTV system, a Set-Top box (STB) plays a key role as a network terminal device that transmits and receives realtime multimedia contents. In addition, the IPTV networks are usually supported by broadband optical fiber-base network such as fiber-to-the-home (FTTH), However, a general IPTV STB is regarded as one of the local area network (LAN)-attached devices while sharing the bandwidth of the LAN (e.g., Ethernet). In order to overcome the limited bandwidth utilization by fully facilitating the broadband bandwidth (e.g., 1 Gbps) of the optical fiber-based network, we propose a new FC (Fiber Channel)-embedded IPTV STB which can be directly attached to the optical fiber network. Then, we verify that the impacts of the proposed FC-embedded IPTV STB by organizing the the FC-AL (Fiber Channel-Arbitration Loop) network equipped with the FC-embedded IPTV We measures the average Start-up Delay, Average Reject Ratio and the Number of Concurrent Users through extensive simulations to investigate the performances of the suggested FC-AL-based IPTV network. Surprisingly, the IPTV network architecture with the proposed FC-embedded IPTV STBs has an excellent average start-up delay of less than 10 msec, an acceptable average reject ratio of less than 3 % as well as a linear increase of the number of concurrent users when extending the architecture. This reveals that the proposed FC embedded STB has a superior impacts on the performance of the entire IPTV network by effectively utilizing the broadband bandwidth of the fiber optic-based network.

Educational-Industrial Cooperation for If Manpower Training by Matching Table of 'Type of IT Business - Class of IT Techniques' ('업종-기술' 매칭 테이블을 활용한 IT인력양성용 산학협력)

  • Choi, Jin-Ho;Shim, Jare-Ruen
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.2
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    • pp.286-296
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    • 2007
  • In this paper, we have proposed on the Matching Table of 'Type of If Business - Class of IT Techniques' to train If manpower as an educational-industrial cooperation. The Type of If Business(TITB) are classified according to ${\triangle}$IT Services, ${\triangle}$IT Devices, and ${\triangle}$Software & Computer related Services which are guided by KAIT(Korea Association of Information & Telecommunication). The Class of IT Techniques(CITT) are brought from IITA(Institute for Information Technology Advancement). We have suggested on the element techniques from the Class of If Techniques(CITT) according to the Type of IT Business(TITB) and proposed an educational-industrial cooperation program to line up 'Type of IT Business(TITB) - Class of IT Techniques(CITT) - University(Department/Major)'. The deduction process of the core education program is presented to show the educational-industrial cooperation between company(Type of IT Business : Digital Contents Development Service) and university(Major of Multimedia & Contents) in the Busan area. The Matching Table of 'Type of IT Business(TITB) - Class of IT Techniques(CITT)' varies as the way of classification according to IT Business and IT Techniques. The research on the real and exact Matching Table of 'Type of IT Business(TITB) - Class of IT Techniques(CITT)' is necessary for educational-industrial cooperation by the trends of techniques and the changes of IT market share.

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Design and Implementation of Wrapper to Support POSIX Standards on UbiFOSTM Real-Time Operating System (UbiFOSTM 실시간 운영체제에서 POSIX지원을 위한 래퍼의 설계 및 구현)

  • Song, Ye-Jin;Cho, Moon-Haeng;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.31-40
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    • 2007
  • Recently, Embedded systems are different with the past as loading of a simple application program that executed specific functions according to the use and are evolved in the digital convergence integrated multimedia functions and then the complication of the application program is remarkably increased. This application program is combined and evolved with many application program in accordance with the demand of the age. For develope and manage this developing application is necessary standardized interface between developer and manager. POSIX was developed as the standard of the operating system in the standard interface which has the open system structure in computing system, and there is a posix.4 to standard for the system demands the loading of real-time operating system like a digital convergence devices. In this paper, we present the contents of designing and implementing the real-time operating system UbiFOSTM to wrapper for supporting the POSIX.4. Also, Experimental results show that implemented wrapper to application program standardizing POSIX.4 in linux and UbiFOSTM is slight only $3{\sim}9{\mu}s$.

Retail-Store Type Digital Signage Solution Development And Usability Test Using Android Mini PC (안드로이드 미니PC를 이용한 Retail-Store형 디지털사이니지 솔루션 개발 및 사용성 테스트)

  • Lim, Jungtaek;Shin, Dong-Hee
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.29-44
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    • 2015
  • Digital Signage, a way of advertising or delivering information to viewers through digital displays, has expanded from being just an advertising channel in public places. Recently, it has become widely prevalent in restaurants and retail stores. Despite its wide expansion, digital signage is limited to specific usages and services and the devices it uses are also quite expensive. This study introduces a stick-type digital signage product that operates on Android OS, which addresses all the weaknesses of digital signage with much more reasonable pricing and stable operation. For stability, performance tests were executed on the hardware and applications. The results for hardware performance were extremely promising, as each scenario's maximum performance results, measured by Load Runner programs, reached target indexes. Also, as a result of the usability test, all participants, including non-digital signage system users (novices), were able to easily learn all the tasks. As a result of user satisfaction survey, positive responses were exhibited for ease of learning and usability (LEU), helpfulness and problem solving capabilities (HPSC), affective aspect and multimedia properties (AAMP), commands and minimal memory load (CMML), and control and efficiency (CE).