• Title/Summary/Keyword: Multimedia Network

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Regionalism and Globalism of the Animation Industry : The Case Study of Chuncheon Animation Cluster (애니메이션 산업의 지역화와 국제화 : 춘천 애니메이션 클러스터에 관한 사례연구)

  • Kwon, Jae-Woong
    • Cartoon and Animation Studies
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    • s.12
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    • pp.56-72
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    • 2007
  • The purpose of this study is to analyze the characteristics of animation cluster in Chuncheon. It has been over 10 years since Chuncheon was designated as the cluster raising the animation industry. The Chuncheon cluster is trying to differentiate through managing several unique strategies. In order to realize the micro-regionalism, it focuses on co-production not with domestic companies but with foreign companies. Especially, for establishing the whole concrete production pipe-line, it concerns to make co-production contracts dealing with not only for the main production part but also pre- and post-production parts. Based on these production experience, it is building the production complex in the name of ICT convergence cluster. The changed role of the policy-management organization(Gangwon Information & Multimedia Corporation, GIMC) enables these differentiated strategies by itself. The establishment of the Asian Animation Round(AAR) is recognized as the characteristic of macro-regionalism. Starting from the year of 2006, the AAR tries to place Chuncheon as the hub of animation production in Asia and focuses on constructing the network of animation production countries that have developed their production capabilities through sub-contracts. This type of production and market bloc has not been made before.

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Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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A Study on the Trend Analysis St Environment of Motion Graphic. -Focused on Historical Backgrounds of Motion Graphic Appearance- (모션그래픽의 환경과 경향분석에 관한 연구 -모션그래픽 출현의 역사적 배경을 중심으로 -)

  • Kim, Jae-Myoung
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.5-14
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    • 2005
  • Graphic Design is being developed as a unique genre and widely applied to movie, TV broadcasting, music video, computer an, web design, animation, and game. Some university added motion graphics in their curriculum recently. However Motion Graphic has not been defined clearly and pedagogy of motion graphics was not studied enough. Motion Graphic is not merely moving picture. Its typical purpose and concept are evolving because of the diversified application. Meta-synthesis between media and hybrid development based on diverse approach and composite presentational methods are also changing Motion Graphic. Various technology such as photograph, analytical engine, hypermedia, multimedia, digital composite picture, network and interface should be studied to understand Motion Graphic. This study reviews the historic background of Motion Graphic mainly related to its advent. A fundamental definition of Motion Graphic including the space and time is suggested and the international trend is introduced. Future Motion Graphic and possible development was also predicted.

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Analysis on Satellite Uplink Interference for Satellite/Terrestrial Integrated System (위성/지상 겸용망에서 위성 업링크 간섭 분석)

  • Kang, Kunseok;Hong, Tae Chul;Kim, Hee Wook;Ku, Bon-Jun;Chang, Dae-Ig
    • Journal of Satellite, Information and Communications
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    • v.9 no.1
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    • pp.107-114
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    • 2014
  • The satellite 2.1 GHz frequency bands, 1980-2010 MHz and 2170-2200MHz are allocated for mobile satellite service including satellite IMT, while it does not preclude the use of these bands for mobile services. The concept of an integrated satellite/terrestrial network has been introduced in worldwide because the terrestrial use in these bands adjacent to existing terrestrial IMT bands is attractive to provide mobile broadband services. The integrated satellite/terrestrial infrastructure with a high degree of spectrum utilization efficiency has the ability to provide both multimedia broadband services and public protection and disaster relief solutions. In addition, it is required to consider interference issues between the terrestrial and satellite components in order to reuse the same frequency band to both satellite and terrestrial component. This paper analyzes the interference for satellite uplink in the satellite/terrestrial integrated system and the interference reduction scheme for satellite uplink interfered by terrestrial user equipment.

Interference Mitigation Techniques for Satellite Downlink in Satellite and Terrestrial Integrated System (위성/지상 겸용망에서 위성 다운링크 수신 단말 간섭 완화 기법)

  • Kang, Kunseok;Hong, Tae Chul;Kim, Hee Wook;Ku, Bon-Jun
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.81-88
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    • 2013
  • The satellite 2.1 GHz frequency bands, 1980-2010 MHz and 2170-2200MHz are allocated for mobile satellite service including satellite IMT, while it does not preclude the use of these bands for mobile services. The concept of an integrated satellite/terrestrial network has been introduced in worldwide because the terrestrial use in these bands adjacent to existing terrestrial IMT bands is attractive to provide mobile broadband services. The integrated satellite/terrestrial infrastructure with a high degree of spectrum utilization efficiency has the ability to provide both multimedia broadband services and public protection and disaster relief solutions. In addition, it is required to consider interference issues between the terrestrial and satellite components in order to reuse the same frequency band to both satellite and terrestrial component. This paper analyzes the interference for satellite downlink in the satellite/terrestrial integrated system and presents the interference mitigation techniques for satellite mobile earth station interfered by terrestrial base stations.

On-line Prediction Algorithm for Non-stationary VBR Traffic (Non-stationary VBR 트래픽을 위한 동적 데이타 크기 예측 알고리즘)

  • Kang, Sung-Joo;Won, You-Jip;Seong, Byeong-Chan
    • Journal of KIISE:Information Networking
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    • v.34 no.3
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    • pp.156-167
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    • 2007
  • In this paper, we develop the model based prediction algorithm for Variable-Bit-Rate(VBR) video traffic with regular Group of Picture(GOP) pattern. We use multiplicative ARIMA process called GOP ARIMA (ARIMA for Group Of Pictures) as a base stochastic model. Kalman Filter based prediction algorithm consists of two process: GOP ARIMA modeling and prediction. In performance study, we produce three video traces (news, drama, sports) and we compare the accuracy of three different prediction schemes: Kalman Filter based prediction, linear prediction, and double exponential smoothing. The proposed prediction algorithm yields superior prediction accuracy than the other two. We also show that confidence interval analysis can effectively detect scene changes of the sample video sequence. The Kalman filter based prediction algorithm proposed in this work makes significant contributions to various aspects of network traffic engineering and resource allocation.

Semantics Aware Packet Scheduling for Optimal Quality Scalable Video Streaming (다계층 멀티미디어 스트리밍을 위한 의미기반 패킷 스케줄링)

  • Won, Yo-Jip;Jeon, Yeong-Gyun;Park, Dong-Ju;Jeong, Je-Chang
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.10
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    • pp.722-733
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    • 2006
  • In scalable streaming application, there are two important knobs to tune to effectively exploit the underlying network resource and to maximize the user perceivable quality of service(QoS): layer selection and packet scheduling. In this work, we propose Semantics Aware Packet Scheduling (SAPS) algorithm to address these issues. Using packet dependency graph, SAPS algorithm selects a layer to maximize QoS. We aim at minimizing distortion in selecting layers. In inter-frame coded video streaming, minimizing packet loss does not imply maximizing QoS. In determining the packet transmission schedule, we exploit the fact that significance of each packet loss is different dependent upon its frame type and the position within group of picture(GOP). In SAPS algorithm, each packet is assigned a weight called QoS Impact Factor Transmission schedule is derived based upon weighted smoothing. In simulation experiment, we observed that QOS actually improves when packet loss becomes worse. The simulation results show that the SAPS not only maximizes user perceivable QoS but also minimizes resource requirements.

A Study on the Channel Capacity Simulator of Wireless Communication System (무선통신 시스템의 채널용량 시뮬레이터에 관한 연구)

  • Roh, Jae-Sung;Kim, Wan-Tae
    • Journal of Advanced Navigation Technology
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    • v.18 no.3
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    • pp.223-228
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    • 2014
  • Recently mobile communication systems have supported various multimedia services based on wideband code division multiple access (WCDMA). In November 2013, the statistics reported that the domestic subscriber number of mobile communication systems was totally 54 million 514 thousand 397 in using feature phones and smart phones. Therefore, the user number of mobile communication services has surpassed over 4 million rather than the whole number of population. The sharp increase of the mobile user number has made the network management and analysis for mobile communication services more important than before. Besides, the service quality has been studied in various ways. This paper has implemented the simulator calculating the channel capacity of mobile communication systems to support secure and stable services for both feature phones on CDMA and smart phones on WCDMA. By using the simulator, this paper has analyzed the characteristics of the various channel capacity in mobile communication environments.

Deep Learning-based Action Recognition using Skeleton Joints Mapping (스켈레톤 조인트 매핑을 이용한 딥 러닝 기반 행동 인식)

  • Tasnim, Nusrat;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
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    • v.24 no.2
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    • pp.155-162
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    • 2020
  • Recently, with the development of computer vision and deep learning technology, research on human action recognition has been actively conducted for video analysis, video surveillance, interactive multimedia, and human machine interaction applications. Diverse techniques have been introduced for human action understanding and classification by many researchers using RGB image, depth image, skeleton and inertial data. However, skeleton-based action discrimination is still a challenging research topic for human machine-interaction. In this paper, we propose an end-to-end skeleton joints mapping of action for generating spatio-temporal image so-called dynamic image. Then, an efficient deep convolution neural network is devised to perform the classification among the action classes. We use publicly accessible UTD-MHAD skeleton dataset for evaluating the performance of the proposed method. As a result of the experiment, the proposed system shows better performance than the existing methods with high accuracy of 97.45%.

Efficient Multicast Tree Algorithm for Acceptable Delay and Minimum Delay Variation (지연시간 한계의 만족과 효율적인 최소 지연변이 멀티캐스트 트리 생성 알고리즘)

  • Kim Moon-Seong;Choo Hyun-Seung;Lee Young-Ro
    • The KIPS Transactions:PartC
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    • v.12C no.1 s.97
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    • pp.105-110
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    • 2005
  • With the proliferation of multimedia group applications, the construction of multicast trees satisfying QoS requirements is becoming a problem of prime importance. In this paper, we study the delay- and delay variation-bounded multicast tree (DVBMT) problem which is NP-complete. The problem is to construct a spanning tree for destination node, which has the minimized multicast delay variation, and the delay on the path from the source to each destination is bounded. A solution to this problem is required to provide decent real-time communication services such as on-line games, shopping, and teleconferencing. Performance comparison shows that the proposed scheme outperforms DDVCA which is known to be effective so far in any network topology. The enhancement is up to about $3.6{\%}{\~}11.1{\%}$ in terms of normalized surcharge for DUVCA. The time complexity of our algorithm is $O(mn^2)$.