• Title/Summary/Keyword: Multimedia Network

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A New Secure Multicast Protocol in Micro-Mobility Environments using Secure Group Key (마이크로 모빌리티 환경에서 보안 그룹키를 이용한 안전한 멀티캐스트 프로토콜)

  • Kang, Ho-Seok;Shim, Young-Chul
    • The KIPS Transactions:PartC
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    • v.15C no.6
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    • pp.573-586
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    • 2008
  • The improved performance and miniaturization of computer and the improvement of wireless communication technology have enabled the emergence of many high quality services. Among them multicast services are receiving much attention and their usage is increasing due to the increase of Internet multimedia services such as video conference, multimedia stream, internet TV, etc. Security plays an important role in mobile multicast services. In this paper, we proposed a secure multicast protocol for a hierarchical micro-mobility environment. The proposed secure multicast protocol provides security services such as authentication, access control, confidentiality and integrity using mechanisms including symmetric/asymmetric key crypto-algorithms and capabilities. To provide forward/backward secrecy and scalability, we used sub-group keys based on the hierarchical micro-mobility environment. With this security services, it is possible to guard against all kinds of security attacks performed by illegal mobile nodes. Attacks executed by internal nodes can be thwarted except those attacks which delete packet or cause network resources to be wasted. We used simulator to measure the performance of proposed protocol. As a result, the simulation showed that effect of these security mechanisms on the multicast protocol was not too high.

ARQ Packet Error Control Scheme Using Multiple Threads Based on MMT Protocol (MMT 프로토콜 기반의 다중쓰레드를 활용한 ARQ 패킷 오류 제어 기법)

  • Won, Kwang-eun;Ahn, Eun-bin;Kim, Ayoung;Lee, Hong-rae;Seo, Kwang-deok
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.682-692
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    • 2018
  • In this paper, we propose an ARQ packet error control scheme using multiple threads in delivering massive capacity of multimedia based on MMT(MPEG Media Transport) protocol. On the sending side, each frame that constitutes an image is packetized into MMT packets based on MMT protocol. The header of the packet stores the sequence number of the frames contained in the packet and the time of presentation information. The payload of the packet stores the direct information that comprises the frame. The generated MMT packet is transmitted to the IP network. The receiving side checks if any error has occurred in the received packet. For any identified error, it controls the error through ARQ error control scheme and reconfigure the frame according to the information stored in the header of the received packet. At this point, a multi-threading based transport design is constructed so that each thread takes over a single frame, which increases the transmission efficiency of massive capacity multimedia. The efficiency of the multi-threading transport method is verified by solving the problems that might arise when using a single-thread approach if packets with errors are retransmitted.

The Item Distribution Method for the Party System in the MMORPG Using the Observer Pattern (Observer 패턴을 적용한 MMORPG의 파티 시스템 아이템 배분 방법)

  • Kim, Tai-Suk;Kim, Shin-Hwan;Kim, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.1060-1067
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    • 2007
  • We need various methods to develop MMORPG that is game genre which many users use among various game genre using Internet. Specially, to heighten efficiency of distributing work, Object-oriented language such as C++ is used and we need design techniques that can take advantage of enough object-oriented concept when making large-scale game. There is various pattern that can apply in software breakup design in GoF's design pattern for these design techniques. If you apply Observer pattern to Party System Design for forming community between game users, you can easily add new class and maintain system later. Party Play is one of the important system that is used to form game users' community in MMORPG games. The main point that must be considered in Party-Play-System is to divide evenly experience value and acquisition that is got by Party-Play among users according to each user's level. To implement Party Play System that consider maintenance of system, in this paper, we propose a method using GoF's Observer-Pattern, showing you that proposed method which has advantage to dynamic memory allocation and to virtual method call can be used usefully to change object to real time at program run and to add new class and to maintain system new.

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Implementation of a Library Function of Scanning RSSI and Indoor Positioning Modules (RSSI 판독 라이브러리 함수 및 옥내 측위 모듈 구현)

  • Yim, Jae-Geol;Jeong, Seung-Hwan;Shim, Kyu-Bark
    • Journal of Korea Multimedia Society
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    • v.10 no.11
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    • pp.1483-1495
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    • 2007
  • Thanks to IEEE 802.11 technique, accessing Internet through a wireless LAN(Local Area Network) is possible in the most of the places including university campuses, shopping malls, offices, hospitals, stations, and so on. Most of the APs(access points) for wireless LAN are supporting 2.4 GHz band 802.11b and 802.11g protocols. This paper is introducing a C# library function which can be used to read RSSIs(Received Signal Strength Indicator) from APs. An LBS(Location Based Service) estimates the current location of the user and provides useful user's location-based services such as navigation, points of interest, and so on. Therefore, indoor, LBS is very desirable. However, an indoor LBS cannot be realized unless indoor position ing is possible. For indoor positioning, techniques of using infrared, ultrasound, signal strength of UDP packet have been proposed. One of the disadvantages of these techniques is that they require special equipments dedicated for positioning. On the other hand, wireless LAN-based indoor positioning does not require any special equipments and more economical. A wireless LAN-based positioning cannot be realized without reading RSSIs from APs. Therefore, our C# library function will be widely used in the field of indoor positioning. In addition to providing a C# library function of reading RSSI, this paper introduces implementation of indoor positioning modules making use of the library function. The methods used in the implementation are K-NN(K Nearest Neighbors), Bayesian and trilateration. K-NN and Bayesian are kind of fingerprinting method. A fingerprint method consists of off-line phase and realtime phase. The process time of realtime phase must be fast. This paper proposes a decision tree method in order to improve the process time of realtime phase. Experimental results of comparing performances of these methods are also discussed.

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RIPE: RSVP-in-IP Encapsulation to Support QoS for Mobile IP Networks (RIPE: Mobile IP망에세 QoS를 지원하기 위한 RSVP-in-IP 캡슐화 방안)

  • Min-Kyu, Kim;Myong-Soon, Park
    • Journal of KIISE:Information Networking
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    • v.31 no.5
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    • pp.501-510
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    • 2004
  • While the Internet keeps its permeation into every aspect of human life, two things stand out. One is the requirement for high quality of services to support multimedia data service.'The other is the desire for ubiquitous network connection. Combining the two things makes the Internet possible in supporting multimedia communications for nomadic users on the locomotion. To support QoS communication for mobile users by applying RSVP to Mobile IP, RSVP Tunnel, which specifies building separately a RSVP session between the home agent and the foreign agent, was proposed. However, the RSVP Tunnel method breeds bandwidth overhead and association problems in tunnel because of duplicated RSVP messages use. To resolve these problems, in this paper, we propose the new encapsulation method, the RSVP-in-IP Encapsulation (RIPE) that can support QoS guaranteed service efficicntly in Mobile IP networks. The proposed method supports RSVP mobility to Mobile If tunneling mechanism efficiently without any additional session as the RSVP Tunnel scheme. Moreover it removes the critical problems of bandwidth overhead in a tunnel and association by duplicated messages. We compared the performance of our proposed scheme with RSVP Tunnel scheme in term of mean delay, mean data rate and bandwidth overhead in tunnel.

QoS-Aware Call Admission Control for Multimedia over CDMA Network (CDMA 무선망상의 멀티미디어 서비스를 위한 QoS 제공 호 제어 기법)

  • 정용찬;정세정;신지태
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.40 no.12
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    • pp.106-115
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    • 2003
  • Diverse multimedia services will be deployed at hand on 3G-and-beyond multi-service CDMA systems in order to satisfy different quality of service (QoS) according to traffic types. In order to use appropriate resources efficiently the call admission control (CAC) as a major resource control mechanism needs to be used to take care of efficient utilization of limited resources. In this paper, we propose a QoS-aware CAC (QCAC) that is enabled to provide service fairness and service differentiation in accordance with priority order and that applies the different thresholds in received power considering different QoS requirements such as different bit error rates (BER) when adopting total received power as the ceil load estimation. The proposed QCAC calculates the different thresholds of the different traffic types based on different required BER applies it for admission policy, and can get service fairness and differentiation in terms of call dropping probability as a main performance metric. The QCAC is aware of the QoS requirement per traffic type and allows admission discrimination according to traffic types in order to minimize the probability of QoS violation. Also the CAC needs to consider the resource allocation schemes such as complete sharing (CS), complete partitioning (CP), and priority sharing(PS) in order to provide fairness and service differentiation among traffic types. Among them, PS is closely related with the proposed QCAC having differently calculated threshold per each traffic type according to traffic priority orders.

A Bridge-Station Packet Marker for Performance Improvement of DiffServ QoS in WiMedia WLP-based Networks (WiMedia WLP 망에서의 DiffServ QoS 성능 향상을 위한 Bridge-Station 패킷 Marker)

  • Lee, Seung-Beom;Hur, Kyeong;Eom, Doo-Seop;Joo, Yang-Ick
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.740-753
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    • 2010
  • Performance of TCP can be severely degraded in WLP-based Mobile IP wireless networks where packet loss not related to network congestion occurs frequently during WLP-based inter-subnetwork handoff by user mobility. To resolve such a problem in the networks using WLP-based Mobile IP, the packet buffering method recovering seamlessly the packets dropped due to user mobility has been proposed. The packet buffering method at a bridge station recovers those packets dropped during handoff by forwarding buffered packets at the old bridge station to the WLP device. But, when the WLP device moves to a congested bridge station in a new WLP foreign subnetwork, those buffered packets forwarded by the old bridge station are dropped and TCP transmission performance of a WLP device in the congested bridge station degrades due to increased congestion by those forwarded burst packets. In this paper, a PBM(Packet Bridge Marker) is proposed for preventing buffered out-of-profile(OUT) packets from reducing the throughput of in-profile(IN) packets of an Assured Service WLP device. From this operation, the packet losses of buffered OUT packets are avoided and the throughput of IN and Total packets of an AS WLP device are increased.

The proposal of download based IPTV system using user-specific channel management (사용자 맞춤형 채널 관리를 이용한 다운로드 기반의 IPTV 시스템 제안)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of Digital Contents Society
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    • v.10 no.1
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    • pp.61-71
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    • 2009
  • While the broadband network and multimedia technology are being developed, the commercial market on digital contents as well as IPTV has been widely spreading. Especially IPTV is providing various useful services since it makes using multimedia contents easier and more convenient by combining the strong points of both TV and PC system. Until now, IPTV system has been focused on VoD service as a general usages. However, various IPTV services are recently demanded since they can have special features for some specific places and occasions. So in this paper, we propose a design of the download based IPTV system using user-specific channel management. At first, program contents previously scheduled by users are downloaded and are played at settop-box according to the prescribed time table. This system has some advantages of giving users easy access to any wanted media contents in anytime that is IPTV's characteristics. And we can increase stability of services by using time slot distributed download for contents. Because this service can be constructed and maintained at relatively low cost, we confirm that this service model is more suitable to some companies with small infrastructure and special purposes. Accordingly, in this paper, we look into necessary elements and define some protocols for system in order to help other developer build this system.

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A Study of Location Based Services Using Location Data Index Techniques (위치데이터인덱스 기법을 적용한 위치기반서버스에 관한 연구)

  • Park Chang-Hee;Kim Jang-Hyung;Kang Jin-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.595-605
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    • 2006
  • In this thesis, GPS and the electronic mapping were used to realize such a system by recognizing license plate numbers and identifying the location of objects that move at synchronous times with simulated movement in the electronic map. As well, throughout the study, a camera attached to a PDA, one of the mobile devices, automatically recognized and confirmed acquired license plate numbers from the front and back of each car. Using this mobile technique in a wireless network, searches for specific plate numbers and information about the location of the car is transmitted to a remote server. The use of such a GPS-based system allows for the measurement of topography and the effective acquisition of a car's location. The information is then transmitted to a central controlling center and stored as text to be reproduced later in the form of diagrams. Getting positional information through GPS and using image-processing with a PDA makes it possible to estimate the correct information of a car's location and to transmit the specific information of the car to a control center simultaneously, so that the center will get information such as type of the car, possibility of the defects that a car might have, and possibly to offer help with those functions. Such information can establish a mobile system that can recognize and accurately trace the location of cars.

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The Design of Key Management Module for IPTV Service (IPTV 서비스를 위한 수신 제한 키 관리 시스템 설계)

  • Hwang, Kyung-Min;Kim, Chang-Soo;Kim, Seo-Kyun;Kim, Chul-Won;Park, Ki-Chul;Kim, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.544-547
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    • 2008
  • The Growth of Multimedia Digital Content market is extending to IP network environment. this is realized via IPTV service which provide Triple-Service that is broadcasting, communication, telephone service. Recently on IPTV Settop box has fixed key for control access permission. and this is cause of Wasting resource to operation and management. it can be resolved to apply DRM System which mixed MPEG-21 REL(Rights Expression Language) and XML Signature. In this paper, we designed Permission Management Module for IPTV Service which can control permission to access via MPEG-21 and XML Signature.

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