• Title/Summary/Keyword: Multi-Touch

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Video event control system by recognition of depth touch (깊이 터치를 통한 영상 이벤트 제어 시스템)

  • Lee, Dong-Seok;Kwon, Soon-Kak
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.1
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    • pp.35-42
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    • 2016
  • Various events of stop, playback, capture, and zoom-in/out in playing video is available in the monitor of a small size such as smart phones. However, if the size of the display increases, then the cost of the touch recognition is increased, thus provision of a touch event is not possible in practice. In this paper, we propose a video event control system that recognizes a touch inexpensively from the depth information, then provides the variety of events of the toggle, the pinch-in / out by the single or multi-touch. The proposed method finds a touch location and the touch path by the depth information from a depth camera, and determines the touch gesture type. This touch interface algorithm is implemented in a small single-board system, and can control the video event by sending the gesture information through the UART communication. Simulation results show that the proposed depth touch method can control the various events in a large screen.

Monitoring System with PLC I/O for Car Parking Lot (Car Parking Lot 모니터링 시스템)

  • Lee, Seong-Jae;Kim, Jae-Yang
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2007.06a
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    • pp.511-512
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    • 2007
  • The monitoring system has won acceptance as a premium mark that identifies the highest standard of product quality in advanced industry. The TOP features with multi-I/O ports and VGA & RCA TV-out ports supporting mirroring & multiple dual-display modes by windows 0/5. With the choice of versatile stands, panel mount, or VESA wall-mount swing arm and connecting to modem. Wireless keyboard, Customer Display and Card Reader, is your idea Panel system for the application of TOP(Touch Operation Pannel), KIOSK, or Office / Factory Automation. TOP is the hardware and software product that transacts all kind of functions for advanced technology equipment to button, switch, voice and graph etc so that let consumer use easily Industrial HMI System Touch Panel. System characteristics: Easy of use and flexibility to the user, Present a high value solution and advanced function for many Application, Factory Automation, Office Automation, Building Automation System, Information Service System, etc. Analog Touch - 2MB Flash Memory for Saving Screen Data - RS-232C/422 Serial Port - Multi Language Support.

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Design and Implementation of Multi Virtual Keyboards for the Large Multi Touch Display (차세대 대형 멀티 터치 디스플레이를 위한 멀티 가상 키보드 설계 및 구현)

  • Kim, Junghan;Kim, Inhyeok;Eom, Young Ik
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.73-74
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    • 2013
  • 터치 디스플레이 기술이 발달함에 따라 이를 이용한 스마트 폰을 비롯한 스마트 테이블, 스마트 월 등 다양한 HW 플랫폼들이 대두되고 있다. 특히, 터치 디스플레이의 대형화가 가능해짐에 따라 이를 기반으로 다양한 서비스가 제공될 것으로 예상된다. 이를 이용하는 서비스들은 멀티 터치를 기반으로 한명 이상의 사용자 입력을 필요로 할 수 있다. 이에 따라 터치 디스플레이의 주요 입력 도구인 가상 키보드 역시 마찬가지의 요구사항이 있다. 본 논문에서는 리눅스 환경에서 차세대 윈도우즈 매니저(Wayland/Weston)을 기반으로 가상 키보드 등록, 생성 및 사용 과정에 대해 분석하고, 멀티 가상 키보드를 지원하는 윈도우 매니저를 설계 및 구현한다.

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Dynamic Association and Natural Interaction for Multi-Displays Using Smart Devices (다수의 스마트 디바이스를 활용한 멀티 디스플레이 동적 생성 및 인터랙션)

  • Kim, Minseok;Lee, Jae Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.4
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    • pp.337-347
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    • 2015
  • This paper presents a dynamic association and natural interaction method for multi-displays composed of smart devices. Users can intuitively associate relations among smart devices by shake gestures, flexibly modify the layout of the display by tilt gestures, and naturally interact with the multi-display by multi-touch interactions. First of all, users shake their smart devices to create and bind a group for a multi-display with a matrix configuration in an ad-hoc and collaborative situation. After the creation of the group, if needed, their display layout can be flexibly changed by tilt gestures that move the tilted device to the nearest vacant cell in the matrix configuration. During the tilt gestures, the system automatically modifies the relation, view, and configuration of the multi-display. Finally, users can interact with the multi-display through multi-touch interactions just as they interact with a single large display. Furthermore, depending on the context or role, synchronous or asynchronous mode is available to them for providing a split view or another UI. We will show the effectiveness and advantages of the proposed approach by demonstrating implementation results and evaluating the method by the usability study.

Touch User Interface of Relative Coordinate Style based on Drag and Diversion Operations (드래그 및 방향전환 동작 기반의 상대좌표형 터치 유저 인터페이스)

  • Paik, Jung-Hoon;Choi, Kyung-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.89-98
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    • 2011
  • In this paper, a new touch user interface which is based on the hand operations of dragging and diversion is presented. With it, convenience and quickness for inputting of texts as well as searching and selecting of multi-layered menus are improved. The new interface also applies relative coordinate systems which display texts on the touch positions corresponding to the moving of touch location. It accommodates more text codes than those in conventional fixed coordinate systems which allocates texts to fixed location on touch screen. The suggested interface is implemented to IPTV remote control and set-top box to prove its practicality and effectiveness.

Survey: The Tabletop Display Techniques for Collaborative Interaction (협력적인 상호작용을 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.616-621
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    • 2006
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

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Implementation of non-Wearable Air-Finger Mouse by Infrared Diffused Illumination (적외선 확산 투광에 의한 비장착형 공간 손가락 마우스 구현)

  • Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.167-173
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    • 2015
  • Extraction of Finger-end points is one of the most process for user multi-commands in the Hand-Gesture interface technology. However, most of previous works use the geometric and morphological method for extracting a finger-end points. Therefore, this paper proposes the method of user finger-end points extraction that is motivated a ultrared diffused illumination, which is used for the user commands in the multi-touch display device. Proposed air-mouse is worked by the quantity state and moving direction of extracted finger-end points. Also, our system includes a basic mouse event, as well as the continuous command function for expending a user multi-gesture. In order to evaluate the performance of the our proposed method, after applying to the web browser application as a command device. As a result, the proposed method showed the average 90% success-rate for the various user-commands.

RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.

External Light Evasion Method for Large Multi-touch Screens

  • Park, Young-Jin;Lyu, Hong-Kun;Lee, Sang-Kook;Cho, Hui-Sup
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.4
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    • pp.226-233
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    • 2014
  • This paper presents an external light evasion method that rectifies the problem of misrecognition due to external lighting. The fundamental concept underlying the proposed method involves recognition of the differences between two images and elimination of the desynchronized external light by synchronizing the image sensor and inner light source of the optical touch screen. A range of artificial indoor light sources and natural sunlight are assessed. The proposed system synchronizes with a Vertical Synchronization (VSYNC) signal and the light source drive signal of the image sensor. Therefore, it can display synchronized light of the acquired image through the image sensor and remove external light that is not from the light source. A subtraction operation is used to find the differences and the absolute value of the result is utilized; hence, the order is irrelevant. The resulting image, which displays only a touched blob on the touchscreen, was created after image processing for coordination recognition and was then supplied to a coordination extraction algorithm.

Touch-Pen Noise Reduction Using B-Spline Function (B-Spline 곡선을 이용한 터치펜 잡음제거)

  • Lee, Sang-Bum
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.121-126
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    • 2017
  • Recently, a lot of people use touch-pen devices such as smart phones and tab computers. To generate the picture and text, a user can give input or control the touch-pen device through simple or multi-touch gestures by touching the screen with a special stylus pen and/or one or more fingers. The accuracy and response time from the moment of contact with the touch board is very important to the touch device. Therefore, research is needed to find a way of removing the noise included in the touch signal quickly and efficiently. In this paper, we propose a method for removing a noise mixed in with a touch point coordinate which has been caused by a input pen on the touch screen. For effective filtering, the fast sampling of the coordinate corresponding to the noise from the input signal is required primarily. Secondly the total compensation of the touch coordinates using the characteristics of the B-Spline curve is applied to correct coordinates of the points. This method can ensure a real-time response than other algorithms. The applied performance evaluation method is comparing error pixels with evaluation values by dividing 10 intervals on the touch pad diagonally. Usually the average error is 7.1 pixels but our proposed method shows an average 4.1 errors. Therefore, our proposed touch pen method can express the input signal on the coordinates more correctly.