• Title/Summary/Keyword: Motion environment

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Filter Design to Eliminate Motion Artifact of Pulse Oximetery (펄스 옥시메터의 동잡음 제거 필터 설계)

  • 이주원;이종희;강익태;김경하;이건기
    • Journal of Biomedical Engineering Research
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    • v.22 no.5
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    • pp.431-438
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    • 2001
  • Oxygen saturation of blood is defined as ratio of total hemoglobins density to oxyhemoglobins density And the accuracy of pulse oxymeter that measures the oxygen saturation of blood by a noninvasive method is influenced by a measuring environment, breathing and motion of patient. Especially when patient moved his arms and fingers, it is difficult to eliminate motion artifact because the motion artifact signal has features that are overlap or closed at normal signal in frequency domain. We propose the filtering method that construct the filter banks and a matched falter to improve the Problem. When experimented by the proposed method, the ratio regulation of the proposed methods has 4.1% below than an adaptive filter (39.7%) and a moving average filter (11.2%). So. the Proposed method will be able to get a stable ratio of SpO2.

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Design of ECG/PPG Gating System in MRI Environment (MRI용 심전도/혈류 게이팅 시스템 설계)

  • Jang, Bong-Ryeol;Park, Ho-Dong;Lee, Kyoung-Joung
    • Journal of Biomedical Engineering Research
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    • v.28 no.1
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    • pp.132-138
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    • 2007
  • MR(magnetic resonance) image of moving organ such as heart shows serious distortion of MR image due to motion itself. To eliminate motion artifacts, MRI(magnetic resonance imaging) scan sequences requires a trigger pulse like ECG(electro-cardiography) R-wave. ECG-gating using cardiac cycle synchronizes the MRI sequence acquisition to the R-wave in order to eliminate image motion artifacts. In this paper, we designed ECG/PPG(photo-plethysmography) gating system which is for eliminating motion artifacts due to moving organ. This system uses nonmagnetic carbon electrodes, lead wire and shield case for minimizing RF(radio-frequency) pulse and gradient effect. Also, we developed a ECG circuit for preventing saturation by magnetic field and a finger plethysmography sensor using optic fiber. And then, gating pulse is generated by adaptive filtering based on NLMS(normalized least mean square) algorithm. To evaluate the developed system, we measured and compared MR imaging of heart and neck with and without ECG/PPG gating system. As a result, we could get a clean image to be used in clinically. In conclusion, the designed ECG/PPG gating system could be useful method when we get MR imaging of moving organ like a heart.

Design and Implementation for Motion Control System with Precise Driving Mechanism (정밀구동메커니즘 적용 모션제어시스템 설계 및 구현)

  • Lee, Sang-Kyung;Lee, Jun-Yeong;Choi, Yun-Seok;Park, Hong Bea
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.3
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    • pp.129-136
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    • 2013
  • In this paper, a motion control system based on 2-axis gimbal system is designed and implemented to drive a high speed and precision. The proposed system consists of the RS-422 interface, 2-axis gimbal platform, servo control unit integrated with a high speed DSP chip-set, servo amplifier unit, potentiometer sensor unit, and resolver sensor unit. The servo control unit using the high speed DSP firmware is designed to get a fast response without an overshoot with step input and a RMS error of low probability with ramp input. The servo amplifier unit using a voltage control is designed to resolve the zero-crossing distortion for precise motion. To verify the performance and stability of the implemented system, experiments are performed through a measurement of the time and frequency domain response in a laboratory environment by using a PXI(PCI eXtentions for Instrumentation).

Multiple Moving Object Tracking Using The Background Model and Neighbor Region Relation (배경 모델과 주변 영역과의 상호관계를 이용한 다중 이동 물체 추적)

  • Oh, Jeong-Won;Yoo, Ji-Sang
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.4
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    • pp.361-369
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    • 2002
  • In order to extract motion features from an input image acquired by a static CCD-camera in a restricted area, we need a robust algorithm to cope with noise sensitivity and condition change. In this paper, we proposed an efficient algorithm to extract and track motion features in a noisy environment or with sudden condition changes. We extract motion features by considering a change of neighborhood pixels when moving objects exist in a current frame with an initial background. To remove noise in moving regions, we used a morphological filter and extracted a motion of each object using 8-connected component labeling. Finally, we provide experimental results and statistical analysis with various conditions and models.

Real time Motion Graphics produce study of methods that use LED device (LED 장치를 응용한 실시간 모션그래픽스 구현방법에 관한 연구)

  • Lee, Min Young
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.1
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    • pp.63-74
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    • 2011
  • LED design works make user experience the conditions of time and space, and enable maximized spatial exploration and pursuit of ultimate sources. Light itself includes an ample dimension of time and, through the process of on and off, time-duration, similarity, and discontinuation is reorganized. LED design works make people experience the conditions of time and space, and enable maximized spatial exploration and pursuit of ultimate sources. LED design have been approached more from the viewpoint of material than from the viewpoint of aesthetics. LED based environmental design will be embedded deeply into our life with the technology of ubiquitous city. As the problem of the light intensity, tempo of change LED motion graphic and colors, substitutability is almost completely resolved now, LED is have more potentials than any other material as a tool of motion graphic. These result well make that using of LED is could be better useful from now on. In edition, users could be offered better beneficial lighting environment, and they will enjoy their better lives in the future.

Modeling, Dynamics and Control of Spacecraft Relative Motion in a Perturbed Keplerian Orbit

  • Okasha, Mohamed;Newman, Brett
    • International Journal of Aeronautical and Space Sciences
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    • v.16 no.1
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    • pp.77-88
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    • 2015
  • The dynamics of relative motion in a perturbed orbital environment are exploited based on Gauss' and Cowell's variational equations. The inertial coordinate frame and relative coordinate frame (Hill frame) are used, and a linear high fidelity model is developed to describe the relative motion. This model takes into account the primary gravitational and atmospheric drag perturbations. Then, this model is used in the design of a navigation, guidance, and control system of a chaser vehicle to approach towards and to depart from a target vehicle in proximity operations. Relative navigation uses an extended Kalman filter based on this relative model to estimate the relative position/velocity of the chaser vehicle with respect to the target vehicle. This filter uses the range and angle measurements of the target relative to the chaser from a simulated LIDAR system. The corresponding measurement models, process noise matrix, and other filter parameters are provided. Numerical simulations are performed to assess the precision of this model with respect to the full nonlinear model. The analyses include the navigation errors and trajectory dispersions.

A Development of Motion Detection Based Serious Game "ChoDeungGangHo" for Physical Training

  • Lee, Bum-Ro
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.11
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    • pp.55-62
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    • 2015
  • In this paper we propose a method to analyze user's motion as a game command, and implement a sports serious game applied the motion analysis method as a command interpreter. Recently, various contents platforms appear in industrial market, the computer game contents plays an important role in these emerging platforms as a killer contents. The computer game has enough values as an independent major cultural product, moreover it has the potential to be applied in various other fields such as education, healthcare, training, and so on. It could motivate users to do something continuously, and it could also support an immersive environment in a certain special game contents such as VR game. The Serious game 'ChoDeungGangHo', implemented in this paper, is the sensory healthcare serious game based on 3D run game and fitness game. It is designed for user to train the various exercise element by just playing the game, and it also supports the user management system and the linkage of social media. We proposes the sensory serious game 'ChoDeungGangHo' as a model of commercial serious game.

Development of the intermittency turbulence model for a plane jet flow (자유 평면 제트유동 해석을 위한 간혈도 난류모델의 개발)

  • 조지룡;정명균
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.11 no.3
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    • pp.528-536
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    • 1987
  • In a turbulent free shear flow, the large scale motion is characterized by the intermittent flow which arises from the interaction between the turbulent fluid and the irrotational fluid of the environment through the mean velocity gradient. This large scale motion causes a bulk convection whose effect is similar to the spatial diffusion process. In this paper, the total diffusion process is proposed to be approximated by weighted sum of the bulk convection due to the large scale motion and the usual gradient diffusion due to small scale motion. The diffusion term in conventional .kappa.-.epsilon. model requires on more equation of the intermittency transport equation. A production term of this equation means mass entrainment from the irrotational fluid to the turbulent one. In order to test the validity of the proposed model, a plane jet is predicted by this method. Numerical results of this model is found to yield better agreement with experiment than the standard .kappa.-.epsilon. model and Byggstoyl & Kollmann's model(1986). Present hybrid diffusion model requires further tests for the check of universality of model and for the model constant fix.

Dynamic Analysis of ROV Cable with the Coupling of Ship Motion (선체 운동을 고려한 ROV 케이블의 연성 동력학 해석)

  • Cho, Kyu-Nam;Song, Ha-Cheol
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2003.05a
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    • pp.94-98
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    • 2003
  • Remotely Operated Vehicle. ROV is a new concept equipment being made to replace the manned systems for investigating the deep sea environment. This paper presents the dynamic cable response during ROV launching considering the coupling effects of ship motion. By the harmonic response analysis, the variations of cable tensions were obtained. Harmonic forces in head/beam sea states were calculated by the concept of relative acceleration which obtained by ship motion analysis.

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A Study on 2D Character Response of Speed Method Using Unity

  • HAN, Dong-Hun;CHOI, Jeong-Hyun;LIM, Myung-Jae
    • Korean Journal of Artificial Intelligence
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    • v.9 no.2
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    • pp.35-40
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    • 2021
  • In this paper, many game companies seek better optimization and easy-to-apply logic to prolong the game's lifespan and provide a better game environment for users. Therefore, research will be showing the game's key input response method called RoS (Response of Speed). The purpose of the method is to simultaneously perform various motions with the character showing natural motion without errors even if the character's control key is duplicated. This method is for the developers so they can reduce bugs and development time in future game development. To be used with quickly generating game environments, the new method compares with the popular motion method, so which method is faster and can adapt to diverse games. The paper suggested that the Response of Speed method is a better method for optimizing frames and reducing the number of reacting seconds by showing a faster response and speed). With the method popularity of scrollers, many 2D cross-scroll games follow the formula of Dash, Shoot, Walk, Stay, and Crouch. With the development of game engines, it is becoming easier to implement them. Therefore, although the method presented in the above paper differs from the popular method, it is expected that there will be no great difficulty in applying it to the game because transplantation is easy. In the future, we plan to study to minimize the delay of each connection of the character motion so that the game can be optimized to best.