• Title/Summary/Keyword: Motion effects

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A Study of Motion Graphics Effects in Moving for Video Game Contents Projection (비디오 게임 콘텐츠 제작을 위한 모션그래픽 움직임 효과에 관한 연구)

  • Ju, Heon-Sik
    • 한국게임학회지
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    • v.9 no.1
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    • pp.15-23
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    • 2012
  • In this paper, studied about an effect in motion graphics to make video game contents projects. Using the motion graphics to make video game contents projects was applied with various effects. The effects in motion graphics is divided in two ways that moving effects and a motion image effects. The various effects of motion graphics extremely increases the effects of the video game contents projects. The various effects in the motion graphics, expects to be applied in the video game that can be more developed creative in video arts.

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A Framework for VR Effects with Multi-sensory Motional Display (운동감 및 다감각 가상현실 효과 시스템의 구조와 응용)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.55-66
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    • 2005
  • Virtual reality (VR) simulators have been extended to transfer knowledge and education, and demands for exhibition systems for science education and cultural experiences has also increased. Existing VR simulators, which are based on the dynamics equations of motion, cannot easily be adapted to changes in simulation contents. In order to effectively transfer knowledge and maintain interests through educational applications, an experiential system that has multi-sensory effects as well as motion effects is required. In this study, we designed and implemented a motion generation that is tailored to experiential exhibition systems and multi-sensory VR effects. Both the sense of motion which is generated from the movement of the viewpoint of the visual image, and motion effects which are constructed in advance, are applied to motion simulation. Motion effects which occur during interaction between the user and the exhibition system can be easily added. Various sensory cues that are appropriate to the exhibition system are also considered.

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Effects of Motion Repetition and External Load Depending on Joint Motions (관절 동작에 따른 동작 반복 및 외부 부하 영향에 관한 연구)

  • Dohyung Kee
    • Journal of the Korea Safety Management & Science
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    • v.25 no.2
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    • pp.107-111
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    • 2023
  • This study aims to empirically investigate effects of motion repetition and external load according to joint motion on discomfort through an experiment. Eighteen college students (female: 9; male: 9) participated in an experiment measuring perceived discomfort using the Borg CR10. Joint(wrist, elbow, shoulder and trunk) motion, its repetition and external load were adopted as independent variables. The results showed that all three independent variables were statistically significant on discomfort. Participants' sex also significantly affected discomfort obtained in the experiment. While the interactions of joint motion and repetition, and joint motion and external load were not significant at α = 0.05, that of motion repetition and external load was significant. Based on the experimental results, four regression equations by the joints involved were presented, which could be used as a tool for evaluating postural loads by the joints. It may be postulated that based on the results of this study, scoring systems of RULA and REBA, and those of OWAS and REBA underestimates effects of motion repetition and external load, respectively. It is expected that the results of this study will be used as a basic data for developing an observational method properly reflecting the effects of motion repetition and external load.

A study on the topographical and geotechnical effects in 2-D soil-structure interaction analysis under ground motion

  • Duzgun, Oguz Akin;Budak, Ahmet
    • Structural Engineering and Mechanics
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    • v.40 no.6
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    • pp.829-845
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    • 2011
  • This paper evaluates the effects of topographical and geotechnical irregularities on the dynamic response of the 2-D soil-structure systems under ground motion by coupling finite and infinite elements. A numerical procedure is employed, and a parametric study is carried out for single-faced slope topographies. It is concluded that topographic conditions may have important effects on the ground motion along the slope. The geotechnical properties of the soil will also have significantly amplified effects on the whole system motion, which cannot be neglected for design purposes. So, dynamic response of a soil-structure systems are primarily affected by surface shapes and geotechnical properties of the soil. Location of the structure is another parameter affecting the whole system response.

Effects of Motion Estimation Accuracy on the Motion compensated Coding (움직임 추정 정확도가 움직임 보상 부호화에 미치는 영향)

  • 김린철;이상욱;김재균
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.25 no.3
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    • pp.327-334
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    • 1988
  • In this paper, the performance of PRA (pel recurdive algorithm) and BMA(block matching algorithm), which are the most well-known motion estimation techniques, is compared and the effects of the motion estimation accuracy on the motion compensated coding are described. Results of computer simulation on the real images indicate that the TSS (three step search), which is one of the BMA,is slightly better than the PRA in terms of the accuracy however, the required bit rate is 6.6-8.2 Kbps higher that of the PRA because the TSS requires a transmission of motion estimation vectors.

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Effects of Vertical Ground Motion on Rocking Response of Free Standing Structure (연직지반운동이 자립형 구조체의 Rocking 거동에 미치는 영향)

  • 최인길;전영선
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1997.04a
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    • pp.169-176
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    • 1997
  • In this study, vertical ground motion effects on rocking response of free standing structure are investigated. Based on the mathematical model, computer program is developed using Kutta's Fourth-Order Method. Using the program, several parametric studis are performed to predict the effects of vertical ground motion. From the results of this study, it can be found that the vertical ground motion may overturn the structure which is stable under the horizontal ground motion, stabilize the structure which overturns due to horizontal ground motion alone, and delay the time of overturning of the structure or greatly reduce the rocking of the structure. It is concluded that the effect of vertical ground motion on the rocking response of free standing structure is apparently not systematic.

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The Effects of Mathematical Games with Motion on Young Children's Development (운동요소가 포함된 수학게임이 유아발달에 미치는 효과)

  • Chang, Bo-Kyung
    • Korean Journal of Human Ecology
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    • v.19 no.2
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    • pp.271-283
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    • 2010
  • This study was planned to investigate the effects of mathematical games with motion on young children's development. The study was performed to compose mathematical games with motion and just mathematical games for young children. The games were set up to be executed 16 times for 8 weeks. The results of this study were as follows: Mathematical games with motion had a significant effect on young children's mathematical problem-solving ability. Mathematical games with motion had a significant effect in every category on young children's ability for motion competence and mathematical games with motion had a significant effect on young children's socio-emotional development. There were significant differences between the control group and the experimental group except for the independence from teachers and peer interaction. Mathematical games with motion had a significant effect on young children's language ability.

Comparison of uniform and spatially varying ground motion effects on the stochastic response of fluid-structure interaction systems

  • Bilici, Yasemin;Bayraktar, Alemdar;Adanur, Suleyman
    • Structural Engineering and Mechanics
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    • v.33 no.4
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    • pp.407-428
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    • 2009
  • The effects of the uniform and spatially varying ground motions on the stochastic response of fluid-structure interaction system during an earthquake are investigated by using the displacement based fluid finite elements in this paper. For this purpose, variable-number-nodes two-dimensional fluid finite elements based on the Lagrangian approach is programmed in FORTRAN language and incorporated into a general-purpose computer program SVEM, which is used for stochastic dynamic analysis of solid systems under spatially varying earthquake ground motion. The spatially varying earthquake ground motion model includes wave-passage, incoherence and site-response effects. The effect of the wave-passage is considered by using various wave velocities. The incoherence effect is examined by considering the Harichandran-Vanmarcke and Luco-Wong coherency models. Homogeneous medium and firm soil types are selected for considering the site-response effect where the foundation supports are constructed. A concrete gravity dam is selected for numerical example. The S16E component recorded at Pacoima dam during the San Fernando Earthquake in 1971 is used as a ground motion. Three different analysis cases are considered for spatially varying ground motion. Displacements, stresses and hydrodynamic pressures occurring on the upstream face of the dam are calculated for each case and compare with those of uniform ground motion. It is concluded that spatially varying earthquake ground motions have important effects on the stochastic response of fluid-structure interaction systems.

Strong ground motion characteristics of the 2011 Van Earthquake of Turkey: Implications of seismological aspects on engineering parameters

  • Beyen, Kemal;Tanircan, Gulum
    • Earthquakes and Structures
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    • v.8 no.6
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    • pp.1363-1386
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    • 2015
  • The October 23 2011 Van Earthquake is studied from an earthquake engineering point of view. Strong ground motion processing was performed to investigate features of the earthquake source, forward directivity effects during the rupture process as well as local site effects. Strong motion characteristics were investigated in terms of peak ground motion and spectral acceleration values. Directiviy effects were discussed in detail via elastic response spectra and wide band spectograms to see the high frequency energy distributions. Source parameters and slip distribution results of the earthquake which had been proposed by different researchers were summarized. Influence of the source parameters on structural response were shown by comparing elastic response spectra of Muradiye synthetic records which were performed by broadband strong motion simulations of the earthquake. It has been emphasized that characteristics of the earthquake rupture dynamics and their effects on structural design might be investigated from a multidisciplinary point of view. Seismotectonic calculations (e.g., slip pattern, rupture velocity) may be extended relating different engineering parameters (e.g., interstorey drifts, spectral accelerations) across different disciplines while using code based seismic design approaches. Current state of the art building codes still far from fully reflecting earthquake source related parameters into design rules. Some of those deficiencies and recent efforts to overcome these problems were also mentioned. Next generation ground motion prediction equations (GMPEs) may be incorporated with certain site categories for site effects. Likewise in the 2011 Van Earthquake, Reverse/Oblique earthquakes indicate that GMPEs need to be feasible to a wider range of magnitudes and distances in engineering practice. Due to the reverse faulting with large slip and dip angles, vertical displacements along with directivity and fault normal effects might significantly affect the engineering structures. Main reason of excessive damage in the town of Erciş can be attributed to these factors. Such effects should be considered in advance through the establishment of vertical design spectra and effects might be incorporated in the available GMPEs.

Affection of Game Character's Jumping Motion Factors on Visual Effects (게임 캐릭터의 점프 동작 요인이 시각적 효과에 미치는 영향)

  • Go, Hye-Young;Yoon, Seon-Jeong
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.3-14
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    • 2011
  • In this paper, affection of jumping motion factors on visual effects are studied for game character's natural motion realization. First, 3 kinds of games that realize natural motions are selected and 4-types of characters jumping motions are captured from it. Then, the motions are measured using four fundamental principles of jumping as takeoff strength, landing impact, landing elasticity and flexibility, and measured in motion factors as time, distance, angle either. Finally, consistent characteristics of visual effects and motion factors on jumping motion are suggested. The study could be used to basic information for realization of character's natural jumping motion.