• 제목/요약/키워드: Mobile industry

검색결과 1,315건 처리시간 0.027초

Simulation of Mobile Robot Navigation based on Multi-Sensor Data Fusion by Probabilistic Model

  • Jin, Tae-seok
    • 한국산업융합학회 논문집
    • /
    • 제21권4호
    • /
    • pp.167-174
    • /
    • 2018
  • Presently, the exploration of an unknown environment is an important task for the development of mobile robots and mobile robots are navigated by means of a number of methods, using navigating systems such as the sonar-sensing system or the visual-sensing system. To fully utilize the strengths of both the sonar and visual sensing systems, In mobile robotics, multi-sensor data fusion(MSDF) became useful method for navigation and collision avoiding. Moreover, their applicability for map building and navigation has exploited in recent years. In this paper, as the preliminary step for developing a multi-purpose autonomous carrier mobile robot to transport trolleys or heavy goods and serve as robotic nursing assistant in hospital wards. The aim of this paper is to present the use of multi-sensor data fusion such as ultrasonic sensor, IR sensor for mobile robot to navigate, and presents an experimental mobile robot designed to operate autonomously within indoor environments. Simulation results with a mobile robot will demonstrate the effectiveness of the discussed methods.

한국 이동통신시장에서 휴대폰 서비스품질이 전환장벽에 미치는 영향 분석 (The Effects of Cellular Phone Service Quality to Switching Barrier in Korean Mobile Telecommunication Market)

  • 주형률;이진춘
    • 한국IT서비스학회지
    • /
    • 제8권2호
    • /
    • pp.229-245
    • /
    • 2009
  • The Korean mobile telecommunication service market is faced with a tremendous competitive period, in which the market is entering into the maturity stage with launching of the 3rd generation service and with introduction of mobile number portability. In general, it is more important to sustain the old customers than to attracting new customers, as the life cycle of an industry is entering the maturity stage in which the growth rate of new customers is decreasing gradually or becoming stagnant. Thus, mobile telecommunication business has to seek a way to maintain the existing customers instead of promoting new customers. So this study investigates whether the service quality of mobile telecommunication could have effects on the switching barrier of the industry. In order to test the hypothesis on the effects of service quality of mobile telecommunication in Korea on switching barrier, this study collected the questionnaire response data of students including middle and high school students and undergraduates, who are regarded as the major customers in that mobile telecommunication industry.

모바일뱅킹 사용의도의 영향요인에 관한 연구 (A Study on the Determinants of Intention to Use Mobile Banking)

  • 문용은;정유진
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제13권2호
    • /
    • pp.89-117
    • /
    • 2004
  • Mobile technologies and services have become one of the inevitable parts of people's lives and mobile businesses have also been widespread. Popular mobile internet services through cell phones have made people in the financial industry consider that 'mobile' is promising. Nevertheless, there have been little studies of mobile services in the financial industry and most of the studies have been concentrated on internet services. The main purpose of this study is to investigate on the determinants of intention to use mobile banking. To achieve the goal, based on the theoretical backgrounds of the Technology Acceptance Model(TAM). Survey questionnaires were distributed via post & email to 500 users who have been experiences with cell phone and have an account. Out of 291 responded questionnaires, 275 data sets were available for statistical analysis with SPSS 10.1. Research hypotheses are analyzed by LISREL 8.30. Factor analysis identified seven external factors : (1) convenience, (2) cost, (3) unusefulness, (4) riskiness, (5) personal innovativeness (6) users' self-efficacy (7) experience of mobile services. Results of this study show that convenience, unusefulness, riskiness, personal innovativeness and experience of mobile services have significant effects on intention to use mobile banking . Much of the previous researches have dealt with service provider only and have focused on mobile internet. In this regard, when it comes to a viewpoint that regards the mobile banking sector as a new sector of mobile businesses. This study may provide a guideline to activate of mobile banking acceptance.

  • PDF

홈 시큐리티를 위한 모바일 모니터링 시스템 개발 (Development of Mobile Monitoring System for Home Security)

  • 왕종수;서두옥
    • 디지털산업정보학회논문지
    • /
    • 제5권1호
    • /
    • pp.43-49
    • /
    • 2009
  • Network industry is complex combined with various fields of industry, such as communication, broadcast, construction, and home appliances. Moreover, it's fairly lucrative since the growth industry makes lots of added values, interacting with the others. The network industry, usually called 'Ubiquitous', connects some home appliances and makes an integrated system that you can use them with whenever and wherever. A demand for network security, however, has skyrocketed due to the relatively low safety. It's been expected that the market of home security is going to be grown up nearly 30 percent every year. Recently, analog surveilance cameras have been replaced with digital ones, and they will be providing stronger security services taking advantage of mutual interaction with related industies. In this paper, a mobile monitoring system for home security is proposed, which makes it possible to supervise all home appliances wherever you're, using the conventional wired/wireless network infra.

차기 이동통신 시장을 향한 3GPP LTE 업계의 최근동향 (On Recent Industry Activities for 3GPP Long Term Evolution (LTE) toward the Next Generation Mobile Communication Markets)

  • 김민구
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2008년도 하계종합학술대회
    • /
    • pp.5-6
    • /
    • 2008
  • With the continued evolution of third-generation cellular systems and the introduction of 3GP P LTE, there is considerable progress for the new mobile wireless markets. Recently, 3GPP LTE standards are accelerated by mobile operators supporting LTE deployment and special working groups such as LSTI are working for LTE IOT and trials. In this paper, we introduce the current status of LTE activities in the mobile communications industry.

  • PDF

A study on the factors affecting the usage and diffusion of Mobile Easy Payment Services

  • Lee, Eunyoung;Shin, Chan;Baatdawa, Baatdawa
    • International Journal of Advanced Culture Technology
    • /
    • 제8권1호
    • /
    • pp.38-43
    • /
    • 2020
  • This study examines the factors affecting the usage and diffusion of mobile easy payment services which is fast growing industry recently. After wide reviewing previous research about mobile payment, Some factors are identified as the factors influencing intention to use mobile easy payment services-confidence, innovativeness, mobile self-efficacy, relative advantage- through several mediating factors- perceived ease, perceived usefulness, perceived risk. Empirical study for a research model showed confidence, mobile self-efficacy and relative advantage are effective to the intention to use mobile easy payment services via perceived usefulness and perceived risk. Based on the results of the study, some practical implication for customer retention and acquisition are suggested.

GAMEVIL'S GLOBAL STRATEGY : IMPLICATIONS FOR MOBILE GAME INDUSTRY

  • Yoo, Byung-Joon;Jeon, Seong-Min
    • 벤처창업연구
    • /
    • 제5권4호
    • /
    • pp.113-128
    • /
    • 2010
  • Moblie games are getting popular in that more mobile handsets are available. The mobile phone is expected to be the dominant platform the way the PC turned out to be the dominant platform of desktop computing. Ubiquity enables the mobile phone users interact socially with other users. Mobile game developers are now competing globally on the Apple Appstore, where any developers in the world are able to publish their own games easily. This study reviews the case of Gamevil, one of the leading mobile game service providers, from its foundation to the current global competition in order to draw implications for mobile game industry.

  • PDF

모바일 컴퓨팅 플랫폼을 이용한 SDR 기반 MOBILE WIMAX 수신기 구현 (Implementation of Mobile WiMAX Receiver using Mobile Computing Platform for SDR System)

  • 김한택;안치영;김준;최승원
    • 디지털산업정보학회논문지
    • /
    • 제8권1호
    • /
    • pp.117-123
    • /
    • 2012
  • This paper implements mobile Worldwide Interoperability for Microwave Access (WiMAX) receiver using Software Defined Radio (SDR) technology. SDR system is difficult to implement on the mobile handset because of restrictions that are computing power and under space constraints. The implemented receiver processes mobile WiMAX software modem on Open Multimedia Application Platform (OMAP) System on Chip (SoC) and Field Programmable Gate Array (FPGA). OMAP SoC is composed of ARM processor and Digital Signal Processor (DSP). ARM processor supports Single Instruction Multiple Data (SIMD) instruction which could operate on a vector of data with a single instruction and DSP is powerful image and video accelerators. For this reason, we suggest the possibility of SDR technology in the mobile handset. In order to verify the performance of the mobile WiMAX receiver, we measure the software modem runtime respectively. The experimental results show that the proposed receiver is able to do real-time signal processing.

모바일 환경에서 이동성을 고려한 Chord 시스템 알고리즘 (Chord System Algorithm Based on the mobility in the mobile environment)

  • 홍록지;문일영
    • 디지털산업정보학회논문지
    • /
    • 제6권4호
    • /
    • pp.75-81
    • /
    • 2010
  • Due to the increasing use of smart phones, using Wifi, Wibro of mobile devices spread. Accordingly, Need of using peer-to-peer file sharing between mobile devices is growing. However, common Peer-to-Peer(P2P) system is too complex and is not suitable to be applied to mobile devices. Thus, the need of research has shown to improve way in a mobile environment that has a constraints as mobility and the scope of communication. Among them, there is a Chord as contents look up algorithm. Chord is the issue. Chord as the DHT-based P2P protocol shares files, index-key and distributed key across the network. However, exist Chord doesn't consider the mobility. So, It has a lot of problems in the mobile environment. Thus, in this paper, I will try to explore an appropriate way of Chord in a mobile environment.

소비자의 혁신성이 모바일 광고 수용에 미치는 영향에 관한 연구 (A study on the Influence of Consumer Innovativeness on the Acceptance Intention in Mobile Advertising)

  • 박종순;이종만
    • 디지털산업정보학회논문지
    • /
    • 제6권2호
    • /
    • pp.209-224
    • /
    • 2010
  • This study is focus on consumer innovativeness. The purpose of this study is to explore variable that affect users' perceived value of mobile advertising and actual response intension to analyze relationship among variables. We built research new model based on the Technology Acceptance Model(TAM) and the Ducoffe's model(1996). The result of this study can be summarized as below. First, consumer innovativeness had a positive effect on convenience, the entertaining element and informativeness. Second, credibility and convenience had a positive effect on mobile advertising value. Third, Mobile advertising value had a positive effect on actual response intention to mobile advertising. As shown in the result of this study, the relation between perceived value of mobile advertising and actual response intention, depending on innovativeness in accordance with mobile advertising characters elements.