• 제목/요약/키워드: Mobile industry

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모바일 산업의 현황과 활성화 방안에 관한 연구 (A Study on the Current Situation and Promotion Plans of the Mobile Industry)

  • 김장호
    • 통상정보연구
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    • 제5권2호
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    • pp.47-69
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    • 2003
  • The computer was only used to calculate and solve the mathematical problems, to send the simple data, and to exchange the text based informations in the early 1990's. But nowadays, computer technology give us the chance to exchange digital goods and services, etc. And more, computer and computer based systems can be applied everywhere, for example, it can be used at office, at home, and at school. Most of all, one of the remarkable changes is the development of mobile industry, which can be applied anywhere and anytime. So, this study focused on the current situation and promotion plans of the mobile industry. Mobile is based on the IT, IT and mobile technology are the foundation stone of ubiquitous computing environments. Accordingly, this thesis analysis the meaning of ubiquitous, the meaning and roll of mobile industry. With the analysis of this, the conclusion is that to develop and success the new business model at home and overseas, the cooperation of government section and industry section is the most import thing to make it out.

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A Study on Validity of New Mobile Policies in Korea

  • Yang, Je-Min;Park, Jae-Chon
    • International Journal of Contents
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    • 제6권3호
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    • pp.59-64
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    • 2010
  • The world mobile service is growing sharply and became bigger market than wired. So it is very needed to find the political way to promote mobile industry. The United States government recently decided to introduce new mobile policies for promoting mobile industry. Until now the telecommunications policies of the United States have affected policy developments for many countries including Korea. In this context, we studied the validity of introducing new mobile policies of the United States in Korea. We found that new mobile policies can cause the change of mobile market environment; mobile market power will be dispersed from network to content, application and devise, and new mobile market environment where consumers freely select and use network as well as content, application and devise will be made. Also we found empirically that if new policies are introduced in Korea, mobile industry will be promoted as Korean consumers use mobile services and goods quite actively in new mobile market. We think our results provide reasonable evidence to introduce new mobile policies in Korea.

금융 MVNO 환경에서의 소비자의 모바일지급결제서비스 이용의도 (Intention to use of Mobile Payment Service in Financial MVNO Environment)

  • 박진성;강인양;한필구;전병호
    • 디지털산업정보학회논문지
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    • 제8권2호
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    • pp.213-227
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    • 2012
  • Recently MVNO has been adopted to reform the monopoly structure of mobile telecommunication industry in Korea. MVNO is expected to not only enable mobile telecommunication industry more free, but also provide various welfare service with customers, in particular mobile payment system service. Based on TAM, this paper is to investigate the affecting factors of intention to use of mobile payment system service in MVNO environment. The results indicate that all system quality factors are significantly related to both perceived usefulness and perceived easy of use, but only stability of service quality factor is significantly related to the perceived usefulness. Perceived easy of use was found to be siginificantly related to the intention to use of mobile payment system in MVNO environment, but percevied usefulness was not.

Application of CRM to Mobile Communication Industry

  • Tian, Liang;Zhang, Xian-Hua
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 2007년도 춘계학술대회
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    • pp.40-46
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    • 2007
  • Established CRM system provides a powerful help for maintaining existing client, attracting new client, making profit from client or mobile communication industry. In the system structure of CRM eye, the mobile communication industry of CRM can be divided into three levels. : channel layer; operation layer, analysis layer. The data mining of CRM in mobile communication industry fall into six stages. Finally article gives some CRM's examples to illustrate how to gain client, enhance client's value, and how to maintain existing client.

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모바일 서비스 산업의 구조적 분석과 시사점 (Structural Analysis and Implications of Mobile Service Industry)

  • 김장환
    • 한국통신학회논문지
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    • 제38C권9호
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    • pp.733-739
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    • 2013
  • 최근 국내외적으로 모바일 서비스 산업은 매우 빠른 속도로 변화하고 성장해 나가고 있다. 본 논문에서는, 모바일 서비스 산업에서 일어나고 있는 변화와 미래 범세계적 사회에서의 인간의 삶의 새로운 방향성을 찾기 위해 노력하였다. 이렇게 시장 환경이 변화하는 가운데 경쟁도 글로벌 경쟁, 생태계 경쟁으로 그 양상이 확대되고 있으나, 글로벌 기업들의 플랫폼 선점과 고도의 생태계 발전 전략에 비해 국내 기업들의 생태계 구축 비전은 아직 뚜렷하지 않은 상황이다. 변화의 시작으로 파악한 스마트 휴대폰과 연결된 오픈 마켓을 분석하고, 변화의 확산으로 파악한 UCC(User Created Contents)와 QPS(Quadruple Play Service), 클라우드 컴퓨팅 등을 주목하고 있다. 이에 본 논문에서는 모바일 서비스 산업 생태계를 구성하고 있는 제반 요소의 구조를 살펴본 후, 이로부터 얻을 수 있는 전략적 시사점을 제시해 보고자 한다.

모바일 애플리케이션 마켓 촉진 전략에 관한 연구 (A Study on Strategy for Promoting Mobile Application Market)

  • 고낙현;전중양;배순한
    • 디지털산업정보학회논문지
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    • 제7권1호
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    • pp.143-156
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    • 2011
  • Mobile & Telecommunication industry have been improved in recent years, many different and different shape devices have been introduced and relative services also consistently have been developed as well. Mobile users also demand new service and diverse contents different from vice oriented services and its quality improvement. Recently Smartphone has shown up and changed Mobile & Telecommunication industry and lead activating the industry. Particularly Smartphone users enjoy many different functions and service provided by Application Market. Actually this Application Market would lead improving Mobile& Telecommunication industry. This fact is worthy of notice. Therefore This study focus on Application Market and analyse what determinants affect user's intention to use Application Market. Mainly e-Servqual and TAM model are applied and research model was established and empirically tested. As a result information, transaction and design quality significantly effect on user's intention and perceived usefulness and easy of use also significantly more effect on user's intention. There will be several implications to establish strategy for application market based on this results.

Effect of Movile Communication during Non-Worktime: Increasing Worker's Stress in the IT Industry

  • 함상우
    • 인터넷정보학회논문지
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    • 제19권4호
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    • pp.95-105
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    • 2018
  • As the IT industry has developed, the frequency of mobile communication usage has increased sharply. Mobile communication has many advantages such as improving work performance, communication beyond time and local constraints, and rapid and vast amounts of information exchange. However, mobile communication also allows supervisors to give their subordinates work at any time. Thus, mobile communication may also have a negative impact on workers' stress levels during non-work time. This study examined required time, urgent business, personal engagement, and trivial matters as sub-dimensions of mobile communication messages that workers could receive during non-work time. Further, the nature of the relationship between team leaders and members explains how these messages may increase the stress levels of workers. Supervisors should prohibit the use of such mobile communication, and efforts should be made at the enterprise level. Through this research, we aim to explain the dual nature of mobile communication, and understand how to optimize the usage of this innovative technology

대구.경북 모바일산업의 기술혁신 특성 및 혁신역량 제고방안 (Characteristics of Technological Innovation and Methods for Innovation Capability in Daegu-Gyeongbuk's Mobile Industry)

  • 전지혜;이철우
    • 한국지역지리학회지
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    • 제20권1호
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    • pp.16-29
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    • 2014
  • 본 연구는 대구 경북 모바일산업을 대상으로 기술혁신 특성을 파악하기 위해서 연구개발 인력 및 연구개발비 그리고 연구개발 네트워크를 가치사슬 부문별로 분석하였다. 그리고 이를 바탕으로 향후 지역 경쟁력 제고를 위한 모바일산업의 혁신역량 제고방안을 제시하였다. 대구 경북 모바일산업의 연구개발 인력 지원은 모바일 기기 및 콘텐츠 부문에 집중되어 있다. 뿐만 아니라 모바일 기기 부문의 일부 대기업을 제외한 대부분의 기업들이 규모가 작은 영세 중소업체이기 때문에 연구개발비 조달에 어려움을 겪고 있다. 또한 연구개발 네트워크는 모든 가치사슬 부문에서 기업 내부 중심의 폐쇄적인 특성을 보이며, 대학 및 연구 지원기관과의 연계는 미약하다. 따라서 대구 경북 모바일산업의 혁신역량을 제고하기 위해서는 인프라, 플랫폼 및 임베디드 SW 그리고 모바일 콘텐츠 부문과 같이 열악한 가치사슬 부문을 중심으로 선별적인 지원이 이루어져야 한다. 이와 더불어 모든 가치사슬 부문에 있어서는 산 학 연 관이 혁신 네트워크를 구축하고 강화할 수 있는 지속적인 만남의 장(場)을 마련할 필요가 있다.

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The Effect of Population-Level Learning on Entry Likelihood in the Mobile Game Industry

  • Seong, Dusan;Kim, Sahangsoon
    • Asia Marketing Journal
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    • 제21권4호
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    • pp.77-89
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    • 2020
  • Population-level learning has traditionally been used to provide an explanation for the underlying mechanism of industry change. But it has yet to examine the impact on strategic decisions such as market entry. This conceptual paper aims to provide an insight into how population-level learning affects entry likelihood by acting as a tool for interpreting population-level changes. We study this in the context of the fast-paced mobile gaming industry where population-level information is salient and develop a set of propositions with regard to the likelihood of entry.

관광 산업을 위한 XML 기반의 Mobile Agent를 이용한 공급 사슬 관리 (Supply Chain Management Based on XML and Mobile Agent for Tourism Industry)

  • 이동철;최덕원
    • 산업경영시스템학회지
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    • 제25권2호
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    • pp.84-91
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    • 2002
  • The progress of information technology triggered the rapid progress of tourism industry and the industry has now grown to be the biggest and the highest value added producing industry. Tourism industry is characterized by its high information dependency and is subject to the frequent changes of schedule. Therefore, dynamic cooperations between the service provider and the service agent is essential. One of the latest trend in information technology is the popular adoption of XML as the standard means of document exchange in the internet environment. This paper proposes a supply chain management system which enhances the productivity and customer satisfaction in the tourism industry by exploiting the exchange of information in XML among the tourism society, which consists of the producer, the agents, and the consumer. This Paper is especially addressed to the applicability of e-SCM for the productivity enhancement in the tourism industry, which is known as the leading service industry in the internet environment.